- Account for new member in _PyArg_Parser.
- Many Python op-codes have been removed.
For the moment these are disabled in is_opcode_secure.
Some should be added back as intrinsics, noted in code-comments.
This was noted in code comments and checked in Python documentation
generation but not at build time.
Since these enums are identifiers that end up included in various places
enforce the `rna_enum_*_items` convention which was noted as
the convention but not followed strictly.
Partially reverts [0], avoids having to deal with multiple prefix types.
[0]: 3ea7117ed1
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Use PyC_ParseUnicodeAsBytesAndSize parser instead of "s" / "z" type
specifier. This relates to #111033, resolving Python exceptions which
causes icons not to load (for e.g.).
Now bytes are also supported as path arguments.
This updates the signature of `RNA_def_property_update_runtime`
which previously just has a `const void *` input. This made it difficult
to know what function signature is expected and also does not result
in compile errors when a wrong function is provided.
There is one case which required a different signature, so now there
is a separat function for that case.
Support name-spaced add-ons, exposed via user configurable extension
repositories.
Directories for add-ons can be added at run-time and are name-spaced to
avoid name-collisions with Python modules or add-ons from other
repositories.
This is exposed as an experimental feature "Extension Repositories".
Details:
- A `bUserExtensionRepo` type which represents a repository which is
listed in the add-ons repository.
- `JunctionModuleHandle` class to manage a package with sub-modules
which can point to arbitrary locations.
- `bpy.app.handlers._extension_repos_update_{pre/post}` internal
callbacks run before/after changes to extension repositories,
callbacks are used to sync the changes to the Python package that
exposes these to add-ons.
- The size of an add-on name has been increased so a user-defined package
prefix can be included without enforcing shorter add-on names.
- Functionality relating to package management has been left out of this
change and will be developed separately.
Further work:
- While a repository can be renamed, enabled add-ons aren't renamed.
Eventually we might want to support this although we could also
disallow renaming repositories with add-ons enabled as the name isn't
all that significant.
- Removing a repository should remove all the add-ons located in this
repository.
- Sub-module names are currently restricted to `[A-Za-z]+[A-Za-z0-9_]*`
we might want to relax this to allow unicode characters (we might
still want to disallow `-` or any characters that would prevent
attribute access in code).
Ref !110869.
Reviewed By: brecht
A context area/region override would be left cleared when the context
manager exited - if the overriding value matched the current value.
- `self->ctx_init.*_is_set` members would be set even if the those
arguments weren't passed in, because the values would compare
as different to NULL (unset).
- When restoring the context, setting a window clears the area & region,
setting the area clears the region.
This wasn't taken into account - only the members that were
overridden were restored.
In the case of #110632, the window & region were detected as changed,
even though neither were overridden.
So the window & region were restored. The area however was set to it's
self and not marked as changed, so the area was left cleared from the
call that restored the window.
Resolve by fixing the check for overridden members & restoring
context members that will have been cleared indirectly.
Hydra is a rendering architecture part of USD, designed to abstract the
host application from the renderer. A renderer implementing a Hydra
render delegate can run in any host application supporting Hydra, which
now includes Blender.
For external renderers this means less code to be written, and improved
performance due to a using a C++ API instead of a Python API.
Add-ons need to subclass bpy.types.HydraRenderEngine. See the example in
the Python API docs for details.
An add-on for Hydra Storm will be included as well. This is USD's
rasterizing renderer, used in other applications like usdview. For users
it can provide a preview of USD file export, and for developers it
serves a reference.
There are still limitations and missing features, especially around
materials. The remaining to do items are tracked in #110765.
This feature was contributed by AMD.
Ref #110765
Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com>
Co-authored-by: Vasyl-Pidhirskyi <vpidhirskyi@gmail.com>
Co-authored-by: Brian Savery <brian.savery@gmail.com>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/104712
No user visible changes expected, except of new experimental feature
option.
------------------------------------------------------------------------------
This introduces asset shelves as a new standard UI element for accessing
assets. Based on the current context (like the active mode and/or tool), they
can provide assets for specific workflows/tasks. As such they are more limited
in functionality than the asset browser, but a lot more efficient for certain
tasks.
The asset shelf is developed as part of the brush assets project (see #101895),
but is also meant to replace the current pose library UI.
