Duplicates the UI code for the "Stroke" panel and makes
sure it checks for the new GPv3 type in the poll functions.
This will allow us to slightly adapt the UI without
interfering with GPv2.
This commit changes how users can interact with handles:
Unselected handles are not drawn anymore by default. Handles are bit
thinner. If handle can't be selected, because strip is too small,
it is not drawn.
When hovering over strip handle a cursor is changed to represent a
handle shape. It is possible to select 2 handles at once if strips are
adjoined.
When tweak event happens on unselected handle, handle selection is lost
ater tweaking.
This behavior can be disabled in preferences:
Editing > Video Sequencer > Tweak Handles.
Moving strips with G key works same way as before.
Pull Request: https://projects.blender.org/blender/blender/pulls/109522
Make the hack to get an Action selector slightly less hacky, in order to
prevent an infinite redraw loop.
No functional changes, except that `window_manager.selected_action` is only
set when it needs to change.
When the sequencer overlays menu was restructured in #121591, the new
Sequencer panel types did not include polling, which means that they
also show up in the Preview-only view type.
Details and screenshots in the pull request.
Pull Request: https://projects.blender.org/blender/blender/pulls/122638
Reorganization of the mesh Sculpt mode menu for simplicity and consistency.
Changes include:
- Moved transform operators into its own menu, consistent with other modes.
- Group Box, Lasso, Line, and Polyline Show/Hide operators
- Box, Lasso, Line, and Polyline Trim/Add operators moved to a new "Trim/Add"
- Cleanup and simplification of labels
Detailed explanation and example images in the pull request.
Pull Request: https://projects.blender.org/blender/blender/pulls/122437
All class methods were excluded which makes sense for methods such
as poll, draw ... etc. however this would also exclude utility methods
that aren't associated with RNA classes.
The following methods for `bpy.types` classes are now included:
- Macro.define
- UI_UL_list.sort_items_by_name
- {Header/Menu/Panel/UIList}.{append/prepend/remove/is_extended}
When a user has downloaded an add-on as a zip file, it's not clear in
advance if this is a legacy add-on or a new extension. So they would
have to use trial and error, or inspect the zip file contents.
This uses a simple heuristic to check if the file is a legacy add-on,
and if so automatically calls the legacy operator instead.
The operator now show both extension and legacy add-on properties,
with the latter in a default collapsed subpanel.
Pull Request: https://projects.blender.org/blender/blender/pulls/121926
This ports the `lock_material` layer property to GPv3.
For this, the `layer_index` is also required in `retrieve_editable_points`
and `retrieve_editable_strokes` to choose strokes based on
the `lock_material` property.
In `retrieve_editable_elements` we now pass the `MutableDrawingInfo`
to get both the `drawing` and `layer_index`.
Pull Request: https://projects.blender.org/blender/blender/pulls/119913
blah
Add a new operator 'Frame Scene Range' to the Dope Sheet, Graph Editor,
NLA, and VSE 'view' menus. It is added both to the regular menu and the
pie menu (by default on the ` hotkey).
The operator will only change the horizontal view, to show the scene
range or the preview range, depending on whether the preview range is
active or not.
The label of the operator switches between "Frame Scene Range" and
"Frame Preview Range" to indicate what will happen.
For the VSE this operator is quite similar to the 'Frame All', as that
by default also frames the scene range. There are a few notable
differences though:
- Frame All includes any strip that extends beyond the scene end frame.
- Frame All ignores the preview range.
Pull Request: https://projects.blender.org/blender/blender/pulls/122311
The setting adds the "Custom Shape Wire Width"
option to the "Viewport Display/Custom Shape" section of a pose bone.
As the setting says, this controls how thick the wire is drawn in the viewport.
This is done by adding a geometry shader that makes two triangles out of a line.
The Anti-Aliasing is controlled by the setting
Viewport->Quality->Smooth Wires->Overlay in the user preferences.
## Artifacts
When increasing the line width, the lines start to separate at their vertices.
This comes from extruding each edge along the normal of its direction.
This could be solved by adding round caps in a later PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/120176
The GPv2 draw tool used a setting called "Input Samples" to
generate points (subdivisions) when two samples are far apart
from one another.
In GPv3 we have the same feature, but with a bit more control.
Users can now specifiy the maximum distance between two
points based on a percentage of the brush size (in pixels).
Add > Utilities submenus for Color and Field do not include assets from the
correctly named catalogs due to typos: "Utilties/Color" and "Utilties/Field"
respectively.
