Commit Graph

87203 Commits

Author SHA1 Message Date
Bastien Montagne
794c2828af Initial implementation of local ID re-use when appending.
This commit adds to ID struct a new optional 'weak reference' to a
linked ID (in the form of a blend file library path and full ID name).

This can then be used on next append to try to find a matching local ID
instead of re-making the linked data local again.

Ref. T90545

NOTE: ID re-use will be disabled for regular append for the time being
(3.0 release), and only used for assets. Therefore, this commit should
not change anything user-wise.

Differential Revision: https://developer.blender.org/D12545
2021-09-22 16:55:39 +02:00
Dalai Felinto
707bcd5693 Cleanup: make format 2021-09-22 16:55:09 +02:00
dilithjay
0d350e0193 Geometry Nodes: Curve Fillet Node
This node can be used to fillet splines at control points to
create a circular arc.
The implementation roughly follows T89227's design.

The node works in two main modes: Bezier and Poly
* Bezier: Creates a circular arc at vertices by changing
handle lengths (applicable only for Bezier splines).
* Poly: Creates a circular arc by creating vertices (as
many as defined by the Count fields input) along
the arc (applicable for all spline types).

In both modes, the radius of the created arc is defined
by the Radius fields input.
The Limit Radius attribute can be enabled to prevent
overlapping when the defined radius exceeds the maximum
possible radius for a given point.

Reviewed By: Hans Goudey

Differential Revision: https://developer.blender.org/D12115
2021-09-22 20:11:12 +05:30
Antonio Vazquez
368b56c9a1 GPencil: Split Weight modifier in two to make more consistent
The old modifier had two modes, but it is better to keep separated as meshes.

The UI has changed to be more consistent, including a new column type of modifiers.

Note: The logic has not changed with the previous version of the modifier, just is a split on two modifiers..

Reviewed By: mendio, pablovazquez

Differential Revision: https://developer.blender.org/D12586
2021-09-22 15:54:34 +02:00
Christoph Lendenfeld
f7a492d460 Animation: Pose Slide Operator - Blend to Neighbour
Adds a new operator to the pose slider tools that blends the
current pose with the neighbouring poses in the timeline.
The operator can be called in pose mode with Shift+Alt+E
or from the "pose" menu under "In betweens/Blend to Neighbour"

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9137#inline-105214
Ref: D9137
2021-09-22 14:02:19 +01:00
Bastien Montagne
9add7c35cc Fix (unreported) crash in outliner after recent changes to ID management core code.
Outliner tree building code abuse the `ID.newid` pointer to store non-ID
data. While this is bad and should be fixed at some point, for the time
being at the very least do not use ID BKE API to deal with this pointer
in that specific case, this needs its own proper code.
2021-09-22 14:37:00 +02:00
Jeroen Bakker
7633548d60 Revert "Make knife drawing anti aliased (Monkey work based on D11333)"
This reverts commit 96027b2d15.

The patch asserts on different occasions and needs more work.
2021-09-22 13:50:05 +02:00
Campbell Barton
ba313f8a74 Fix crash duplicating sequencer area
Error in 997b5fe45d.
2021-09-22 17:37:10 +10:00
Jake
4c156cba21 EEVEE fix gloss low roughness error
Up lower clamp on spec_angle to prevent NaN from being generated on intel GPUs at low roughness.

Fixes T88754

Reviewed By: fclem

Maniphest Tasks: T88754

Differential Revision: https://developer.blender.org/D12508
2021-09-22 08:22:23 +02:00
Campbell Barton
4d66cbd140 Cleanup: spelling in comments 2021-09-22 14:54:01 +10:00
Campbell Barton
77061a5621 Cleanup: incompatible-pointer-types warning 2021-09-22 14:46:32 +10:00
Hans Goudey
4d881d9dad Geometry Nodes: Curve Parameter Node
This commit adds a field input node that outputs the fraction of the
total length of the spline on each control point. This is useful for
anything that involves varying a value depending on how far along
the spline it is.

It also works when evaluated on the spline domain, where it outputs
the fraction of the total length of all of the splines at the start.

The operation isn't as well defined for NURB splines for the reasons
noted in the code comment. That can be said explicitly in the docs.

Differential Revision: https://developer.blender.org/D12548
2021-09-21 17:38:37 -05:00
Hans Goudey
41e3bf8a8e Geometry Nodes: Add legacy warning and "View Legacy" operator
This commit adds warning messages to "legacy" nodes that will be
removed in the future. The warning is shown in the node header, but
it is not printed in the terminal or displayed in the modifier. It is
also not propogated to node groups, but that is a more general task.

