Commit Graph

2131 Commits

Author SHA1 Message Date
Clément Foucault
e323a7d391 EEVEE-Next: UI: Rename Horizon Scan to Fast GI approximation
This matches Cycles feature name and is less technical.
2024-05-26 19:29:15 +02:00
Clément Foucault
9f2f1a5c57 EEVEE-Next: Shadow: Remove per light resolution scale
The reasonning is that we already have a resolution limit
slider per light.

The global shadow resolution scale is usefull as a quick
speedup option to reduce shadow cost for viewport regular
work or for quick rendering. For final render, the per
light resolution limit is more suited  than a LOD scale
since it doesn't modify the filtering of based on distance
from the camera.

This feature is really not hard to add back if there is
a compelling use case for it.
2024-05-26 18:56:03 +02:00
Clément Foucault
b96b87a75c EEVEE-Next: World: Add shadow options
This adds jitter option and filter option.
2024-05-24 18:41:18 +02:00
Campbell Barton
b1d98014a0 UI: replace URL icon with INTERNET for extension repository location
These aren't clickable links so the URL icon wasn't correct.
2024-05-24 22:45:02 +10:00
Campbell Barton
ae73c8aa25 UI: order "Network" after "OS Settings" in the System preferences
With the default window size this panel wasn't visible making it more
difficult to discover. Reorder since this is essential for enabling
extensions.
2024-05-24 22:45:02 +10:00
Campbell Barton
765ab695d1 Cleanup: remove light preferences operator
This only avoided setting the "section" property for
SCREEN_OT_userpref_show.
2024-05-24 14:08:31 +10:00
Campbell Barton
aacf14ae95 UI: remove option to enable online access on startup
Setting up online access is being updated and this isn't required.
2024-05-24 14:06:58 +10:00
Hans Goudey
b0eb48c4dc UI: Move Normal Edit and Weighted Normal modifiers to "Normals" menu
Though the whole modifier menu could use a reorganization, it probably doesn't
make sense to do that before we have a builtin library of node group assets.
We already have the "Normals" category though, so these two modifiers make
more sense there.

Pull Request: https://projects.blender.org/blender/blender/pulls/122168
2024-05-23 18:28:31 +02:00
Falk David
02d5d573fb GPv3: UI: Rename buttons in layer group context menu
In a recent module meeting
https://devtalk.blender.org/t/2024-05-21-grease-pencil-module-meeting/34755
it was proposed to to make "Delete Group" delete everything
(the group with children) and use "Ungroup"
for just deleting the group while keeping the children.

This implements the suggested change that was agreed upon.
2024-05-23 12:49:34 +02:00
Christoph Lendenfeld
7b0f49f183 Fix: Whole character keying set error on unresolved paths
The "Whole Character" keying set might fail to insert keys
when a property cannot be resolved.
This occurred on the Ellie rig from the Blender Studio.
The failing property was called "bone gizmo".
The fix is to check if `rna_property` exists.

Pull Request: https://projects.blender.org/blender/blender/pulls/122038
2024-05-23 11:20:45 +02:00
Campbell Barton
57c023d580 Preference: add option allow internet access
Add a preference to "Work Offline" system preference as well as command
line options `--offline-mode` & `--online-mode`
(which overrides the preference).
This option is displayed in the initial setup screen too.

This is currently respected by:

- Check for updates on startup
- Disables running an update when enabling extensions.

When Blender is launched with `--offline-mode` the option cannot be
enabled in the preferences. This is intended for environments
where internet access is intentionally disallowed.

Background: with Blender supporting access to online-repositories
as well as 3rd party extensions themselves potentially accessing the
internet. This setting provides a way for users to disable online
functionality.

This prevents error messages when online access fails in environments
without internet access as well as the ability for users who prefer
Blender doesn't access the internet to have one place to turn this off.

While it does not enforce limitations on add-ons, 3rd party scripts
are expected to respect this setting using `bpy.app.internet_offline`.

