Commit Graph

10171 Commits

Author SHA1 Message Date
Campbell Barton
2563733a5d stupid mistake for setting the bake mask (only masked half the faces), also exposed a possible bug since the malloc and null checks were done without mutex locking. 2008-03-10 20:58:53 +00:00
Brecht Van Lommel
4ecf0fffaf Fix for msvc compiler error in tiff saving. 2008-03-10 20:12:45 +00:00
Stephen Swaney
55b05d66a6 fix ugly code compiler warning: empty body in an if-statement 2008-03-10 19:32:20 +00:00
Brecht Van Lommel
59195b3e18 Fix for tiff 16bit saving commit, had memory leak. 2008-03-10 17:11:18 +00:00
Kent Mein
d5773b5c64 removed a duplicate line.
Kent
2008-03-10 16:59:08 +00:00
Daniel Genrich
cfc3a37a37 Another try to fix IRIX compile 2008-03-10 12:30:24 +00:00
Campbell Barton
2b42733105 Applied [#7076] Updated Python Image API to use float buffers in getPixelF/setPixelF
and added an image.updateDisplay() function to update imbuf->rect from imbuf->rect_float
also corrected some docstrings and epydocs
2008-03-10 12:17:58 +00:00
Brecht Van Lommel
0ec0f2a02f Add an option for saving/loading DPX with in log color space with
reference black, reference white and gamma.

Added 16 bit TIFF saving.

This needs more work to cleanup code and add 16 bit TIFF reading, but
committing it now so it can be tested.
2008-03-10 11:39:37 +00:00
Matt Ebb
397ece0008 * Updated the material preview so the 'hair' preview option
has UVs. Previously, it would show all noisy and messed up when
 using a UV texture.
2008-03-10 05:22:18 +00:00
Martin Poirier
cbfbe53ebe == Align to Transform Orientation ==
New rotation alignement fonction

Rotates objects/Pose bones to match the selected transform orientation.

Can be used to align to view, active object (normal) and custom transform orientations.

Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special).

Can be eventually made to work in edit mode (not too hard).
2008-03-10 00:27:17 +00:00
Daniel Genrich
1a4f7a861e Cloth: Fixed wind force/speed calculation (was exploding with openmp before) 2008-03-09 22:55:49 +00:00
Benoit Bolsee
1f0ae739cb BGE memleak fix: OpenGL Display Lists not deleted when switching scene
This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica.
2008-03-09 22:02:32 +00:00
Benoit Bolsee
52293831b2 BGE fix: game object to controller links consistancy maintained regardless of order of deletion
AddObject actuator forces last created object to hang in memory even after object is removed from scene => bad link between object and physic controller that causes Blender to crash in case a python script tries to use it (bad programming anyway). 
This patch avoids the crash by maintaining consistent links at all time.
2008-03-09 21:51:38 +00:00
Benoit Bolsee
822e51bd2d BGE memleak fixed: mesh/material not deleted when switching scene 2008-03-09 21:42:03 +00:00
Benoit Bolsee
ce7a21047f BGE memleak fixed: game actuator does not release file buffer 2008-03-09 21:37:01 +00:00
Peter Schlaile
ac8c39e58d == Sequencer ==
Added grab projection also to X- and Y-key to make it work like in 3d-view.
2008-03-09 20:50:43 +00:00
Peter Schlaile
af8d85256f == Sequencer ==
Removed sillyness on NUMPAD PERIOD that snapped CFRA to beginning of strip.
2008-03-09 20:25:57 +00:00
Campbell Barton
2299f0d946 masked/alpha baking commit was missing a null check for imbuf,
made textures also bake alpha
2008-03-09 18:06:48 +00:00
Campbell Barton
746888febd adjusted uv stretch angle error to show more errors for low values. 2008-03-09 17:32:32 +00:00
Campbell Barton
fc6577b6c3 replaced zero comparisons with FLT_EPSILON 2008-03-09 16:57:01 +00:00
Campbell Barton
47174e94ca removed printf and also removed some unneeded stuff, correct angles aren't needed since its only comparing the 2 angles 2008-03-09 15:07:01 +00:00
Campbell Barton
c6f423c1d2 optimized uv stretch display angle calculation 2008-03-09 14:49:12 +00:00
Campbell Barton
d9da14d8a7 fix for uninitialized variables in uv stretch drawing,
[#8428] 'Editmesh_active' theme colour not accessible via Python
bugfix problem where saving a theme would raise and error when ~/.blender didnt exist.
bugfix for file selector staying open (introduced with own undo resistant scripts)
2008-03-09 07:35:12 +00:00
Campbell Barton
a339bca9a1 uv stretch area display could flicker red sometimes, removed some GL settings that aren't needed. 2008-03-09 04:06:57 +00:00
Campbell Barton
6382acbc27 Added UV Stretch (area/angle) display options 2008-03-09 03:42:59 +00:00
Joshua Leung
ac750cf7a2 * Numeric input now works better for TimeSlide
* Removed a compiler warning
2008-03-09 03:41:13 +00:00
Campbell Barton
6f1b47d6af added snap cursor->active and adjusted snap menu order in toolbox and header menu's 2008-03-08 21:57:15 +00:00
Campbell Barton
027277fce0 * Bakeing fix for apricot, stop pixels being extended for parts of the image that are not being baked (useful for multiple objects)
* Added support for baking alpha, as well as extending alpha margins.
2008-03-08 21:35:38 +00:00
Ton Roosendaal
d7ef04a519 Long on the wishlist, quite simple even, and there it finally is:
Compositor:
  Muting option to temporary disable/enable nodes.
  Hotkey: press M on selection. It toggles.