If the modifier's node tree has executed a deprecated node, it will
display a warning and a "Search" button that will select the nodes and
pan to them in the node editor. This doesn't open child node trees and
select nodes in there, because I want to keep this operator simple and
avoid wasting a lot of time perfecting this behavior.

Differential Revision: https://developer.blender.org/D12454
2021-09-21 17:17:40 -05:00
Sybren A. Stüvel
af95542df3 UUIDs: rename UUID to bUUID
Rename the `UUID` struct to `bUUID`. This avoids a symbol clash on
Windows, which also defines `UUID`. This only pops up when a `UUID`
field is used in the DNA code, which is why it wasn't a problem before
(it will be once D12589 lands).

No functional changes.
2021-09-21 21:54:53 +02:00
Hans Goudey
6d162d35e2 Geometry Nodes: Fill instances separately in the curve fill node
With this commit, each referenced instance data will be converted to
a geometry instances and processed separately. This should result in
a large speedup when the instances component has many insances
referring to the same data.

This change can act as a blueprint for other nodes that need to
implement similar behavior. It adds some helper functions on the
instances component to make that easier.

Thanks to Erik Abrahamsson for a proof of concept patch.

Differential Revision: https://developer.blender.org/D12572
2021-09-21 14:20:54 -05:00
Erik Abrahamsson
29e3545194 Geometry Nodes: String manipulation nodes
This patch adds four new nodes to a new "Text" category:
 - String Length: Outputs length of a string
 - String Substring: Outputs part of a string
 - Value to String: Converts a value to a string
 - String Join: Concatenates multiple strings with a delimiter

The initial use case of these nodes is the upcoming string to curve
node. However, they could also be used to calculate dynamic attribute
names, or with string attributes in the future.

Differential Revision: https://developer.blender.org/D12532
2021-09-21 14:11:32 -05:00
Hans Goudey
05ce5276db Geometry nodes: Output curve normals from the normal node
The code is basically the same as rB4d51af68adb273.
2021-09-21 13:39:46 -05:00
Hans Goudey
4d51af68ad Geometry Nodes: Curve tangent node
This node outputs the direction vector, or tangent of a curve at every
control point. For poly splines this is simply the evaluated tangents,
so it all works very simply. For Bezier splines it uses the tangent at
the evaluated point corresponding to each control point, and NURBS
are interpereted as poly splines built from their control points.

Internally the node is called "Input Tangent" to simplify using it for
mesh tangents as well in the future like the "Normal" node.

Differential Revision: https://developer.blender.org/D12581
2021-09-21 13:11:39 -05:00
Richard Antalik
29b13fa3ca Cleanup: Clang-tidy warnings 2021-09-21 20:02:46 +02:00
Pablo Vazquez
499dbb626a UI: Style drag-drop indicators as tooltips
Currently, the drop indicator colors are hardcoded to white text on semi-transparent black background.
This patch makes the drop indicator use the tooltip theme settings, as they serve a similar purpose.

{F10530482, size=full}

All built-in themes seem to work well and got improved readability.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12588
2021-09-21 19:53:42 +02:00
Hans Goudey
b37d36a60f Fix: Add versioning for geometry nodes attribute input toggle
rB8e21d528cab98 neglected to add versioning to add the new
"use_attribute" and "attribute_name" properties to the modifier input
list. Though they are added if the modifier's interface is updated, that
doesn't happen when the file is loaded, so patch adds them manually.
Another solution would be calling `MOD_nodes_update_interface`,
but that would require including the modifiers module.

Differential Revision: https://developer.blender.org/D12535
2021-09-21 12:42:47 -05:00
Hans Goudey
3642e17428 Cleanup: Move curve to mesh node implementation to blenkernel
I plan to use this for curve object data conversion to mesh in D12533,
and possibly for the implicit curve to mesh conversion in the curve
and text object modifier stack in the future.

Differential Revision: https://developer.blender.org/D12585
2021-09-21 11:56:54 -05:00
Hans Goudey
fde9c3bc74 Fix: Incorrect versioning for float IDProperty default array
The versioning has to have different behavior for when the old default
value had a float type rather than a double type. Also use memcpy
rather than dupalloc, since it's a bit clearer.
2021-09-21 11:20:34 -05:00
Jacques Lucke
66dbe6e55a Cleanup: else-after-return 2021-09-21 17:55:39 +02:00
Jacques Lucke
3c1e75a230 Functions: make asserts more correct
It is valid to e.g. copy construct an integer in the same place,
because it is a trivial type. It does not work for types like std::string.

