Campbell Barton
29dfe9a614
Cleanup: style
2018-11-06 12:39:51 +11:00
Bastien Montagne
a22167b9a2
Fix/Updated Object API example.
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Was still 2.7x code... ;)
2018-11-05 20:42:00 +01:00
Bastien Montagne
5ae853d20a
Fix (unreported) potential race condition in view_layer_bases_hash_create().
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When you check for undone work before acquiring a lock that ensures you
are the only one actually doing the work, you have to redo the check
*after* acquiring said lock.
Otherwise, there is room for nasty random race condition issues...
2018-11-05 20:29:36 +01:00
Antonioya
46060d54bf
GP: Limit internally Time offset to something logic
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If the offset is greater than frame range, the offset could gets some unlogic values, so now the value is normalized in the range.
2018-11-05 19:52:51 +01:00
Jacques Lucke
a8e9959e07
API Docs: gpu api introduction + examples
2018-11-05 19:28:28 +01:00
Antonioya
abbe4df301
GP: More tweaks to Time Offset
2018-11-05 19:10:52 +01:00
Alexander Gavrilov
fee6ab18e7
BLI_heap: implement a limited but faster version of heap.
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If the user only needs insertion and removal from top, there is
no need to allocate and manage separate HeapNode objects: the
data can be stored directly in the main tree array.
This measured a 24% FPS increase on a ~50% heap-heavy workload.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3898
2018-11-05 20:49:17 +03:00
Antonioya
a120b120ce
GP: Fix Time Offset bug when use range
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The frames greater than frame range were wrongly calculated.
2018-11-05 18:35:34 +01:00
Clément Foucault
b4dfe00fd6
Wireframe: Extend Xray slider range
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This makes it possible to bypass the depth dithering effect at the cost
of less accurate depth perception.
2018-11-05 16:31:12 +01:00
Clément Foucault
946f9d8fb3
Eevee: Fix "Show Irradiance/cubemap" icons
2018-11-05 16:31:12 +01:00
Clément Foucault
2ae88c4d78
UI: Make the grid alpha themable
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Now that the 3d grid is infinite, antialiased, not occluded, and overlaid
on top of rendered view, being able to decrease its opacity to reduce
visual strain is a must.
2018-11-05 16:31:12 +01:00
Clément Foucault
205d1876ff
DRW: Fix crash with deferred compilation
2018-11-05 16:31:12 +01:00
Clément Foucault
050e91340d
Edit Mesh: Fix wire opacity when not rotating the view in Xray mode
2018-11-05 16:31:11 +01:00
Clément Foucault
3927fbf98e
LightProbe: Fix description of influence type
2018-11-05 16:31:11 +01:00
Antonioya
83b3b540de
GP: Change Lock icon and Popover title
2018-11-05 16:29:07 +01:00
Pablo Vazquez
72a23e6564
UI VSE: Use icon for Refresh Sequencer button in the header.
2018-11-05 15:34:23 +01:00
Pablo Vazquez
3e5e4a05f1
UI VSE: Rename submode Image Preview to Preview.
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It's confusing that it says Image when it's also video or final result.
And also since the third option is called Sequencer/Preview, having the
others called Sequencer, and Preview, makes sense.
2018-11-05 15:34:23 +01:00
Alexander Gavrilov
721a484ccb
BLI_kdopbvh: reduce branching in calc_nearest_point_squared.
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This lets the compiler use min/max instructions for 4.5% FPS
improvement in Shrinkwrap to Nearest Surface Point.
2018-11-05 17:16:06 +03:00
Alexander Gavrilov
a70589e439
BLI_heap: optimize heap_swap, heap_down and heap_up.
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The index field of nodes is supposed to be its actual index, so
there is no need to read it in swap. On a 64-bit processor i and
j are already in registers, so this removes two memory reads.
In addition, cache the tree pointer, use branch hints, and
put the most frequently accessed 'value' field at 0 offset.
Produced a 20% FPS improvement for a 50% heap-heavy workload.
2018-11-05 17:16:06 +03:00
Pablo Vazquez
2d3493d50c
UI VSE: Rename OpenGL Render to Sequence Render.
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Follows change in the 3D Viewport.
2018-11-05 15:12:27 +01:00
Pablo Vazquez
69fcffb78f
UI: Move Sync Markers from View to Marker menu.
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In Dopesheet and Sequencer. Suggested by tintwotin in DevTalk, thanks!
2018-11-05 15:11:56 +01:00
Antonioya
7c7c8f3492
GP: Add new layer above active layer
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Before, the layer was added to tail always, but this was weird for 2D animators.
2018-11-05 09:59:38 +01:00
Campbell Barton
efd133a9a6
Paint: setting the brush now updates tool slots
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Adding a brush wasn't refreshing the tool-system (left blank topbar).
