Commit Graph

66299 Commits

Author SHA1 Message Date
Gaia Clary
2bb7a135ae Added --debug-io flag to command line 2016-12-09 17:21:11 +01:00
lazydodo
5a8b5a0377 Land D2339 by bliblu bli 2016-12-09 08:28:04 -07:00
Sergey Sharybin
1846a78849 Depsgraph: Add missing relation for cast modifier
When control object is used we need to known our own transformation as well.
2016-12-09 13:40:12 +01:00
Sergey Sharybin
3bd94b9f45 Depsgraph: Bone parent should also include armature transform relation
It is required to have world-space bone position, which consists of armature
object transform and local bone transform.
2016-12-09 13:05:39 +01:00
Sergey Sharybin
dd58390d71 Fix emissive volumes generates unexpected fireflies around intersections
Discard the whole volume stack on the last bounce (but keep
world volume if present).

Volumes are expected to be closed manifol meshes, meaning if
ray entered the volume there should be an intersection event
of ray exisintg the volume. Case when ray hit nothing and
there are still non-world volumes in the stack can happen in
either of cases.

1. Mesh is not closed manifold.

Such configurations are not really supported anyway and should
not be used.

Previous code would have consider the infinite length of the
ray to sample across, so render result wasn't really correct
anyway.

2. Exit intersection is more far away than the camera far
   clip distance.

This case also will behave differently now, but previously it
wasn't really correct either, so it's not like we're breaking
something which was working as expected.

3. We missed exit event due to intersection precision issues.

This is exact the case which this patch fixes and avoid
fireflies.

4. Volume has Camera only visibility (all the rest visibility
is set to off)

This is what could be considered a regression but could be
solved quite easily by checking volume stack's objects flags
and keep entries which doesn't have Volume Scatter visibility
(or even better: ensure Volume Scatter visibility for objects
with volume closure),

Fixes T46108: Cycles - Overlapping emissive volumes generates unexpected bright hotspots around the intersection
Also fixes fireflies appearing on the edges of cube with
emissive volue.

Reviewers: juicyfruit, brecht

Reviewed By: brecht

Maniphest Tasks: T46108

Differential Revision: https://developer.blender.org/D2212
2016-12-08 17:35:43 +01:00
Julian Eisel
0a26904a75 Fix T49872: 3D cursor places with camera shift in ortographic mode 2016-12-08 12:41:27 +01:00
Julian Eisel
d5708fdad6 Fix expanding enum property in sub-layout of pie menus
//ui_item_enum_expand// function replaces all pie menu's sub-layouts with radial layout. It should replace only root layout.

To reproduce the issue paste the code in Blender's text editor and press Run Script button.
```
import bpy

class VIEW3D_PIE_template(bpy.types.Menu):
    bl_label = "Select Mode"

    def draw(self, context):
        layout = self.layout.menu_pie()
        layout.column().prop(
            context.scene.render.image_settings, "color_mode", expand=True)

def register():
    bpy.utils.register_class(VIEW3D_PIE_template)

def unregister():
    bpy.utils.unregister_class(VIEW3D_PIE_template)

if __name__ == "__main__":
    register()
    bpy.ops.wm.call_menu_pie(name="VIEW3D_PIE_template")
```

Differential Revision: https://developer.blender.org/D2394 by @raa
2016-12-08 12:21:57 +01:00
Kévin Dietrich
62a2ed97ba Fix crash when opening a Blender file containing Alembic data.
Was also affecting object linking.
2016-12-07 23:04:27 +01:00
Bastien Montagne
a63108efb1 Fix install_deps.sh failing to build ffmpeg 3.
--disable-libfaac is no more ffmpeg build option.
2016-12-07 17:17:31 +01:00
Bastien Montagne
fc4a51e3fa Fix (unreported) Sequencer Drop effect: wrong initial offset in second input buffer.
Reading rest of the code, it's obvious we want to start à YOFF lines
from start of rect2i, so we have to also multiply by number of
components.

Also did some minor cleanup.
2016-12-07 14:53:57 +01:00
Bastien Montagne
8f29503b52 Fix T49893: Crash in Video Sequence Editor with 'drop' effect.
Code was not accounting for possibilities that width or height of given
buffers may be smaller than XOFF/YOFF...

Note that I seriously doubt that drop code actually works (as in, gives
expected results) when applied to tiles like it seems to be done
currently, but this is much more complex (and involved) topic.
2016-12-07 14:23:46 +01:00
Sergey Sharybin
2002167a96 Remove unused include statement 2016-12-07 11:39:12 +01:00
Sergey Sharybin
bfe34789d1 Use proper defaults for Hue/Saturation node 2016-12-07 11:27:27 +01:00
Sergey Sharybin
4b69b6d316 Cycles :Cleanup, indentation 2016-12-06 15:37:29 +01:00
Sergey Sharybin
0371ef16ee Depsgraph: Only re-schedule objects which are on visible layers
Otherwise it's possible to cause infinite update loop in Cycles viewport.