The details for this will be handled along with other policies scripts
are expected to follow.

Ref !121994
2024-05-23 13:50:06 +10:00
Richard Antalik
8c53a18c48 Cleanup: Refactor VSE selection tools keymap
Split single keymap definition into timeline and preview as well as LCS
and RCS definitions.

This improves readability of keymap code.

Tweak and Box Select tools will now use "Sequencer Timeline Tool",
or "Sequencer Preview Tool" entries instead of "Sequencer Tool", so
custom keymaps or scripts have to be updated.

Pull Request: https://projects.blender.org/blender/blender/pulls/121846
2024-05-22 18:46:53 +02:00
Campbell Barton
08df46d7cd Extensions: support token access for remote repositories
This introduce a new "secret" per-repository property of type password
as described by #121856.

A token or secret may be used by some non blender.org repositories.

This only shows for remote repositories and is shown in the
"Add Remote Repository" popup.

This commit doesn't implement sending to token to the server which will
be implemented separately.

Ref !121886

Co-authored-by: Dalai Felinto <dalai@blender.org>
2024-05-22 20:40:28 +10:00
Campbell Barton
236c0f61b1 Cleanup: avoid duplicate attribute access in scripts 2024-05-22 20:20:47 +10:00
Campbell Barton
268b2fcc0d Cleanup: follow core-scripts conventions for world.py operators
- Replace f-string with str.format
- Comment type annotations.
- Use double-quote for non-enum strings.
- Use single instead of double-underscores for private functions.
2024-05-22 20:08:02 +10:00
Campbell Barton
97c70883d0 UI: un-indent tooltip text for WORLD_OT_convert_volume_to_mesh 2024-05-22 20:06:21 +10:00
Campbell Barton
57986ad2f9 License headers: add SPDX header 2024-05-22 19:55:33 +10:00
Bastien Montagne
82f9501a4a Collada: Mark the I/O operators as legacy in the UI.
Ref. https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621
2024-05-21 17:02:00 +02:00
Colin Basnett
2fe92c63d3 Geometry Nodes: Add Active Element tool node
This pull request adds an "Active Element" node that exposes the active
vertex, edge, or face index to the geometry node tool context. The
presence of an active element is available as a boolean.

This node enables the creation of "active-to-selected" style operators.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121333
2024-05-20 21:01:30 +02:00
Campbell Barton
e0b043d076 Cleanup: minor changes to the splash "Quick Setup"
No functional changes.

- Remove unnecessary variable declarations.
- Declare wm & prefs at the function beginning
  to prevent noisy patches in case they're used elsewhere in the future.
- Correct invalid comment.
2024-05-20 12:51:20 +10:00
Clément Foucault
e0b3dee35a EEVEE-Next: Jittered Soft Shadows
Jittered Soft Shadows support.
Improves soft shadow quality at the cost of re-rendering shadow maps every sample.
Disabled by default in the viewport unless enabled in the Scene settings.

| Tracing-only | Jitter-only | Jitter+Over-blur |
| --- | --- | --- |
| ![imagen](/attachments/e5ca6120-0666-4e86-b6e0-3d7512587b86) | ![imagen](/attachments/a72631aa-14f8-4e10-a748-848fc4bd4ab2) | ![imagen](/attachments/07c5de65-61d2-48e7-b78c-9c3cbdcaf844) |

Tracing-only is the method used by default in EEVEE-Next.
Jitter-only is the method used by EEVEE-Legacy Soft Shadows.
Jitter+Over-blur combines both.

Co-authored by Miguel Pozo @pragma37 (initial patch #119753)

Pull Request: https://projects.blender.org/blender/blender/pulls/121836
2024-05-18 17:21:47 +02:00
Campbell Barton
bf7267638a Fix #121892: string formatting errors in the clip editor & sequencer
Regression in 0e3b594edb.
2024-05-17 13:24:34 +10:00
Campbell Barton
64c4c939a9 Fix "missing scripts" being unavailable in the extensions UI
Add-ons which were enabled but not found warn on startup
and were shown under "Missing scripts", where they can be ignored
(the user can choose to restore the paths) or disabled them to suppress
the warnings in future.

