Commit Graph

6922 Commits

Author SHA1 Message Date
Jiri Hnidek
1b2d9b5ade Bugfix:
Ubuntu users can set up locales again (propably some other linux distros
 had same problem)
2006-05-25 15:36:38 +00:00
Campbell Barton
9659cdda80 fix a bug in vpaint when changing scenes,
ob= OBACT;
if (!ob->id.lib) return;

Doset account for OBACT being null, this probably exists in other ares too.
2006-05-25 14:24:22 +00:00
Erwin Coumans
46a98446a4 added a stub for multitex_ext, returning the year I was born ;-) 2006-05-25 14:18:48 +00:00
Tom Musgrove
ab38a1c317 ==md2 export update==
centers object to export correctly by Bob Holcomb
2006-05-25 11:59:35 +00:00
Ton Roosendaal
44806b034b Plumiferos fix: Material option "Env" did not mask out Ztransp faces in OSA 2006-05-24 18:26:54 +00:00
Ton Roosendaal
9c4f7c1032 Plumiferos fix; having more than 64 Shape Keys didn't allow the channels in
IpoWindow to select.
2006-05-24 17:15:26 +00:00
Ton Roosendaal
b67eac2cfd Removed annoying debug print that checked preview render size while doing
previews in Nodes.
2006-05-24 12:10:28 +00:00
Ton Roosendaal
12a6cd486f Bugfix #4213
Using "Fresnel" for transparency only worked when material had "ZTransp"
set. That's not a real problem, but it made Fresnel not work for Materials
used in Nodes.
Now a Fresnel on alpha works always.
2006-05-24 12:07:54 +00:00
Erwin Coumans
2c9214bcc9 improved GJK accuracy for large objects 2006-05-23 22:35:31 +00:00
Ton Roosendaal
7198a6cf66 Bugfix #4211
"Copy Modifiers" (CTRL+C) only copied a single modifer, when a specific
type was choosen. Now it copies all modifiers with indicated type.
(Like: when you have a X, Y, Z mirror modifier).
2006-05-23 17:49:21 +00:00
Alexander Ewering
2114b63d32 Fix underlining for text objects to use correct material index (and prevent
renderer from crashing).
2006-05-23 15:11:08 +00:00
Ton Roosendaal
e5791fb40e Bugfix #4214
Dependency order issue: Camera view was calculated before Camera Object
got evaluated for dependency changes, causing lags.
2006-05-23 14:57:40 +00:00
Ton Roosendaal
ebe2958559 Bugfix #4212
Material Nodes: The Texture node didn't do the standard "2d mapping" yet
in case an Image Texture is used. Caused wrong mapping for example for UV
coordinate inputs.
2006-05-23 14:15:07 +00:00
Stephen Swaney
8aeaf82a67 set locale to POSIX so regex works on platforms that set funny
locales.  needed to make "ls [A-Z]*.py" work properly.
Setting LC_ALL=C may be a better choice than LC_ALL=POSIX.
We shall see.
2006-05-23 02:27:22 +00:00
Erwin Coumans
ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
Ken Hughes
677cf7f133 ===Python API===
Adding support for Action Strips to the API.  A new attribute "actionStrips"
has been added to the Object API to access them.
2006-05-22 14:19:52 +00:00
Matt Ebb
a849ba8189 * Disabled the Shift-Space window maximise shortcut while within text object edit mode 2006-05-22 07:07:19 +00:00
Matt Ebb
7706d2e40f * Made the editmode text cursor draw inverted, so you can actually see where it is on a black background 2006-05-22 05:52:48 +00:00
Martin Poirier
f849384fcd === Python API ===
Fixes for the bug introduced by my other commit the other day.

