Commit Graph

2651 Commits

Author SHA1 Message Date
Eqkoss / T1NT1N
bb9d5cdaad Lights: Add normalize property
When enabled, this normalize the strength by the light area, to keep
the total output the same regardless of shape or size. This is the
existing behavior.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA.

For add-ons, an API function to compute the area is added for conversion,
in case there is no native support for normalization.

area = light.area(matrix_world=ob.matrix_world)

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/136958
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
a12bce039f Lights: Add temperature property
Similar to other renderers, this adds a temperature property to set the
light color using blackbody emission. This can be more convenient than
using nodes, and can improve interop with other software.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.

Pull Request: https://projects.blender.org/blender/blender/pulls/134303
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
7e0dad0580 Lights: Add exposure property
Similar to other renderers, this adds an exposure property to multiply
the light power by 2^exposure. This can be more convenient to control
a wide range of values.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.

Pull Request: https://projects.blender.org/blender/blender/pulls/134528
2025-05-22 16:32:44 +02:00
Brecht Van Lommel
6f45aedd85 UI: Move some advanced Cycles light settings to Settings panel
Similar to the material Settings panel. To make room for three new options
that will be added in following commits.
2025-05-22 16:32:43 +02:00
Damien Picard
81d9e94218 UI: Fix and improve a few messages
- "Parameters for custom (OSL-based) Cameras" -> "cameras": lower case
  in tooltips.
- "Connect two nodes ... (automatically determined": missing
  parenthesis.
- "Join curve... control points are detected(if disabled...": add
  missing space.
- "Add Selected to Active Objects Collection" -> "Active Object's":
  typo.
- "Duplicate the acive shape key" -> "active": typo.
- "Copy selected points ": remove trailing space.
- "Move cursor" -> "Cursor": title case for operator.
- "Paste text to clipboard" -> "from clipboard": typo.
- "An empty Action considered as both a 'layered' and a 'layered'
  Action." -> "is considered as both a 'legacy' and a 'layered'
  Action": likely copy-paste error.
- "Target's Z axis will constraint..." -> "will constrain": typo.
- "The layer groups is expanded in the UI" -> "layer group": typo.
- Deprecation warnings: add missing parentheses.
- "... on low poly geometry.Offset rays...": add missing space after
  period.
- "... relative to the files directory" -> "... to the file's
  directory": typo.
- "The unit multiplier for pixels per meter" -> "The base unit": this
  property description was copy and pasted.
- "... beyond the faces UVs..." -> "the faces' UVs: typo.
- "Is tracking data contains ..." -> "Whether the tracking data
  contains": grammar.
- "Selected text" -> "Text": title case for prop.
- "The user has been shown the "Online Access" prompt and make a
  choice" -> "made a choice": grammar.
- "Glare ": remove trailing space.
- "Don't collapse a curves" -> "Do not collapse curves": grammar.

Some issues reported by Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/139118
2025-05-19 22:12:17 +02:00
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
Campbell Barton
ec7691e35c Cleanup: warnings with GCC mixing enums/ints & missing break
An unexpected GPUVertAttr::fetch_mode could have resulted in an
GPU_COMP_U16 being treated as a I32. Break & assert in this case.
2025-05-17 08:58:47 +10:00
Andrew Marshall
000c787059 Fix: Cycles film exposure maximum is too low
The previous value was incorrectly assuming this is 2^exposure, but it
is a simple multiplier.

Specifying large film exposure values is useful as it affects the raw data and
thus results in the same color values available in EXR, Viewer, and
Compositor, whereas using Color Management exposure is not reflected in EXR
exports, resulting in unusably low values. Using film exposure remedies that.

Pull Request: https://projects.blender.org/blender/blender/pulls/138850
2025-05-15 20:58:28 +02:00
Alexandre-Cardaillac
921c2b9d61 Shader: New Volume Coefficients Shader
Add a new shader node to control volume coefficients (scattering,
absorption and emission) directly, making it easier to model existing
volumes with measured data.