Gets a bit messy logic, need to revisit this..
2016-12-06 14:48:48 +01:00
Sergey Sharybin
1b9cae9d04 Fix T50122: SEGFAULT: OCIO configuration typo leads to segfault 2016-12-06 14:19:17 +01:00
Howard Trickey
1de79c8960 Fix T50003, Bevel makes non-manifold mesh.
Problem was setting prev/next faces for edges around
a vertex on valence-2 vertices.
2016-12-06 07:43:47 -05:00
Kévin Dietrich
8ce6de3bdd Fix T50020: adding a background image does not set image user data. 2016-12-06 00:04:15 +01:00
Kévin Dietrich
fe0520e2c8 UI: add a message to indicate when using a modifier that wasn't
compiled.

This adds a short message to the smoke, remesh and boolean modifiers' UI
when trying to use them when their compilation was turned off. This was
already implemented for the fluid and ocean simulation modifiers.

This also makes the 'quick fluid' and 'quick smoke' operator abort and
report when trying to use them when unavailable.
2016-12-05 23:33:21 +01:00
Sergey Sharybin
7471f09f2b Depsgraph: Use HIGH priority for scheduled tasks
This kind of keeps threads "warmer" and should in theory give better
cache coherency bringing some %% of speedup. It was already tested
few months ago and it gave few % speedup in barber shop, but was
reverted due to some bone popping. The popping is now fixed so it
should be fine to use new scheduling policy.
2016-12-05 16:31:34 +01:00
Sergey Sharybin
69e8e34d96 Depsgraph: avoid more transitive relations for rigid body simulation 2016-12-05 16:30:30 +01:00
Sergey Sharybin
d1d7217692 Depsgraph: Rigid body simulation doesn't need explicit time relation
It'll be dependent on time via Time Source -> Rebuild RB World chain.
2016-12-05 16:03:10 +01:00
Sergey Sharybin
2cb5dffc8d Depsgraph: Avoid transitive relation from local transform to final
There is always an uber eval node on the way. so we can avoid creating
some relations here in order to speed up both construction time and
evaluation.
2016-12-05 15:59:31 +01:00
Alexander Gavrilov
60dae91db8 Fix depsgraph: hair collision is actually enabled, so add the relations. 2016-12-05 13:36:30 +03:00
Sergey Sharybin
95b224dab2 Fix compilation error on recent Debian desktop
Something funny happened here, there were missing symbols from png
library to math functions.
2016-12-05 11:35:26 +01:00
Luca Rood
b18f83bcf4 Fix T50141: Nabla zero division on texture force field
This sets forces to zero, when Nabla is zero and a grayscale texture is
used or texture mode is Gradient or Curl.

Nabla equal to zero was causing a zero division, and forces ended up
being set to `nan`.

Reviewed By: mont29

Differential Revision: http://developer.blender.org/D2393
2016-12-04 18:01:46 -02:00
Brecht Van Lommel
dfca1e1460 CMake: disable QuickTime with macOS SDK 10.12+, no longer supported by Apple. 2016-12-04 20:26:37 +01:00
Brecht Van Lommel
1791697d43 Fix macOS 10.9 build when using OIIO without FFmpeg. 2016-12-04 20:26:37 +01:00
Campbell Barton
7d443ed86d Docs: Show 'Other Options' last in --help
Own error when changing order,
moving experimental features last made some sense,
but causes them to be listed twice.

Reorder and comment to avoid it happening again.
2016-12-04 21:55:17 +11:00
Campbell Barton
d9d7b5b4d0 Cleanup: simplify bitmap line drawing
- Expand overly dense & confusing delta assignments.
- Replace bit shift with multiply.

Also link to 'clipped' version of this function
which may be useful to add later.
2016-12-04 15:15:25 +11:00
lazydodo
923eae25d1 [msvc] Changes for new oiio/ffmpeg versions. 2016-12-03 17:38:20 -07:00
Brecht Van Lommel
ae04d0fcb6 CMake: update for macOS 10.9 libs with ffmpeg 3.2.1 and webp support. 2016-12-03 15:30:47 +01:00
Brecht Van Lommel
1a01ef4ae9 Fix macOS build with openimageio 1.7.8 and openexr.
These macros conflict and are no longer needed with C99 or C++ anyway.
2016-12-03 15:19:49 +01:00
Lukas Stockner
a2ebc5268f Cycles: Refactor Progress system to provide better estimates
The Progress system in Cycles had two limitations so far:
 - It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image.
 - Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased.

This patch fixes both problems:
First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time.
The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels.

Along with that, some unused variables were removed from the Progress and Session classes.

Reviewers: brecht, sergey, #cycles

Subscribers: brecht, candreacchio, sergey

Differential Revision: https://developer.blender.org/D2214
2016-12-03 05:02:21 +01:00
Sergey Sharybin
35d490b3f1 OCIO: Implement exposure/gamma for fallback implementation
Quite handy for debugging.