Blender.Draw.Create now does proper error checking.
2006-05-22 01:59:28 +00:00
Joseph Gilbert
58648f0ed2 python documentation update 2006-05-21 21:04:21 +00:00
Joseph Gilbert
023737daa4 *python additions
- added a method Action.getFrameNumbers()
returns the frames at which keyframes were inserted for this action

example usage:
import Blender

myobj = Blender.Object.Get('Armature')
myaction = myobj.getAction()
frames = myaction.getFrameNumbers()

for frame in frames:
	print 'bones at frame %d' % frame
	myobj.evaluatePose(frame)
	pose = myobj.getPose()
	for bone in pose.bones.values():
		print bone.head, bone.tail
2006-05-21 21:02:29 +00:00
Ton Roosendaal
f13d63ca48 Brought back the Scene strip in Sequencer. Even does a full composite with
only images input in compositor. Currently still renders in the scene's
own resolution. It also doesn't show scanline/tile updates yet while
rendering.
2006-05-21 20:59:54 +00:00
Campbell Barton
33c0ebbc8e Intergrated select group editmode into the menus and re-shuffled the Mesh tool buttons to fit a threshold value in.
also changed the way areas/perimeter and lengths are compared so it will be indipendant of scale.
2006-05-21 17:12:10 +00:00
Peter Schlaile
2f4b5dbab2 ==FFMPEG==
Bugfix: Don't draw mux_rate and max_rate output buttons on the same
screen position. (Never noticed, always used presets... )
2006-05-21 14:32:05 +00:00
Peter Schlaile
3874f7cd97 ==FFMPEG==
Bugfixes: If we got problems on open, don't close a codec context, that
was never created. (read: don't dump core ;-)
2006-05-21 12:20:45 +00:00
Campbell Barton
55755954ed optional reuse list for meshCalcNormals, which makes decimation abt 5% faster.
Workaround for a problem where badly predicted positions are further then half the edge length, on these cases just collapse to the weighted middle of teh edge.
Added docs for "PolyReduce" (Uses BPyMesh_Redux) and WIP Docs for AutoTex Layout.
http://mediawiki.blender.org/index.php/Manual/PartXIII/Modelling_Scripts
2006-05-20 23:24:26 +00:00
Ken Hughes
f3ae4d0f4d ===Python API===
Something to try making import/export script writers happy; Mesh.New() will
not create a new Blender mesh datablock unless the mesh is linked to an
object.
2006-05-20 16:52:11 +00:00
Martin Poirier
befd007511 === Python API ===
Blender.Draw.ColorPicker

	Enables scripters to use a color picker in there scripts.

See this file for a trivial demo: http://blenderartists.org/~theeth/colorpicker.blend
2006-05-20 15:44:14 +00:00
Erwin Coumans
6d3afda093 added fixed_framerate command line option 2006-05-19 22:55:12 +00:00
Joseph Gilbert
2cd91acf37 *python addition
- modified the repr for beztriple to print less non-sensical output
- beztriple now prints its handles and control point only
2006-05-19 21:45:27 +00:00
Erwin Coumans
bf38cf6f80 Bullet: added per-contact point user-cache, + callback. This allows Collision Detection to be used more generically, and still have persistent info stored, like contact constraints.
Bullet: added support for restitution
2006-05-19 20:20:46 +00:00
Peter Schlaile
069e83be53 ==FFMPEG==
Bugfix: FFMPEG-Codec Preset now changes values immediately. (One has to set B_REDR on the menu-button,
allqueue alone doesn't do the job...)
2006-05-19 17:39:44 +00:00
Chris Want
62420c88fd Hrmm, this is a bit nasty: I am now using a different call to get a mesh
for export depending on whether the object containing the data has
modifiers or not. For an object without modifiers, things are nice since
the mesh can be properly instanced and reused. For an object with
modifiers there are problems, since a new Mesh has to be created,
akin to doing an Alt-C on the mesh, and we end up using more memory
after the use of the script than we used beforehand. (I wonder if
I would be better off porting the thing to C.)
2006-05-19 17:28:17 +00:00
Campbell Barton
4475c4211a From __bpydoc__
This script makes a new image from the used areas of all the images mapped to the selected mesh objects.
Image are packed into 1 new image that is assigned to the original faces.
This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout in an image editor.

- Realy needs an image example to see why this is usefull.
2006-05-19 15:56:14 +00:00
Campbell Barton
1022107236 Image and Draw wernt converting the paths of an image properly.
Getting teh size of an image with a relative path "//foobar.png" would always fail.
2006-05-19 15:33:23 +00:00
Peter Schlaile
33b8aba3e3 === Sequencer ===
Bugfixes:
- Made the HDD-Audio-Code silence buffers in advance before doing a seek
  operation. Stops noise on end of file or decoding errors.
- Corrected hanging of audio decoding loop bug on some MP3-files.
  (you had to close blender and restart)
- Made preseeking code not seek before beginning of file.

seqaudio:
- made some "local globals" static.