Pull Request: https://projects.blender.org/blender/blender/pulls/136287
2025-05-08 19:19:35 +02:00
Philipp Oeser
dde50b7186 Fix #138071: Cycles World Ray Visibility not updating viewport
(when done from python)

When changing those setting via the **UI**, we somehow get the
dependency graph tagged for changes.
If this happens, the update ripples through the following (and we are
all good):
- `DEG_editors_update` (here the depsgraph update is detected via
`DEG_id_type_any_updated`)
- `deg_editors_scene_update`
- `ED_render_scene_update`
- `ED_render_view3d_update`
- `engine_view_update` which finally calls the renderengine `sync_func`

When doing this from python though, the DEG tag is missing, now added
(similar to 4f15c24705)
We could as well just do a broader update though and use
`update_render_engine`

Since it seems `CyclesVisibilitySettings` are only used for the World
nowadays, this PR also corrects the property descriptions accordingly
(might make sense to split this into a separate commit).

Pull Request: https://projects.blender.org/blender/blender/pulls/138093
2025-04-28 14:55:29 +02:00
YimingWu
b05b0f413c Grease Pencil: Add separate render pass
This PR adds a separate "Grease Pencil" render pass. Once
the "Grease Pencil" option is checked in the passes list, the
Grease Pencil engine will render to a new render pass for various
composition uses.

Notes:

- Occluded Grease Pencil geometry is not rendered.
- In most cases, using an "Alpha Over" with the rest will result
  in the same render as the "Combined" output. The exception is
  when there are Grease Pencil layers that use a blending mode
  that changes the chromaticity of the alpha channel.

Pull Request: https://projects.blender.org/blender/blender/pulls/137638
2025-04-28 12:59:54 +02:00
Brecht Van Lommel
b174e5f0d1 Cycles: Vulkan CUDA graphics interop
* Using CUDA external memory
* Checks that device UUID matches Vulkan

Pull Request: https://projects.blender.org/blender/blender/pulls/137363
2025-04-28 11:38:56 +02:00
Brecht Van Lommel
4d7bd22beb Refactor: Cycles: Graphics interop changes
* Add GraphicsInteropDevice to check if interop is possible with device
* Rename GraphcisInterop to GraphicsInteropBuffer
* Include display device type and memory size in GraphicsInteropBuffer
* Unnest graphics interop class to make forward declarations possible

Pull Request: https://projects.blender.org/blender/blender/pulls/137363
2025-04-28 11:38:56 +02:00
Brecht Van Lommel
b8b7f71520 Vulkan: Implement native handles for pixel buffers
* Pixel buffer is always allocated with export and dedicated memory flags.
* Returns an opaque file descriptor (Unix) or handle (Windows).
* Native handle now includes memory size as it may be slightly bigger
  than the requested size.

Pull Request: https://projects.blender.org/blender/blender/pulls/137363
2025-04-28 11:38:56 +02:00
YimingWu
1f4cae0c46 Grease Pencil: Filter option in render
This PR adds Grease Pencil type filter in the view layer, so users can
control whether Grease Pencil objects should be rendered or not. When
the option is turned off, Grease Pencil rendering is skipped.

Pull Request: https://projects.blender.org/blender/blender/pulls/137667
2025-04-28 11:29:13 +02:00
Lukas Stockner
bf412ed9dd Cycles: Support for custom OSL cameras
This allows users to implement arbitrary camera models using OSL by writing
shaders that take an image position as input and compute ray origin and
direction.

The obvious applications for this are e.g. panorama modes, lens distortion
models and realistic lens simulation, but the possibilities are endless.

Currently, this is only supported on devices with OSL support, so CPU and
OptiX. However, it is independent from the shading model used, so custom
cameras can be used without getting the performance hit of OSL shading.

A few samples are provided as Text Editor templates.

One notable current limitation (in addition to the limited device support)
is that inverse mapping is not supported, so Window texture coordinates and
the Vector pass will not work with custom cameras.

