Commit Graph

47009 Commits

Author SHA1 Message Date
Sergey Sharybin
24ef6f7add Touch properties when clearing/adding to a collection.
Fixes an issue when adding several movie strips fails
second time in sequencer.
2013-04-15 16:24:35 +00:00
Brecht Van Lommel
49649a3f7b CMake: add LLVM_STATIC as cmake build option, so linux distributions can link
LLVM dynamically. Patch by Dan Eicher.
2013-04-15 16:18:35 +00:00
Brecht Van Lommel
460456baca Fix for cycles border render optimization commit, render status bar was off by 1 pixel. 2013-04-15 16:18:33 +00:00
Sergey Sharybin
9b1a7b1cb5 Fix #34967: Display transform makes byte image with alpha=0 black
Skip premultiplication/de-premultiplication when acquiring display
buffer for a byte image. Will make conversion a bit faster also :)
2013-04-15 15:41:53 +00:00
Campbell Barton
59ca83c3a9 rename axis_angle_to_mat3_no_norm() --> axis_angle_normalized_to_mat3().
this matches closer to convention from existing functions - angle_v3v3() angle_normalized_v3v3().

also added assert to ensure argument given to axis_angle_normalized_to_mat3() is in fact normalized.
2013-04-15 15:16:11 +00:00
Bastien Montagne
03d6319862 Fix: when using a search menu with an operator's enum prop, the operator was previously always executed with default options (appart from the search-set enum, of course). Now we store the op's properties in search button, so that you can specify non-default options (as it was already possible with e.g. pop-up menu from an operator's enum prop).
To achieve this, some code (callbacks and search button creation) was moved from wm_operators.c to interface/interface.c, and a new UI function was added, uiDefSearchButO_ptr.

Note: This new code uses the fact that uiButHandleFunc callbacks get executed before operator when one of its arg is the button itself!

Many thanks to Campbell who helped me a lot with this patch!

Cleanup: also removed two unused pointers from uiBut struct.
2013-04-15 15:01:12 +00:00
Antony Riakiotakis
f6604f7612 New implementation for twist brushes.
It has much better rotation and avoids the compression effect that old
twist brushes have. Also twisting is now non periodic, meaning you can
twist beyond 180 degrees. The amount of twist is also calculated
relative to the angle formed after first translating the mouse away from
the brush center.
2013-04-15 14:55:42 +00:00
Antony Riakiotakis
faaa739580 WIP, jason's patch 2013-04-15 14:55:36 +00:00
Sergey Sharybin
91ee88dfd0 Fix #34972: Blender crashes when Force Field-> Curve Guide is created
Made it so where_on_path works correct when Curve does
have editNurbs but no Curve->nurbs.
2013-04-15 12:04:55 +00:00
Campbell Barton
82bf87772e add back attribution field from script. 2013-04-15 11:29:31 +00:00
Sergey Sharybin
427f56f1f0 Fix compilation with current FFmpeg trunk
AVCODEC_MAX_AUDIO_FRAME_SIZE was deprecated and
finally removed from current trunk.

Initial patch by Lawrence D'Oliveiro (ldo) with
own modification, Thanks!
2013-04-15 11:08:02 +00:00
Sergey Sharybin
79ca1bd004 Make it so FATAL messages from libmv are print to the console
even when --debug-libmv is not passed via command line.
2013-04-15 10:02:33 +00:00
Campbell Barton
f294b3b082 minor edits to DM_update_weight_mcol(), skip getting vars when in editmode, also remove old/invalid comment. 2013-04-15 08:43:17 +00:00
Lukas Toenne
d1f90abfa9 Removed the extra ntree->update flag check in lib_verify_nodetree in readfile.c. This is unnecessary as the update flag will be checked internally in ntreeUpdateTree anyway, except for the generic bNodeTreeType->update callback (it could even be harmful by preventing necessary updates that don't use the ntree->update flag). Executing this once after loading a node tree is a useful feature for pynodes, so they can do initial verification. 2013-04-15 07:58:15 +00:00
Campbell Barton
be71c46b24 code cleanup: minor BMESH_TODO's, some were left in even though they were done/invalid. 2013-04-15 04:34:14 +00:00
Sergey Sharybin
8cca2fec82 Fix for bundle adjusting with motion restricted
This commit bundles new libmv version from own branch
which brings fix for wrong parameter block used for
modal solver parameterization.

Fixes #34985: Crash with Motion tracker (Tripod Motion)
2013-04-14 23:43:00 +00:00
Brecht Van Lommel
c9a10b99ff Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new
sample is displayed.

Now it does a partial redraw of the viewport with only the render border area,
skipping OpenGL object drawing while the render is refining.
2013-04-14 21:42:58 +00:00
Thomas Dinges
77a78658ea Cycles / Non-Progressive integrator:
* Subsurface samples were not taken into account for the Sobol directions table.
2013-04-14 19:22:12 +00:00
Mitchell Stokes
8051ab07fc BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys. 2013-04-14 18:54:06 +00:00
Tamito Kajiyama
86f306f1d9 Freestyle stroke rendering is now done before lens flare. Suggested by Ton on IRC. 2013-04-14 17:24:02 +00:00
Campbell Barton
dfe26156fa edits to startup.blend
- temp dir /tmp\ --> /tmp/
- set sequencer cache limit from 128 --> 1024
- set sequencer view to RGB --> RGBA
2013-04-14 15:26:35 +00:00
Sergey Sharybin
04680a0340 Fix for r55961 which revered texture icons fix at r55499
Reported by Antony Riakiotakis, thanks!
2013-04-14 14:54:08 +00:00
Peter Schlaile
1166609cd3 == FFMPEG / Canon DSLR footage workaround ==
The latest ffmpeg versions include a workaround to deal with a certain
pecularity in Canon DSLR footage: instead of decoding pictures with the
proper resolution of 1920x1080 they decode it with 1920x1088 and add a
black bar at the bottom.

