Campbell Barton
2c000cc9fc
Fix mesh mirror failing on isolated verts
2015-05-21 13:01:44 +10:00
Campbell Barton
9bfea67751
UI: Use Ctrl+Wheel to cycle values
...
Conflicted with Alt for editing multiple values.
This could also conflict with global frame change at times.
2015-05-21 11:06:24 +10:00
Campbell Barton
1aa1a53115
UI: ignore mouse wheel while editing text
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Mouse wheel was used as home/end.
Was annoying since it could happen by accident.
2015-05-21 10:46:22 +10:00
Campbell Barton
2b0613b948
Fix: GPU_shader_export fails /w some lamp attrs
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first/last vars missed some values.
D1309 by @NHA
2015-05-21 08:48:21 +10:00
Sergey Sharybin
148ed4e05e
Cycles: Cleanup, synchronize name across file name, program and kernel names
2015-05-20 23:10:07 +05:00
Sergey Sharybin
6f48df45ee
Cycles: Simplify code around kernel loading
2015-05-20 23:10:07 +05:00
Thomas Szepe
093d11df35
BGE: Some changes for the constraint document
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* Change the constraint type alignment to vertical.
* Changed PHY_CONE_TWIST_CONSTRAINT to the correct value.
* Some minor changes.
2015-05-20 18:49:18 +02:00
Thomas Szepe
2c5d5a9feb
BGE: Remove chapter in KX_WorldInfo python API
2015-05-20 18:36:02 +02:00
Martijn Berger
8dd9b7cc5f
Cycles standalone, add device type in output listing
2015-05-20 17:11:09 +02:00
Campbell Barton
b5bf5b36f1
BMesh: decimate, test for face flip was too low
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Created overlapping faces in T44780
2015-05-21 00:00:13 +10:00
Campbell Barton
24e1d7f4f4
BMesh: decimate wasn't using face/edge centers
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When calculating quadrics, using the first-vertex isn't correct.
2015-05-21 00:00:13 +10:00
Sergey Sharybin
8edfcf653a
Movie Clip: Invlaidate clip cache when changing timecode
2015-05-20 17:52:58 +05:00
Sergey Sharybin
44a6109ca9
Clip Editor: Make it more obvious that Rebuild Proxy also rebuilds Timecode
2015-05-20 17:52:57 +05:00
Campbell Barton
77ef3f9041
Fix T44717: use_negative_frames ignored /w graph-editor
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D1303 by @barfot
2015-05-20 21:58:33 +10:00
Sergey Sharybin
eb6bab25ba
Add dedicated command argument to switch depsgraph to a single-threaded evaluation
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This way it is possible to have single threaded depsgraph but threaded other areas
which is handy for torubleshooting.
he argument is: --debug-depsgraph-no-threads
2015-05-20 15:48:29 +05:00
Antony Riakiotakis
8c6a9b9edc
Fix reserve frames in sequencer failing with big frame ranges.
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Detect frame range automatically from number of digits.
2015-05-20 12:42:00 +02:00
Sergey Sharybin
f4d064a5b2
Send color managed signal if input spaces changes during image saving
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We're currently only supporting save to a default format color space, which
makes it a bit tricky to prevent ImBuf from being changed.
For until when saving to a custom colorspace works we'll just reload image
if the space changes.
2015-05-20 15:33:30 +05:00
Sergey Sharybin
28b2977be9
Atomic operations: Add function declarations at the top of the header
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No functional changes, just helps grasping what operations are actually
supported.
2015-05-20 11:57:17 +05:00
Campbell Barton
5d30c23c35
doxygen: corrections/updates
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Also add depsgraph & physics
2015-05-20 14:12:22 +10:00
Campbell Barton
922d5ed939
doxygen: update config
2015-05-20 14:09:43 +10:00
Campbell Barton
f0c143ca72
doxygen: rename included files (they were ignored)
2015-05-20 13:06:42 +10:00
Porteries Tristan
a1e8547877
BGE: Use CameCase code style for KX_WorldInfo python API.
2015-05-19 23:13:30 +02:00
Porteries Tristan
377822729c
BGE: Fix T40555: LibLoad material caching issue
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Previously we don't merge material cached list, it create dangling pointer and memory leak.
Now we merge material cache list during the scene merge, and remove material in this list during the library free.
Reviewers: agoose77, dfelinto, hg1, pgi, campbellbarton, moguri
Reviewed By: campbellbarton, moguri
Subscribers: campbellbarton, youle, kupoman
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1278
2015-05-19 19:24:14 +02:00
Antony Riakiotakis
fccf253e36
Support string metadata loading for OpenEXR files.
2015-05-19 18:32:41 +02:00
Antony Riakiotakis
150a4b23ba
Fix part of T44768 Yet another Intel driver failing on viewport Ambient
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occlusion
(Maybe we should add drivers that DO work instead, but in the future
those will be much more since Intel claims to have fixed the issue)
2015-05-19 16:25:42 +02:00
Antony Riakiotakis
158c891520
Clear animation list to avoid referencing freed memory.