This fixes a crash reported in D12584 where it would copy a buffer
into itself. We should probably also avoid doing this copy alltogether
but that can be done separately.
2021-09-21 17:51:15 +02:00
Sybren A. Stüvel
2df7d1ebce Cleanup: mention UUID_STRING_LEN in comment
Mention that `UUID_STRING_LEN` exists in the documentation of
`BLI_uuid_format()`.

No functional changes.
2021-09-21 17:50:23 +02:00
Antonio Vazquez
49ab38bf54 Fix T91534: GPencil interpolate Sequence fails if stroke has 0 points
In some cases the stroke has 0 points and this must be skipped in the interpolation.
2021-09-21 17:29:27 +02:00
Henrik Dick (weasel)
2e6a735385 GPencil: Curvature support for length modifier
Extend the stroke following an approximated circluar/helical curve.

This can be used as an effect for lineart or on its own as helix generator.

Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly), YimingWu (NicksBest), Antonio Vazquez (antoniov), Henrik Dick (weasel)

Differential Revision: https://developer.blender.org/D11668

# 请为您的变更输入提交说明。以 '#' 开始的行将被忽略,而一个空的提交
# 说明将会终止提交。
#
# 位于分支 master
# 您的分支与上游分支 'origin/master' 一致。
#
# 要提交的变更:
#	修改:     source/blender/blenkernel/BKE_gpencil_geom.h
#	修改:     source/blender/blenkernel/intern/gpencil_geom.cc
#	修改:     source/blender/gpencil_modifiers/intern/MOD_gpencillength.c
#	修改:     source/blender/makesdna/DNA_gpencil_modifier_defaults.h
#	修改:     source/blender/makesdna/DNA_gpencil_modifier_types.h
#	修改:     source/blender/makesrna/intern/rna_gpencil_modifier.c
#
2021-09-21 23:03:21 +08:00
Clément Foucault
84f98e28e3 Fix T87801: Eevee ambient occlusion is incorrect on M1 macMini
The issue was caused by `textureSize()` returning the size of the level 0
even when the min texture level is higher than 0.

Using a uniform to pass the correct size fixes the issue.

This issue also affected the downsampling of radiance for reflections and
refractions.

This does not affect anything other than the recusive downsampling shaders.
2021-09-21 16:39:17 +02:00
Campbell Barton
33955231f3 Fix T91458: Displaying dope-sheet with sequencer keyframes crashes
Error in e6194e7357.
2021-09-22 00:06:17 +10:00
Bastien Montagne
a25cd206c6 Cleanup ClangTidy warning.
Different parameter name in function declaration and implementation.
2021-09-21 15:56:05 +02:00
Urko
96027b2d15 Make knife drawing anti aliased (Monkey work based on D11333)
Knife tool.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Monkey work based on [[ https://developer.blender.org/D11333 | D11333 ]]
done by  [[ https://developer.blender.org/p/krash/ | Anthony Edlin (krash)]]

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12287
2021-09-21 15:40:09 +02:00
Brecht Van Lommel
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00
Julian Eisel
69928307c5 Cleanup: Silence unused variable warning 2021-09-21 14:18:31 +02:00
Aditya Y Jeppu
997b5fe45d VSE strip thumbnails
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.

The thumbnails are loaded from source file using separate thread and
stored in cache.

Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.

To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.

Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.

ref T89143

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12266
2021-09-21 10:55:04 +02:00
Richard Antalik
fa2c1698b0 VSE: Image transform tools
Add tools for image manipulation in sequencer preview region.

This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing

ref T90156

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12105
2021-09-21 10:55:04 +02:00
Bastien Montagne
26f9b1ef49 LibOverride: make view_layer API parameter optional.
This is used to find a valid collection in which to instantiate stray
objects and collections.

In some cases there will be no such active view layer, in which case we
can consider using the Scene's master collections children hierarchy
instead to find a valid instantiated parent collection for those stray
data.
2021-09-21 10:43:34 +02:00
Campbell Barton
c9d9bfa84a Keymap: preference for fallback-tool with RMB select
Expose a key-map preference "Fallback Tool (RMB)",
disabled by default.

The right mouse button uses the fallback tool
(currently visible selection tool in the toolbar),
instead of always tweaking.

When any selection tool is active, right mouse always tweaks.

To enable fallback selection on RMB, set the "Right Mouse Select Action"
to "Selection Tool".

