Commit Graph

1230 Commits

Author SHA1 Message Date
Omar Emara
c9ed2c28f3 Compositor: Add Dimensions output to Image Info node
This patch adds a new Dimensions output to the Image Info node. Contrary
to the Resolution output, the Dimensions output takes transformations
into account. So an image of resolution 512x512 that is scaled up by 2
would have a Resolution of 512x512 but a Dimensions of 1024x1024.

Depends on #138935.

Pull Request: https://projects.blender.org/blender/blender/pulls/139211
2025-05-26 09:58:19 +02:00
Omar Emara
a4502f82c1 Compositor: Add Image Coordinates node
This patch adds a new Image Coordinates node for the compositor. The
Texture Coordinates and Pixel Coordinates outputs were removed from the
Image Info node and were added to the new node instead. Additionally, a
new Normalized Coordinates output was added.

The Pixel Coordinates output now no longer includes half pixel offsets.

Pull Request: https://projects.blender.org/blender/blender/pulls/138935
2025-05-26 08:25:06 +02:00
Omar Emara
ffbcb23db9 Cleanup: Missing include 2025-05-23 18:01:52 +03:00
Omar Emara
6c62fb5ff6 Compositor: Turn Color Balance options to inputs
This patch turns the options of the Color Balance node into inputs.

In the process, each of the wheels were split into two inputs, a base
float and a color. For instance, Gain is controlled using both a Base
Gain and Color Gain, the former controls the gain for all channels while
the latter controls it per channel.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138610
2025-05-23 15:42:54 +02:00
Damien Picard
9ce0a2d1d5 I18n: Add translation contexts to node panels
Node UIs can now have panels. Some of those may need to have their
labels translated using translation contexts. PanelDeclarations
already had a translation_context member, this commit adds a way to
specify this context, and to use it for translation on drawing the
node.

Pull Request: https://projects.blender.org/blender/blender/pulls/139124
2025-05-21 13:54:11 +02:00
Omar Emara
14f7faf283 Compositor: Turn Crop node options to inputs
This patch turns the options of the Crop node into inputs.

Instead of specifying the bounds of the crop, the inputs now specify the
Width and Height of the crop region. The Crop Image Size option was
renamed to Alpha Crop and inverted, so it now defaults to actual
cropping. The Relative option was removed, as it is now superseded by
the Relative To Pixel node, and removal was done to facilitate the
options to inputs project.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/139163
2025-05-21 11:01:25 +02:00
Omar Emara
f790547fe9 Compositor: Use realize size for relative to pixel conversion
The Relative To Pixel node considers the original resolution of the
image with no transformation, while it is more useful for it to consider
the realized size instead, because that's what later processing nodes
will be using.
2025-05-21 10:31:09 +03:00
Guillermo Venegas
5b82ee11df Refactor: UI: Replace uiItemFullO_ptr with class method uiLayout::op
This converts the public `uiItemFullO_ptr` function to an object
oriented API (an `uiLayout::op` overload), matching recents changes
in the API.

Changes include rearranging the `IDProperty *properties` parameter to be
the last parameter. Now is optional (but will be removed), also instead
of using a return parameter the function now returns the pointer to
write properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/139166
2025-05-21 02:55:04 +02:00
Omar Emara
aa6a0638ff Compositor: Remove Relative option from Translate node
This patch removes the Relative option from the Translate node. This is
now superseded by the Relative To Pixel node, and removal was done to
facilitate the options to inputs project.

Pull Request: https://projects.blender.org/blender/blender/pulls/139147
2025-05-20 16:05:07 +02:00
Guillermo Venegas
44160a0524 Refactor: UI: Replace uiItemFullO with class method uiLayout::op
This converts the public `uiItemFullO` function to an object oriented
API (an `uiLayout::op` overload), matching recents changes in the API.

