Commit Graph

15645 Commits

Author SHA1 Message Date
Campbell Barton
2575be541b Correct enum size incase compiler makes enum signed 2014-07-01 18:38:34 +10:00
Sergey Sharybin
f004893e49 Fix T40895: Curves panel, zooming out a lot crashes Blender 2014-07-01 13:22:55 +06:00
Campbell Barton
00e98bf3ec Correct use-after-free in recent commit 2014-07-01 04:11:05 +10:00
Bastien Montagne
ed871df836 Fix odd situation where you could assign a background image without increasing its usercount.
Probably a leftover from old code, I don't think this invoke usage of VIEW3D_OT_background_image_add
was actually reachable anywhere from the UI, but managed to get it working from py, without increasing
user count...
2014-06-30 19:37:36 +02:00
Bastien Montagne
320b7a59c3 Fix image user count not being decreased when deleting a 3DView background image.
Patch by julien (Julien DUROURE) as T40568 (with own minor style edits), many thanks!
2014-06-30 19:37:36 +02:00
Sergey Sharybin
a51aeedade Experiment with the compositor border in editor
Preserve buffer form previous runs so it's possible to make
a compo of full frame, then draw a border and start tweaking
nodes and see updates in that border.

Main idea is to make it able to visually compare difference
between what was changed inside the border and how frame
looked before the tweaks outside of the border.

Also implemented Clear Viewer Border in compositor, shortcut
it Ctrl-Alt-B.

Reviewers: lukastoenne, jbakker

CC: venomgfx, sebastian_k

Differential Revision: https://developer.blender.org/D582
2014-06-30 23:01:20 +06:00
Bastien Montagne
2e64b8354b Fix T40885: "Reset Curve" is backwards on Custom Falloff Curves (Lights).
Add ability to define negative slope by default to curvemapping template...
2014-06-30 16:23:47 +02:00
Bastien Montagne
cadf77d5ef Fix T40862: numinput transform did not take into account scale_length. 2014-06-30 10:57:39 +02:00
Campbell Barton
61e1ea382b Use text cursor for py-console 2014-06-30 18:12:29 +10:00
Campbell Barton
730a1556a6 Fix T40867: Autokeyframe in camera view 2014-06-30 13:37:37 +10:00
Thomas Beck
481e8ab3c9 Fix: NLA editor not being updated on using "Make Links" (Ctrl)+(L). We're emitting a ND_NLA_ACTCHANGE signal now to make that work.
Found while documenting the NLA for my upcoming book
2014-06-29 14:22:09 +02:00
Lukas Tönne
4236e3bebf Fix T40850: object emitter of particles not visible in viewport when GLSL and "only render" checked.
Objects were hidden in "only render" mode if they were duplicators. This is correct in general, but for particles should be disabled by the "show emitter" option.
2014-06-29 13:31:46 +02:00
Bastien Montagne
78cdc707ab Add render result caching.
Simply add an option to render settings to save an EXR cache,
just when the render is finished. Also changed RE_ReadRenderResult() to read
cache instead of temp sample files (those are fully volatile now anyway).

Path to save cached render results is an UserPreferences setting.

Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend,
and in an Image Editor hit ctrl-R to (try to) reload last render from cache).

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D553
2014-06-28 19:23:34 +02:00
Bastien Montagne
4c83fae16d Fix 40841: Copy and Paste objects no longer functions from one running instance of Blender to another.
Own mistake in recent temp data handling refactor, copy/paste temp .blend file needs to
be in non-session-specific temp dir...
2014-06-28 15:01:04 +02:00
Campbell Barton
9327538f0a UI: increase contrast for active colorband handle 2014-06-27 23:17:39 +10:00
Campbell Barton
b9522e557a UI: use cursor x-location for tooltip placement (T37478) 2014-06-27 22:56:31 +10:00
Antony Riakiotakis
b97d3bc198 Fix T40834, grab brush not working after recent jittering fix.
Some brushes do not require location always. Made a list here, there may
be others but I think this pretty much covers this.
2014-06-27 13:57:16 +03:00
Sergey Sharybin
a9bb96e659 Fix transparency issues in 3d viewport
The issue was introduced by 0f95149 and it only worked before
because default game material alpha blending was set to alpha.

