Commit Graph

985 Commits

Author SHA1 Message Date
Jacques Lucke
a443287908 IDTypeInfo: add .blend file io callbacks
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D8670
2020-08-28 13:05:48 +02:00
Bastien Montagne
70500121b4 Cleanup: rename iterators over sequences to be more clear about what they do.
No functional changes expected.
2020-08-21 18:55:27 +02:00
Bastien Montagne
74ded456b3 Merge branch 'blender-v2.90-release' into master 2020-08-21 17:43:59 +02:00
Bastien Montagne
ebf10b72b0 Fix critical bug in foreach ID looper of Scene data-block.
Since stone age of lib_query, the code would iterate over the current
list of active sequences (from a meta strip e.g.), and not over the
whole list of those.

This is a critical issue as it means in some cases (editing a meta strip
typically), some ID pointers would be missed/ignored by this foreach
looper, which is now at the center of most of our ID management code.

This caused a bug here at the studio, leading to loss of all sound IDs
used by sound strips when editing and undoing inside a meta strip, since
ID refcounting would not happen properly on strips using sounds outside
the meta-strip context during file reading of the undo steps.

To be backported to 2.83.

Differential Revision: https://developer.blender.org/D8671
2020-08-21 17:35:18 +02:00
Sybren A. Stüvel
3bc09c1c1e Cleanup: split BKE_scene_get_depsgraph() into two functions
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.

No functional changes.
2020-08-21 12:23:13 +02:00
Sybren A. Stüvel
e7767ba6be Cleanup: Reduce nesting of scene_get_depsgraph_p()
Reduce nesting by flipping conditions and returning early. It's now much
clearer that it's actually a linear function (rather than a nested one).

No functional changes.
2020-08-21 12:18:48 +02:00
Julian Eisel
7aeaf5da0e Fix crash when accessing view_layer.depsgraph through BPY
For the sanity checks to work we don't actually need to check other
scenes. So this function can be simplified so that it does not require
a `Main *`.

Mistake in 5cc08510e0.
2020-08-21 11:31:15 +02:00
Julian Eisel
5cc08510e0 RNA: Validate scene/view-layer combination for statistics query
Users may input an invalid scene/view-layer combination via Python. We
can easily detect that and fail gracefully.

Besides checking input parameters in RNA, also assert the
scene/view-layer combination is valid in lower level Depsgraph lookup
function (called by statistics query).
2020-08-19 12:37:59 +02:00
Jacques Lucke
80face1be5 Depsgraph: simplify DEG_evaluate_* API
This mainly removes the bmain argument, which can be
retrieved from the graph itself.

Also, I removed some outdated/unnecessary comments.

Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8614
2020-08-18 17:40:56 +02:00
Jacques Lucke
6a4f5e6a8c Depsgraph: simplify build API
Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8611
2020-08-18 15:51:32 +02:00
Jacques Lucke
d9f7cbb8af Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframe
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8613
2020-08-18 15:45:58 +02:00
Campbell Barton
357547b010 Cleanup: spelling 2020-08-13 16:21:10 +10:00
Sybren A. Stüvel
1b272a649b Cleanup: Blenkernel, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module.

No functional changes.
2020-08-07 13:38:06 +02:00
Campbell Barton
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Bastien Montagne
7b1c406b54 Implement T77959: Never duplicate linked data during deep-copy.
Note that this behavior is enforced on user level for now, but on code
side it is controlled with a flag, which should make it easy to refine
that behavior if needed.

Only exception is when we duplicate a linked ID directly (then we assume
user wants a local deep-copy of that linked data, and we always also
duplicate linked sub-data-blocks).

Note that this commit also slightly refactor the handling of actions of
animdata, by simplifying `BKE_animdata_copy_id_action()` and adding an
explicit new `BKE_animdata_duplicate_id_action()` to be used during ID
duplication (deep copy).

This also allows us to get rid of the special case for liboverrides.
2020-07-09 17:56:05 +02:00
Bastien Montagne
0b07f9b717 Fix T78608: Memory leak in Material properties: "Data from SCE".
Caused by recent own refactor of cache presevation handling in readfile,
EEVEE's lightcache are weird birds that can also be saved in .blend
files, need a special handling for those 'persistent' caches...
2020-07-06 15:09:39 +02:00
Bastien Montagne
3a59c184b9 Move Scene's cache management during undo to new system. 2020-07-03 16:10:33 +02:00
Campbell Barton
716a8241d3 Cleanup: rename 'name' to 'filepath' for DNA types
Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
2020-06-23 11:29:36 +10:00
Bastien Montagne
13f591d400 ID Duplicate: Factorize a lot the code.
Now that we have a uniform consistent behavior in all our ID duplicate
funtions, we can easily factorize it greatly. Code gets cleaner,
smaller, and less error-prone.