2015-05-19 16:15:55 +02:00
Campbell Barton
df0a1fa3c5
Fix T44766: Connect fails /w selected ngon edges
2015-05-19 23:51:57 +10:00
Campbell Barton
07e9fb8ec6
BMesh: calls to store selection at the list head
2015-05-19 23:51:57 +10:00
Campbell Barton
d3cc7419a3
BMesh: add BM_edge_pair_share_face_by_len
2015-05-19 23:51:57 +10:00
Antony Riakiotakis
78411dc7d7
Fix T44755 set_value node output in node tree not properly converted to
...
color in GLSL
Issue here is that intermediate result was clipped as an optimization in
such nodes and thus not converted to the correct type properly. Now only
clip those values if types match.
This keeps both the optimization and the conversion. I looked at
converting uniform types always but it's more involved to compare types
at conversion time for such links because the type was getting
overridden during link duplication.
2015-05-19 15:37:08 +02:00
Antony Riakiotakis
dc3533030a
Fix T44553.
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Front face option did not get the correct normals to function - area
normal would always point to the direction of the stroke
2015-05-19 11:49:46 +02:00
Campbell Barton
e8561e966d
Fix T44762: Materials flicker in edit-mode
2015-05-19 19:13:25 +10:00
Sergey Sharybin
ac636a3c97
Fix T44759: Blender has problems reading and writing 42k images to PNG
2015-05-19 13:02:52 +05:00
Campbell Barton
293df68ebd
Object Drawing: avoid redundant material update
2015-05-19 18:00:20 +10:00
Campbell Barton
eb05e87e16
BMesh: editmode drawing set every faces material
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Check for changes in material (as other drawing code already does)
2015-05-19 18:00:19 +10:00
Sergey Sharybin
da34136de1
Cycles: Check for validity of the tiles arrays in progressive refine
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In certain configurations (for example when start resolution is set to small
value for background render and progressive refine enabled) number of tiles
might change in the tile manager. This situation will confuse progressive
refine feature and likely cause crash.
We might also add some settings verification in the session constructor, but
having an assert with brief explanation about what's wrong should already be
much better than nothing.
2015-05-19 12:42:07 +05:00
Sergey Sharybin
f868be6295
Cycles: Check for whether update/write callbacks are set prior to calling them
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This changes the progressive refine part, regular update was already checking
for whether callbacks are set.
2015-05-19 12:42:07 +05:00
Campbell Barton
ddb1a068e9
SCons: install Python executable when its bundled
2015-05-19 16:44:19 +10:00
Campbell Barton
e698299e4f
CMake: install Python executable when its bundled
2015-05-19 16:44:19 +10:00
Campbell Barton
d5a85f87b0
Python: search for 'python' and 'python#.#'
2015-05-19 16:44:19 +10:00
Campbell Barton
3d70a04a8a
CMake: remove temp assignment, unused vars
2015-05-19 16:44:18 +10:00
Campbell Barton
183b643774
Building without Python works again
2015-05-19 11:38:07 +10:00
Antony Riakiotakis
65328fadc3
Final solution for Intel card Ambient Occlusion in T43987.
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Forgot to account for offscreen case in addition to compositing
2015-05-18 22:10:54 +02:00
Julian Eisel
598c2dffe9
Fix T44708: UI label should use plural
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Just to keep commit ratio up while being busy preparing for final exams
;)
2015-05-18 21:29:57 +02:00
Porteries Tristan
192fddb324
BGE: Fix blenderplayer bad call stubs not updated.
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Please (dfelinto) compile the bge to avoid these kind of problems.
2015-05-18 18:54:13 +02:00
Porteries Tristan
5fa0b8778b
BGE: Set default envMap resolution to 512 pixels
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I propose to change the environment map render default resolution (600) to 512 (Thanks brecht for the correction... I don't know why I said dpi) (to make it compatible with this script: http://en.wikibooks.org/wiki/GLSL_Pr...cting_Surfaces ) to make cubeMap reflections easier and avoid this error:
invalid envmap size please render with CubeRes @ power of two
unable to initialize image(0) in MAMaterial, image will not be available
http://blenderartists.org/forum/showthread.php?371232-BGE-proposal-Set-default-envMap-resolution-to-512-dpi
http://blenderartists.org/forum/showthread.php?370026-Problem-with-cube-map-textures (post 11)
Author : youle (Ulysse MARTIN)
Reviewers: hg1, agoose77, lordloki, moguri, panzergame, dfelinto
Reviewed By: panzergame, dfelinto
Subscribers: brecht
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1306
2015-05-18 18:12:40 +02:00
Dalai Felinto
947b756d5e
Multi-View: small cleranup/refactor with RE_pass_find_by_type and RE_RenderLayerGetPass
2015-05-18 10:57:59 -03:00
Sergey Sharybin
cecd1f98a4
Fix T44752: Clip Editor doesn't respect ColorSpace setting when playback after Prefetch
2015-05-18 16:40:52 +05:00
Sergey Sharybin
45afc02f11
Solve threading conflict related on proxy group's inverse matrix
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It was possible that two threads will start calculating proxy group's inverted
matrix and store it in the object itself. This isn't good idea because it means
some threads might be using partially written matrix.
2015-05-18 16:40:52 +05:00
Sergey Sharybin
61f9f508a4
Make object material drivers evaluation thread safe
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Previously it was very easy to run into situation when two objects are sharing
the same materials with drivers which will cause threading access issues.
This actually only needed for the old depsgraph, but since it's still the one
we're using by default we'd better solve this issue.
2015-05-18 16:40:52 +05:00