Needless to say, that this screws up things in a lot of areas within blender
(proxy indices, mask animations etc.)

Since all blender versions besides Linux x86 32bit seem still to include
older ffmpeg versions which still contain this bug, this patch adds
a workaround for older versions until we have all versions on all platforms
up to date.

See also: http://git.libav.org/?p=libav.git;a=commit;h=30f515091c323da59c0f1b533703dedca2f4b95d
2013-04-14 13:44:04 +00:00
Campbell Barton
456f3b318a code cleanup: minor changes, clang checker option for exact size matches and use vector functions. 2013-04-14 12:01:12 +00:00
Campbell Barton
eb66c45301 correct pyapi function intersect_line_sphere_2d() using 3d vecs when only 2d are needed. 2013-04-14 11:57:35 +00:00
Campbell Barton
e369c2375b fix for tangent curve flipping only doing 2d angle tests. 2013-04-14 11:56:11 +00:00
Antony Riakiotakis
1e839ec8bc Texture stencil:
Robustness: Avoid translating the stencil outside the active area. Helps
to avoid losing the stencil somewhere in bitspace.

Usability: Take image repeat mapping and scaling into account when
fitting stencil aspect. Togglable by operator properties.
2013-04-14 09:43:12 +00:00
Thomas Dinges
4d0c576f4e Shader nodes / order:
* Have all "Info" nodes next to each other. 
* Moved "Material Output" to the top.
* Have all light shaders (Emission, Background, AO) next to each other.
2013-04-14 09:34:59 +00:00
Thomas Dinges
e04b7dc209 Node Toolbar:
* Use column() layout, this way it uses a bit less space.
2013-04-14 09:17:03 +00:00
Thomas Dinges
356b393c0a Node Socket UI:
* Fix for Min/Max labels, they started with a lower-case character.
2013-04-14 09:07:38 +00:00
Campbell Barton
1e373ac048 minor speedup to BM_mesh_normals_update() 2013-04-14 07:46:45 +00:00
Lukas Toenne
ab6915b847 Fix for #34910, NodeGroup input/output sliders bug. Initially i thought this was a limitation of the "only 1 list per panel supported" type, but this has since been fixed. Lists just need an additional identifier to distinguish lists in the same panel, thanks to Bastien Montagne for the uiList overhaul! 2013-04-14 07:23:44 +00:00
Campbell Barton
585062a1cd use UNLIKELY macro for frequently called inline bli math functions. 2013-04-14 07:18:37 +00:00
Campbell Barton
da5e0ea8fe bmesh operators: use operator type-flag to specify which operations require normal-calculations and which operations require selection flushing.
eg, no need to flush selection after 'Smooth' tool, no need to recalculate normals after 'Select Similar'.
2013-04-14 06:22:34 +00:00
Campbell Barton
ba283d6c9b modify snapObjectsRayEx() to use a pointer to 'ray_dist' rather then passing the dist, this is to better support multiple calls to ray-cast where only closer distances are accepted. 2013-04-14 05:37:43 +00:00
Mitchell Stokes
d2b14ed4f0 BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping(). 2013-04-14 00:40:24 +00:00
Tamito Kajiyama
6b37baf34c Fix for [#34913] Freestyle: Problem w/ Edge Marks combined w/ Collision.
Freestyle edge marks were messed up with Collision and other physics mesh modifiers.
The issue was due to copied Vlak instances without resetting edge marks to proper values.

Also made minor changes for avoiding unnecessary hash table lookups, and added an
assertion to check potential buffer overrun.
2013-04-14 00:27:31 +00:00
Thomas Dinges
7e1352ba7c Code cleanup:
* Remove obsolete comment from layout file.
2013-04-13 23:06:33 +00:00
Thomas Dinges
98f78fde23 Code cleanup / Layout script:
* Never ever use something like "rowsub" as variable.
2013-04-13 22:52:28 +00:00
Campbell Barton
7c4be99281 make buttons for edge/face area, length, angles etc. more compact. 2013-04-13 22:29:58 +00:00
Campbell Barton
dffbbe65cd remove checks for 'context.scene' when checking if freestyle is enabled. 2013-04-13 22:21:21 +00:00
Campbell Barton
a298cac952 show weight-display options in editmode. 2013-04-13 22:12:55 +00:00
Mitchell Stokes
dbf4328f3f BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Campbell Barton
81cfbaacb0 code cleanup: edit-derived-mesh, define 'BMesh *bm' as local variable, avoid 'bmdm->em->bm' within functions. 2013-04-13 20:58:49 +00:00
Campbell Barton
5996242291 fix for error in editmesh derived callbacks, emDM_getVert(), emDM_getEdge(), emDM_getTessFace().
Currently the functions aren't used since they would fail have failed immediately.
2013-04-13 20:40:34 +00:00
Campbell Barton
6da961775f code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). 2013-04-13 20:31:52 +00:00
Campbell Barton
31c375b97a Mesh Drawing:
Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel.

TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
2013-04-13 20:20:21 +00:00
Campbell Barton
e1c9353c94 code cleanup: more minor changes for editmesh face drawing. 2013-04-13 18:11:27 +00:00
Campbell Barton
4d1e8cec1a code cleanup: editmesh draw functions, make face drawing more consistent. 2013-04-13 17:57:11 +00:00
Lukas Toenne
dfeddd3549 Node editor: create the toolbar area right at the start in node space, in order to show the '+' icon for expanding. 2013-04-13 17:36:31 +00:00