Commit Graph

6691 Commits

Author SHA1 Message Date
Nathan Letwory
282b0d528d * fix totblock error when quiting blender with sessions open
* add "Disconnect"-menu when RMB on verse server that is connected in
outliner
2006-10-16 15:28:57 +00:00
Jiri Hnidek
6468b1705b - I forgot one ifdef in last commit, I'm sorry 2006-10-16 14:14:49 +00:00
Ton Roosendaal
239b08b8b2 Bugfix #5090
Duplicating a Library-linked Mesh with Library-linked texture Images forgot
to set the texture Image link flag to LIB_EXTERN (LIB_INDIRECT means the ID
is not saved in file).

Error was that a the duplicated Mesh lost texture.
2006-10-16 11:31:09 +00:00
Campbell Barton
045e143189 a Malifico request, Blender.Library now supports loading relative libraries.
Blender.Library.Open('//someblend.blend')

the // at teh start of the path mean that the file will be loaded relaive to the existing blend files path.
2006-10-15 14:00:23 +00:00
Ton Roosendaal
9fa438b4e9 Another shadowbuffer goodie: the "Halfway trick"
http://www.blender3d.org/cms/Shadow_buffer__Halfway.786.0.html

Simply said: by using the average of the nearest and 2nd nearest Z value
in Shadowbuffers you can reduce bias errors very well.
For backwards compatibility it is a new buffer type though.
2006-10-15 11:50:46 +00:00
Campbell Barton
3b0adf0bf4 added shadAlpha access to materials in python 2006-10-15 08:43:59 +00:00
Tom Musgrove
05ee7d9053 =translate hoek to angle=
renamed the dutch variable hoek to angle globally arithb.c changes done by Matt Plough
2006-10-14 23:27:18 +00:00
Jens Ole Wund
03be45c8c0 softbodies again
unnesting aerodynamics from edge collision
cleaning up softbody.c
that is:
removing old todos in comments
adding some new :)
2006-10-14 19:03:06 +00:00
Ton Roosendaal
bc10cf38b9 Irregular shadow bug: mixing up zmin and zmax in optimize caused larger
faces to miss casting shadow.
2006-10-14 15:26:15 +00:00
Ton Roosendaal
11b4d14ab6 Missing initialization of 'shadow alpha' in new materials. Caused by not
copying this file from my laptop I used to code it... :)
2006-10-14 13:50:11 +00:00
Ton Roosendaal
e868f223dc New shadow feature: Irregular Shadow Buffers
Full log:
http://www.blender3d.org/cms/Irregular_Shadow_Buffe.785.0.html

In short: this is a shadow buffer approach that always results in crispy
shadows, independent of lamp buffer size or zoom level. This shadow buffer
system also supports transparent shadow.

This is part of work on refreshing Shadow Buffers in Blender. You now can
choose of two types (Classical, Irregular). More types will follow. Also
quality issues for Classical shadow buffers are going to be reviewed,
especially to solve the lousy Biasing.

For the CVS log record; it is based on articles:
Gregory Johnson et al, University of Texas, Austin. (Regular grid method).
Timo Aila and Samuli Laine, Helsinki University of Technology. (BSP method).
2006-10-14 10:21:19 +00:00
Jens Ole Wund
babb95c3e0 softbody update
nicer kinematics in self collision -> blending to complete inelastic impact
now does something close to real physics

first steps towards aerodynamics
anisotropic friction
springs 'see' their movement in media
--> see surrrounding  media does not move and/or reacts on wind
(*for now  needs to have a pseudo collider araound  -> that is: add a cube in the same layer
and make it a deflector  *)
2006-10-13 21:27:43 +00:00
Jiri Hnidek
1c95192e74 - added dark-green circle behind subscribed verse node
- added green circle behind object node shared at verse server
 - it is easier to figure out, what is shared and what isn't shared

