Commit Graph

28884 Commits

Author SHA1 Message Date
Jacques Lucke
655afbb235 Fix: Geometry Nodes: output fields from closures
This fixes the anonymous attribute lifetime inferencing for the closure zone and
the evaluate closure node. It also adds new regression tests for cases where a
closure outputs a field.

Pull Request: https://projects.blender.org/blender/blender/pulls/141925
2025-07-15 06:48:24 +02:00
Sean Kim
8feef54afa Refactor: Use C++ math type for ReshapeGridElement structs
Pull Request: https://projects.blender.org/blender/blender/pulls/141698
2025-07-15 00:01:12 +02:00
Jacques Lucke
00c81f5113 Merge branch 'blender-v4.5-release' 2025-07-14 16:30:38 +02:00
YimingWu
4096309753 Fix #141819: Interface Use a flag for WM_set_locked_interface
Different operations may need to lock different part of the interface,
e.g. for rendering, the image editor may still need refreshing while the
interface is locked, but when baking data into a scene, the image editor
needs to be locked because it is not thread safe to get data from a
partially evaluated depsgraph.

This is a better fix on top of 7c8b8b2457
that addresses the root cause with more flexibility for future
operations that requires different interface locking strategy as
well.

Pull Request: https://projects.blender.org/blender/blender/pulls/141866
2025-07-14 16:17:46 +02:00
Sebastian Parborg
a172b40d56 PointCache: Remove support for LZO and LZMA compression, use ZSTD
LZO and LZMA is only used for compressing point caches inside of
Blender. As we already use ZSTD for compressing other data in Blender it
makes sense to remove LZO and LZMA to simplify our library requirements
(and lessen our library maintenance burden).

I've talked to Sergey about this and he suggested that I leave the LZO/LZMA
libraries and code around but effectively disabled until beta, so if there is a
huge uproar, we can easily reinstate the support.

Pull Request: https://projects.blender.org/blender/blender/pulls/141461
2025-07-14 12:51:04 +02:00
Falk David
45ab790e80 Grease Pencil: Initialize runtime drawing user counts on read
This adds a function `GreasePencil::count_frame_users_for_drawings()`
that computes the drawing user counts from the layer frames. This is used
to correctly initialize the runtime drawing user counts when reading the ID.

Note that we don't expose any functionality to instance drawings currently.
This change is also in preparation for when this will be possible.

Also adds a function `GreasePencil::validate_drawing_user_counts()` that
compares the actual user counts with the runtime user counts that are
stored. Only runs these checks in debug builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/141458
2025-07-14 11:44:57 +02:00
Omar Emara
62e0a9105a Fix #141864: Crash opening files with Alpha Over node
Blender will crash if a file with an Alpha Over node was saved in 4.4,
then in 4.5 alpha, then back to 4.4. This is because the node was
missing forward compatibility code that allocates storage that was
necessary for the file to load correctly on older versions.

This was essentially missed in b62ef2cdd6 and 976efdcac9.

Pull Request: https://projects.blender.org/blender/blender/pulls/141873
2025-07-14 09:31:41 +02:00
Pratik Borhade
07b070404a Fix: Grease Pencil: Problem removing last layer with attributes
Caused by 68759af516
Deleting first layer (i.e. last in the tree view), layer attribute values
of previous layers gets messed up due to wrong offset value when
copying attribute data

Pull Request: https://projects.blender.org/blender/blender/pulls/141772
2025-07-14 08:49:51 +02:00
Hans Goudey
14e2876b73 Core: Replace BLI_buffer.hh with blender::Vector
The C++ Vector container has the benefits of the older C type,
along with improved performance, better type and memory safety,
and significantly improved ergonomics.

Pull Request: https://projects.blender.org/blender/blender/pulls/141759
2025-07-13 17:13:59 +02:00
Campbell Barton
ec8751f826 Cleanup: white-space around C-style comment blocks
Also use C++ style comments for disabling code.
2025-07-13 21:58:53 +10:00
Habib Gahbiche
b35971ad08 Compositor: Rename "Z" to "Depth" in Z Combine Node
Node:
- Rename "Z Combine" node to "Depth Combine"

Sockets:
- First input "Image" -> "A"
- Second input "Image" -> "B"
- First Z -> "Depth A"
- Second Z -> "Depth B"
- Output Image -> "Result"
- Output Z -> "Depth"