Now it'll check whether material has transparency enabled and
will use alpha blending by default in this case.
2014-06-27 15:33:57 +06:00
Antony Riakiotakis
bd777ffd3b Follow up to previous commit, do not calculate normal now with front
facing.
2014-06-27 01:55:30 +03:00
Antony Riakiotakis
dbc04c594b Fix T40758 Front facing not consistent in sculpt mode.
Some tools used view vector while others used the area normal.

Area Normal -is- useful and it will have to be incorporated to the
system better, but I'd like to do it in a way that is well
collaborating with sculpt plane calculation too, because it will have
to be slightly more expensive, i.e normal calculated before the plane,
never together, so only front to the area normal influence can be kept.

Currently sculpt plane takes into consideration view vector, but that
can produce an unwanted normal/plane at glancing angles on mesh edges.

Another issue that arises here is whether we do an actual calculation of
sculpt normal for each symmetry pass or we just flip the initial (former
is more expensive but more correct)
2014-06-27 01:48:49 +03:00
Antony Riakiotakis
dcc6300ddd Fix T40691, dyntopo changes lost on save if sculpting on multiple
objects.

Flush edits for all objects, not just the active one. Here we might want
to disallow leaving an object on sculpt mode when selecting another, but
this works, no need to enforce it.
2014-06-26 23:57:33 +03:00
Lukas Tönne
33e8451d4b Better description for the "make links" operator.
This is a misnomer: the operator copies data (mostly pointers) of
various types from the active to selected objects. "Make Link" implies
creating a permanent connection between these objects ...
2014-06-26 10:41:54 +02:00
Campbell Barton
1b76c638ad Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4 2014-06-26 16:09:59 +10:00
Campbell Barton
a4d9c8f579 Code cleanup: casts, dead assignment & arg order. 2014-06-26 15:46:42 +10:00
Joshua Leung
8d6f546f32 Whitespace fix 2014-06-26 14:42:36 +12:00
Joshua Leung
11e0dddf91 Bugfix T40801: Select grouped objects by Keying Set not working with builtin Keying Sets
Most of the default builtin Keying Sets (e.g. Loc, Rot, Available, etc.) depend
on the currently selected objects, making them unsuitable for use with this feature.
As a result, this feature would silently fail. This commit adds some error messages
which at least let users know what's going on so that they can make other plans
2014-06-26 14:39:44 +12:00
Jorge Bernal
7d99a4ded9 BGE: New Mouse Actuator
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes.

This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE.
The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls.

{F94520}

{F91859}

Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920}

Reviewers: moguri

Reviewed By: moguri

CC: gomer, lordodin

Differential Revision: https://developer.blender.org/D559
2014-06-25 15:47:37 -07:00
Lukas Tönne
42959f05a4 Fix T40759: "Add Shortcut" operator was leaving new keymap items on
cancel.
2014-06-25 17:42:01 +02:00
Sergey Sharybin
f430127bbd Fix T40757: Video Texture - Video frames dropped from beginning and end
it's actually a followup for 04f81c8, no need to apply offset for video files.
2014-06-25 17:52:21 +06:00
Sergey Sharybin
da64e8ae05 Fix T40800: Crash when editing material nodes
it was caused by ee5f432. Not sure why exactly blender runs into
threading conflicts here since material preview works.

Let's keep it simple for now and disable material nodes preview,
because it's not supported by the interface anyway.

This is to be included to the final release.
2014-06-25 15:38:40 +06:00
Campbell Barton
0529766f32 Use api function for flipping button list & rename to BLI_listbase_reverse 2014-06-25 19:33:35 +10:00
Campbell Barton
1731d47976 Fix own error in recent tooltip commit 2014-06-25 02:40:53 +10:00
Joshua Leung
0bc94f8c7d Code Cleanup - Using the enum types in more API signatures instead of relying on coders to do the right thing 2014-06-24 22:01:06 +12:00
Joshua Leung
95b39acdb1 Code Cleanup - Replacing shorts with bools and enum types 2014-06-24 22:01:05 +12:00
Campbell Barton
16baa8c273 Update the design of tooltips
- left aligned
- higher contrast between tip text and py-text
- use monospace for py-text