Support for asset shelves can quite easily be added to different editor types,
the following commit will add support for the 3D View. If an editor type
supports asset shelves, add-ons can chose to register an asset shelf type for
an editor with just a few lines of Python.
It should be possible to entirely remove `UILayout.asset_view_template()` once
asset shelves are non-experimental.
Some changes are to be expected still, see #107881.
Task: #102879
Brush asset workflow blog post: https://code.blender.org/2022/12/brush-assets-workflow/
Initial technical documentation: https://developer.blender.org/docs/asset_system/user_interface/asset_shelf/
Pull Request: #104831
functions imported from creator.cc still had extern the "C"
attribute causing a linker error due it it looking for the
undecorated symbol for these functions.
functions imported from creator.c were missing the extern "C"
attribute causing a linker error due it it looking for the
decorated symbol for these functions.
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.
Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.
the only way forward appears to be back.
this reverts :
19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57
The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/110438
While these warnings point to real errors in the code,
PyMethodDef are an exception where functions with different numbers
of arguments are all cast to the same function type.
This reverts part of d594954bf2 as the MSVC preprocessor does not
enjoy nested `#if` statements inside macro parameters leading to
a build error.
Neither GCC nor MSVC is correct or wrong here as the C99 standard
has this to say on the subject:
"If there are sequences of preprocessing tokens within the list of
arguments that would otherwise act as preprocessing directives, the
behaviour is undefined"
source: C99 - 6.10.3.11 (Macro replacement)
Worth noting C++17 has identical language inside the cpp.replace
section of the standard.
Given this is undefined behaviour for both C99 and C++17, best not to
rely on it.
Allow SVG files to have previews in the File Browser. Adds
nanosvgrast.h to extern\nanosvg\, which is an SVG rasterizer that is
an optional part of the nanosvg source.
Pull Request: https://projects.blender.org/blender/blender/pulls/109567
There's quite a few libraries that depend on dna_type_offsets.h
but had gotten to it by just adding the folder that contains it to
their includes INC section without declaring a dependency to
bf_dna in the LIB section.
which occasionally lead to the lib building before bf_dna and the
header being missing, while this generally gets fixed in CMake by
adding bf_dna to the LIB section of the lib, however until last
week all libraries in the LIB section were linked as INTERFACE so
adding it in there did not resolve the build issue.
To make things still build, we sprinkled add_dependencies wherever
we needed it to force a build order.
This diff :
Declares public include folders for the bf_dna target so there's
no more fudging the INC section required to get to them.
Removes all dna related paths from the INC section for all
libraries.
Adds an alias target bf:dna to signify it has been updated to
modern cmake
Declares a dependency on bf::dna for all libraries that require it
Removes (almost) all calls to add_dependencies for bf_dna
Future work:
Because of the manual dependency management that was done, there is
now some "clutter" with libs depending on bf_dna that realistically
don't. Example bf_intern_opencolorio itself has no dependency on
bf_dna at all, doesn't need it, doesn't use it. However the
dna include folder had been added to it in the past since bf_blenlib
uses dna headers in some of its public headers and
bf_intern_opencolorio does use those blenlib headers.
Given bf_blenlib now correctly declares the dependency on bf_dna
as public bf_intern_opencolorio will get the dna header directory
automatically from CMake, hence some cleanup could be done for
bf_intern_opencolorio
Because 99% of the changes in this diff have been automated, this diff
does not seek to address these issues as there is no easy way to
determine why a certain dependency is in place. A developer will have
to make a pass a this at some later point in time. As I'd rather not
mix automated and manual labour.
There are a few libraries that could not be automatically processed
(ie bf_blendthumb) that also will need this manual look-over.
Pull Request: https://projects.blender.org/blender/blender/pulls/109835
Originally was noticed when adding drivers to a rigid body., but
it could potentially happen with any configuration.
The reason for the crash was that the ID which was modified was
not tagged as such.
Modifying drivers from the interface are likely tagging for updates
from the operator. This change makes it so the python function also
does tagging.
It is not really how one would design the system nowadays, but it
is how the Blender historically handles such cases. A bigger refactor
is possible to move tags to the places where modification actually
happens, but it seems to be a better idea to tackle it as a separate
project which will be considered no-functional-changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/109895