 - color is hard coded now, but Matt can improve it ;-)
2006-10-13 13:44:13 +00:00
Campbell Barton
c8b06bba9c mesh/animation exporters didnt work when there were no 3d views open, because the Blender.Set('curframe', i) called a update command that resulted in no viewable layers updating.
Made Blender.Set('curframe', i) do a
  scene_update_for_newframe(G.scene, (1<<20) - 1);

  removed 2 unused constants from Scene.c
2006-10-13 11:56:08 +00:00
Nathan Letwory
bbf3c93b96 add some #ifdefs around verse-related code 2006-10-13 09:16:28 +00:00
Nathan Letwory
7e34fbe47f Master Server list
* print (# servers) instead of icon row when there are servers in the list
* dark-green circle behind server icon in server list when connected
* orange when connecting
2006-10-13 09:11:56 +00:00
Ken Hughes
42ac396734 Move variable declaration to top of function. 2006-10-13 00:27:49 +00:00
Campbell Barton
b62232b5be fix for [ #4868 ] script window "save as" uses blend path instead of script path.
2 line fix, if text->name is not NULL its used for the path (text->name IS the path) otherwise the ID name is used.
2006-10-12 17:35:59 +00:00
Campbell Barton
15a7f590a7 seperate objects unset the objects OB_FROMGROUP flag 2006-10-12 15:27:32 +00:00
Campbell Barton
62aebec3c4 added some tooltips and hotkeys to tooltips that were missing them. 2006-10-12 14:26:14 +00:00
Campbell Barton
ce0f9a3cac On Matt's suggestion moved "Make Link->Groups" to the add groups menu as "Add to Active Objects Groups"
removed "Make Link -> DupliGroup" because Copy->Duplis does the same thing.

Python's Group.c had an unneeded scene/base lookup.
2006-10-12 13:13:45 +00:00
Nathan Letwory
b2a8417fce Add Verse master-server functionality
* added two files from verse-master
* server list is available in outliner (new mode "Verse Servers")
* verse sessions are now also in new mode "Verse Sessions" in outliner
* fixed drawing of verse sessions and their nodes
* in user preferences System & OpenGL master-server ip setting (default master.uni-verse.org)
* in File>Verse entry "Get Servers" to get server list or
* RMB on "Available Verse Servers" in outliner to "Refresh" server list

Enjoy :)
2006-10-12 11:53:50 +00:00
Ton Roosendaal
86e192ea40 Bugfix #4843
Third fix for this bug! In august I've added the function
Mat3ToCompatibleEul(), which ensures a proper euler value being derived
from a matrix, while inserting Ipo keys after a transform().
That also had to be done for camera fly mode.
2006-10-12 09:32:47 +00:00
Matt Ebb
1be92c8b19 * Added a new empty draw type - single arrow. This can be useful in situations
where you just need a direction, like a wind or vortex force field for example.
2006-10-12 07:54:32 +00:00
Campbell Barton
14a9460755 renamed
Make Links -> Group to DupliGroup
added "Make Linkes -> Groups" so you can add other selected objects to the groups of the active object.
2006-10-12 06:36:17 +00:00
Matt Ebb
4a10a1a6be * Clicking on a constraint in the outliner now shows object buttons 2006-10-12 03:43:44 +00:00
Matt Ebb
ff6ea2148c * A new bfont.ttf.c, used for the default international interface font.
This is a modified version of DeJaVu Sans, which is the same as the previous
Vera Sans, but with additional characters for languages (such as Czech) that
were missing from Vera. This version I'm committing has modifications to reduce
file size, cutting out useless stuff like ancient Greek characters.
2006-10-12 02:58:32 +00:00
Jens Ole Wund
80aa6fe5fb softbodies
-seld collision adding fine control to UI
-cleaning up code
volatile test file again
http://www.wund.homepage.t-online.de/hidden/sb_col_must_2_0.blend
2006-10-11 22:53:22 +00:00
Campbell Barton
de3c54569d BPyRender sets renderlayers right now
Object groups were get/set without user counts changeing.
2006-10-11 10:33:34 +00:00
Campbell Barton
892607e250 Added global delete, triggered with Shift+Del, this removes the object from all scenes (saves searching manually) 2006-10-11 06:51:26 +00:00
Campbell Barton
0ed327f162 Setting new objects scenes layers is & (1<<21)-1
the scenes active object is only unset when unlinking - if the active object is being removed.
2006-10-11 03:02:35 +00:00
Matt Ebb
ee831a3411 * Allow Shift O proportional hotkey to cycle to random mode in 3D view,
looks like I only got the image editor in previous commit.
2006-10-11 01:19:14 +00:00
Jens Ole Wund
b6b5cdefa9 some tiny changes to the softbody system
- UI for self collision ball size definition
- edge collision mode added (almost a bug fix)
volatile test file -->
http://www.wund.homepage.t-online.de/hidden/sb_col_must_1_2.blend
2006-10-10 21:49:02 +00:00
Jiri Hnidek
bba546e5fb - blender should work corretly with new verse gimp plugin now
- it uses "color_r", "color_g", "color_b" and "transparency" for naming
   color channels
2006-10-10 15:30:57 +00:00
Campbell Barton
e4c38c5740 changed python scn.Layers get/set to mask off bits other then (1<<20)-1 2006-10-10 04:54:02 +00:00
Campbell Barton
6e61448123 Mistake in recent schange to scn.objects.new() crashed Blender. fixed and also stopped Mesh_FromPyObject() clearning a meshes object if not called with an object. 2006-10-10 02:18:08 +00:00
Campbell Barton
475bc908be changed select grouped hooks functionality- just select the hooks that use the active object.
also speed up for select group, only find group status for unselected objects.