D611 by Severin, design by Plyczkowski, with own minor changes.
2014-06-24 19:07:41 +10:00
Sergey Sharybin
4f0e42489f Followup for the previous commit
Need to do the same for render exec() because it doesn't
use the job system.
2014-06-24 14:23:33 +06:00
Joshua Leung
9ca0c7eea3 Ctrl-F now activates the filter-by-name functionality for Animation Editors 2014-06-24 17:53:13 +12:00
Joshua Leung
afaf6e8d71 Improve doxygen comment to include some type info to make it more useful 2014-06-24 17:53:12 +12:00
Campbell Barton
7df2717727 Add ED_paint.h, split out ED_sculpt.h
also rename some functions to match our convention
2014-06-23 22:00:44 +10:00
Bastien Montagne
414c70435d T39690: Modifications to Blender's 'temp dir' system.
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never
automatically cleaned up, and can end being quite big when used by Blender, especially when we have
to store per-process data (using getpid() in file names).

To address this, this patch:
* Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path),
  the other is a mkdtemp-generated sub-dir, specific to each Blender instance.
* Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always
  reuse the same filename (quit.blend...) or generate small file (crash reports...).
* Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option).
* Erases temp sub-dir on quit or crash.

To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows.

Note that, as in current code, the 'recover render result' hack-feature that was possible
with SaveBuffer option is still removed. A real renderresult cache feature will be added
soon, though.

Reviewers: campbellbarton, brecht, sergey

Reviewed By: campbellbarton, sergey

CC: sergey

Differential Revision: https://developer.blender.org/D531
2014-06-23 13:42:54 +02:00
Lukas Tönne
95d6c01478 Fix T40756 Select Linked by Particle System matches ignores selected
psys.

This is inconsistent with other comparable cases like materials, where
the active slot is used to define matching objects.
2014-06-23 08:22:42 +02:00
Campbell Barton
3a75381505 Apply fix for T40745 to extrude_face_region too 2014-06-23 00:12:06 +10:00
Campbell Barton
3e2d8d2233 Spelling 2014-06-22 23:55:00 +10:00
Campbell Barton
7bc2f54867 Code cleanup: style 2014-06-22 15:02:27 +10:00
Campbell Barton
2762432052 Code cleanup: de-duplicate widget_num_tria, widget_scroll_circle 2014-06-22 15:01:54 +10:00
Campbell Barton
9a7bfca448 WM: set circle select minimum radius to 1 2014-06-22 13:03:20 +10:00
Antony Riakiotakis
8461acd54c Fix T40567 Crash when returing to object mode from dyntopo.
Returning to object mode reactivates any generative modifiers
and this can lead to a polycount explosion.

For now just improve the warning when entering dyntopo with generative
modifiers. I would like to add the ability spawn options to apply or
remove the modifiers too, however separate undo stack system comes back
with a vengeance here, since it won't allow restoring the application/
also may invalidate all sculpt undo in the undo stack prior to the
application (needs investigation).
2014-06-21 21:20:13 +03:00
Sergey Sharybin
8937feadae GLSL tweaks for viewport render draw
- Was missing pixel scale
- Dither is now supported on GPU
2014-06-20 18:11:10 +06:00
Sergey Sharybin
ca0c0e7549 Implement resolution divider in the Blender Internal
Currently resolution divider is not exposed to the
interface yet, and i'm not even sure it needs to be
exposed because it's somewhat weird configuration.
Need to check how often artists are changing start
resolution in Cycles.

Pretty much straightforward implementation with the
only weak part: render result is getting re-allocated
and upscaled when current resolution is finished.
Not sure how to make it faster actually. Maybe it's
just a matter of making upscale fast enough.

Needed to fix some possible memory leak happening
in Freestyle when canceling rendering on a special
stage -- it was missing temp bmain free,

Reviewers: campbellbarton, dingto

CC: sebastian_k, fsiddi, venomgfx

Differential Revision: https://developer.blender.org/D609
2014-06-20 17:32:45 +06:00
Campbell Barton
8660a0cab3 UI: auto-open other menus by hovering over, once a menu is already open
D590 by Matthew Reid
2014-06-20 17:34:21 +10:00