Pull Request: https://projects.blender.org/blender/blender/pulls/129495
2025-04-25 19:27:30 +02:00
Clément Foucault
81c00bf272 EEVEE: Shadow Terminator Normal Bias
This implement the design detailed in #135935.

A new per object property called `Shadow Terminator Normal Offset` is
introduced to shift the shadowed position along the shading normal.

The amount of shift is defined in object space on the object datablock.

This amount is modulated by the facing ratio to the light. Faces
already facing the light will get no offset. This avoids most light
leaking artifacts.

In case of multiple shading normal, the normal used for the shift
is arbitrary. Note that this is the same behavior for other biases.

The magnitude of the bias is controlled by `Shadow Terminator Normal Offset`.
The amount of faces affected by the bias is controlled using
`Shadow Terminator Geometry Offset` just like cycles.

Tweaking the `Shadow Terminator Geometry Offset` allows to avoid too much
shadow distortion on surfaces with bump mapping.

Cycles properties are copied from the Cycles object datablock to the
blender datablock. This break the python API for Cycles.

The defaults are set to no bias because:
- There is no good default. The best value depends on the geometry.
- The best value might depend on real-time displacement.
- Any bias will introduce light leaking on surfaces that do not need it.
- There is an additional cost of enabling it, which is proportional
  to the amount of pixels on screen using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/136935
2025-04-25 19:12:04 +02:00
Brecht Van Lommel
b9e68ca675 Fix #137683: Cycles issue with persistent data and motion blur
The object was not properly tagged for update when syncing object motion
blur transforms. This caused issue with the camera in volume test after
recent scene update refactoring in 86b67a20d6, but potentially also
other ones.

Pull Request: https://projects.blender.org/blender/blender/pulls/137930
2025-04-24 12:56:52 +02:00
Campbell Barton
e3d6051181 Cleanup: suppress cast-function-type warnings for CLANG
Extend the existing GCC pragma's and add the warning suppression
for Cycles & Freestyle.
2025-04-01 12:06:03 +11:00
Alex Fuller
a1b7ce1d22 Cycles: Move UV tangent computation into the core
This makes it available in Cycles standalone, and the implementation
can be shared with Blender. This also makes it possible to compute
tangents after tessellation for adaptive subdivision.

There is a difference in UV map tangents when there are no UVs. They
are now generated from object space coordinates instead of auto
texture space coordinates. This is more efficient, and a corner case
that we don't have to keep compatible.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/cycles/pulls/25
2025-03-27 22:07:50 +01:00
Campbell Barton
d616c87d03 Cleanup: spelling in comments (make check_spelling_*) 2025-03-21 11:51:50 +11:00
Brecht Van Lommel
9e1d8e349d Cycles: Adaptive subdivision no longer doubles up with Blender levels
Use the mesh wrapper mechanism from GPU subdivision to get the base mesh.
This can significantly reduce memory usage and render setup time if the
level was not manually set to zero.

Pull Request: https://projects.blender.org/blender/blender/pulls/135895
2025-03-19 14:10:20 +01:00
Brecht Van Lommel
e4503a991d Refactor: Some tweaks to Cycles geometry sync for upcoming changes
* Use BKE functions directly instead of RNA in some places
* Remove various unused arguments

Pull Request: https://projects.blender.org/blender/blender/pulls/135895
2025-03-19 14:08:37 +01:00
Lukas Stockner
349306a3bd Cycles: Handle OSL parameter query from Python
Now that we're packaging the Python oslquery module, we can get rid of the C++-side code here and handle this purely in Python.

Pull Request: https://projects.blender.org/blender/blender/pulls/136032
2025-03-16 18:04:38 +01:00
Brecht Van Lommel
a687a02578 Cycles: Enable HIP RT by default
For 4.4 there was not enough time to fully test it and be confident it is
stable, but for 4.5 we enable it.

Ref #135760
2025-03-14 18:44:41 +01:00
Sergey Sharybin
f243f13549 Merge branch 'blender-v4.4-release' 2025-03-14 18:36:53 +01:00
salipour
dd3640ef0f Cycles: Move HIP-RT out of experimental flag
The full regression suit passes, so there is no real background towards
considering it experimental.