Pull Request: https://projects.blender.org/blender/blender/pulls/122416
- Layout changes
- Use panels instead of boxes resulting in a more compact UI,
more suitable to the drag-and-drop UI.
- Make all enum options to drop-down menus.
- Rename the title of `Position` box to `Transform`.
- Remove sub-headers `Plane dimensions`,
`Orientation` under Transform box.
- Move offset related options to the bottom. Importing a single
plane would be more common use case.
- Rename "Animate Image Sequences" to "Detect Image Sequences".
- Rename several labels and option names. Since drop-down allows more
space, make some option names verbose.
- Remove the warning `'Opaque' does not support alpha`. It should be
obvious from usual Blender usage, and doesn't need a special warning
from the add-on.
- Disable Alpha Mode options instead of hiding it when use alpha is
unchecked.
- Hide Track Camera option instead of disabling it when supported
align modes are selected.
- Fix or rewrite several tool-tips.
Original PR by Sun Kim: blender/blender-addons!104936
Ref: !122345
Co-authored-by: Sun Kim <perplexing.sun@gmail.com>
This PR adds the *Polyline Mask*, *Polyline Face Set*, and
*Polyline Trim* tools.
## Limitations
* *Polyline Face Set* is not added to either of the *Sculpt*
or *Face Sets* menu as none of the other face set gestures are in
either.
Pull Request: https://projects.blender.org/blender/blender/pulls/122248
This PR adds the `Line Face Set` tool and adds it to the following
location:
* Sculpt Mode toolbar
## Limitations
None of the existing Face Set gesture operators exist in either the
Sculpt dropdown or the Face Set dropdown, this PR does not add the Line
Face set tool in either location as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/122245
This PR adds a new operator: `PAINT_OT_visibility_edit` to support
iteratively expanding or shrinking the visibility of a mesh, similar to
the *Grow / Shrink Mask* actions and the *Grow / Shrink Face Set*
options. This operator is exposed via two new entries in the *Sculpt*
toolbar entry as *Show More* and *Show Less* and have also been
assigned to Page Up and Page Down in the default Blender keybinds for
Sculpt Mode.
### Technical Details
Each of the PBVH types is solved slightly differently, though the
general principle for each is as follows:
1. Make a copy of the current mesh visibility state
2. Iterate over elements (faces & corners if available, otherwise
vertices) to look at adjacency information
3. Apply appropriate visibility change to vertices
4. Sync face visibility
### Limitations
* Currently, like all other operators in the `paint_hide.cc` file. This
new operator is limited to Sculpt mode only.
Based off of [this](https://blender.community/c/rightclickselect/pz4y/)
RCS request.
Pull Request: https://projects.blender.org/blender/blender/pulls/120282
As Node Wrangler add-on is moving to extensions platform and maybe isn't shipped
with Blender from 4.2 onwards, some of it's more important functionalities which are
crucial for Blender UX can be ported inside core. Also see #121749.
This PR ports "Preview Node" operator from add-on inside `scripts/startup/bl_operators`.
When Shift-Ctrl (or Shift-Alt) clicked on the node operator connects output socket of the
node to active Output node in the tree (group, material, light, or world output). For Geometry
Nodes this is just handy operator, but in Shader Nodes, because Viewer Node isn't
implemented, this has always been the only way to quickly preview nodes by connecting
it to Material Output.
Changes made from Node Wrangler version:
- Renamed operator from "Preview Node" to "**Connect to Output**", because node previews
already mean a different thing in context of compositor and shader editor, and viewer node
is used for previewing in geometry nodes. Connect to Output is correct name because in every
context it's called that's what it does.
- Assigned shortcut Shift-Alt-Click in shader editor as well. Even though Shift-Ctrl click already
works, it's good to have consistency with geometry nodes, so that users can use same shortcut
in both contexts.
Operator doesn't work in compositor. It's not clear if that's wanted (to connect to Composite node),
and if it is it'll be added in separate PR.
Original authors of the add-on: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
Pull Request: https://projects.blender.org/blender/blender/pulls/122016
This node allows replacing the transformation of every instance by providing a matrix.
Before, this was only possible by using the Store Named Attribute node. It's more common
in Blender to have specialized built-in nodes for built-in attributes (e.g. Set Position, and Set ID).
Pull Request: https://projects.blender.org/blender/blender/pulls/121473
While easier to understand, the conventionnal global
scene thickness parameter have some downside:
- It doesn't scale with larger scenes since the
distant samples have small thickness
- It doesn't handle fine geometric variation in
foreground.
