Commit Graph

152042 Commits

Author SHA1 Message Date
Campbell Barton
1ec2ef4063 Cleanup: de-duplicate dial gizmo clip plane calculation 2025-07-15 22:05:47 +10:00
Habib Gahbiche
4ca460d23b Compositor: increase default node size to improve readability
Increase the default width of some nodes by around 10% or less in order
to improve readability of the default parameters or labels under
default zoom level and default UI scale.

The following nodes are affected:
- Anti-aliasing
- Bokeh Blur
- Bokeh Image
- Chroma Key
- Color Key
- Color Spill
- Convert Colorspace
- Disatnace Key
- Double Edge Mask
- Image
- Keying
- Kuwahara
- Voronoi Texture
- Noise Texture
- Brick Texture

See PR for screenshot examples.

Pull Request: https://projects.blender.org/blender/blender/pulls/141662
2025-07-15 12:27:00 +02:00
Campbell Barton
b44b92c71f Fix #111098: Orbit around selection uses world origin
The orbit fallback position could be used before being initialized
from the selection (zeroed values).
Further, the value could be used between different blend files where
the previous values wouldn't make sense.

Move the center point storage from a static variable to View3D runtime
data and only use when initialized from the selection.
2025-07-15 18:02:37 +10:00
Christoph Neuhauser
a889aa9e38 WM: Switch to high-resolution timers on Windows for sleeping
This PR introduces a more precise sleep function `BLI_time_sleep_duration`
using high-resolution timers on Windows. By default, Windows only has a
resolution of 15.25ms for the regular `Sleep` function. Using more precise
timers makes sure that Blender can wake from sleep quicker and improves
performance at high frame rates.

High-resolution timers may have better energy efficiency than using
`timeBeginPeriod`/`timeEndPeriod` that change the timer resolution globally
on some versions of Windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/140221
2025-07-15 10:02:09 +02:00
Campbell Barton
f62422884b Fix: correction to recent WM_cursor_time fix
Recent fix to ensure cursors never display negative numbers [0]
didn't work when the input value was std::numeric_limits<int>::min().

Resolve using an unsigned cast before negating.

[0]: 747ab523c3
2025-07-15 15:27:01 +10:00
Jacques Lucke
655afbb235 Fix: Geometry Nodes: output fields from closures
This fixes the anonymous attribute lifetime inferencing for the closure zone and
the evaluate closure node. It also adds new regression tests for cases where a
closure outputs a field.

Pull Request: https://projects.blender.org/blender/blender/pulls/141925
2025-07-15 06:48:24 +02:00
Campbell Barton
747ab523c3 Fix: crash displaying negative numbers in WM_cursor_time
Displaying negative numbers would attempt to read from a negative
array index on systems that don't support RGBA cursors.
Resolving by making the value absolute before displaying.
2025-07-15 14:33:50 +10:00
Campbell Barton
3a55348492 WM: various improvements to text cursors
- Use a bounding box based on the fonts dimensions to fix jittering
  as numbers change because of differences in glyph bounds.
- Always show a cursor even if the text is empty.
- Use integer arithmetic to simplify bounds calculations and avoid
  having to round the resulting values.
- Increase the maximum width of the text to twice the cursor size
  since the text could be quite small when limited to the cursor size.
- Extract buffer flip-Y into a function.
- Define CURSOR_HARDWARE_SIZE_MAX and reuse this constant.
2025-07-15 13:55:22 +10:00
Campbell Barton
54ac76e425 BLI_string_utf8: add BLI_str_utf8_column_count
Add a utility function to count the number of columns in a string.
This is just a convenience wrapper around BLI_str_utf8_offset_to_column.
2025-07-15 13:44:10 +10:00
Guillermo Venegas
1a247fbaa8 Refactor: WM: Make OperatorCallContext an enum class, move to namespace
This allows forward declaring `OpCallContext`, avoiding the
transitive include `WM_Types.hh` in `UI_interface_layout.hh`

Pull Request: https://projects.blender.org/blender/blender/pulls/141804
2025-07-15 03:08:04 +02:00
Sean Kim
be9cb07654 Fix #141753: Surface Smooth Mesh Filter causes NaN propagation
When the mesh filter is used, it is possible for some runtime values
stored in `surface_smooth_laplacian_disp` to be uninitiailized. This
happens when a large portion of the mesh is masked or invisible, as the
node mask then skips processing of certain vertices.

To fix this, zero initialize the array when it is intiially allocated.

Pull Request: https://projects.blender.org/blender/blender/pulls/141914
2025-07-15 02:10:55 +02:00
Sean Kim
e6b3c2b026 Tests: Add UI test for selecting brush via brush popover
This commit adds a test to ensure that the asset shelf popup works as
expected inside Sculpt Mode.

