uv stretch area display could flicker red sometimes, removed some GL settings that aren't needed.

This commit is contained in:
Campbell Barton
2008-03-09 04:06:57 +00:00
parent 6382acbc27
commit a339bca9a1

View File

@@ -646,7 +646,6 @@ void draw_uvs_sima(void)
float col[3];
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
@@ -711,8 +710,7 @@ void draw_uvs_sima(void)
efa->tmp.p = NULL;
}
}
glDisable(GL_SMOOTH);
glDisable(GL_BLEND);
glShadeModel(GL_FLAT);
break;
}
}