Resolves z-fighting blocking artifacts on faces due to limited
depth precision at certain camera positions. Depth bias
offsets the calculation enough without affecting display.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108048
Exiting with multiple overlapping windows (a file selector for e.g.)
reliably crashes.
Closing the windows on exit caused the the keyboard enter handler to be
called with a NULL window surface (wl_surface).
While this doesn't look to be documented anywhere, SDL's code-comments
note this happens when windows have just been closed.
GTK also check surfaces for NULL.
Add a ensure_utf8 argument to WM_clipboard_text_get so callers don't
have to handle validation themselves.
Copying non-utf8 text into the Python console and buttons was possible,
causing invalid cursor position and a UnicodeDecodeError accessing
ConsoleLine.body from Python.
Originally this function expanded to the home however on WIN32
functionality changed to return the default Documents directory & the
function was renamed. Always expand "~" to the users home directory
since that's what it represents when used at the beginning of a path.
Only make libdecor a hard-requirement for using Wayland in gnome-shell
when X11 is available, as it's possible to disable Xwayland.
This also fixes window-borders not being used in gnome-shell when
WITH_GHOST_X11 is off.
Now it's possible to test Blender under gnome without libdecor by
uninstalling libdecor & running with DISPLAY environment variable
set to an empty string - useful for troubleshooting issues which
could be caused by libdecor.
Code gen bugs can happen, ad usually they can be worked around
MSVC 17.6 is not one of those cases:
59% tests passed, 120 tests failed out of 296
There really is no other choice than to refuse to build with this
compiler. Alternates that CAN be used are both 17.5 and the current
17.7 preview builds.
Upstream tracking ticket kindly submitted by @deadpin :
https://developercommunity.visualstudio.com/t/vs176/10293729
If a compiler is released in the 17.6.x series that has the bug
fixed, we can contract the range of blacklisted compiler versions
to cover just the affected range, for now however all of 17.6 marked
bad
This renderpass pass outputs alpha blender surface
to allow combining them with the opaque passes.
Limitation: This only supports monochromatic opacity.
Colored opacity will show differently than in combined pass.
Pull Request: https://projects.blender.org/blender/blender/pulls/107890
Caused by 99e5024e97
Above commit changed behavior in that it only flagged the `uiBlock` with
`UI_BLOCK_POPUP_MEMORY` in case a Menu's title was provided to
`ui_popup_menu_create_block`. Now when is the title provided? This
depends on the `bl_label` set in the menu class. But this is not always
the case, there are some menus that have a blank `bl_label` (as seen
with `VIEW3D_MT_edit_mesh_context_menu` for example -- this specifies its
own label inside the draw function depending on vertex/edge/face mode).
Thus the provided title is not really reliable as source information to
do the flagging (also see for example
a38b98478a), flagging should **always** be
done [and only check a title for actually inserting in the puphash].
Choosing an entry in a menu will still handle puphash later (see
`button_activate_exit`) though multiple menus without a label might fight for the
same storage of the menu memory. Using idname instead (or in combination with
the label) for the hash could be looked at to solve this.
Pull Request: https://projects.blender.org/blender/blender/pulls/107427
This function handles cleaning valid system paths that are functional
when passed to `open(..)` but may be relative to the current working
directory or have redundant slashers that can be normalized.
- Add BLI_path_slash_ensure_ex which takes the string length.
- Normalize functions now return the string length,
so ensuring trailing a trailing slash is a simple check.
This would have avoided the off-by-one error from
761eac2f5d.
NanoVDB headers have unused code using "double" type, which is not supported on Arc GPUs.
Recent DPC++ changes enforced runtime verifications:
7663dc201d
which prevents execution when such type has been present even if unused.
This is a solution to avoid double to be compiled at all, similar as how it is done for Metal.
This feature implements smooth transition between 2 retimed segments.
A transition can be added by dragging retiming handle while holding
shift key. When any handle defining transition is removed, the
transition segment is removed and 2 linear segments are restored to
state before transition was created.
These transitions work with video and sound and changes are reflected
in waveforms with correct seeking, therefore it replaces usage of
`speed_factor` or earlier sound `pitch` property.
Smooth transition is achieved by evaluating Y value of circular arc,
that is tangent to lines of linear retimed segments. Because of this,
when transition length is changed both handles are moved symetrically.
This way it is possible to make transition without affecting content in
linear segments.
When linear segment after transition is further retimed, this shifts
content inside of a transition segment.
To support sound, `SEQ_retiming_sound_animation_data_set` and related
data structures has been updated to build speed table for each smooth
transition segment. Layering of retiming data via meta strips is still
fully supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/107197
This commit adds a new experimental node "Sample Volume".
It's purpose is to be able to sample values from a volume grid given
a position field.
The 'Grid' input accepts a named attribute input with the name
of the volume grid to sample. Values will be implicitly converted
from the grid type to the specified value type.
Pull Request: #107656
Internal private struct was using `owner_id`/`self_id`, while the public
callback data struct was using `id_owner`/`id_self`.
Now using internal naming everywhere in lib_query related code, as
`owner_id` is already used in very low-level 'fundamental' part of the
code, e.g. in the `PointerRNA` struct, or in ID's 'loopback' pointers
for embedded data.
Note that this is only a very small first step toward proper naming
consistency for these type of data, the mismatch is currently spread all
over the code base.
We also need to document more formally the meaning and differences
between `self` and `owner` here.
Fixes preview images not showing up in asset-view templates or the in
development asset shelf.
The sliding-window optimization to only load previews that are in view
(or close to it) can't really be used by the asset-list API, since
figuring out what's actually in view is a bit tricky. So we have to
ensure all previews are loaded for now.
This pull request addresses bug https://projects.blender.org/blender/blender/issues/107633
Added logic to avoid creating duplicate Blender shader nodes when
converting USD Preview Surface shaders that are connected to more
than one input.
This change adds a `NodePlacementContext::node_cache` map to record
Blender nodes converted for given USD shaders. The node creation
logic has been updated to query this cache to check if a node was
previously created for a given USD shader, before creating a
new node.
Pull Request: https://projects.blender.org/blender/blender/pulls/107945
Using the topology map gives a constant time lookup, since it has a map
of nodes per type. The collada code used the old function, but had been
ifdef'd for four years, so it's removed here.