uv stretch area display could flicker red sometimes, removed some GL settings that aren't needed.
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@@ -646,7 +646,6 @@ void draw_uvs_sima(void)
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float col[3];
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glShadeModel(GL_SMOOTH);
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glEnable(GL_BLEND);
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for (efa= em->faces.first; efa; efa= efa->next) {
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tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
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@@ -711,8 +710,7 @@ void draw_uvs_sima(void)
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efa->tmp.p = NULL;
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}
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}
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glDisable(GL_SMOOTH);
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glDisable(GL_BLEND);
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glShadeModel(GL_FLAT);
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break;
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}
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}
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