This adds the `Draw on back` option to GPv3.
Note:
In the legacy system the stroke being drawn would be displayed
in front and only moved to the back upon finishing the operator.
Whereas this will display the stroke on back throughout the
drawing operation.
Pull Request: https://projects.blender.org/blender/blender/pulls/120894
Since a3627fe88e Object menu in 3D viewport checks for
active_object.type, but if there is no context.active_object it
results in annoying python error. This PR checks for
active_object before checking type to avoid the error.
This won't be necessary once check for legacy GPENCIL is removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/121370
- Moved Modifier menu above Constraints, so that order matches Properties panel
- Added icons for Modifier and Constraints menu (same ones as Properties)
- Renamed "Add" to "Add Modifier", so that it's easier to search for it with F3
- Renamed "Copy Modifiers" operator to match similar operator in constraints menu
- "Add Modifier" operator now doesn't appear if active object type doesn't support
modifiers. I completely removed it because otherwise it was showing menu with
empty items even on greyed out
Lastly, I added check for legacy GPENCIL object type, because it doesn't support
new modifier menus, and instead when active object is grease pencil instead of
menu it shows old Add Modifier operator, same one that is in properties panel.
After legacy grease pencil is removed that check won't be necessary anymore and
can be removed, but for now it's needed, otherwise it shows empty menu for grease pencil.
Pull Request: https://projects.blender.org/blender/blender/pulls/121344
Implementation of the extrude operator for Grease Pencil v3.
If an endpoint is selected, the extrusion will extend the stroke.
If an inner point is selected, the extrusion will create a new stroke tied to the one that is selected.
Change of behavior from gpv2: the endpoints of a cyclic curve follow the same behavior as inner points.
Pull Request: https://projects.blender.org/blender/blender/pulls/121249
When transforming, both `TransConvertType_EditArmature` /
`TransConvertType_Pose` get disabled from proportional editing
(`TransInfo` gets flagged `CTX_NO_PET` in `init_proportional_edit`).
This is intentional.
UI checks the mode and showing proportional editing properties was
already skipped for 'POSE' mode, but armatures in 'EDIT' mode would
still show them.
To resolve, also skip the UI for `EDIT_ARMATURE` mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/121205
Add a menu similar to the "Object > Constraints" menu that allows adding,
copying, and clearing modifiers. The "copy all modifiers to selected" and
"clear modifiers" operators are new, to mirror the functionality we already
have for constraints.
The "Add" menu is the same that's used in the property editor. In the 3D
view, modifiers are always added to all selected objects.
Part of #120230
Pull Request: https://projects.blender.org/blender/blender/pulls/121286
This PR adds the *Line Trim* tool to Sculpt mode. It is exposed via
the toolbar along with the other *Trim* tools and as an entry in the
*Sculpt* menu.
## Technical Approach
Line gestures are represented as two points in screen space: the `start`
and `end` of the gesture. Trim tools work by taking a set of screen
points as the top face of a volume, projecting a copy of the face into
the scene, then using that as the operand shape for boolean operations.
To behave as users would expect, the *Line Trim* tool does the following
steps to make the initial face:
1. Take the sculpted object's bounding box.
2. Project the bounding box into screen space
3. Take the magnitude of the diagonal line made from the bounding box
4. Use the magnitude multiplied by an arbitrary factor to ensure the
initial line is long enough to fully divide the object.
5. Create two points by moving in a perpendicular direction from start
and end points.
6. Use the resulting four points as vertices of the quad in screen space.
## Differences with Other Trim Tools
* Line Trim **only** supports the **Difference** mode. As such, the
corresponding tool options have been disabled in the header.
## Alternatives
* Instead of using a boolean operation, this could be achieved by using
a bisect operation when using the *Fixed* projection mode. While this
may result in a better performing tool, it is not guaranteed and
requires extra work to integrate this approach.
Pull Request: https://projects.blender.org/blender/blender/pulls/120845
This patch updates GPv3 menus to expose new added operators, rearranges menus to follow GPv2 on other minor changes
- Moves Point menu before Stroke menu to be consistent with Mesh menu order (Mesh, Vertex, Edge...)
- Adds Vertex Group menu to Point menu
- Adds Close operator to Stroke Menu
- Moves Copy & Paste operators together with Duplicate operator in Point and Stroke conextual menus
Pull Request: https://projects.blender.org/blender/blender/pulls/121263
This PR adds a polyline hide operator for sculpt mode as well as the
necessary generic callback code to allow using this gesture in other
selection tools.
Added features include:
* *Polyline Hide* operator
* `WM_gesture_polyline_*` callback functions for other operators
* Status bar text while using the polyline modal
* Common *Gesture Polyline* keymap for usage with the modal
Unlike the *Box Hide* and *Lasso Hide* operators, the *Polyline Hide*
operator does not provide a simple shortcut to click and show all
hidden elements in a mesh. This is because the existing operators
operate on a click-drag action while the new operator is invoked by
just a click.
Design Task: #119353
Pull Request: https://projects.blender.org/blender/blender/pulls/119483
When passing strings to str.format(..) use `{:s}` format specifier
which only takes strings and wont run `.__str__()` on non-strings.
While `{!s}` is an equivalent to `%s`, for the most part `%s` was
used for strings, so using `{:s}` is clearer and more specific.
Part of modernizing scripts in Blender, where the previous convention
was to use percentage formatting which has become the "old" way to
format strings in Python.
See proposal for details #120453.
Ref !120552
This implements all the sculpt tools in Grease Pencil 3.
UI changes in the 3D view header and keymap entries for sculpt mode are
still minimal, more entries should be added once the relevant operators
are supported.