This is a breaking change for the Python API

Pull Request: https://projects.blender.org/blender/blender/pulls/141676
2025-07-11 11:58:29 +02:00
Nathan Vegdahl
03332c514d Cleanup: Use prescribed symbol syntax in Path Template code comments
Specifically, #Symbol rather than `Symbol`, as documented in
https://developer.blender.org/docs/handbook/guidelines/c_cpp/#comments

This is a follow up to #139438

Pull Request: https://projects.blender.org/blender/blender/pulls/141775
2025-07-11 11:00:52 +02:00
Jesse Yurkovich
4de536c114 Cleanup: Remove unused includes of grease pencil legacy headers
Removes unnecessary usages of the following headers:
- BKE_gpencil_geom_legacy.h
- BKE_gpencil_legacy.h
- BKE_gpencil_modifier_legacy.h
- BKE_grease_pencil_legacy_convert.hh
- DNA_gpencil_legacy_types.h

Pull Request: https://projects.blender.org/blender/blender/pulls/141471
2025-07-11 05:01:57 +02:00
Hans Goudey
8f65cbd727 Cleanup: Use attribute API for dynamic paint color outputs 2025-07-10 22:18:06 +02:00
Hans Goudey
16aca719e2 Cleanup: Remove unnecessary includes in attributes files 2025-07-10 22:18:06 +02:00
Hans Goudey
2b86b32fc3 Fix: Avoid tagging geometry with uninitialized attribute on add
Mistake in 325ceabb09

Pull Request: https://projects.blender.org/blender/blender/pulls/141747
2025-07-10 19:05:00 +02:00
Sergey Sharybin
93be12fde0 ImBuf: Linearize float buffers from FFmpeg
Blender expects float buffers to be in scene linear space, which was
violated bu the 1012bit movie reading code. While such image buffers
can be displayed correctly, performing operations in various areas
of Blender might lead to unexpected results.

The non-linear colorspace for ImBuf is expected to be "internal-only"
to a specific area, like VSE.

This is only done for Image and MovieClip data-blocks, sequencer still
reads movie files in their original colorspace as it helps performance and
sequencer can not be referenced from places where linear colorspace
for float buffer is really important.

Pull Request: https://projects.blender.org/blender/blender/pulls/141603
2025-07-10 17:39:00 +02:00
Hans Goudey
fc253de467 Cleanup: Use attribute API for Multires unsubdivide index mapping 2025-07-10 16:17:05 +02:00
Hans Goudey
6304609cd8 Cleanup: Simplify vertex group data access in data transfer modifier 2025-07-10 16:17:05 +02:00
Hans Goudey
cec05ab440 Cleanup: Use mesh helper functions to access vertex group data 2025-07-10 16:17:05 +02:00
Hans Goudey
c21a98d76a Cleanup: Use references for CustomData arguments in data transfer 2025-07-10 16:17:05 +02:00
Hans Goudey
325ceabb09 Fix #141721: Adding curve attributes doesn't invalidate caches
In this report, adding the "resolution" attribute didn't clear the
evaluated positions cache. In some cases capturing an attribute on
the mesh might just add the mesh rather than using an attribute
writer.
2025-07-10 10:02:25 -04:00
Nathan Vegdahl
69433a181e Fix #141024: Normalize active vertex group properly
When manually setting a group's vertex weight, auto-normalization would
fail in some circumstances, such as when all other groups are locked.

The root cause of this issue was our approach for ensuring that the
weight specified by the user remained as-is when possible during
normalization. Rather than "when possible", it erroneously *always*
ensured the weight stayed as-is even when that made normalization
impossible. It came down to this:

1. Normalization is done as a post process, with no knowledge of what
   changes were just made to the weights.
2. In order to (try to) make up for that and ensure that the just-set
   weight remains as the user specified, the active group was
   temporarily locked during normalization, which could prevent
   normalization in some cases.

This PR fixes the issue by introducing a new internal-only concept of
"soft locked" vertex groups to the normalization functions, intended to
be used in exactly these cases where there are weights that have just
been set and we want to avoid altering them when possible. Soft-locked
groups are left untouched whenever normalization is achievable without
touching them, but are still modified if normalization can't be achieved
otherwise.

This has been implemented by introducing a new bool array alongside the
"locked" bool array in the core normalization functions.  Although all
uses in this PR only ever specify a single group as "soft locked", using
a bool array will make it easy to use this concept in other weight
painting tools in the future, which may modify more than one group at
once.