The proposed angular thicknes makes all sample
have the same angular span. This makes it
distance independant and capture different occluder
thickness with less artifacts. The downside is
that the occluders have the same angular span
at any distance which makes the same occluder inflate
with distance.
A downside is that the geometry near the shading point is
under-represented. Leaving light leaking or lack of AO
at contact points. To fix this, we introduce back a
geometric thickness parameter.
Pull Request: https://projects.blender.org/blender/blender/pulls/122334
When importing images as planes, on Size Mode update, this error would
be raised in the console because the update tried to assign a value to
a nonexistent member of the class:
Ref: !122343
Extract
- Add to Quick Favorites tooltip.
- "Mask", the name of a newly created mask (DATA_).
- "New" in the context of the new mask ID button.
- A few strings using BLI_STR_UTF8_ defines were not extracted.
Take the special characters out of the translation macros.
- "External" menu items from the filebrowser's Files context
menu (right-click on a file). These items were already extracted,
but not translated.
Improve
- Separate formatted error message "%s is not compatible with
["the specified", "any"] 'refresh' options" into two messages.
Disambiguate
- Use Action context for new F-modifiers' names. This is already used
for the "type" operator prop.
- Translate ImportHelper's default confirmation text using the
Operator context, as it uses the operator name which is extracted
with this context.
- "Scale" can be a noun, the scale of something, or a verb, to scale
something. The latter mostly uses the Operator context, so apply
this context to verbs, and the default contexts to nouns.
- "Scale Influence" can mean "Influence on Scale" (tracking
stabilization) and "to Scale the Influence" (dynamic paint canvas).
- "Object Line Art" as type of Line Art to add, as opposed to the
active object's Line Art settings.
- Float to Integer node: use NodeTree context for the node label, as
this is already extracted and used for the enum.
Do not translate
- Sequencer labels containing only a string formatting field.
Some issues reported by Gabriel Gazzán and Ye Gui.
Pull Request: https://projects.blender.org/blender/blender/pulls/122283
This new `Method` property allows to replace Diffuse GI
by simple ambient occlusion. This can be desirable for
performance or look.
This doesn't add the memory savings but there are already
some performance gain by using this option.
Implementation of the proposal in: #121535
When drawing with "project to surface" turned on, it is now possible to restrict the projection to only the selected objects.
This is really useful for drawing onto surfaces that has a lot of detail meshes that you don't want to project onto.
Add the operator from the io_import_images_as_planes add-on,
making it a built-in operator.
The main differences with the add-on are:
- Compositor integration has been removed.
- The file handler for dropping images has been removed
to avoid a popup whenever images are dropped onto Blender.
There were also changes to follow Blender's core scripts more closely:
- Defer imports where possible.
- Use `str.format`.
- Use double-quotes for non-enum strings.
- Remove or "_" prefix unused arguments.
- Avoid unnecessary use back-slashes for wrapping lines.
Otherwise all other functionality has been kept.
Ref !122223
Co-authored-by: Aaron Carlisle <carlisle.b3d@gmail.com>
Co-authored-by: Bastien Montagne <bastien@blender.org>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Co-authored-by: Brendon Murphy <meta.androcto1@gmail.com>
Co-authored-by: CoDEmanX <codemanx@gmx.de>
Co-authored-by: Dalai Felinto <dalai@blender.org>
Co-authored-by: Damien Picard <dam.pic@free.fr>
Co-authored-by: Daniel Salazar <zanqdo@gmail.com>
Co-authored-by: Florian Meyer <florianfelix@web.de>
Co-authored-by: Jacques Lucke <mail@jlucke.com>
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Co-authored-by: Jonathan Smith <j.jaydez@gmail.com>
Co-authored-by: Luca Bonavita <mindrones@gmail.com>
Co-authored-by: meta-androcto <meta.androcto1@gmail.com>
Co-authored-by: Philipp Oeser <info@graphics-engineer.com>
Co-authored-by: Pratik Borhade <pratikborhade302@gmail.com>
Co-authored-by: Rick Astley <mrbimax>
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Co-authored-by: Sibo Van Gool <SiboVG>
Co-authored-by: Sun Kim <perplexing.sun@gmail.com>
Co-authored-by: Thomas Dinges <blender@dingto.org>
Co-authored-by: Victor Chedeville <victor-09@noreply.localhost>
This allow to reduce the amount of noise and reduce
the lost energy caused by low thickness and large
stride (low sample count).
Actual number of rays is twice the UI count.