Commit Graph

20 Commits

Author SHA1 Message Date
Damien Picard
f6771d8e21 UI: Improve running jobs labels
Use the form "Processing something..." (gerund, sentence case,
ellipsis) for running jobs progress label, according to Blender's
Human Interface Guidelines.

Pull Request: https://projects.blender.org/blender/blender/pulls/141573
2025-07-31 16:32:41 +02:00
Richard Antalik
10b2670616 Fix #141709: VSE doesn't show scene strip subframes
Caused by source cache using integer for frame index, which is used as
cache key. Use float for scene strips instead.

Co-authored-by: Aras Pranckevicius <aras@nesnausk.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/142380
2025-07-21 12:45:12 +02:00
Falk David
99f3beb63f Refactor: VSE: Use new scene context function
This PR switches out the internal scene context function
used from the sequencer. This is done in preparation for
#140271.

Using a separate context function allows us to keep the
existing `context.scene` to refer to the active scene
and use a separate context member to refer to the
sequencer scene in the workspace (which is added in #140271).

Previous attempts simply overrode the `context.scene`
to refer to a different scene than the active one in the window.
This has two issues:
1) Any operator that wants to use the active scene in the window
  can't do it in the context of the sequencer. This is a problem for
  example for poll functions of operators that don't have anything to
  do with the sequencer.
2) For better or for worse, Blender expects the `context.scene` to
  always exist. For the sequencer, we'd like to possibly have no
  sequence selected.

Using a different context member for the sequencer has some
advantages:
1) Although we have to change quite a few places, it's limited to the
  sequencer. We don't have to change other parts of Blender to make
  things work.
2) It allows us to prepare for the future when we might want to
 separate the VSE from the scene. This is a step in that direction.
 Having a different context function makes it easy to find the places
 that would need to be refactored.

Pull Request: https://projects.blender.org/blender/blender/pulls/141271
2025-07-18 16:17:47 +02:00
Campbell Barton
fc07a4d45e Cleanup: quiet ignored qualifier & unused warnings 2025-07-17 12:30:39 +10:00
Sergey Sharybin
d156a047fd Merge branch 'blender-v4.5-release' 2025-07-14 11:09:04 +02:00
Sergey Sharybin
08ec4602a2 Fix #141768: VSE: Tabbing in/out of metastrips does not update strip cache
Regression caused by 9e4c26574a.

Add strip stack as a key to the final cache.

Use the pointer to the list of sequences, as it is the easiest one to
obtain in all places where it is needed. This is slightly different
from the code prior to the 9e4c26574a where strips.last() was used,
but it allows to use the same logic in the prefetch job.

Pull Request: https://projects.blender.org/blender/blender/pulls/141778
2025-07-14 11:08:39 +02:00
Sergey Sharybin
93be12fde0 ImBuf: Linearize float buffers from FFmpeg
Blender expects float buffers to be in scene linear space, which was
violated bu the 1012bit movie reading code. While such image buffers
can be displayed correctly, performing operations in various areas
of Blender might lead to unexpected results.

The non-linear colorspace for ImBuf is expected to be "internal-only"
to a specific area, like VSE.

This is only done for Image and MovieClip data-blocks, sequencer still
reads movie files in their original colorspace as it helps performance and
sequencer can not be referenced from places where linear colorspace
for float buffer is really important.

Pull Request: https://projects.blender.org/blender/blender/pulls/141603
2025-07-10 17:39:00 +02:00
Sergey Sharybin
3f6861f8f3 Merge branch 'blender-v4.5-release' 2025-07-10 11:37:27 +02:00
Sergey Sharybin
413d8e5406 Fix #141651: VSE: The Channel setting does not work independently in multiple areas
Make display channel part of the key for the final cache.

The prefetch uses display channel of 0, which is the default. It might
need to be adjusted, but it is unclear whether it was behaving different
prior to the 9e4c26574a.