Related to #141235

Pull Request: https://projects.blender.org/blender/blender/pulls/141250
2025-07-15 02:09:48 +02:00
Ray Molenkamp
097531ccbf data_to_c: CMake: Speed-up data_to_c
This moves the logic to create the parent folder to data_to_c itself
rather than having cmake do it, preventing several thousand cmake instances
to be started.

see pr#141404 for details/benchmarks

Pull Request: https://projects.blender.org/blender/blender/pulls/141404
2025-07-15 02:08:14 +02:00
Germano Cavalcante
32a6e14d41 Fix #54325: Shrink/Fatten "Offset Even" can not be used as default
The default keymap item that triggers `Shrink/Fatten` uses the `Alt`
modifier, which coincidentally is the same key that toggles
`Offset Even`. What is undesirable.

The solution is to alternate between Alt Press and Alt Release
depending on the `Offset Even` property.

Pull Request: https://projects.blender.org/blender/blender/pulls/141904
2025-07-15 01:56:25 +02:00
Sean Kim
8feef54afa Refactor: Use C++ math type for ReshapeGridElement structs
Pull Request: https://projects.blender.org/blender/blender/pulls/141698
2025-07-15 00:01:12 +02:00
Sean Kim
a138106fac Cleanup: Remove unnecessary const and enum prefixes
Pull Request: https://projects.blender.org/blender/blender/pulls/141691
2025-07-14 23:58:26 +02:00
Jesse Yurkovich
cbb6cdf8d7 Fix #141633: Various subdivision problems during Alembic import
This fixes 4 bugs all conspiring to make the referenced SubD scenario
quite broken:

- When manually creating a MeshSequenceCache, the reading of edge and
  vertex crease data was skipped. Fixed by reading crease data inside
  the common `read_mesh` method.
- When importing an Alembic with animated edge or vertex crease data, a
  MeshSequenceCache modifier was not being added to the object. This was
  due to not checking the relevant crease properties and required adding
  a specialized `has_animations` function.
- When importing animated vertex crease data, a duplicate `vertex_crease`
  attribute would be created, breaking the animation. Fixed by using the
  attribute API rather than custom data.
- The MeshSequenceCache scenario would call into the Alembic Mesh reader
  which ended up referencing deallocated stack memory for the
  ImportSettings. In release builds this would cause sporadic failures
  because the value of `blender_archive_version_prior_44` would be
  random. There was already a very old TODO for this and we finally
  really needed to address it.

A new test was added which exports animated creases on two meshes and
re-imports them back in. It verifies that each mesh gets a
MeshSequenceCache modifier added and also ensures the values of the
creases are correct for all frames.

Pull Request: https://projects.blender.org/blender/blender/pulls/141646
2025-07-14 21:49:23 +02:00
Miguel Pozo
05dcc0377b Fix: GPU: Missing error logs
Regression from d5f84d0016.
2025-07-14 18:53:35 +02:00
Brecht Van Lommel
40339e3edd Merge branch 'blender-v4.5-release' 2025-07-14 17:39:16 +02:00
Brecht Van Lommel
c5df70a7d4 Fix #141779: Adaptive subdivision + custom OSL camera crash
This is not an actual solution, it falls back to a perspective camera instead
of crashing. Note full_rastertocamera exists specifically for computing raster
size for adaptive subdivision, and changing it should not affect anything else.

Pull Request: https://projects.blender.org/blender/blender/pulls/141905
2025-07-14 17:36:29 +02:00
илья _
aa147d5323 Tests: Geometry Nodes: Offset Corner in Face node invalid inputs
Mainly cover issue reported in #140234.

Pull Request: https://projects.blender.org/blender/blender/pulls/141855
2025-07-14 17:24:02 +02:00
Michael Jones
9d9d0a7259 Cycles: MTLAccelerationStructureUsagePreferFastIntersection on macOS>=26
macOS 26 introduces a new BVH usage hint: [MTLAccelerationStructureUsagePreferFastIntersection](https://developer.apple.com/documentation/metal/mtlaccelerationstructureusage/preferfastintersection?changes=_3&language=objc)

This will only be compiled if built with Xcode >= 26.

Pull Request: https://projects.blender.org/blender/blender/pulls/141891
2025-07-14 16:59:47 +02:00
Jacques Lucke
00c81f5113 Merge branch 'blender-v4.5-release' 2025-07-14 16:30:38 +02:00
Jacques Lucke
7f07124d30 Fix #141847: Input node properties missing in sidebar
This was caused by 87c011f8bb. The drawing code for the input nodes was moved
into a new `custom_draw_fn` callback on the socket declaration. This was not
taken into account when drawing the sidebar yet, which is an oversight and was
not an intentional change.

This fix applies to all the nodes that use the new custom draw function.