Changes includes the removal of the paramether `IDProperty *properties`
that seems unused (all places just sets `nullptr`, can be added as last
argument with `nullptr` as default value though), and instead of using a
return paramether the function now returns the pointer to write properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/138961
2025-05-20 15:19:34 +02:00
Omar Emara
85cfdf9e04 Cleanup: Assert on unknown enum 2025-05-20 09:45:28 +03:00
Omar Emara
a141d66aa2 Compositor: Add Relative To Pixel node
This patch adds a new Relative To Pixel node in the compositor. The node
converts values that are relative to the image size to values that are
in terms of pixels.

This is useful to use relative values in nodes that take pixel values.
For instance, the Kuwahara node has an input that defines the filter
size in pixels. If one wants to define it relative to the image size
instead, one can use this node.

The node can operate on float and 2D vector values. Further, the node
can do the conversion relative to a number of image properties:

- Per Dimension: Each dimension gets converted independently. The X
  value is relative to the X dimension and the Y value is relative to
  the Y dimension. This mode is special because in float mode, the
  output will be a factor as opposed to a float.
- X: Relative to the x dimension.
- Y: Relative to the y dimension.
- Greater: Relative to the greater dimension.
- Smaller: Relative to the smaller dimension.
- Diagonal: Relative to the diagonal of the image.

Pull Request: https://projects.blender.org/blender/blender/pulls/138773
2025-05-20 08:32:46 +02:00
Damien Picard
81d9e94218 UI: Fix and improve a few messages
- "Parameters for custom (OSL-based) Cameras" -> "cameras": lower case
  in tooltips.
- "Connect two nodes ... (automatically determined": missing
  parenthesis.
- "Join curve... control points are detected(if disabled...": add
  missing space.
- "Add Selected to Active Objects Collection" -> "Active Object's":
  typo.
- "Duplicate the acive shape key" -> "active": typo.
- "Copy selected points ": remove trailing space.
- "Move cursor" -> "Cursor": title case for operator.
- "Paste text to clipboard" -> "from clipboard": typo.
- "An empty Action considered as both a 'layered' and a 'layered'
  Action." -> "is considered as both a 'legacy' and a 'layered'
  Action": likely copy-paste error.
- "Target's Z axis will constraint..." -> "will constrain": typo.
- "The layer groups is expanded in the UI" -> "layer group": typo.
- Deprecation warnings: add missing parentheses.
- "... on low poly geometry.Offset rays...": add missing space after
  period.
- "... relative to the files directory" -> "... to the file's
  directory": typo.
- "The unit multiplier for pixels per meter" -> "The base unit": this
  property description was copy and pasted.
- "... beyond the faces UVs..." -> "the faces' UVs: typo.
- "Is tracking data contains ..." -> "Whether the tracking data
  contains": grammar.
- "Selected text" -> "Text": title case for prop.
- "The user has been shown the "Online Access" prompt and make a
  choice" -> "made a choice": grammar.
- "Glare ": remove trailing space.
- "Don't collapse a curves" -> "Do not collapse curves": grammar.

Some issues reported by Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/139118
2025-05-19 22:12:17 +02:00
Habib Gahbiche
cf79f19570 Compositor: support link search for filter node
Show filter types (Sobel, Diamond Sharpen, etc..) in the link search
menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/139081
2025-05-19 12:39:44 +02:00
Campbell Barton
e97e9c2904 Cleanup: various non functional changes for C++ 2025-05-15 10:26:47 +10:00
Guillermo Venegas
3b1e123361 Refactor: UI: Replace uiItemS and uiItemS_ex with uiLayout::separator
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138826
2025-05-13 17:54:26 +02:00
Guillermo Venegas
a017a6cc54 Refactor: UI: Replace uiItemO with class method uiLayout::op
This converts the public `uiItemO` function to an object oriented
API (`uiLayout::op`).
Also this rearranges `idname` paramether, since this the only one
required, and to make format similar to `uiItemFullO`

Note: One of the benefits of moving from a public function to class
method is to reduce API usage difference between C++ and Python. In
Python this method is called `UILayout::operator`, however `operator`
is a reserved keyword in C++.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138776
2025-05-12 22:14:38 +02:00
Omar Emara
17db65dfd0 Compositor: Remove Gamma from Blur and Defocus nodes
This patch removes the Gamma option from the Defocus and Blur nodes. The
reasoning is as follows.

