Commit Graph

78931 Commits

Author SHA1 Message Date
Campbell Barton
2032e4ec9e Merge branch 'master' into blender2.8 2018-07-27 17:09:38 +10:00
Campbell Barton
3e2dfc6db8 Fix T55991: Python ignores scene switch argument 2018-07-27 16:49:41 +10:00
Campbell Barton
98c8094e3a Correct arguments for callback 2018-07-27 16:41:18 +10:00
Campbell Barton
b8ab2a84d3 Merge branch 'master' into blender2.8 2018-07-27 11:01:01 +10:00
Campbell Barton
71564debf9 Fix T56074: Remove doubles creates holes
Own regression when moving remove-doubles to kd-tree
(seems to happen only in rare cases).
2018-07-27 10:55:30 +10:00
Pablo Vazquez
cf080657a1 UI: Tooltip tweaks for Display Mode
Keep UI -> Keep User Interface, and don't use the word UI again in the tooltip.
2018-07-27 02:13:52 +02:00
Pablo Vazquez
7d768fc855 UI: Help menu minor tweaks
Show "Operators Cheatsheet" and Python API link only when developers extra is enabled.
Fix URL for User Communities, Developer Community and Release Notes (which 404s
now just like the wiki anyway since the page for 2.80 is being made).
2018-07-27 02:02:11 +02:00
mano-wii
cb42850ef2 Fix assert in snapEditMesh. 2018-07-26 13:48:26 -03:00
Lukas Stockner
d6e769d32e Cycles: Add reflection fix to Bump and Normal Map nodes
While changing the shading normal is a great way to add additional detail to a model, there are some problems with it.
One of them is that at grazing angles and/or strong changes to the normal, the reflected ray can end up pointing into the actual geometry, which results in a black spot.

This patch helps avoid this by automatically reducing the strength of the bump/normal map if the reflected direction would end up too shallow or inside the geometry.

Differential Revision: https://developer.blender.org/D2574
2018-07-26 17:00:31 +02:00
Jens Verwiebe
1c41dbb079 Fix compiling after ui cleanups 2018-07-26 14:21:15 +02:00
Vuk Gardašević
bc6e6a758f UI: Use Single Column and Grid Flow layout for Physics Cloth
See D3559
2018-07-26 12:33:31 +02:00
Campbell Barton
4d83759f6a Cleanup: unused args 2018-07-26 19:52:12 +10:00
William Reynish
2499ee64a1 UI: Single column layout and sub-panels for Rigid Body Physics panels 2018-07-26 11:39:29 +02:00
Campbell Barton
1f809f34c1 Merge branch 'master' into blender2.8 2018-07-26 18:39:57 +10:00
Campbell Barton
ab67c6e46b WM: replace UI draw callbacks w/ property poll
Custom drawing functions were used just to control property display.
Move to poll function.
2018-07-26 17:35:33 +10:00
Campbell Barton
e91bdb10e9 Merge branch 'master' into blender2.8 2018-07-26 15:51:29 +10:00
Campbell Barton
44370a307c UI: hide transform constraints when not used 2018-07-26 15:44:27 +10:00
Campbell Barton
0dd3b200b0 Cleanup: remove redundant flag
Caller can pass this flag if necessary.
2018-07-26 14:58:36 +10:00
Campbell Barton
9257357c3f Merge branch 'master' into blender2.8 2018-07-26 14:49:52 +10:00
Campbell Barton
629403fb51 WM: remove duplicate ui-list functions
Missed when moving into own file.

Caused issues on MSVC, not GCC.
2018-07-26 14:47:48 +10:00
Campbell Barton
2e12114f3b Merge branch 'master' into blender2.8 2018-07-26 14:45:14 +10:00
Campbell Barton
e6c5490323 UI: hide proportional transform options
Adds property poll function to transform.
2018-07-26 11:53:58 +10:00
Campbell Barton
dbd79c097c WM: Add operator property poll callback
This allows operators to filter out properties from the
auto-generated draw functions.

Some custom draw functions can move to using this.
2018-07-26 11:53:53 +10:00
Campbell Barton
2df27fa6cf Cleanup: Use const argument 2018-07-26 11:20:03 +10:00
Pablo Vazquez
1882dfc47c UI: More opaque type icons in the Outliner
Also always draw the counter of elements-per-type with a dark background
regardless of the active status. It being white when active affects
readability since the icon background itself is already highlighted.