Pull Request: https://projects.blender.org/blender/blender/pulls/141872
2025-07-14 16:29:19 +02:00
Jacques Lucke
1f2f9aef51 Fix #141800: crash when showing node warnings during playback
The node warnings were only referenced by the tooltip function. Since they are
recreated on every evaluation, this resulted in a use-after-free. The fix is to
just copy the node warnings into the callback.

Of course this extra copy does have some performance implications, but I don't
think those are significant currently.

Pull Request: https://projects.blender.org/blender/blender/pulls/141875
2025-07-14 16:28:39 +02:00
Hans Goudey
c3181490f3 Cleanup: Formatting 2025-07-14 10:22:46 -04:00
YimingWu
4096309753 Fix #141819: Interface Use a flag for WM_set_locked_interface
Different operations may need to lock different part of the interface,
e.g. for rendering, the image editor may still need refreshing while the
interface is locked, but when baking data into a scene, the image editor
needs to be locked because it is not thread safe to get data from a
partially evaluated depsgraph.

This is a better fix on top of 7c8b8b2457
that addresses the root cause with more flexibility for future
operations that requires different interface locking strategy as
well.

Pull Request: https://projects.blender.org/blender/blender/pulls/141866
2025-07-14 16:17:46 +02:00
Sebastian Parborg
ad2e7434c8 Fix: Local method in versioning_500 was not static 2025-07-14 15:50:03 +02:00
Sybren A. Stüvel
cda4e0cfe6 Fix #141890: Join as Shapes should rebuild depsgraph relations
When the Join as Shapes operator created new shape keys, trigger a rebuild
of depsgraph relations. Otherwise mesh evaluation may see original keys
instead of evaluated ones.

Pull Request: https://projects.blender.org/blender/blender/pulls/141892
2025-07-14 15:09:30 +02:00
Bastien Montagne
159ea313f3 BPY: Add basic blendfile version info in data returned by bpy.data.libraries.load()
Only major and minor versions are available at that point, not the
blendfile subversion.

Version info is available in both `bpy_library` items returned by the
context handler, as a `version` property that is a tuple of two numbers.

Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/141462
2025-07-14 14:43:08 +02:00
Nikita Sirgienko
609f8ddbef Cycles: oneAPI: Fix DPC++ level issues for multi GPU execution
These changes introduce modifications to the SYCL queue creation
in OneapiDevice::create_queue. In case several DPC++ devices are
detected by Blender and exposed through it, we are now creating
a new SYCL context for each device, which allows us to prevent
execution failures due to some known issues in the DPC++ runtime
regarding multi GPU support. As this would have some small
performance impact, few percents, it is only applied to
multi GPU configurations, while the behavior for a single
GPU configuration remains the same.

Pull Request: https://projects.blender.org/blender/blender/pulls/141834
2025-07-14 14:33:42 +02:00
Hans Goudey
81cf923fe3 Fix #141735: "Join as Shapes" operator too restrictive
Caused by 3d6ea7c075
Before that commit, it was possible to retrieve shape key data from
other objects with a different number of edges or faces. One crucial
case where that is important is when the other mesh is a triangulated
with otherwise the same vertex count.

In general it's better to be flexible and allow other changes besides
the vertex count, especially since that's such a simple check that users
can easily understand.

Pull Request: https://projects.blender.org/blender/blender/pulls/141794
2025-07-14 14:28:22 +02:00
Bastien Montagne
33973970a5 Fix #139527: LibraryOverride bug because of Hair Curves.
The 'surface' Object pointer of the new curves ID was not defined as
overridable, which would break liboverride hierarchies, which would then
be re-generated everytime on blendfile opening.
2025-07-14 12:51:26 +02:00
Sebastian Parborg
a172b40d56 PointCache: Remove support for LZO and LZMA compression, use ZSTD
LZO and LZMA is only used for compressing point caches inside of
Blender. As we already use ZSTD for compressing other data in Blender it
makes sense to remove LZO and LZMA to simplify our library requirements
(and lessen our library maintenance burden).

I've talked to Sergey about this and he suggested that I leave the LZO/LZMA
libraries and code around but effectively disabled until beta, so if there is a
huge uproar, we can easily reinstate the support.

Pull Request: https://projects.blender.org/blender/blender/pulls/141461
2025-07-14 12:51:04 +02:00
Brecht Van Lommel
c7ae49b99f Refactor: Cycles: Deduplicate get camera object code
Pull Request: https://projects.blender.org/blender/blender/pulls/141796
2025-07-14 12:29:09 +02:00
Brecht Van Lommel
a912102308 Merge branch 'blender-v4.5-release' 2025-07-14 12:25:00 +02:00
Brecht Van Lommel
0cda7fbacf Fix: Adaptive subdivision not updated when camera changes
Regression from ba5cf35d2a. Now that adaptive subdivision is not
excessively updated on all object changes, we need to specifically
check for this case.