- The option was originally added when the compositor wasn't working on
  a strictly linear workflow. So this is rarely needed now.
- It is easy to insert a Gamma node around Blur nodes to perform any
  gamma correction if really needed.
- Since we are moving options to inputs, it doesn't seem worth it to
  provide this option as an input in the process.

Pull Request: https://projects.blender.org/blender/blender/pulls/138673
2025-05-12 13:18:46 +02:00
Omar Emara
c33c93f886 Compositor: Use node discovery for node registration
This patch uses the add_node_discovery node registration mechanism
already used by Geometry and Function nodes. This is done to reduce the
number of places needed to add a new node.

Pull Request: https://projects.blender.org/blender/blender/pulls/138755
2025-05-12 12:50:38 +02:00
Omar Emara
a84de8067b Compositor: Remove Offset from Scale node
This patch removes the translation Offset from the Scale node. The
reasoning is that it is easy to insert a Translate node afterwards to
perform any necessary translation. And since we are moving options to
inputs, it doesn't seem worth it to provide those offsets as inputs in
the process.

Pull Request: https://projects.blender.org/blender/blender/pulls/138668
2025-05-09 15:46:41 +02:00
Omar Emara
fd3ca68b5e Compositor: Turn Bokeh Blur options to inputs
This patch turns the options of the Bokeh Blur node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138664
2025-05-09 14:15:14 +02:00
Sergey Sharybin
7ceb4495c5 Refactor: OpenColorIO integration
Briefly about this change:
- OpenColorIO C-API is removed.
- The information about color spaces in ImBuf module is removed.
  It was stored in global ListBase in colormanagement.cc.
- Both OpenColorIO and fallback implementation supports GPU drawing.
- Fallback implementation supports white point, RGB curves, etc.
- Removed check for support of GPU drawing in IMB.

Historically it was implemented in a separate library with C-API, this
is because way back C++ code needed to stay in intern. This causes all
sort of overheads, and even calls that are strictly considered bad
level.

This change moves OpenColorIO integration into a module within imbuf,
next to movie, and next to IMB_colormanagement which is the main user
of it. This allows to avoid copy of color spaces, displays, views etc
in the ImBuf: they were used to help quickly querying information to
be shown on the interface. With this change it can be stored in the
same data structures as what is used by the OpenColorIO integration.
While it might not be fully avoiding duplication it is now less, and
there is no need in the user code to maintain the copies.

In a lot of cases this change also avoids allocations done per access
to the OpenColorIO. For example, it is not needed anymore to allocate
image descriptor in a heap.

The bigger user-visible change is that the fallback implementation now
supports GLSL drawing, with the whole list of supported features, such
as curve mapping and white point. This should help simplifying code
which relies on color space conversion on GPU: there is no need to
figure out fallback solution in such cases. The only case when drawing
will not work is when there is some actual bug, or driver issue, and
shader has failed to compile.

The change avoids having an opaque type for color space, and instead
uses forward declaration. It is a bit verbose on declaration, but helps
avoiding unsafe type-casts. There are ways to solve this in the future,
like having a header for forward declaration, or to flatten the name
space a bit.

There should be no user-level changes under normal operation.
When building without OpenColorIO or the configuration has a typo or
is missing a fuller set of color management tools is applies (such as the
white point correction).

Pull Request: https://projects.blender.org/blender/blender/pulls/138433
2025-05-09 14:01:43 +02:00
Omar Emara
f3275f5d12 Compositor: Remove Max Blur option from Bokeh Blur node
This patch removes the Max Blur option from the Bokeh Blur node. The
reasoning is as follows.