Pull Request: https://projects.blender.org/blender/blender/pulls/141670
2025-07-10 11:35:39 +02:00
Aras Pranckevicius
9809385ffa Merge remote-tracking branch 'origin/blender-v4.5-release' 2025-07-02 11:01:45 +03:00
Aras Pranckevicius
21870da9e2 Fix #141282: VSE cache issues when rendering at reduced resolution scale
If render settings resolution scale had lowered resolution, cached
images from render image/animation session could "stay around"
and be incorrectly used in the VSE preview area. Two cases I found are
fixed here:
- Intra-frame cache was not flushed upon actual final resolution
  change,
- "Source images" for effect/scene strips were not removed when
  requested resolution no longer matches their rendered resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/141297
2025-07-02 09:58:11 +02:00
Sebastian Parborg
a75fcd5d4a VSE: Make cache eviction a bit smarter when wrapping.
Also fix some minor cache and prefetch bugs that became more noticeable
with these changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/139635
2025-06-13 11:12:41 +02:00
Sebastian Parborg
38b178f7db VSE: Make prefetch RAW cache aware
Before this change prefetching would not work correctly with only RAW
caches. The RAW caches wouldn't previously be emptied either if
switching them off while prefetching was turned on.
2025-06-13 11:12:34 +02:00
Sebastian Parborg
7a291d6e5f VSE: Make prefetch aware of playback loops
Now the prefetch will start prefetching from the start frame if it hits
the end frame and still have cache space to spare. This improves
playback when playing loops. It also makes it possible for end users to
define an area to pre-fetch by setting the preview range.
2025-06-13 11:12:34 +02:00
Campbell Barton
87fb14fc42 Cleanup: spelling in comments (make check_spelling_*)
Also use doxgen doc-strings.
2025-06-03 10:01:38 +10:00
Aras Pranckevicius
4de9801dd4 Fix: VSE source cache eviction logic
New VSE cache implementation (!137926) uses the same eviction
logic for the source image ("raw") cache as for the final frame cache --
remove the frames furthest away from the playhead.

However, source image cache keys are source media frames, not timeline
frames, so this was not working correctly when strips are not at
timeline start.

So, for each cached entry record the strip-start-relative timeline
frame that the entry was created at. This takes care of things like
retiming, reversed frames etc. And also makes the cached frames
visualization more correct in presence of frame reversal etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/139667
2025-06-02 12:02:00 +02:00
John Kiril Swenson
35cab63eaf Cleanup: VSE: Rename Strip::machine to channel
This should make VSE code more readable and easier to understand from an
outside perspective.

The name was chosen to be `channel` rather than `channel_index` to keep
things short and concise -- it should be clear based on the context
whether we are talking about the strip's channel index (singular case,
`Strip::channel` or `SeqTimelineChannel::index`) vs. the channel list
(plural case, e.g. `Editing::channels`).

Pull Request: https://projects.blender.org/blender/blender/pulls/138919
2025-05-21 19:13:20 +02:00
Campbell Barton
3ec7748485 Cleanup: spelling in comments (make check_spelling_*)
Also replace term "playhead" with "current-frame".
2025-05-15 10:13:23 +10:00
Campbell Barton
d2bd988978 Fix build error, missing reference to INT_MIN
Prefer std::numeric_limits.
2025-05-14 21:26:39 +10:00
Aras Pranckevicius
9e4c26574a VSE: new cache implementation
Rework internals of how VSE caching is done. Primarily to make all the
caching logic more understandable from development point of view, but
also has several user visible implications (more details in the PR):
- Simpler and fewer caching UI options,
- Disk cache is gone (primary reason: proxies are kinda the same thing),
- VSE cache size set in preferences is actual size used for VSE caches
  now (previously caching stopped as soon as whole Blender used that
  much memory, even if some memory usage was not about VSE at all),
- Certain scenarios of cache invalidation are faster now.

Pull Request: https://projects.blender.org/blender/blender/pulls/137926
2025-05-14 12:59:46 +02:00