The problem is that the render window keeps keybord input focus even after it has been
lowered. Windows maintains the Z-order of windows, so the present solution is to raise
the window that has been just below the render window.
Differential revision: https://developer.blender.org/D594
Reviewed by: campbellbarton
Probably a leftover from old code, I don't think this invoke usage of VIEW3D_OT_background_image_add
was actually reachable anywhere from the UI, but managed to get it working from py, without increasing
user count...
Preserve buffer form previous runs so it's possible to make
a compo of full frame, then draw a border and start tweaking
nodes and see updates in that border.
Main idea is to make it able to visually compare difference
between what was changed inside the border and how frame
looked before the tweaks outside of the border.
Also implemented Clear Viewer Border in compositor, shortcut
it Ctrl-Alt-B.
Reviewers: lukastoenne, jbakker
CC: venomgfx, sebastian_k
Differential Revision: https://developer.blender.org/D582
Suppress warning for now, it's harmless and only happens
with new libpng.
In the future we might try enabling it for non-datatoc-ed
files, but it's really not worth spending lots of time on.
Volume scatter might happen before path termination, so
need to check transparent bounces and consider shadow an
opaque when max transparent bounces are reached.
TODO: CPU code seems to have different branching in conditions
which made me thinking it does different things with volume
attenuation, but from the render results it seems the same
exact things are happening there. Worth looking into making
simplifying code a bit here to improve readability.
Newest clang would use 'cfe-' prefix instead of 'clang-' one - don’t ask me why...
Had to make a wrapper around wget, that:
* Accepts an array of URLs as first parameter;
* Errors and exits when wget fails for some reason (was silent before).
Issue reported in T40871 by simonrepp (Simon Repp), thanks.
Objects were hidden in "only render" mode if they were duplicators. This is correct in general, but for particles should be disabled by the "show emitter" option.
Simply add an option to render settings to save an EXR cache,
just when the render is finished. Also changed RE_ReadRenderResult() to read
cache instead of temp sample files (those are fully volatile now anyway).
Path to save cached render results is an UserPreferences setting.
Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend,
and in an Image Editor hit ctrl-R to (try to) reload last render from cache).
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D553