Note that ultimately, this duplicate/deep copy behavior could be added
as a callback of IDTypeInfo.
We could also rethink the duplicate flags (some data, even some obdata,
like Lattice, are not coverred currently).
And so on. But at least code should now be much more easily maintainable
and extendable.
2020-06-17 17:06:05 +02:00
Bastien Montagne
c84fee1ffe ID Duplicate: uniformize Action duplication.
Previously, object (and sub-data) actions would be controlled by the
user preferences flag, collections actions would never be duplicted, and
scenes actions were always duplicated...

Now they all follow the user preferences settings.
2020-06-17 17:06:05 +02:00
Bastien Montagne
ad6cccf058 Refactor duplicate of data-blocks.
Main change from user side, besides that all pointers should now be
properly remapped to new IDs, is that linked objects are no longer
preserved when doing a full copy of scenes.

Will open a task to check whether we actually still want that behavior
(and re-code it in a more correct way then).

This is the main part of work done here, it aims at uniformizing and
sanitizing that 'deep copy' process for supported IDs (currently scenes,
collections and objects).

Note that there will be more follow up commits after that one, but this
should be the most risky and changing one.
2020-06-17 17:06:05 +02:00
Bastien Montagne
9e307117f8 Cleanup: remove hierarchy parameter from BKE_collection_duplicate
It makes no sense to deep-copy a collection and not also copy its
children collections... Parameter was not used anymore anyway.

So now this duplicate function will always at least deep-duplicate all
of its children collections, recursively.
2020-06-16 17:40:30 +02:00
Bastien Montagne
0621c13b3e Add proper handling of liboverrides to Scene deep copy.
Followup to rB74ec37b70cbc8dc2, also missed a case in collection
deepcopy then.
2020-06-10 19:45:52 +02:00
Bastien Montagne
4f314ee5b9 Cleanup: rename BKE_scene_copy to _update.
Matches other similar cases for collection and object, and general
naming rule (copy is for generic ID copying, duplicate is for more
involved and poweful behaviors specific to an ID type).
2020-06-10 19:45:52 +02:00
Bastien Montagne
eee35ebdfb Make BKE_scene_copy fully handle all duplicate modes, deep copy included.
This greatly simplifies and unifies logic.

Also addresses T77255: full scene copy will now use same preferences
parameters as object or collection duplicate to choose which data-blocks
to copy along.
2020-06-10 19:45:52 +02:00
Bastien Montagne
9b784668ae Cleanup: use proper enum type in parameter of BKE_scene_copy. 2020-06-10 17:01:15 +02:00
Jeroen Bakker
e8b8e16b24 Code Cleanup: fcurve function naming 2020-06-05 09:30:15 +02:00
Campbell Barton
78017916f7 Fix error removing the image paint cursor
Mix up with imapaint.paintcursor & imapaint.paint.paint_cursor
Remove imapaint.paintcursor since it wasn't used.

Also rename paint_cursor_start_explicit() to paint_cursor_start(),
removing the existing paint_cursor_start() since it took the paint
struct from the context, a value that's known by all callers.
2020-06-04 20:24:57 +10:00
Aaron Carlisle
a9689737b3 Cleanup: Use Consistent Capitalization of "Anti-Aliasing" 2020-05-29 13:57:40 -04:00
Campbell Barton
3d2f143000 Cleanup: remove unused struct members from RenderStats 2020-05-28 16:57:19 +10:00
Campbell Barton
4ddb7a33a4 Cleanup: spelling 2020-05-28 16:42:31 +10:00
Bastien Montagne
1f6ef73f98 Refactor: Move scene foreach_id to new IDTypeInfo structure. 2020-05-21 19:29:55 +02:00
Sergey Sharybin
9796cb1661 Fix T76721: ASAN crash on animation rendering
Simple solution: remove the code which was causing bad threading
conflicts.

This code was a part of workaround for a specific state of linked
scene. It seems to be not needed anymore, since the pose is ensured
to be up to date by the following call stack:

- Dependency graph update,
- Copy-=on-write operation called on object.
- object_copy_data().
- BKE_pose_rebuild().

The workaround was a no-functional change for the dependency graph
anyway, because it was modifying original objects, not the ones
which are evaluated.
2020-05-18 11:48:24 +02:00
Antonio Vazquez
33f9fe3c62 Merge branch 'blender-v2.83-release'
Conflicts:
	release/scripts/startup/bl_ui/properties_render.py
	source/blender/blenkernel/BKE_blender_version.h
2020-05-12 17:54:20 +02:00
Antonio Vazquez
f24e9bb038 GPencil: Add new parameter for SMAA threshold
This parameter allows to define the threshold for SMAA algorithm.

Differential Revision: https://developer.blender.org/D7708
2020-05-12 17:48:28 +02:00
Bastien Montagne
25c67a65d6 Merge branch 'blender-v2.83-release' 2020-05-12 16:16:30 +02:00
Bastien Montagne
8da7ab11cf Fix T76053: Rigid Body properties disappears after deleting rigid body constraint object and undoing.
Since we re-use same addresses of IDs with newly read data, and never
remap old IDs to 'proper' 'old' ID pointers, it implies that old IDs
being deleted will have many ID pointers to new, valid data that we want
to keep.