Thanks devtalk forum for feedback.
2018-07-26 02:42:20 +02:00
Bastien Montagne
9c0dea213e Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/rigidbody.c
2018-07-25 21:12:04 +02:00
Bastien Montagne
29d1db9ed6 Fix T55964: Direction not normalized in isect_ray_aabb_v3_simple()?
RNA API Object.ray_cast would not normalize direction vector before
doing first quick bbox intersection test, while using its returned
distance value. This could lead to wrong exclusion of object.
Thanks to @codemanx for finding that issue.
2018-07-25 21:05:44 +02:00
Bastien Montagne
5ba4d059c0 Fix (unreported) potential div-by-zero in ray/bbox intersection BLI code.
Also added note that direction parameter should be normalized vector
in case one intend to use returned distance values.
2018-07-25 21:04:28 +02:00
Brecht Van Lommel
8c9e6c5986 Fix crash Cycles rendering with --debug-value 256. 2018-07-25 19:15:48 +02:00
Brecht Van Lommel
9a40690242 Fix for holdout / indirect only with collection instances. 2018-07-25 18:30:26 +02:00
Pablo Vazquez
bd326d0d1f UI: Sort panels in mesh context
Also collapse by default the less frequented Face Maps and Normals
2018-07-25 16:48:10 +02:00
Brecht Van Lommel
885cda65c9 Cycles: add per layer collection indirectly on setting.
In the outliner, right click > view layer > set indirect only. This is
like clearing camera ray visibility on objects in the collection, and is
temporary until we have more general dynamic overrides.
2018-07-25 16:45:46 +02:00
William Reynish
e6e8ee2922 UI: Single column and subpanels for Particles Physics Fluids and Boids 2018-07-25 16:12:04 +02:00
Brecht Van Lommel
b0077992d2 Cycles: add per layer collection mask/holdout support.
In the outliner, right click > view layer > set holdout. This is
temporary until we have more general dynamic overrides, but helps
Spring production for now.
2018-07-25 15:59:54 +02:00
Brecht Van Lommel
41130ecf16 Cleanup: mark missing Cycles view layer override features with TODO. 2018-07-25 15:59:54 +02:00
William Reynish
5d0a3d3c9c UI: Dynamic Paint single column and sub panels 2018-07-25 15:57:30 +02:00
Pablo Vazquez
421017d24a UI: Node Editor Properties single column
Color and Properties panels as sub-panels of Node. Collapse Node properties
by default, since they are already in the node itself and in material properties.
2018-07-25 15:04:28 +02:00
Bastien Montagne
5f1ead6395 Fix T55895: VSE crash while moving a strip
Glitch from multi-edit project. ;)
2018-07-25 14:53:11 +02:00
Vuk Gardašević
4183e62d1b UI: Texture Properties Layout and Cleanup
Initial work on single column layout, flow and organization of
the texture properties. More work needs to be done in the C templates
for image textures.

See D3557
2018-07-25 14:01:22 +02:00
Pablo Vazquez
f3524fe759 UI: Minor tweaks to nodes
Match roundness with widget defaults and collapse triangle size with panel's.
Interaction is the same, just an aesthetic tweak.
2018-07-25 12:53:15 +02:00
Pablo Vazquez
ee9d375045 UI: Add "New" and "Open..." to the File Context Menu
Puts both operators at easy reach with the left hand since the
shortcuts for these are somewhat cumbersome (Ctrl+O/Ctrl+N)
2018-07-25 11:57:25 +02:00
Brecht Van Lommel
509d87230a Fix missing particle use count object names with disabled particles. 2018-07-25 11:51:49 +02:00
Campbell Barton
2e112f5914 Keymap: Use 1..4 to change UV select modes
Support for sync selection switching which keys apply.
2018-07-25 11:02:12 +10:00
Campbell Barton
d8514482fe WM: keymap utility to set enum from a key range 2018-07-25 11:00:03 +10:00
Campbell Barton
bd608d9aff Fix mistake in fix for T55798 2018-07-25 09:23:07 +10:00
Germano
fdd4b03f33 Correction on the last commit. 2018-07-24 19:45:03 -03:00
Germano
4f85982c6f Fix base->flag and base->flag_legacy: The flags of the Transform operator are being added to the bases of the not evaluated view_layer.
But I'm not sure if the flags `BA_WAS_SEL`,` BASE_SELECTED` and `BA_SNAP_FIX_DEPS_FIASCO`(lol XD) should be added to the bases of the not evaluated `view_layer`. This needs to be discussed.
2018-07-24 19:34:49 -03:00
Germano
decb724572 Fix T55798: Crash when snapping objects with data recalculated by modifiers.
Although the default behavior is for these objects to be ignored during the snap operation, this should not crash.
2018-07-24 19:13:28 -03:00
Clément Foucault
a76198cb23 RNA: Remove Unused dof.is_hq_supported and dof.use_high_quality
It's not necessary anymore since we assume it's always high quality.
2018-07-24 18:05:30 +02:00
Clément Foucault
cfaea24117 Fix T55754: DOF with new Camera is not working
Was due to non initialized gpu_dof.ratio
2018-07-24 18:05:30 +02:00