- The option was unused in case of non-variable sized blur, which was
  the default, so the option did nothing for the default case of the
  node.
- The option was originally introduced to define the search window of
  variable size blur. This is no longer the case, since we compute the
  search window dynamically from the input using parallel reduction,
  which is now very fast. So currently, it only works as an upper limit.
- The node options will be exposed as inputs, so the user will see two
  inputs that control the radius, which can be confusing for users that
  are not experienced.
- The plan is to make the node take absolute pixel sizes in the future,
  instead of the arbitrary relative size now in place, which would make
  it very easy for the user to impose such limits manually.

It is difficult to version this change, since the size is relative to
the image size, while max blur is in pixels. But we assume the user
chose a sufficiently large max blur for the node to be useful, so the
composite should not be expected to be drastically different.

Pull Request: https://projects.blender.org/blender/blender/pulls/138659
2025-05-09 12:47:27 +02:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Guillermo Venegas
e5dcd0de99 Refactor: UI: Replace uiItemL with class method uiLayout::label
This converts the public `uiItemL` function to an object oriented
API (`uiLayout::label`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138608
2025-05-08 17:21:08 +02:00
Nathan Vegdahl
e0beb7afe6 Templates for render output paths
This adds basic templating support to render output paths. By putting
"{variable_name}" in the path string, it will be replaced by the named
variable's value when generating the actual output path. This is similar
to how "//" is already substituted with the path to the blend file's
current directory.

This templating system is implemented for both the primary render output
path as well as the File Output node in the compositing nodes. Support
for using templates in other places can be implemented in future PRs.

In addition to the "{variable_name}" syntax, some additional syntax is
also supported:

- Since "{" and "}" now have special meaning, "{{" and "}}" are now
  escape sequences for literal "{" and "}".
- "{variable_name:format_specifier}", where "format_specifier" is a
  special syntax using "#", which allows the user to specify how numeric
  variables should be formatted:
  - "{variable_name:###}" will format the number as an integer with at
    least 3 characters (padding with zeros as needed).
  - "{variable_name:.##}" will format the number as a float with
    precisely 2 fractional digits.
  - "{variable_name:###.##}" will format the number as a float with at
    least 3 characters for the integer part and precisely 2 for the
    fractional part.

For the primary render output path: if there is a template syntax error,
a variable doesn't exist, or a format specifier isn't valid (e.g. trying
to format a string with "##"), the render that needs to write to the
output path fails with a descriptive error message.

For both the primary and File Output node paths: if there are template
syntax errors the field is highlighted in red in the UI, and a tooltip
describes the offending syntax errors. Note that these do *not* yet
reflect errors due to missing variables. That will be for a follow-up
PR.

In addition to the general system, this PR also implements a limited set
of variables for use in templates, but more can be implemented in future
PRs. The variables added in this PR are:

- `blend_name`: the name of the current blend file without the file
  extension.
- `fps`: the frames per second of the current scene.
- `resolution_x` and `resolution_y`: the render output resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/134860
2025-05-08 15:37:28 +02:00
Campbell Barton
fd6ac498b0 Cleanup: spelling in comments, strings (make check_spelling_*)
Also replace some triple-quoted non-doc-string strings with commented
blocks in examples.
2025-05-06 00:18:39 +00:00
Omar Emara
1f51172692 Compositor: Turn Alpha Over options to inputs
This patch turns the options of the Alpha Over node into inputs.

In the process, Convert Premultiplied option was renamed to Straight
Alpha.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138441
2025-05-05 14:16:27 +02:00
Omar Emara
ebe67e5ca0 Compositor: Remove Premultiplied option from Alpha Over node
This patch removes the Premultiplied option from the Alpha Over node.
The reasoning is as follows:

- The option mixed between alpha being straight and premultiplied, a
  state which doesn't happen in practice.
- The option conflicts with the Convert Premultiplied option, if it is
  not zero, then Convert Premultiplied does nothing.
- The option is implemented in a lossy way. It premultiplies the alpha
  assuming it is straight, then converts the result to straight again,
  then mixed between both results. This is as opposed to mixing the
  original straight input with the premultiplied input. The successive
  alpha conversion causes data loss in transparent regions.