Pull Request: https://projects.blender.org/blender/blender/pulls/141045
2025-07-10 14:51:50 +02:00
Nathan Vegdahl
caddde1eb7 Refactor: Clean up and modernize core vertex weight normalize functions
- Add code documentation.
- Use Span and references rather than pointers everywhere.
- Move all core normalization logic into
  `BKE_defvert_normalize_lock_map()`, and have the other variants call
  that. This keeps all the logic in one place, which will help make
  future changes easier since they only need to be made in one place.
- Add unit tests for `BKE_defvert_normalize_lock_map()`.
- Refactor `vgroup_normalize_all()` to be clearer and avoid an
  unnecessary `goto`.
- Make both `vgroup_normalize_all()` and `paint_weight_gradient_exec()`
  only call into a single core vertex normalization function, rather
  than branching into one of many.

No functional change intended.
2025-07-10 14:51:49 +02:00
Campbell Barton
ad29066d9c Merge branch 'blender-v4.5-release' 2025-07-10 21:10:20 +10:00
Campbell Barton
841b3e9d81 Fix: avoid divide by zero in the "Stretch To" constraint
A zero scaled axis resulted in the matrix containing NAN values.
Use `safe_divide` to avoid this.

Ref !141654
2025-07-10 21:05:52 +10:00
Pratik Borhade
f4dbe20940 Fix: Grease Pencil: Assert duplicating layer with attributes
When duplicating a layer with layer attribute, caught an assert hit
at `attribute_to_writer()` due to size mismatch between attribute
domain (layers count) and attribute length.
Now fixed by moving `add_node()` prior to `foreach_attribute()`. This way,
extra node already added to runtime data and layer count is updated
inside `ensure_nodes_cache` with the next layers() call

Noticed it during review of !141090

Pull Request: https://projects.blender.org/blender/blender/pulls/141722
2025-07-10 12:13:30 +02:00
Campbell Barton
5dd160c39c Cleanup: indentation in cmake, sort files 2025-07-10 00:40:42 +00:00
Brecht Van Lommel
4653b65f7c Logging: Add DEBUG, TRACE severity, replace numeric levels
The numeric levels have no obvious meaning. This removes the distinction
between severity and levels, instead there is a single list of named levels
with defined meaning.

Debug means information that's mainly useful for developers, and trace is for
very verbose code execution tracing.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:26 +02:00
Brecht Van Lommel
8d8e61fefd Logging: Change various categories and log levels
* Remove bke, ed and wm prefixes
* Add prefixes like: geom, object, blend, lib.
* Shorten some category names
* A few log level changes to improve --log-level info output

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:26 +02:00
Brecht Van Lommel
15d5f957ac Logging: Use CLOG for render progress
* Add render category, which is automatically enabled when using -f or -a
  command line flags for background rendering.
* Add extra logs to mention scene, view layer and frame ahead of time rather
  than including it in every line.
* Remaining time was removed from Cycles, this will be added back for animations
  at the render pipeline level.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:26 +02:00
Brecht Van Lommel
9e0e860835 Logging: Redirect BKE_report prints to CLOG
For more consistent formatting of logs.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:25 +02:00
Thomas Dinges
82f75f22ef Release: Bump 4.5 to release candidate 2025-07-09 12:56:08 +02:00
Lukas Tönne
bb293e5677 Regression test for armature deformation on lattice
This is a basic armature deformation test for #141535  using Lattices instead of
Mesh as the target object type. Lattice deformation was briefly broken, which is
caught by this test.

The test adds the general-purpose `unit_test_compare` function to lattice object
data. It only compares lattice point counts and positions for now, more data can
be added later if necessary.

The `MeshTest` class did not support lattice object types yet, so needed some
changes. The Curves case was already supported, but only by full conversion to
mesh data, without actually using the `unit_test_compare` function specific for
curves geometry. This is unchanged, because applying constructive modifiers on
curves does not work. If it were not for this limitation the test could do
actual curves comparisons now.

For lattice support the `MeshTest` class comparison function has been
generalized to all supported object data types. It runs the appropriate
`unit_test_compare` api function and validation where supported (only meshes at
this point).

Pull Request: https://projects.blender.org/blender/blender/pulls/141546
2025-07-09 09:53:00 +02:00
Campbell Barton
93ae46c68b Merge branch 'blender-v4.5-release' 2025-07-09 15:53:30 +10:00
Campbell Barton
35882493f4 Merge branch 'blender-v4.5-release' 2025-07-09 15:53:28 +10:00
Campbell Barton
0d944c16c6 Fix: assertion filling curve caps with a zero normal vector
Don't attempt to fill curve caps when the direction vector is invalid.

This prevents the crash in #141612 however the root cause of that
report isn't directly related to curve filling.
2025-07-09 15:44:22 +10:00
Campbell Barton
3d6e9756c7 Fix #141400: Metaball tessellation unresponsive with a scaled parent
The check to prevent overly complex tessellation checked the objects
scale directly instead of the final evaluated scale.