Updated the select group menu in 3 places, the space bar menu was out missing some other group options also.
2006-10-09 18:56:02 +00:00
Campbell Barton
18e3386ac5 malefico's request when working with many hook objects-
Select Grouped -> Hook Siblings (Deform Same Data)
2006-10-09 17:56:00 +00:00
Campbell Barton
0933418617 Lattice.c was looping through all lattice data to check that it wasnt removed.
No other BPyModules do this and zero user lattices are kept so this check is not needed.

removed lattice.applyDeform(), this called object_apply_deform, which only gave a message to use modifiers.

changed the example in epydocs to apply the lattice using modifiers.
2006-10-09 06:19:27 +00:00
Campbell Barton
27dc45ba24 BPyRender.imageFromObjectsOrtho's now sets all layers visible,
an error in Scene.c - scn.Layers disallowd all layer bits to be set.

made image_billboard.py rotate all images to be verticle for more efficient packing, added the option not to pack resulting images into 1.
2006-10-09 04:29:24 +00:00
Campbell Barton
29daa64095 removed unusued vars from Geometry.c
uv_archimap still had python based line intersect

added plane2matrix function to BPyMathutils
added an optional arg to imageFromObjectsOrtho - camera_matrix
camera_matrix can be used to define a plane in 3d space where X and Y scale is used to set the width and height of the area to render.
2006-10-08 10:51:38 +00:00
Campbell Barton
b3a48fe82e removed some unused vars from Curve and matrix
scn.objects.new(None) - adds a new empty
 - new objects are selected by default now

further stripped down the vector struct, the wrapped state was being stored and 2 places.
2006-10-07 11:49:53 +00:00
Campbell Barton
30d207e650 Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
updated archimap and cookie cutter to use it, removed python version from BPyMathutils
archimap island merging is noticibly faster
2006-10-07 04:56:36 +00:00
Campbell Barton
dda63a9dde added comparison function to many python types so you can do == and =! 2006-10-06 16:48:28 +00:00
Jens Ole Wund
aaaae78527 removing self collision for curves
just did a few tests, with the 'surprising' result that balls are not curves ..
and i don't want to be swamped by bug reports tellling me
'it does not collide as i whised it would'
2006-10-05 21:30:55 +00:00
Jens Ole Wund
f2d27eb4cb bug fix
only alow self collision for suited objects

feature request from hairdressers
self collision for curves
works amazingly well if you keep in mind there balls around vertices colliding
2006-10-05 17:46:01 +00:00
Campbell Barton
4811ba51ed Python API
added list like access to mesh face colors so you can say col[0] = 255 instead of col.r= 255
more importantly 'for ch in col' and 'tuple(col)'
2006-10-05 15:56:11 +00:00
Campbell Barton
3bd71e9ad5 added the option to Blender.Library to 'link' data for malefico 2006-10-05 15:24:15 +00:00
Jens Ole Wund
21d6b199ab softbody self collision
ironing out a few glitches related to goal pinning
volatile test blend ->
http://www.wund.homepage.t-online.de/hidden/sb_col_must.blend
+ adding a few alternative collision ball calculation algos
since i did not want to blow up (waste)  DNA space without need,
coded as -1.0 -0.1 -1.1 values in 'ball size' (look at tooltip popup)
2006-10-04 21:36:55 +00:00
Campbell Barton
0c6bb8c079 mesh.transform() was applying the inverted 4x4 matrix to the normals, without removing the translation part.
iter with a char value did not allow for -1, my bad, using short now.
2006-10-04 17:06:29 +00:00