First version of search-based ID browsing. Now only in use for the
top bar screen/scene browse. The python buttons will follow.
Also made search button colors match the theme colors from menu back.
Todos for browse-search:
- "Add new" will disappear, and become a separate icon button in the
row of widgets (like X, delete).
- Drawing the preview icons in menu
- Make search menu dynamic, with configurable number of items? And/or
multi-collumn... for now it's static
- Search menu should popup with last active ID visible and selected
eg, layout.operator_context = 'INVOKE_REGION_WIN'
Needed to set the context that menu item operators are executed in.
fixed missing NULL check with anim system debug printing.
- clamp the border to the region bounds when selecting files
- fix for border select past the end of the filelist selecting nothing.
- de-selecting files would still set the filename.
- uiItemEnumO_string, forgot to actually set the enum value
- added more sequencer header buttons (these should probably be moved to a view panel eventually)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
- Move buttons into the sequencer Nkey region
- Made the header and menu items use the python api, still need to get more buttons working.
- Fixed some minor problems
Small fixes:
- Preview render now accepts resize of 1 pixel without re-render,
solves re-renders on scrolling window or dragging panel, because
of float rounding.
- Panel dragging outline was off 0.5 pixel, showed as fat AA lines
- On switching tab, the preview gets re-rendered
Down with smart, up with simple!
I now use the widget polygon code to generate a mask quad strip,
draw it over the image, and then the AA outline. Should work on
all systems.
Removed masking idea for preview draw, it appears Win32 && X11 windows
are 24 bits, not 32 bits with alpha. Not going to open that can of worm
to add this, will find a different masking method...
Preview renders:
- Added proper button type (BUT_EXTRA) for preview buttons, to
handle drawing better. It now first draws an alpha mask, to
ensure the preview is correctly fitting inside the widget style.
It then draws the outline.
- Added protection for executing preview renders while regular
rendering, that's not going to work...
When an Animation Editor is showing timing in 'seconds' (instead of frames), the indicator label is now drawn with the same style of timecodes as the scrollbar labels are.
Attempt to make multires updating a little cleaner by
assuming that no update needs to be performed, and only
doing the update when the modified flag is set (either
by sculpting or using some other tool that needs an update.)
Example sequencer menu
self.layout.column()
self.layout.item_enumO("SEQUENCER_OT_effect_strip_add", property='type', value='ADD', text="Effect Strip (Add)")
* Context now allows pinning a datablock, independent of
selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
again, but is a bit of a hack, not sure there is a right
way to do this.
* There's a button to switch between active materials and
textures now, only temporary though.
* There's some code to put context part in own region,
disabled still because it doesn't work that well yet.
* layout.split() now takes a percentage argument to control
the split position.
* ID template now works for more than just the Text ID type,
includes and icon, and some other fixes.
* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
some cases. Made Object.data editable using this, the pointer
type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.