Ref #141381

Pull Request: https://projects.blender.org/blender/blender/pulls/141886
2025-07-14 12:23:38 +02:00
Brecht Van Lommel
11246528b4 Fix #141798: Cycles adaptive subdivision doesn't interpolate vertex color
Corner colors were working, but not vertex colors.

Pull Request: https://projects.blender.org/blender/blender/pulls/141886
2025-07-14 12:23:09 +02:00
Sybren A. Stüvel
dbffebda30 Merge remote-tracking branch 'origin/blender-v4.5-release' 2025-07-14 11:45:56 +02:00
Falk David
45ab790e80 Grease Pencil: Initialize runtime drawing user counts on read
This adds a function `GreasePencil::count_frame_users_for_drawings()`
that computes the drawing user counts from the layer frames. This is used
to correctly initialize the runtime drawing user counts when reading the ID.

Note that we don't expose any functionality to instance drawings currently.
This change is also in preparation for when this will be possible.

Also adds a function `GreasePencil::validate_drawing_user_counts()` that
compares the actual user counts with the runtime user counts that are
stored. Only runs these checks in debug builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/141458
2025-07-14 11:44:57 +02:00
Sybren A. Stüvel
c64e13ecae Fix #141882: Undo with local asset in asset shelf crashes Blender (ASAN)
Replace a `StringRef` with `std::string`, so that a copy is made of the
grid item identifier.

This identifier is used on redraw, to correlate the newly-drawn items
with items from the previous redraw. Using a `StringRef` here was
problematic when there's local assets, as those can be freed & re-built
(which in the case of the report happens on save/undo). Because of this,
the reference got corrupted, and the map lookup would fail. The "old
items" map now has a copy of the identifier, ensuring it is independent
of the data it represents.

Co-authored by Julian Eisel.

Pull Request: https://projects.blender.org/blender/blender/pulls/141888
2025-07-14 11:43:52 +02:00
Bastien Montagne
d5fcf4dee5 I18N: Updated UI translations from git/weblate repository (555104b9e84c). 2025-07-14 11:32:01 +02:00
Sybren A. Stüvel
13f0d6a859 Merge remote-tracking branch 'origin/blender-v4.5-release' 2025-07-14 11:25:48 +02:00
Sybren A. Stüvel
70ed5aca89 Fix #141828: Applying outdated PoseAssets crashes Blender
Gracefully handle the situation where an F-Curve in the pose asset targets
a bone that no longer exists.

Pull Request: https://projects.blender.org/blender/blender/pulls/141880
2025-07-14 11:20:13 +02:00
Sergey Sharybin
d156a047fd Merge branch 'blender-v4.5-release' 2025-07-14 11:09:04 +02:00
Sergey Sharybin
08ec4602a2 Fix #141768: VSE: Tabbing in/out of metastrips does not update strip cache
Regression caused by 9e4c26574a.

Add strip stack as a key to the final cache.

Use the pointer to the list of sequences, as it is the easiest one to
obtain in all places where it is needed. This is slightly different
from the code prior to the 9e4c26574a where strips.last() was used,
but it allows to use the same logic in the prefetch job.

Pull Request: https://projects.blender.org/blender/blender/pulls/141778
2025-07-14 11:08:39 +02:00
Denis Meyzer
e0a9e98cbd Fix: Only last tangents layer is exported to fbx when mesh has multiple uv layers
Only last tangents layer was written to all tangent layers before this fix.

Code before fix evaluate tangents for all layers into mesh loops data (which keeps data only for one layer) and then writes information about 'each' layer which is actually only the last one.
Code after fix evaluates tangents in the beginning of the loop that exports tangent data so that data for correct layer is being written into fbx.

Co-authored-by: Andrey Zhitkov

Pull Request: https://projects.blender.org/blender/blender/pulls/141839
2025-07-14 10:36:46 +02:00
Omar Emara
1cd8d5a7a5 Merge branch 'blender-v4.5-release' 2025-07-14 10:34:29 +03:00
Omar Emara
62e0a9105a Fix #141864: Crash opening files with Alpha Over node
Blender will crash if a file with an Alpha Over node was saved in 4.4,
then in 4.5 alpha, then back to 4.4. This is because the node was
missing forward compatibility code that allocates storage that was
necessary for the file to load correctly on older versions.

This was essentially missed in b62ef2cdd6 and 976efdcac9.

Pull Request: https://projects.blender.org/blender/blender/pulls/141873
2025-07-14 09:31:41 +02:00
Pratik Borhade
07b070404a Fix: Grease Pencil: Problem removing last layer with attributes
Caused by 68759af516
Deleting first layer (i.e. last in the tree view), layer attribute values
of previous layers gets messed up due to wrong offset value when
copying attribute data

Pull Request: https://projects.blender.org/blender/blender/pulls/141772
2025-07-14 08:49:51 +02:00