This is now available again, with a minor refactor.
2024-05-16 22:55:20 +10:00
Brecht Van Lommel
a926f5b67d Refactor: Replace ID_IS_LINKED by !ID_IS_EDITABLE
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.

Also add a corresponding ID.is_editable property for Python.

This prepares for the ability to edit some linked datablocks for brush
assets.

Pull Request: https://projects.blender.org/blender/blender/pulls/121838
2024-05-16 14:53:09 +02:00
Brecht Van Lommel
430c58bbb2 Fix: Inconsistent use of Add-On in label instead of Add-on 2024-05-16 14:05:29 +02:00
Campbell Barton
c4a0bbb1f4 Extensions: Support online extensions and move add-ons outside Blender
The extensions system allows to extend Blender with connectivity to the internet. Right now it means Blender can
discover and install add-ons and themes directly from the internet, and notify users about their updates.

By default this is disabled (opt-in), and users can enable it the first time they try to install an extension or visit
the Prefences > Extensions tab. If this is enabled, Blender will automatically check for updates for
extensions.blender.org upon startup.

When will Blender access the remote repositories:

* Every time you open the Preferences → Extensions: ALL the enabled repositories get checked for the latest info (json)
* Every time you try to install by dragging: ALL the enabled repositories get checked for the latest info (json).
* Every time you start Blender: selected repositories get checked for the latest info (json).

------------------

From the Blender code point of view, this means that most of the add-ons and themes originally bundled with Blender
will now be available from the online platform, instead of bundled with Blender. The exception are add-ons which are
deemed core functionality which just happened to be written as Python add-ons.

Links:
* Original Extenesions Platform Announcement: https://code.blender.org/2022/10/blender-extensions-platform/
* Extensions website: https://extensions.blender.org/
* User Manual: https://docs.blender.org/manual/en/4.2/extensions/index.html#extensions-index
* Technical specifications: https://developer.blender.org/docs/features/extensions/
* Changes on add-ons bundling: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593

------------------

This PR does the following:

* Move extensions out of experimental.
* No longer install `scripts/addons` & `scripts/addons_contrib`.
* Add `scripts/addons_core` to blender's repository.

These add-ons will still be bundled with Blender and will be always enabled in the future, with their preferences
moved to be more closely integrated with the rest of Blender. This will happen during the remaining bcon2 period.
For more details, see #121830

From scripts/addons:

* copy_global_transform.py
* hydra_storm
* io_anim_bvh
* io_curve_svg
* io_mesh_uv_layout
* io_scene_fbx
* io_scene_gltf2
* pose_library
* ui_translate
* viewport_vr_preview

Extra: bl_pkg (scripts/addons_contrib)

Note: The STL (legacy) add-on is going to be moved to the extensions platform. There is already a C++ version on core
which is enabled by default.

All the other add-ons are already available at extensions.blender.org. To use them you need to:

* Go to User Preferences > Extensions
* You will be greated with an "Online Extensions" message, click on "Enable Repository".
* Search the add-on you are looking for (e.g, Import Images as Planes).
* Click on Install

Over time their maintaince will be transferred over to the community so their development can carry on. If you used to
help maintain a bundled add-on please read: https://devtalk.blender.org/t/changes-to-add-on-bundling-4-2-onwards/34593

Ref: !121825
2024-05-15 19:26:29 +02:00
Chao Li
4b59c1bcbf GPv3: Merge by distance Operator
The algorithm to merge points based on distance thresholdhas been
implemented in 8b7d5f8587. This patch moves the function to
`blender::ed::greasepencil` namespace and use it to implement
merge by distance operator.