Internal changes:

- Add fall-back key-maps, separate key-maps needed for when the tool is
  run as a fall-back. This is needed so RMB-select can support fall-back
  tools, so left-mouse can be used when it's the active tool and RMB
  can be used as a fall-back action when another tool is active.
- Add options field to tools so tools without gizmos can enable the
  full-back tool keymap.
- Support multiple key-maps for keymap handlers.
- Fall-back keymaps now co-exist with the tool-keymaps.
  So both keymaps may be active at once - using different mouse buttons.
  When gizmos are in use, a highlighted gizmo prioritizes the
  tool-keymap over the fall-back keymap.

Resolves T83690.

Reviewed By: JulienKaspar

Ref D12493
2021-09-21 18:14:11 +10:00
Campbell Barton
52bfa750e7 WM: only return PASS_THROUGH on PRESS for selection operators
Some selection operators return (PASS_THROUGH & FINISHED) so the tweak
event isn't suppressed from the PRESS event having been handled.

This is now restricted to events with a PRESS action.
Without this, using CLICK for selection was passing the event through
which could run other actions unintentionally.
2021-09-21 17:26:21 +10:00
Hans Goudey
5eb505e368 Cleanup: Remove debugging change, add comments 2021-09-20 20:37:49 -05:00
Hans Goudey
17021adcea Geometry Nodes: Curve Sample Node
This node allows sampling positions, tangents, and normals at any
arbitrary point along a curve. The curve can include multiple splines,
all are taken into account. The node does not yet support transferring
generic attributes like radius, because some more general tooling will
make that much more feasible and useful in different scenarios.

This is a field node, so it is evaluated in the context of a data-flow
node like "Set Position". One nice thing about that is it can easily
be used to move an entire geometry like the follow path constraint.

The point along the curve is chosen either with a factor of the total
length of the curve, or a length into the curve, the same choice used
in the curve trim node.

Differential Revision: https://developer.blender.org/D12565
2021-09-20 20:23:26 -05:00
Hans Goudey
9e939a614e Functions: Fix incorrect assert for unused output
Since the variable for an output parameter can be null,
it is incorrect to use it later on in a reference.
2021-09-20 20:22:52 -05:00
Hans Goudey
4472a11017 Fix: Crash with single point bezier spline auto handles
There's no way to calculate auto or vector handles when there is
only one point, and returning early allows avoiding checking for
that case later on.
2021-09-20 20:20:39 -05:00
Victor-Louis De Gusseme
05f3f11d55 Geometry Nodes: Attribute Statistic Node
This nodes evaluates a field on a geometry and outputs various
statistics about the entire data set, like min, max, or even
the standard deviation. It works for float and vector types currently,
though more types could be supported in the future.

 - All statistics are calculated element-wise for vectors.
 - "Product" was not added since the result could very easily overflow.
 - The "Size" output was not added since it isn't specific to an
   attribute and would fit better in another node.

The implementation shares work as much as possible when multiple
statistics are needed.

This node has been in development since the beginning of this year,
with additions from Johnny Matthews and Hans Goudey.

Differential Revision: https://developer.blender.org/D10202
2021-09-20 18:39:39 -05:00
Julian Eisel
13a4bccdb1 Asset Browser: Redraw sidebars on mode switches
There may be mode specific panels for some assets in the navigation or
the asset metadata sidebar. For example the pose library will likely do
this. So let the regions redraw on mode changes.
2021-09-20 22:10:03 +02:00
Jacques Lucke
3b8d702a2f Geometry Nodes: use implicit position input in noise node
This is the same behavior as in shader nodes.
2021-09-20 19:01:08 +02:00
Jacques Lucke
32a4c7f188 Geometry Nodes: implicit position input in Set Position node
This change makes the Set Position node do nothing by default.
Before, the geometry would always disappear, because it all points
would be moved to (0, 0, 0).

Differential Revision: https://developer.blender.org/D12553
2021-09-20 18:56:30 +02:00
Richard Antalik
7cb65e4581 Cleanup: Refactor VSE overlay settings
Move overlay flags into SequencerPreviewOverlay and
SequencerTimelineOverlay structs.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12569
2021-09-20 16:30:15 +02:00
Antonio Vazquez
9642447faf GPencil: Fix error in previous commit
By error I commited the previous version.
2021-09-20 15:37:54 +02:00
Antonio Vazquez
c5c189a158 GPencil: Change Rotation tooltip
The tooltip was not clear about in what shading modes  works.

Related to T91467
2021-09-20 15:32:27 +02:00