Unfortunately, this doesn't support viewport tweaks yet since those
require GLSL for colorspace conversion. Maybe this will be implemented
as well one day in the future..
2016-12-02 16:57:00 +01:00
Sergey Sharybin
31fbf2b74a Cycles: Implement AVX2 path for curve intersection functions
Gives little performance improvement on Linux and gives up to 2%
speedup on koro.blend on Windows.

Inspired by Maxym Dmytrychenko, thanks!
2016-12-02 12:23:38 +01:00
Sergey Sharybin
acc1f8fbed Cycles: Add AVX intrinsics helpers
They are defined for MSVC but seems to be missing in GCC and CLang-3.8.

Maybe some further tweaks to policy when to define those functions is
needed, but should be fine for now.
2016-12-02 12:23:38 +01:00
Bastien Montagne
0c958b9f8e Fix T50062: Mask - Clicking in ActivePoint Parent makes Blender crash.
Mask primitive adding code was not initializing correctly id_type of
points' parents.
2016-12-02 10:47:18 +01:00
Sergey Sharybin
0ac2be7030 Cycles: Disable AVX2 crash workarounds
I can no longer reproduce crash with neither of the files where
the crash was originally visible. This is something where other
changes (light threshold, sampling) had an effect and made code
to work as it is supposed to. Could have been optimizator issue
or something like that.

Let's see if we hit same issue again.
2016-12-02 10:17:05 +01:00
Bastien Montagne
a4c6558481 Fix (unreported) memleak in ImBuf mipmap code in some cases.
`IMB_remakemipmap` may 'shrink' the mipmap list without actually freeing
anything, so we need to check all possible levels in `imb_freemipmapImBuf`
to avoid memory leaks, not only those currently used.
2016-12-02 09:44:41 +01:00
Bastien Montagne
0e1cf858a0 install_deps.sh: Update official (default) lib versions of py/oiio/osl/osd/ffmpeg. 2016-12-01 16:31:34 +01:00
Luca Rood
7fe7835d13 Fix (unreported) looptri array not being recalculated in ccgDM and emDM
In ccgDM and emDM, looptri array recalculation was being handled
directly by `*DM_getLoopTriArray` (`getLoopTriArray` callback), while
`*DM_recalcLoopTri` (`recalcLoopTri` callback) was doing nothing.

This results in the array not being recalculated when other functions
that depend on the array data called the recalc function.

This moves all the recalculation code to `*DM_recalcLoopTri` and makes
`*DM_getLoopTriArray` call that.

This commit also makes a minor change to the `getNumLoopTri` function,
so that it returns the correct number without having to recalculate the
looptri array.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2375
2016-12-01 12:41:56 -02:00
Joshua Leung
69a75b0169 GPencil: Include various new operators into the 3D View menus too
Quite a few of the operators added for 2.78 were not included in the menus
2016-12-02 03:13:47 +13:00
Joshua Leung
bdceea9475 GPencil Sculpt: Numpad keys now work when doing sculpt sessions (i.e. when the operator is run using wait_for_input=True)
This just brings it in line with the drawing operator
2016-12-02 03:13:47 +13:00
Joshua Leung
d258865995 Compiler warning fix 2016-12-02 03:13:46 +13:00
Sergey Sharybin
87cacd3893 Buildbot: Disable glibc211 slaves 2016-12-01 15:05:53 +01:00
Sergey Sharybin
f812b05922 Fix T50116: Light threshold broke branched path tracer
In fact, the issue was caused by light threshold being too high for
certain scenes. Lowered it down to 0.01.
2016-12-01 14:27:10 +01:00
Sergey Sharybin
9d50175b6c Cycles: Fix correlation issues in certain cases
There were two cases where correlation issues were obvious:

- File from T38710 was giving issues in 2.78a again
- File from T50116 was having totally different shadow between
  sample 1 and sample 32.

Use some more simplified version of CMJ hash which seems to give
nice randomized value which solves the correlation.

This commit will break all unit test files, but it's a bug fix
so perhaps OK to commit this.

This also fixes T41143: Sobol gives nonuniform noise

Proper science paper about hash function is coming.

Reviewers: brecht

Reviewed By: brecht

Subscribers: lukasstockner97

Differential Revision: https://developer.blender.org/D2385
2016-12-01 14:19:15 +01:00
Sergey Sharybin
87cd56b012 Fix T50075: Assert during debug render of hair_geom_transmission.blend 2016-12-01 12:11:11 +01:00
Kévin Dietrich
58877d6d08 Alembic: quiet compilation warnings on Windows.
Most of them are harmless implicit conversions (e.g. Alembic deals with
doubles for storing time information when Blender uses both ints and
floats/doubles) or class/struct mismatch on forward declarations.
2016-12-01 08:32:15 +01:00