This was the case when the slot index in the active object is greater
than the available slots of other selected objects.
Code was trying to avoid searching all materials by using
`BKE_object_material_get` to get an appropriate index (an addition to
D4441 added in 6b39dc7672). That function has the behavior of clamping
if a target index is greater than the available slots (for good
reasons), so we cant rely on the slot index being the same if
`BKE_object_material_get` finds a material. So in essence, this is not
what we want to use in this case.
Now use the much simpler `BKE_object_material_index_get` to get the
index [this might be less performant in certain scenarios, dont think
this is critical though and correctness should beat performance here]
Pull Request: https://projects.blender.org/blender/blender/pulls/123718
Instead of having the Rigify meta-rigs directly in the 'Add → Armature`
menu, move them into 'Add → Armature → Rigify Meta-Rigs`.
This also removes the " (Meta-Rig)" suffix from every individual
meta-rig menu item.
This serves multiple purposes:
- It's now clear that these meta-rigs come from Rigify.
- The built-in 'Single Bone' armature now has similar visual weight as
the 'Rigify Meta-Rigs' menu item.
- Opens up the menu in a fairer way to other add-ons, to add their own
entries in a similar way.
Pull Request: https://projects.blender.org/blender/blender/pulls/123833
Run `make format` to reformat the Rigify code. It now adheres to the
global Blender code style standard, rather than having its own style.
Most of the changes are simply adding spaces around operators, newlines
below docstrings, and changing some indentation.
Note that this does not reformat any stored-as-multiline-strings code
blocks.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/123833
The fix is to set local-space Limit Rotation constraints to use the
legacy behavior from pre-4.2. The legacy behavior isn't meaningful/
useful for other spaces, so we leave those constraints alone.
This is one part of a two-part fix for blender/blender#123105. The other part
is blender/blender#123361, which adds the Legacy Behavior option to the Limit
Rotation constraint.
Reviewed-on: https://projects.blender.org/extensions/rigify/pulls/4
Reviewed-by: Sybren A. Stüvel <sybren@blender.org>
Move Rigify from the external add-ons repository into
`scripts/addons_core`.
This commit adds Rigify, from the latest revision in [the add-ons
repo][addons]. It contains work by the following authors:
202 Alexander Gavrilov
67 Campbell Barton
58 Nathan Vegdahl
31 Lucio Rossi
24 Demeter Dzadik
10 Brecht Van Lommel
8 Dalai Felinto
7 Bastien Montagne
7 Sybren A. Stüvel
5 Damien Picard
4 meta-androcto
3 Ines Almeida
2 Jonathan Smith
2 ZanQdo
1 Aaron Carlisle
1 Andrej730
1 Hans Goudey
1 Luca Bonavita
1 Patrick Huang
1 Sergey Sharybin
1 Thomas Dinges
For the full history see the read-only [add-ons repository][addons].
Rigify has existed briefly as an extension on the extensions platform,
and commits were made to Rigify's extension repository (which is
different from the above-mentioned add-ons repository). That repository
will be deleted soon. Its commits that actually changed Rigify will be
committed as followups to this commit. Some commits were necessary to
turn the add-on into an extension; those will be ignored, as they're no
longer relevant.
[addons]: https://projects.blender.org/blender/blender-addons/src/rigify
Ref: !121825
Pull Request: https://projects.blender.org/blender/blender/pulls/123833
This was originally introduced on c6e452d865.
A subsequent Cleanup commit (c3d18854f3) changed this further,
increasing the gap a few extra pixels.
Since no functional/visual change should ever come with a cleanup commit
I'm treating this small regression as a bug, fixed by this commit.
There was something right about c3d18854f3, and one of the align=True
is indeed not needed.
The BLT_I18N_MSGID_MULTI_CTXT() macro allows extracting a single
message into up to 16 different contexts. The regex to do that was
slightly wrong because it did not account for the macro potentially
ending with a ",".
The contexts for "New" were also sorted.
Pull Request: https://projects.blender.org/blender/blender/pulls/123793
In the case of user managed files we can't rely on paths to remove
being directories, they could be symbolic links as developers may point
to their own repository. While unlikely the paths to remove could
be files too.
Use a wrapper for shutil.rmtree(..) that handles symlinks & files,
use when removing paths that are expected to be directories from user
managed locations.
Fribidi uses Meson, which auto-detects presence of ccache and uses it
when found. This could cause incorrect compilation results when doing
a cross-compilation to different platforms on the same machine.
Pass the typical configuration environment to the Meson setup, which
takes care of specifying deployment targets and architecture as the
compiler flags, preventing ccache from using result from a different
architecture.
This is similar to the Meson setup used for Harfbuzz and Epoxy.
Pull Request: https://projects.blender.org/blender/blender/pulls/123828
It is possible that the file does not have Grease Pencil paint
yet, leading to a crash in the BKE_paint_init().
The simple fix is to swap the order of acquiring the paint
pointer and the code which ensures that this paint exists.