There are two parameters for the operator:
`threshold`: Distance threshold used for merging.
`use_unselected`: Use whole stroke or only selected points

Resolves: #113917
Pull Request: https://projects.blender.org/blender/blender/pulls/120385
2024-05-15 16:25:41 +02:00
Lukas Tönne
7a3cd753ba GPv3: Fill tool to generate strokes in empty areas
Implementation of the GPv2 Fill tool in Grease Pencil 3.

This tool creates new strokes where the user clicks, by rendering
strokes into an image and then performing flood-fill and boundary
search operations.

This is a minimal first part, several features of the GPv2 tool are
still missing (gap filling methods, smoothing, dilate/erode).

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/120693
2024-05-15 13:36:06 +02:00
Sean Kim
1cf0d7ca6a Sculpt: Add customizable increment for line tool snapping
Sculpt: Add customizable increment for line tool snapping

This PR exposes the snap increments introduced in #118760 to the base
`WM_gesture_straightline` operators and exposes the increment menu to
allow users to change this value in both Sculpt and Weight Paint mode.

## Details
The full list of operators this affects:
* IMAGE_OT_sample_line
* PAINT_OT_weight_gradient
* MESH_OT_bisect
* PAINT_OT_mask_line_gesture
* SCULPT_OT_trim_line_gesture
* SCULPT_OT_project_line_gesture
* PAINT_OT_hide_show_line_gesture

## Compatibility
Previously, the hardcoded value for this snap increment was 15 degrees,
by using the toolsetting value, this changes the default to 5 degrees.

Pull Request: https://projects.blender.org/blender/blender/pulls/121547
2024-05-14 19:00:58 +02:00
Campbell Barton
2c47937a96 Extensions: add Preferences.extensions
Accessing extensions options in preferences.filepaths didn't make so
much sense.
2024-05-15 00:52:23 +10:00
Clément Foucault
ea5e1fef2a EEVEE-Next: Sunlight Extraction
Sun extraction convert part of light comming from the world to a
sun light which increases the quality of the rendering. The goal
of this feature is to workaround the limitation of the storage
techniques used for environment lighting inside EEVEE.

This first implementation works by clamping the world lighting and
summing the excess lighting and (and its incomming directions) to
deduce the sun position.
All the lighting is then transfered into this light power. The sun
angle is computed based on the directionnality of the excess lighting,
the more divergent the excess lighting is, the bigger the angle.

This has a few benefits:
- It's stable and behave well under animation. This is because we
average a lot of data.
- It's fast as it can be done inside the remap shader in one pass.
- It requires only one parameter, the clamp threshold.

However, it has some issue:
- It modifies the lighting as we change the incomming direction for
excess lighting away from the chosen sun direction. This could be fixed
by masking only lighting around the chosen sun direction (requires 2
passes, slower).
- Given that this only average the direction, it behaves poorly if there
two opposite bright light sources (it puts the sun in the middle). This
could be fixed by extracting more suns, but that becomes more complex
and requires even more passes.
- It looks bad if the summed lighting is not supposed to be a perfect
disk in specular reflections or if the sources are too divergent as the
disk is too big and the approximation fails short. This could be
mitigated by adding an upper bound to the sun radius. For now we
workaround this issue by exposing the sun angle parameter in the UI.

A more precise algorithm can be implemented in the future to avoid
having to deal with these limitations. A possibility is to use
importance sampling to randomize sun position. But that would be only
for final render.

Pull Request: https://projects.blender.org/blender/blender/pulls/121455
2024-05-14 16:36:12 +02:00
Sergey Sharybin
727a90a0f1 Compositor: Make GPU compositor an official feature
Effectively, make GPU compositor available without need to enable
an experimental feature set.

The compositor device is now exposed in the Performance panel of
Render Buttons. It is also still available in the compositor's
N-panel, together with some other options which are more about how
editing works, and not exactly related to render performance.