Note: no menu entry yet, and drawing style could be tweakered...
2008-03-08 19:02:08 +00:00
Joshua Leung
19ec73c908 Bugfix:
Time-Slide transform tool in the Action Editor now works as well as it did before the Action-Keys transform refactor. However, numeric input is now broken as a side-effect of this.
2008-03-08 11:08:24 +00:00
Ricki Myers
b5cdd1f2d6 Changed getClipbaord and putClipboard functions to be more ghost like
Changed getClipboard to GHOST_getClipboard and putClipboard to GHOST_putClipboard

Removed ghost calls from blender and added the calls to winlay.h and ghostwinlay.c
This cleand up casts in drawtext.c
2008-03-08 04:22:52 +00:00
Joshua Leung
b1fcb254c4 * Clicking on constraint-buttons should now result in updates in the 3d-view without needing to move the mouse into the 3d-view first
* Added missing include
2008-03-08 03:02:36 +00:00
Joshua Leung
3e8b4ed8b6 The BUTM button type (used for 'R' button in StretchTo/LimitDist constraints) now acts like a button when clicked on. 2008-03-08 02:38:35 +00:00
Joshua Leung
b13cd8226e Bugfix #8478: Constraints PyApi for setting targetspace non-functional
Finishing off some unfinished business (from the multi-target constraints work), it is now possible to get/set target-space for constraints where this is relevant. 

For this to be possible, target-space setting(s) are now always presented as a list of ints, with each int representing the target-space setting for the relevant target. 

Constraints C-API note:
get_targets function now needs to return the number of targets the constraint can have
2008-03-08 02:16:37 +00:00
Janne Karhu
21dd86a159 Fix for bug [#8465] particle children for emitter particles doesn't render
-cached step didn't react to rendering and create child particles
-now emitter particle children can use the render amount too
2008-03-07 23:08:15 +00:00
Janne Karhu
64e76e7e02 Fix for bug [#8402] Hair particles don't react on changing of curve guides
-guide calculation was accessing wrong pointers in hair calculation
-now guides also respect the "apply effectors to children" - button, but not the "stiff" value
-disabled guide calculation for initial hair calculation as it's all done dynamically later
-few useless commented lines cleaned out
2008-03-07 22:39:54 +00:00
Campbell Barton
205ad1580c own missing null check 2008-03-07 22:39:45 +00:00
Campbell Barton
ff2cf42621 bugfix for [#8433] Retopo doesn't work with AutoMerge Editing.
Disable retopo while snapping, then run after. This means automerge happens first which is more useful.
2008-03-07 22:01:52 +00:00
Brecht Van Lommel
5b3dc15880 Normal map tangents are now not always averaged at vertices anymore,
but only when the UV's are connected. That fixes some artifacts when
baking and using tangent space normal maps. It does mean increased
memory usage because it now stores 4 tangents per face like UV's,
and increased processing time, but there's no simple way around that.
2008-03-07 15:38:56 +00:00
Campbell Barton
f13dc2aac1 snap menu order change, as suggested by Theeth, fix for own error with Window.TestBreak() 2008-03-07 09:33:18 +00:00
Joshua Leung
b4e13ae575 Another big purge of warnings. (Main culprits this time were Campbell and Geoffrey):
* no newline at end of file (2-3)
* uninitialised vars (1)
* unused vars (1-2)
* assigning/comparing pointers and ints (numerous)
* etc.
2008-03-07 03:24:23 +00:00
Campbell Barton
26c45844ac Attempt to fix [#6757] linked objects made "local" still not editable
But not sure exactly what the user is doing.
Made game logic work on linked objects and disabled "Add Material" for linked mesh data.
2008-03-06 23:45:17 +00:00
Campbell Barton
955e1b7ba0 PyAPI - Window.TestBreak() - True if the user pressed escape. 2008-03-06 22:45:11 +00:00
Ken Hughes
ff63ac4bcd Python API
----------
Bugfix #8472: texture.image setter did not accept None to remove an image, or
set the image type once an image was assigned.
2008-03-06 21:43:22 +00:00
Campbell Barton
08f306c81c Made python scripts save and load in the blend file so you can have the same scripts running when you open a blend file.
Also scripts will re-run on undo rather then closing.

This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run.
Blender runs the script or text block if available.
2008-03-06 21:25:15 +00:00
Ton Roosendaal
e179b3d98e FSA fix:
If you composite using multiple scenes, the "use FSA" button had to be set
or disabled for each scene. Now you can just set/disable FSA for the scene 
that does the compositing. You can only disable FSA in other scenes if it 
was set before though.

(Any understands these lines? :)
2008-03-06 19:26:44 +00:00
Joshua Leung
0374a3efb1 Bugfix #8477: Reset button for StretchTo/Limit-Distance Constraints Broken
Unfortunately, using BUT instead of BUTM won't work for these buttons. Although they now work, there is less tactical feedback (i.e. button depresses when clicked), and their colouring doesn't suggest to the user that they do something (i.e. grey not 'orange').
2008-03-06 10:02:25 +00:00
Ricki Myers
ed9f3c2a25 Change the current line number to the cursor color when line numbers is toggled 2008-03-06 01:54:04 +00:00
Daniel Genrich
3ebcb39090 Cloth bugfix for jumpy cloth (users were complaining), so the mass can be changed on GUI now (reference: in old blendfiles, mass=1.0 was used) 2008-03-06 01:21:40 +00:00
Kent Mein
18fc43950d I didn't get any comments so I'm assuming its a good idea.
This makes it so the following are equal.
blender -w -p 0 0 500 500   
blender -p 0 0 500 500 -w

Just move initalization for full screen to before the loop starts.
so it doesn't matter where a -p shows up to override fullscreen.

Kent
2008-03-05 21:11:24 +00:00