Pull Request: https://projects.blender.org/blender/blender/pulls/138428
2025-05-05 10:51:34 +02:00
Omar Emara
92ac9f3b25 Compositor: Remove Premultiplied option from Brightness node
This patch removes the Convert Premultiplied option from the Brightness
and Contrast node. The reasoning is that it is the only node that has
the option to operate on straight alpha, while not being particularly
different. Adding alpha conversion nodes around it is also very easy.
Furthermore, alpha conversion is a lossy operation, so the option looses
data in emissive pixels, and since it is enabled by default, users not
familiar with the exact mechanism of the option wouldn't know how to fix
this.

Pull Request: https://projects.blender.org/blender/blender/pulls/138318
2025-05-05 08:33:29 +02:00
Guillermo Venegas
9e5151d294 Refactor: UI: Replace uiLayoutSplit with class method uiLayout::split
This converts the public `uiLayoutSplit` function to an object oriented
API (`uiLayout::split`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::split` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138361
2025-05-03 20:51:42 +02:00
Omar Emara
4cb69dafb0 Compositor: Remove Use Alpha option from Composite and Viewer node
This patch removes the Use Alpha option from Composite and Viewer nodes.
The reasoning for the removal is as follows:

- It has an unintuitive complicated design at the moment.
  - If the Alpha Input is unlinked, the output alpha is not adjusted
    even if Use Alpha is enabled, leaving users wondering why their
    adjustments have no effect.
  - Disabled Use Alpha means output an opaque image, that is, it
    actually means Ignore Alpha. Which is confusing because users might
    think that it controls alpha adjustments based on input.
- It always does alpha replacement without premultiplication, which is
  not clear to the user and is not what the user wants in most cases.
- Adding a Set Alpha node before the output is pretty easy and clear, so
  the option seems redundant considering the above.

Pull Request: https://projects.blender.org/blender/blender/pulls/138309
2025-05-02 12:50:58 +02:00
Omar Emara
4d0a70f638 Compositor: Remove unused Defocus node options
This patch marks the Preview and Threshold options as deprecated and
removes them from the UI. They have been unused since 4.3.
2025-05-01 15:59:43 +03:00
Omar Emara
a31dcdf5b5 Compositor: Remove Variable Size blur option
This patch removes the Variable Size blur option from the Blur and Bokeh
Blur nodes. So now, whatever the user connects to the size input will be
used, be it variable or constant.

The option previously could be used to force the node to ignore variable
size inputs and assume a size of 1, so it was useless.

Versioning would be difficult, as we don't know if incoming links to the
size input is variable or single. So this is a breaking change. But I
can't think of a real reason why the user might use this option, so this
seems safe from a practical point of view.

Pull Request: https://projects.blender.org/blender/blender/pulls/138261
2025-05-01 14:58:10 +02:00
Omar Emara
510130de07 Compositor: Turn Bilateral Blur options to inputs
This patch turns the options of the Bilateral Blur node into inputs.

In the process, the Sigma Space and Iterations were joined into a single
Size input, previously they were just added together then ceiled to get
the blur size. Furthermore, Sigma Color was renamed to threshold and now
represents the average color difference, not the sum, so it was
previously multiplied by 3.

Versioning and RNA compatibility is not perfect due to joining the two
size options.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138249
2025-05-01 09:57:57 +02:00
Campbell Barton
43af16a4c1 Cleanup: spelling in comments, correct comment block formatting
Also use doxygen comments more consistently.
2025-05-01 11:44:33 +10:00
Omar Emara
f216b3ca62 Compositor: Turn Directional Blur options to inputs
This patch turns the options of the Directional Blur node into inputs.