In general anyway, code from IDTypeInfo (i.e. low-level ID management
code) should never do anything outside of its own ID scope, we cannot
guarantee that given ID is in fully valid state regarding its relations
to other data-blocks.
2020-05-12 16:13:52 +02:00
Campbell Barton
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
Jacques Lucke
665bf41f3c Cleanup: rename "nested" to "embedded"
Reviewers: mont29

Differential Revision: https://developer.blender.org/D7476
2020-04-20 16:14:45 +02:00
Sybren A. Stüvel
6adb254bb0 Fix T75686: Animating scene audio volume doesn't work
Scene audio volume changes require the scene to be tagged with
`ID_RECALC_AUDIO_VOLUME` (see `BKE_scene_update_sound()`). Tagging
happens in the RNA update function `rna_Scene_volume_update()`, but that
function is not called by the animation system. As a result, animated
volume changes are not sent to the audio system.

This commit adds a new depsgraph operation node that sets this tag when
necessary, so that the animated values are used in the rest of the
depsgraph evaluation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7429
2020-04-17 16:33:05 +02:00
Brecht Van Lommel
c5ed2eb95e Undo: change depsgraph recalc flags handling to improve performance
These changes only have an effect when the experimental Undo Speedup preference
is enabled.

* For DEG_id_tag_update, accumulate recalc flags immediately before the undo
  push happens instead of afterwards. Otherwise the undo state does not
  contain enough flags, and the current state may contain too many flags.

  This also means we call DEG_id_tag_update after undo with the accumulated
  flags to ensure they are flushed to other datablocks.

* For undo, accumulate recalc flags in id->recalc and clear accumulated flags
  immediately. Not clearing would cause circular behavior where accumulated
  flags may never end up being cleared.

  This matches what happens after an undo push where these are also cleared,
  indicating that the undo state and current in-memory state match exactly.

* Don't change id->recalc of identical datablocks, it should not be needed.
  There is one exception for armatures where pointers across datablocks
  exist which otherwise would cause problems. There may be a better solution
  to this but it seems to work in agent 327 production files.

* This contains a change in undofile.c to avoid detecting all datablocks as
  changed for the first of the two undo steps, where we restore to the state
  of the last undo push before going to the one before.

  Without this the whole system is much less efficient. However this is unsafe
  in the sense that if an app handler or operators edits a datablock after an
  undo push, that change will not be undone.

  It can be argued that this is acceptable behavior, since a following undo push
  will include that change and this may already have unexpected side effects.

Ref T60695

Differential Revision: https://developer.blender.org/D7339
2020-04-07 17:14:19 +02:00
Dalai Felinto
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
Sybren A. Stüvel
3208454aa8 Cleanup: Animation, move AnimData API to anim_data.c/BKE_anim_data.h
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.

All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).

No functional changes.
2020-04-03 16:46:48 +02:00
Sybren A. Stüvel
b5253159b6 Cleanup: split BKE_anim.h and anim.c into smaller pieces
The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
  animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
  already implemented in `object_dupli.c`, so they were rather out of
  place being declared in `BKE_anim.h` in the first place.

No functional changes.
2020-04-03 12:13:51 +02:00
Chris Clyne
d1972e50cb Add option to Copy the active view layer, and add an empty view layer
Modify the view layer add operator (and underlying `BKE_view_layer_add`)
to allow for copying the current view layer, as well as adding a new one
but with all LayerCollections disabled by default (this is important for
heavy scenes where currently adding view layers can take a long time due
to enabling every collection by default).

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6862
2020-03-26 19:36:51 +01:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Bastien Montagne
2ba3e6a02e Depsgraph: Adds helpers to extract/restore despgraphs in a given Main.
Extract will steal all depsgraphs currently stored in given bmain, and
restore will put them back in place, using scene and viewlayers as keys.

Preliminary work for undo-speedup.

Part of T60695/D6580.
2020-03-17 11:24:37 +01:00
Campbell Barton
1f0b21e713 Cleanup: pass const args (mostly Scene & RenderData) 2020-03-13 17:27:11 +11:00
Clément Foucault
7dd0be9554 EEVEE: Replace octahedron reflection probe by cubemap array
We implement cubemap array support for EEVEE's lightcache reflection probes.
This removes stretched texels and bottom hemisphere seams artifacts caused
by the octahedral projection previously used.

This introduce versioning code for the lightcache which will discard any
lightcache version that is not compatible.

Differential Revision: https://developer.blender.org/D7066
2020-03-11 17:12:16 +01:00
Jacques Lucke
836b99ce49 Fix T74296: Free depsgraph when view layer is removed
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7110
2020-03-11 14:18:22 +01:00