Also corrects the scale check which wasn't accounting for negative axes.
2025-07-09 15:23:42 +10:00
Sean Kim
ab7a30b1bd Refactor: Use std::array and blender::Span instead of pointer array
* Changes pointer array to std::array of optionals
* Returns by value
* Passes blender::Span to dependent functions

Pull Request: https://projects.blender.org/blender/blender/pulls/141586
2025-07-09 02:02:16 +02:00
Sean Kim
f80a3e5cbc Refactor: Add explicit default initialization to reshape_smooth structs
Pull Request: https://projects.blender.org/blender/blender/pulls/141585
2025-07-09 00:26:37 +02:00
Hans Goudey
13f32fdf6c Merge branch 'blender-v4.5-release' 2025-07-08 10:14:45 -04:00
Hans Goudey
4eefd4d6dc Fix: Potential assert in curves AttributeStorage versioning
The runtime type map needs to be updated even if the CustomData
ends up being empty.
2025-07-08 10:04:01 -04:00
Campbell Barton
cce5dee245 Merge branch 'blender-v4.5-release' 2025-07-08 20:35:22 +10:00
Falk David
a1893bf5e1 Fix #139194: Grease Pencil: Crazyspace deformation broken when evaluated layers don't match original
When the layer tree in the evaluated state of the Grease Pencil object changed,
the code would fail to get the crazyspace deformation.

Currently we rely on a 1 to 1 index mapping of the original and evaluated
layers. For obvious reasons, this is very weak and can easily break.

The new implementation works as follows:
* Caller that wants to get the crazyspace deformation passes the evaluated and original
   object + the original drawing to get the deformation of.
* Fallback deformation are the original positions.
* If there are drawing edit hints in the evaluated geoemtry set, then
  * find the edit hint that corresponds to the original drawing
  * use the positions in the edit hint.

To create the drawing edit hints, we need to know what evaluated layer corresponds
to which original layer. Currently, this simply stores the original layer index on the
evaluated layer runtime data.

The solution is not ideal and there are some possible improvements like:
* Find a way to solve the more general case, e.g. when there are multiple original
  IDs involved.
* Propagate the "mapping" to original layers even when the type of geometry is
  changed, like going to curve instances and back.

Pull Request: https://projects.blender.org/blender/blender/pulls/139285
2025-07-08 12:11:42 +02:00
Benjamin Beilharz
b709984df6 Compositor: Add Extension Mode for Transform node
This commit introduces the extension modes to the transform node and
further streamlines the node properties by wrapping all props in a node
storage. Therefore, the interpolation mode has been removed from the
custom properties of the node and moved into the node storage.

Pull Request: https://projects.blender.org/blender/blender/pulls/141487
2025-07-08 11:34:29 +02:00
Benjamin Beilharz
00ed2030cb Compositor: Add Extension Mode for Scale node
This commit introduces Extension Mode for the Scale node.

Pull Request: https://projects.blender.org/blender/blender/pulls/141485
2025-07-08 11:07:28 +02:00
Hans Goudey
75f4cd19e6 Merge branch 'blender-v4.5-release' 2025-07-07 16:17:40 -04:00
Hans Goudey
0ce5738415 Fix #141262: Undo speed regression (4.5)
The memfile undo data-block change detection didn't work for meshes
because we ended up writing a new pointer every time. In practice the
array the pointer references is always empty anyway, so we can just add
a check and write null instead.

Unfortunately this fix only applies to 4.5, since the attribute DNA
data (which is actually used at runtime in 5.0) is created temporarily
specifically for writing, so it gets a new address every time.
We'll probably need to solve #127706 in 5.0 to fix this.

Pull Request: https://projects.blender.org/blender/blender/pulls/141457
2025-07-07 22:06:59 +02:00
Sean Kim
333e2068b6 Fix #141556: Multires Apply Base deforms mesh greatly
Introduced in 27433106cd

Pull Request: https://projects.blender.org/blender/blender/pulls/141566
2025-07-07 19:27:26 +02:00
Sean Kim
7f3aa617ce Refactor: Move Paint_Runtime out of DNA
This commit takes the previously defined `Paint_Runtime` struct and
moves it into the BKE namespace, initializing it on demand instead of it
being a default-allocated member. This data does not need to be
persisted and is runtime only.

Pull Request: https://projects.blender.org/blender/blender/pulls/141413
2025-07-07 16:53:12 +02:00