Pull Request: https://projects.blender.org/blender/blender/pulls/121398
2024-05-14 15:49:20 +02:00
Falk David
5d7e785fdd GPv3: Brush radius unit option
This implements and exposes the `View`/`Scene` brush radius option.

* `View`: Brush units are in pixels. Zooming in and out in the viewport will make the brush stay the same size relative to the view, but grow/shrink relative to the scene.
* `Scene`: Brush units are in meters. Zooming in and out in the viewport will make the brush grow/shrink relative to the view, but stay the same size relative to the scene.

The default radius unit is `Scene`, which is what GPv2 did.

The "2D Animation Template" was updated to disable using the radius in the unified paint settings. This means that using the template by default will use the brush radius, which also mimics the behavior of GPv2.

The user can change the radius brush unit from the `Advanced` panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/120257
2024-05-14 15:20:31 +02:00
Falk David
890105b5ef GPv3: Add empty "Weights" menu in weight paint mode
This menu is just added as a stub for now.
2024-05-14 14:40:40 +02:00
Falk David
16af82a10f Fix: GPv3: Warning in space_view3d.py
The weight paint mode in grease pencil doesn't
have a selection menu. Make sure to not try and
add it.
2024-05-14 14:40:40 +02:00
Falk David
a5a49e8b06 Fix: GPv3: View3D header
There was some duplicated logic in the UI code
for the view 3d header.

This deduplicates the logic and moves the code
to the right place.
2024-05-14 14:40:40 +02:00
Campbell Barton
cdee8627b2 Extensions: rename repository "remote_path" to "remote_url"
Existing repository preferences will be reset to defaults.
2024-05-14 20:59:03 +10:00
Clément Foucault
e72c47751d EEVEE-Next: UI Shadow Resolution Limit
Improve naming and tooltips. Also fix a bug in the UI script.
2024-05-13 18:39:47 +02:00
Brecht Van Lommel
9bc8e438ef Cleanup: make format 2024-05-13 16:54:52 +02:00
Nika Kutsniashvili
4dbca26b5c UI: Reorganize 'Select' menus in 3D Viewport
Reorganizes the "Select" menus in all 3D Viewport modes to create more
consistency and sort/group operators according to logic laid out in #121337

More details and images in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/121521
2024-05-13 16:29:17 +02:00
Falk David
4f2f97d498 Formatting 2024-05-13 16:28:19 +02:00
Nika Kutsniashvili
ede675705e UI: Reorganize 'Select' menus in editors
Reorganizes (and in some cases add missing operators to) all 'Select'
menus in all editors except 3D Viewport (done in a separate patch).

The goal of this change is to make menus as consistent as possible, and
to group & sort items according to a certain logic, which should be easy to
remember and users can always expect certain items to be always at same
place in every editor.

More details and images in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/121337
2024-05-13 16:27:23 +02:00
Sybren A. Stüvel
d94a56bdad Anim: merge Animation data-block into bAction
The new/experimental, layered `Animation` data-block is merged with the
existing `bAction` data-block.

The `Animation` data-block is considerably newer than `bAction`, so the
supporting code that was written for it is also more modern. When moving
that code into `bAction`, I chose to keep the modernity where possible,
and thus some of the old code has been updated as well. Things like
preferring references over pointers.

The `Animation` data-block is now gone from DNA, the main database, etc.
As this was still an experimental feature, there is no versioning code
to convert any of that to Actions.

The DNA struct `bAction` now has a C++ wrapper `animrig::Action`, that
can be obtained via `some_action->wrap()`.

`animrig::Action` has functions `is_empty()`, `is_action_legacy()`, and
`is_action_layered()`. They **all** return `true` when the Action is
empty, as in that case none of the data that makes an action either
'legacy' or 'layered' is there.