The issue was introduced with f06fd85d97 where the building of the keylist used was
restricted to the visible range of the dope sheet.
The optimization uses `BKE_fcurve_bezt_binarysearch_index` which can only work when
the FCurve is sorted. During transformations in the dope sheet this is not the case as the
sorting only happens when the transformation is applied.
The fix is to do a range check in the for loop instead of a binary search.
Testing the range comes with a performance impact though.
| Before optimization | broken with f06fd85d97 | this PR |
| - | - | - |
| 90ms | 6ms | 20ms |
An alternative solution would be to sort FCurves during transformations of the Dope Sheet.
This is done in the Graph Editor and with the recent speedups introduced there this could be
a viable option. However this is out of scope for this fix.
Pull Request: https://projects.blender.org/blender/blender/pulls/123824
The `Stick` drawing mode for armatures was overriding the colors,
meaning it ignored bone colors specified by the user and also didn't use
the correct color for selected vs active.
Pull Request: https://projects.blender.org/blender/blender/pulls/123544
The extensions UI was aligning all buttons then adding a separator.
Simplify the layout by removing align which removes the need for an
explicit separator.
Prevent potential problems from untrusted XML (typically themes)
traversing into data outside the intended targets.
From what I can tell it's not currently possible but changes to RNA
could allow for this which would likely go by unnoticed.
Further details in code-comments.
It was too easy to click on Install by mistake, while trying to click on
the "⌄" menu. This is particulary problematic since we enable add-ons by
default.
Co-authored by: Pablo Vazquez, based on (informal) report by Campbell Barton.
Add utility class to check extension visibility to remove
incomplete logic that was duplicated into operator code.
Also minor refactoring to reduce the number of arguments passed
to internal function.s
The Object node is not currently exposed in the XML API, but rather
implicitly created along with Mesh nodes. This prevents accessing
features that are dependent on this node, like caustics settings.
Pull Request: https://projects.blender.org/blender/cycles/pulls/8
The vertex normals and tangent space attributes are not currently exposed by
the XML API, in the Mesh node. This notably prevents the XML API user
from applying normal maps to meshes in tangent space.
To overcome this situation, this commit adds three attributes to the Mesh node:
N: vertex normals
tangent: tangents
tangent_sign: tangent signs
Nota: at the moment, these attributes are only available for non-subdivided
meshes.
Pull Request: https://projects.blender.org/blender/cycles/pulls/9
Disambiguate
- "Thickness": use "Material" for EEVEE's thickness material setting.
- "Generated": use "Texture" for texture coordinates, "Image" for
image source, keep default context for animation keyframe types.
Translate
- Split "Online access required to (check for|install) updates..."
into 2x2 messages individually translatable.
- "Geometry" input in bake node.
- "New" for the Palette ID: extract it as part of the
BLT_I18N_MSGID_MULTI_CTXT for "New".
Some issues reported by Gabriel Gazzán and Satoshi Yamasaki.
Pull Request: https://projects.blender.org/blender/blender/pulls/123404
The versioning code was introduced in 4.1 release cycle when
we were planning to release EEVEE next in 4.1. This means that
the versioning was not applied to files created in 4.1 using
EEVEE-Legacy and loaded into 4.2.
Moving the code just before the EEVEE-Legacy removal make
the versioning work as expected. There is no side effect
inside the versioning code.
Fix#123500
When enabled, jittered shadows were jittering inside the
shading light radius that is clamped to a minimum for
numerical precision reasons.
This patch sets the shadow radius to 0 only if the original
light radius is also zero, and use the former to determine
wether or not to apply jittering.
This changes the sorting for the installed extensions.
- Update.
- Enable.
- A-Z.
Don't use A-Z for "Available" extensions to prevent name manipulation
to bring an extension up on the ranks.
Match the design of !123728, rewritten to support sorting across
multiple repositories and update tags which weren't handled in the PR.
Details:
- Remove the "Filter" popover & the option "Updates Available"
since updates are now shown first.
- Add an iterator to for visible extensions to de-duplicate logic which
was copied for code that scanned for tags.
- Split out logic for drawing an extension into it's own function.
- Tags are now calculated based on visible extensions limited by search.
Accumulating allocates previous colors (which are used in
`do_vpaint_brush_blur_XXX`).
The actual problem here was that the state of `brush_use_accumulate`
was not consistent across the lifetime of strokes.
Vertexpaint was doing the allocation in `vertex_paint_init_stroke`
(**before** `update_cache_invariants` where the mode gets changed to
`BRUSH_STROKE_SMOOTH` etc.), so here it still seemed we would use
accumulation, whereas later (after internally switching the tool/brush)
this was not the case anymore, leading to wrong behavior of
`do_vpaint_brush_blur_XXX`.
So now move the allocation to `init_session_data` (same as for
weightpaint) to make sure all codepaths have a consistent state of
`brush_use_accumulate`.
NOTE: this was made more obvious since 6de6d7267f added SHIFT-blurring
to the keymap
Pull Request: https://projects.blender.org/blender/blender/pulls/123778