It is still stays disabled by default for Blender 4.4.

Pull Request: https://projects.blender.org/blender/blender/pulls/135760
2025-03-14 18:35:42 +01:00
Brecht Van Lommel
42846caca1 Cycles: Adaptive subdivision support for modifier options
* Use creases
* Boundary interpolation
* UV interpolation

Pull Request: https://projects.blender.org/blender/blender/pulls/135681
2025-03-11 20:58:17 +01:00
Brecht Van Lommel
82751ca10c Cycles: Adaptive subdivision motion blur support
* Smooth interpolation of vertex coordinates and normals of motion steps
* Fix issues with Blender sync and object device update

Pull Request: https://projects.blender.org/blender/blender/pulls/135681
2025-03-11 20:58:14 +01:00
Brecht Van Lommel
62201eb372 Cycles: Adaptive subdivision smooth UV interpolation
Using OpenSubdiv FVar interpolation.

Pull Request: https://projects.blender.org/blender/blender/pulls/135681
2025-03-11 20:58:10 +01:00
Brecht Van Lommel
07b60c189b Cycles: Perform attribute subdivision on the host side
* Add SubdAttributeInterpolation class for linear attribute interpolation.
* Dicing computes ptex UV and face ID for interpolation.
* Simplify mesh storage of subd primitive counts
* Remove kernel code for subd attribute interpolation
* Remove patch table packing and upload

The old optimization adds a fair amount of complexity to the kernel, affecting
performance even when not using the feature. It's also not that useful as it
does not work for UVs that needs special interpolation. With this simpler code
it should be easier to make it feature complete.

Pull Request: https://projects.blender.org/blender/blender/pulls/135681
2025-03-11 20:58:07 +01:00
Brecht Van Lommel
65889672e2 Fix #135432: Cycles world light and shadow catcher bug after recent changes
Caused by #134846, e813e46327.

Pull Request: https://projects.blender.org/blender/blender/pulls/135440
2025-03-05 16:27:49 +01:00
Lukas Stockner
39a6c222b2 Cycles: Split OSLManager out of OSLShaderManager
This is preparation for #129495.

Currently, all of OSL is managed by the OSLShaderManager. This makes it so that the general OSL setup is handled by a general OSLManager, and both the OSLShaderManager and (in the future) the Camera can use it to manage their scripts.

Pull Request: https://projects.blender.org/blender/blender/pulls/135050
2025-03-04 17:27:10 +01:00
Brecht Van Lommel
3cf21ceaf4 Merge branch 'blender-v4.4-release' 2025-02-28 13:28:20 +01:00
Brecht Van Lommel
8f00d8b0c8 Fix: Cycles hardware RT is only supported if all multi devices have it
Pull Request: https://projects.blender.org/blender/blender/pulls/135179
2025-02-28 13:21:33 +01:00
Brecht Van Lommel
8ce58f2973 Cycles: Disable HIP-RT and MNEE on RDNA1 generation GPUs
These have bugs in with the latest HIP-RT and HIP SDK, so just disable them
as we do not expect a fix in time, and rolling back would re-introduce other
bugs. As RDNA1 does not have hardware raytracing, it is also less important
to use HIP-RT.

Note that only RDNA2+ is officially supported by HIP, so these GPUs working
at all is somewhat lucky.

Fix #134979
Fix #134978
Fix #134975

Pull Request: https://projects.blender.org/blender/blender/pulls/135179
2025-02-28 13:21:14 +01:00
Alaska
88f848bb7a Merge branch 'blender-v4.4-release' 2025-02-27 15:11:03 +13:00
Alaska
b42b5d85ff Cycles: Increase minimum supported HIP GPU driver
After the recent HIP SDK 6.3 update on Windows, the minimum GPU driver
required to use HIP in Cycles has increased.