The 'animation filtering' code (for showing things in the dope sheet,
graph editor, etc) that I wrote for `Animation` is intentionally kept
around. These types now target 'layered actions' and the
already-existing ones 'legacy actions'. A future PR may merge these two
together, but given how much work it was to add something new there, I'd
rather wait until the dust has settled on this commit.

There are plenty of variables (and some comments) named `anim` or
`animation` that now are of type `animrig::Action`. I haven't renamed
them all, to keep the noise level low in this commit (it's already big
enough). This can be done in a followup, non-functional PR.

Related task: #121355

Pull Request: https://projects.blender.org/blender/blender/pulls/121357
2024-05-13 15:58:04 +02:00
Clément Foucault
c7bc3334ad EEVEE-Next: Shadow: Add Maximum Resolution Option
This adds a light parameter to avoid near camera pixels
allocating too much shadow resolution.

This is more intuitive than the scale shadow setting and
allows reducing the precision without changing the look
of distant shadows.

For sun lights, the property sets the minimum pixel
size the shadow can contains. This allows to
remove a lot tilemap close up.

For local lights, there is another additional property
to set the maximum resolution in shadow space (like
EEVEE-Legacy) instead of in world space (like sun
lights). This allows making older files lighter and
allow a more conservative approach to resolution.

This add versionning code to handle EEVEE-Legacy files
that had fixed resolution per light type.

The resolution setting is always in world space distance
as the maximum shadow resolution distribution might change
in the future or be dependent on other parameters
(like beam angle). This ensure that there is no
dependency on these parameters, but make the
setting use very small units. But this is more of
a UI problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/121701
2024-05-13 14:34:11 +02:00
Lukas Tönne
bacfec10bb Cleanup: GPv3: Rename _defs_paint_grease_pencil for consistency
Rename the `_defs_paint_grease_pencil` toolsystem definition to
`_defs_grease_pencil_paint` for consistency with other definitions,
like `_defs_grease_pencil_sculpt`.
2024-05-13 14:11:59 +02:00
Pablo Vazquez
6e42c3d920 UI: Sequencer Overlays layout improvements
Follow the layout closer to the 3D Viewport overlays.

* Wider, to fit two-column layout and translations.
* Move general settings on top.
* Move strips-related overlays into their own subpanel.
* Move `Thumbnails` higher up so it's more easily reachable.
* Rename `F-Curves` to `Animation Curves`.
* Remove redundant labels.
* Gray out "Waveform Style" when set to Off.

Pull Request: https://projects.blender.org/blender/blender/pulls/121591
2024-05-13 12:25:35 +02:00
Falk David
7f8d4df410 UI: Add eyedropper button to camera focus distance
Blender already had the ability to sample the depth with an eyedropper
and fill the focus distance (see `"ui.eyedropper_depth"`). But this feature
was fairly hidden. You had to hover over the `focal_distance` property
in the camera data panel and then press `E` (then sample a distance
in the 3D viewport).

This patch adds a `prop_data_path` property to the `ui.eyedropper_depth`
operator to allow specifying the property that should be filled with the
depth value.

The idea for this is taken from `wm.radial_control`, which also uses this
approach to write to a property. This allows us to add the eyedropper
as a button.

Pull Request: https://projects.blender.org/blender/blender/pulls/121486
2024-05-13 11:01:57 +02:00
Campbell Barton
83b6a4dfbd Extensions: add a repository option to check for updates on startup
Optionally check for updates on startup (disabled by default),
used when experimental extensions support is enabled.
2024-05-13 12:38:46 +10:00
Lukas Tönne
db1443249c GPv3: Snap operators for edit mode
Implements snapping for grid, selected-to-cursor, and cursor-to-selected,
as well as the regular menu and pie menu for these operators.

Pull Request: https://projects.blender.org/blender/blender/pulls/121582
2024-05-12 10:24:07 +02:00
Clément Foucault
d27cc47a74 Fix: EEVEE-Next: Missing panel in node editor
Fix #120627
2024-05-11 12:47:23 +02:00