A set of utility functions and a shared base class
`GreasePencilStrokeOperationCommon` for sculpt operations has been added
to make individual operations less verbose.
The `GreasePencilStrokeParams` struct bundles common arguments to reduce
the amount of boilerplate code. The `foreach_editable_drawing` utility
function takes care of setting up the parameters and finding the right
drawings, so the tool only has to modify the data. Common features like
tracking mouse movement and inverting brush influence are handled by the
common base class.
Most operations are then relatively simple, with the exception of the
Grab and Clone operations.
- __Grab__ stores a stroke mask and weights on initialization of the
stroke, rather than working with the usual selection mask.
- __Clone__ needs access to the clipboard, which requires exposing the
clipboard in the editor API.
Pull Request: https://projects.blender.org/blender/blender/pulls/120508
This PR implements the Weight Paint tools for GPv3.
Tools:
- Draw, for assigning weight to stroke points
- Blur, smooths out weight using adjacent stroke point weights
- Average, smooths weight using the average weight under the brush
- Smear, like finger painting, drags weights in the direction of the brush
- Sample weight, sets the brush weight to the weight under the cursor
The weights are assigned to the active vertex group. When there is no
active vertex group, a group is automatically created.
When the Auto Normalize option is enabled, it is ensured that all
bone-deforming vertex groups add up to the weight of 1.0.
When a vertex group is locked, it's weights will not be altered by
Auto Normalize.
The PR already supports multi frame editing, including the use of a
falloff (defined by a curve).
The implementation is in accordance with the Weight Paint tools in GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/118347
This reverts part of 36cda3b3116acba3b895daf68689f8af01b62392
and replaces the use of `OB_MODE_PAINT_GREASE_PENCIL`
`OB_MODE_PAINT_GPENCIL_LEGACY` flag instead.
The `OB_MODE_PAINT_GREASE_PENCIL` is removed.
The `GREASE_PENCIL_OT_draw_mode_toggle` operator is removed
and the `GPENCIL_OT_paintmode_toggle` operator is adapted to
work with GPv3.
Pull Request: https://projects.blender.org/blender/blender/pulls/121027
Compute shaders are required since 4.0. There was one occasion where
an older AMD driver failed and support was turned off. This driver
is now marked unsupported.
This PR includes:
- removing the check in viewport compositing
- remove properties from system info
- always construct draw manager.
- remove unused pass logic in draw hair/curves
- add deprecation warning when accessed from python
Pull Request: https://projects.blender.org/blender/blender/pulls/120909
This PR contains 3 fixes in the tool bar for the Tint tool:
- For the tint color, the general color panel was shown, but it should
be the Grease Pencil color panel (with not just the color wheel, but
also the color palettes).
- The Advanced Brush panel was redundant, because it only showed
Radius and Strength and those are already present in the tool bar.
So the Advanced panel can be removed.
- The 'Active Layer' switch wasn't exposed in the tool bar, so it has
been added.
Pull Request: https://projects.blender.org/blender/blender/pulls/120719
This adds operators to add a bezier and circle primitive in curves
edit mode. The operators support the same settings as in the
legacy curve edit mode. The `shift+A` shortcut is added as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/120513
Adds an (empty) sculpt mode for Grease Pencil v3 objects.
The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.
Pull Request: https://projects.blender.org/blender/blender/pulls/119338
This operator also exists in legacy edit mode and allows changing
whether the curve is cyclic. If all curves are non-cyclic, the attribute
is removed because it does not contain any useful information.
Pull Request: https://projects.blender.org/blender/blender/pulls/120266
Implements the GPv2 onion skinning functionality.
There are no functional changes exept for the `use_ghosts_always`
option, which has been removed. This was used to show onion
skinning in the final render.
Pull Request: https://projects.blender.org/blender/blender/pulls/119792
This PR adds the *Line Hide* tool and the corresponding
`PAINT_OT_hide_show_line_gesture` operator to Sculpt Mode.
*Line Hide* supports common modal functionality including:
* Snapping to angles
* Flipping the selection area
* Moving selection area
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119671
This PR implements the background blurring for studiolight/lookdev HDRIs.
The visual appearance matches EEVEE-Classic closely.
**Technical details**
- LOD0 is skipped as the regular background color can be used. The
regular background color is blended towards LOD1.
- Volume probe is mixed in to remove baked in artifacts in the higher LODs.
Pull Request: https://projects.blender.org/blender/blender/pulls/119872
Addresses two improvements to `Snap to Grid` as suggested in #73993:
- Make 'Absolute Grid Snapping' a new Snap Mode
- Snap to Grid in Non-Side View performed at ground level
Implementation details:
- Snap to Grid has no cursor symbol, unless we are in `Set Snap Base`
mode. Similar to the previous 'Absolute Grid Snap' behavior.
- In Non-Side view, Snap to Grid is performed at ground level.
- If `Snap Base` is `Closest`, Snap to Grid uses the transform pivot
point instead. Similar to the previous 'Absolute Grid Snap' behavior.
- The "Absolute Grid Snap" option has been removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116109
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.
* Exposes the selection type for both the lasso and box hide tools
as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
selections with the `Outside` selection type
For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119140
As part of #118623, we discovered that the operator used for adding images in the 3D viewport was not the same when drag and dropping as when adding it from the add menu. This lead to different and potentially confusing behaviour for the user when they use both.
This patch removes the python operator and unifies the functionality into one operator. It also renames the operator to be in line with the other "Add X" object operators.
Pull Request: https://projects.blender.org/blender/blender/pulls/118973