In the process, the node now allows scaling down, not just scaling up.
The transformation options were renamed to Translation, Rotation, and
Scale as opposed to Distance, Spin, and Zoom. Finally, scaling is now
defined as a scale instead of a delta. So 1 is identity, 2 means scale
up two times, and so on. While previously, 0 was an identity scale, 1
means scale up by two types.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138198
2025-04-30 14:40:13 +02:00
Omar Emara
7a6acfac62 Compositor: Turn Sun Beams options to inputs
This patch turns the options of the Sun Beams node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138184
2025-04-30 11:46:36 +02:00
Omar Emara
93408e03a4 Compositor: Turn Ellipse Mask options to inputs
This patch turns the options of the Ellipse Mask node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138130
2025-04-29 15:20:54 +02:00
Omar Emara
3d4900f412 Compositor: Turn Box Mask options to inputs
This patch turns the options of the Box Mask node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138129
2025-04-29 14:34:23 +02:00
Omar Emara
682ab26994 Compositor: Remove Map UV node Alpha option
This patch removes the Alpha option in the Map UV node. That's because
it currently only has a marginal effect on the result of the node and is
unnoticeable to the user.

The alpha option was supposed to darken the edges of the object that has
the UVs by attenuating the result according to the Laplacian of UV
coordinates. But the attenuation factor was too small to be noticeable.
This option was probably added when UV passes had no anti-aliased alpha
and was therefore needed to smooth the transition at the edges probably.

We asked for user feedback and got feedback from the studio, and it seem
the option is mostly unused.

Pull Request: https://projects.blender.org/blender/blender/pulls/138116
2025-04-29 10:56:33 +02:00
Omar Emara
ddc0f9460d Compositor: Turn Lens Distortion options to inputs
This patch turns the options of the Lens Distortion node into inputs.

The Projector option was turned into an enum between two options.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138113
2025-04-29 09:54:12 +02:00
YimingWu
b05b0f413c Grease Pencil: Add separate render pass
This PR adds a separate "Grease Pencil" render pass. Once
the "Grease Pencil" option is checked in the passes list, the
Grease Pencil engine will render to a new render pass for various
composition uses.

Notes:

- Occluded Grease Pencil geometry is not rendered.
- In most cases, using an "Alpha Over" with the rest will result
  in the same render as the "Combined" output. The exception is
  when there are Grease Pencil layers that use a blending mode
  that changes the chromaticity of the alpha channel.

Pull Request: https://projects.blender.org/blender/blender/pulls/137638
2025-04-28 12:59:54 +02:00
Omar Emara
39aa73628d Compositor: Turn Color Correction options to inputs
This patch turns the options of the Color Correction node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138003
2025-04-28 12:19:42 +02:00
Guillermo Venegas
2d896877d1 Refactor: UI: Replace uiLayoutColumn with class method uiLayout::column
This converts the public `uiLayoutColumn` function to an object oriented
API (`uiLayout::column`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::column` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138034
2025-04-26 21:07:34 +02:00
Guillermo Venegas
90644b30b2 Refactor: UI: Replace uiLayoutRow with class method uiLayout::row
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/137979
2025-04-25 19:45:25 +02:00
Bastien Montagne
6231267d86 Add missing header in compositing node code after recent change.
Recent clang compilers do not like types that are not fully defined in
the current unit...
2025-04-25 18:30:14 +02:00
Omar Emara
7066a8fdb8 Compositor: Support link search for Glare node
This patch supports link search the glare node types, such that users
can add specific effects like Bloom quickly.

Pull Request: https://projects.blender.org/blender/blender/pulls/137988
2025-04-25 17:20:45 +02:00
Omar Emara
ad49181f90 Compositor: Turn Plane Track Deform options to inputs
This patch turns the options of the Plane Track Deform node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137949
2025-04-24 12:47:15 +02:00
Omar Emara
39b8d4b582 Cleanup: Mark NodeChroma members as deprecated 2025-04-24 10:08:43 +02:00