- Fixes missing check for unified brush in sculpt mode.
- Re-orders material first in gpencil paint mode
(matching color-first for other paint modes).
- Avoid minor differences (missing tablet pressure options from topbar).
- Don't repeat properties already displayed in the topbar
when opening the brush popover.
* 2D Animation: lots of changes from the grease pencil team. Properties
editor layouts, brush and material settings, and more.
* 3D Viewport: wireframes set to 1.0.
* World: use nodes by default.
* Node Editor: use narrow toolbar.
Add city, courtyard and interior HDRs. Replace grass field and night
HDR with different images.
Command used for compression:
oiiotool %s --resize 1024x512 --ch R,G,B -d float --compression dwab:300 -o output/%s
This operator allows to create a new stroke joining several selected points of different strokes.
The new stroke will use the current material.
To use, first select the points to be merged. Optionally can remove the old points and strokes.
The operator is available in Edit mode in the Specials menu and Stroke menu.
Steps to reproduce were:
* Open Preferences
* Choose "Input" category
* Scroll to the bottom
* Choose "Interface" category
The newly activated category should now use the scrolling set previously
in the other category, causing the contents to be out of view. You
would have to scroll to bring it back.
Now scrolling is stored per category.
The old code assumed that if the number of curves was the same, the
entire set of curves would have the same topology (in other words, it
assumed 'same number of curves => same number of vertices for each
curve').
I've added a more thorough check that also considers the number of
vertices in each curve. This still keeps certain assumptions in place
(for example that if the topology is the same, the weights won't change,
which is not necessarily true). However, when the assumption doesn't
hold, at least now Blender doesn't crash any more.
This is similar to what physics baking is doing: invoking the operator
runs a background job, whereas executing blocks. This makes Python
scripts calling the Alembic import/export operators more predictable.
For backwardward compatibility with existing Python code the
`as_background_job` parameter still exists, which overrides the
behaviour chosen by INVOKE/EXECUTE.
Reviewers: brecht
Reviewed by: brecht
Differential revision: https://developer.blender.org/D4137/new/
The clipboard is not a real user and should not be counted. Only on paste
should the user count increase.
This is part of D3621, and was implemented by Richard Antalik and me.
- own error in rB2c196de56bbb163048b08f321983234a5e72e804
- now introduce RE_PASSNAME_DEPRECATED placeholder for old passes
- also dont allocate NodeImageLayers for these
Reviewers: brecht
Maniphest Tasks: T59922
Differential Revision: https://developer.blender.org/D4132
The GP_STROKE_RECALC_CACHE identifier was changed to GP_STROKE_RECALC_GEOMETRY because the previous name was confusing and could be confused with the recalculation of the Draw Manager cache.
Please always build tests when messing with build system/libs, am tired
of fixing that kind of issues...
Also, that fix is probably not working for standalone, no idea where's
the numaapi lib then, but committing since I need a building blender
here (with the tests, yes).
Please always build tests when messing with build system/libs, am tired
of fixing that kind of issues...
Also, that fix is probably not working for standalone, no idea where's
the numaapi lib then, but committing since I need a building blender
here (with the tests, yes).
The issue was introduced by a Threadripper2 commit back in
ce927e15e0. This boils down to threads inheriting affinity
from the parent thread. It is a question how this slipped
through the review (we definitely run benchmark round).
Quick fix could have been to always set CPU group affinity
in Cycles, and it would work for Windows. On other platforms
we did not have CPU groups API finished.
Ended up making Cycles aware of NUMA topology, so now we
bound threads to a specific NUMA node. This required adding
an external dependency to Cycles, but made some code there
shorter.
Would free evaluated mesh even when it was the one cached in runtime
data by depsgraph evaluation!
Also fixes the asserts about using non-eval object in some cases.
Previously we would try to guess what the main tablet device is, but this is
error prone. Now we keep a list of X11 devices and try to match events to
them. On the Blender side there are still some limitations in regards to using
multiple devices at the same time, but this should improve things already.
Fixes T59645.