2018-11-05 16:20:15 +11:00
Campbell Barton
1b928c2d9a
Paint: add tool offset & mode to runtime data
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It was getting too impractical to call BKE_paint_brush_tool_info
which needed to lookup the scene pointers.
Now each store tool offset and brush mode in 'Paint.runtime'
2018-11-05 16:18:43 +11:00
Campbell Barton
56917bcf73
Missing from last commit
2018-11-05 15:47:22 +11:00
Campbell Barton
8b31f6fb21
Paint: add BKE_paint_ensure to initialize toolsettings
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Each mode had its own logic for initializing paint structs,
move to a single function.
Also remove "BKE_brush_get_gpencil_paint", entering grease pencil
mode is responsible for ensuring the data is created.
2018-11-05 15:31:25 +11:00
Campbell Barton
8fcc04edce
Cleanup: avoid using instance to get enum
2018-11-05 13:54:43 +11:00
Campbell Barton
25a9816c30
Cleanup: use bool
2018-11-05 13:22:49 +11:00
Campbell Barton
9361c1c83d
UI: Add back line to curve map
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D3894 by @charlie with edits
2018-11-05 13:04:43 +11:00
Campbell Barton
7c5d014666
UI: rename Cursor 'Depth' -> 'Surface Project'
2018-11-05 12:08:51 +11:00
Campbell Barton
642fe9e0f2
PyAPI: use keywords for ToolDef.from_fn.with_args
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Enforces explicit names,
allows for keywords to be forwarded to the dictionary.
2018-11-05 11:58:23 +11:00
Campbell Barton
4cdf4d1eba
Cleanup: correct last commit, also use font_id var
2018-11-05 11:06:09 +11:00
Campbell Barton
c192ce6717
Gizmo: use fonts for drawing 3D axis characters
2018-11-05 10:48:18 +11:00
Brecht Van Lommel
1e56c8c47d
Merge branch 'master' into blender2.8
2018-11-05 00:30:33 +01:00
Brecht Van Lommel
4e37796976
Fix various Freestyle rendering bugs.
2018-11-05 00:22:33 +01:00
Campbell Barton
287c023b85
Gizmo: tweak 3D view navigation axis sizes
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This now matches original design more closely, see: T54723.
2018-11-05 08:31:31 +11:00
Campbell Barton
61c5890c2c
Fix missing NULL check initializing paint tools
2018-11-05 07:15:47 +11:00
Campbell Barton
2f8a45e314
Tool System: support passing in args to ToolDef functions
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Needed since class aren't yet defined
so we can't access their namespace.
This avoids intermediate draw functions.
2018-11-05 07:12:57 +11:00
Campbell Barton
5195f03ca1
Cleanup: style, use ARRAY_SET_ITEMS macro
2018-11-05 07:12:53 +11:00
Antonioya
8d9d473eec
GP: New API to move layers in layer list
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This can be required in som production scripts
2018-11-04 20:56:38 +01:00
Irie Shinsuke
b98f76cd90
Fix T57388: Blender Internal + Freestyle viewport render wrongly using FSAA.
2018-11-04 20:36:49 +01:00
Brecht Van Lommel
ea8e45de29
Fix assert rendering hair tests on some systems.
2018-11-04 20:25:57 +01:00
Brecht Van Lommel
db59f30f2b
Fix assert rendering with denoising, after recent changes.
2018-11-04 20:15:33 +01:00
Antonioya
bbb348afc1
GP: Move init code to new version section
2018-11-04 19:52:42 +01:00
Antonioya
665efe401a
Fix T57611: Crash on entering Grease Pencil Sculpt Mode
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The problem was when some layers was locked in multiedit. The cache size was not checked and gets an segment fault.
2018-11-04 19:37:03 +01:00
Antonioya
807b460a11
GP: Time Offset verify range if loop is disabled
2018-11-04 13:27:41 +01:00
Antonioya
5cfcee8c39
GP: Reorganize Canvas Grid
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Now the grid is always controlled by the topbar selector and not in the canvas panel. To have two places to define orientation was confuse.
The orientation by default (no lock) is always to view plane.
2018-11-04 13:00:37 +01:00
Alexander Gavrilov
d3c815bd08
BLI_heap: add an API function to directly read the top node value.
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It is very commonly needed in loop conditions to check if
the items in the heap are good enough to continue.
2018-11-04 13:29:17 +03:00
Campbell Barton
0d69a5aa34
Merge branch 'master' into blender2.8
2018-11-04 18:12:58 +11:00
Campbell Barton
76b9eaf7a8
Fix ghash masking out upper bits on 64bit systems
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The code this was taken from assumes a 'size_t' result,
which isn't the case here.
In practice the bucket distribution wasn't bad,
even so this was a nop so best fix.
2018-11-04 16:48:36 +11:00