Problems remaining: VBR-MP3-length isn't detected correctly so the
displayed sequence strip is too long...
2006-05-19 13:30:23 +00:00
Chris Want
594b0bf041 Two issues:
* a misuse of the Mesh module meant that I kept creating new
  meshes each time the script was run;

* the commas in the vertex color export looked weird.
2006-05-18 20:47:39 +00:00
Ton Roosendaal
18bcef6777 Plumiferos bug report; duplicating strips with effects crashed.
Was in new code that handlerized callbacks... leaving function pointers
unassigned. Dubious code... I would NULL everything first before filling.
2006-05-18 19:42:47 +00:00
Chris Want
d41fd9079d A fairly major revision of the VRML97 export script.
Changes include, but may not be limited to:

* Support for meshes with multiple materials/face images
* Mode modular design that more closely reflects Blender's
  internal workings
* Position, scale, and orientations are now exclusively dealt
  with in Transform nodes, making the math more unified and
  way easier to understand.
* vertex colors either written when mesh has SHARED_COL
  face property, or when mesh has vertex colors and
  first material with VCOL_PAINT (a little crufty, but
  maybe will try a better way later)
* Support for debugging output to the console by setting
  the 'rt' button to 42 (for mild verbosity) or 43 (for more
  verbosity)
* Potentially long lists like vertex coordinates, face indices,
  etc. are now unindented (why potentially waste thousands of
  tab characters?)
* All lines in the script are under 79 characters (as per the
  python style guide).

A major revision will usually beget major bugs, so
please test, test, test to make sure I haven't broken your favorite
feature in this script! (I've done a number of tests loading
output into the Bitmanagement viewer and into 3DSMax.)
2006-05-18 17:34:41 +00:00
Campbell Barton
2f337b6e62 Stoped a list that didint need to be made.
~20% faster and memory saved by re-using the face and edge lists and their classes each pass rather then __init__'ing new ones.
Stupid mistake- was only collapsing edges with UV's
2006-05-18 14:13:47 +00:00
Nils Thuerey
24c3187afe - fixed geometry init problem (stupid, forgot to call reset function) 2006-05-18 13:52:49 +00:00
Campbell Barton
8537a4d471 Fixed some evil bugs in the poly reducer messing up UV's every now and then.
Added support for "Weighted Collapse" Before an edge could only collapse into its middle,
Now the edge collapses into a point bias'd by the 2 verts Concave/Convec "Pointyness" value as well as boundry weighting.
This works much better for boundry verts. - UV's Vcols and Weights are correctly interpolated into the new location.

Added a tool in the mesh menu for accessing the poly reduction tool.
2006-05-18 02:22:05 +00:00
Chris Want
a0fdbf1c18 Added Blender.Get('rt') so that the pythoner can access the value
of the rt button for setting debugging levels.
2006-05-17 16:42:04 +00:00
Ken Hughes
18b622ca6b ===Python API===
Change code for rigid body access to use attributes instead of methods; also
add documentation to epydoc.
2006-05-17 16:08:54 +00:00
Jens Ole Wund
922cc48f15 #4201 the second
humm .. a bit more testing showed AVI codecs want it 2 byte aligned
found nothing in MSDN Library about that
2006-05-17 11:31:12 +00:00
Alexander Ewering
3417378a3a Fix a buffer overflow in Blender.sys.splitext. It was checking for bounds
(although it did this one char too 'friendly'), but still happily copying
the string even if it was too long.

Pythoneerz, please check if this is the correct fix :)
2006-05-17 10:09:20 +00:00
Campbell Barton
fc6597fdcf Made import set the object layer to the current scene layer, applied the 3ds name to the object and the mesh. 2006-05-17 00:47:00 +00:00
Erwin Coumans
e41b683605 Ghost can be any bound type in Bullet, so removed the edit restrictions 2006-05-16 23:49:44 +00:00
Erwin Coumans
91c5d75c4d added 2 more Rigid Body Python access, should be enough to make a start for Collada 1.4 Physics Import/Export 2006-05-16 23:47:29 +00:00
Erwin Coumans
a88675d0e4 Added first Rigid Body python access (mass). Basic others will follow. This helps Collada 1.4 Import/Export. 2006-05-16 23:17:56 +00:00