This commit increases the required driver version listed in the UI and
adds a check to avoid showing HIP devices if they're below a certain
driver version number as they don't work properly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134965
2025-02-27 03:09:37 +01:00
Brecht Van Lommel
655ccf1d7a Fix #135086: Light ray visibility not taken into account without light tree
Re-enable tests that were temporarily disabled for this.

Caused by #134846, e813e46327
2025-02-25 17:24:04 +01:00
Brecht Van Lommel
10482f5fba Fix #135087: Cycles light properties not updating in viewport
Caused by #134846, e813e46327
2025-02-25 17:20:56 +01:00
Pratik Borhade
d961f8f9ec Grease Pencil: Remove legacy object type references
Remove GP legacy obtype and unused functions
Few hidden bugs are fixed with that:
- Outliner drag-drop for GP material/effect elements now works
- Correct stats are shown in status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/133957
2025-02-25 10:46:27 +01:00
Brecht Van Lommel
e813e46327 Cycles: Refactor lights to be objects
This is an intermediate steps towards making lights actual geometry.
Light is now a subclass of Geometry, which simplifies some code.

The geometry is not added to the BVH yet, which would be the next
step and improve light intersection performance with many lights.

This makes object attributes work on lights.

Co-authored-by: Lukas Stockner <lukas@lukasstockner.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/134846
2025-02-24 23:44:14 +01:00
Brecht Van Lommel
68a510fe9b Merge branch 'blender-v4.4-release' 2025-02-12 21:50:28 +01:00
Nikita Sirgienko
2bab4ae370 Cycles: oneAPI: Optimize texture access by using GPU HW sampler
The current usage of software-based texture operations in
the oneAPI implementation puts additional register pressure on
the GPU compiler during register allocation. And it also creates
code that requires maintenance. This commit is intended to address
this situation by utilizing a recently productized SYCL bindless
texture API to enable HW-based texture operations using
Intel GPUs' hardware sampler.

This currently translates to 1-11% rendering speedups (scene-specific)
on my Arc A770 and Arc B580. At the moment, there are small
performance regressions with NanoVDB texture operations on Arc B580
and small performance regressions in shade surface MNEE and Raytrace
kernels on Arc A770, but they look recoverable and will be handled
in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/133457
2025-02-12 21:47:34 +01:00
Brecht Van Lommel
2c34786474 Merge branch 'blender-v4.4-release' 2025-02-11 20:43:17 +01:00
Brecht Van Lommel
529ce46744 Fix: Cycles silently ignores unknown --cycles--device type
Pull Request: https://projects.blender.org/blender/blender/pulls/134354
2025-02-11 20:42:21 +01:00
Brecht Van Lommel
21a90f26b6 Cleanup: Fix C++20 deprecation warnings in Cycles
Pull Request: https://projects.blender.org/blender/blender/pulls/134338
2025-02-11 16:42:03 +01:00
Hans Goudey
54dc692d7b Refactor: Use StringRef for attribute API and BMesh CustomData functions
Replace `const char *` with `StringRef` for the API in `BKE_attribute.h`.
The benefits are slightly simpler code and possibly slightly improved
performance through avoiding the need to measure string length.

Pull Request: https://projects.blender.org/blender/blender/pulls/134183
2025-02-06 21:38:19 +01:00
Weizhen Huang
b0e3cd14ff Cleanup: Compiler warning
use reference type `BL::ID &` to prevent copying
2025-02-05 16:28:14 +01:00
Nikita Sirgienko
bee534eea5 Build: Upgrade Intel Graphics Compiler to 2.1.14 on Linux
This corresponds the latest rolling 2448.13 release:
https://dgpu-docs.intel.com/releases/packages.html?release=Rolling+2448.13&os=Ubuntu+24.04

Graphics compiler upgrades require increasing the minimum required
driver (compute-runtime) version to the corresponding one to guarantee
compatibility, which is XX.XX.31740.15 in this release, so we bump this
requirement accordingly.

Co-authored-by: Xavier Hallade <me@ph0b.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134051
2025-02-05 15:00:04 +01:00