Commit Graph

120055 Commits

Author SHA1 Message Date
Julian Eisel
041d3e4436 Fix: Missing version bump after previous release branch merge
3a708a27f9 and c8e75c03c3 include a version bump in the release branch.
The main branch should also get a version bump so the same versioning
code runs for files saved with main.
2024-10-18 14:47:01 +02:00
Julian Eisel
070a84580e Merge branch 'blender-v4.3-release' 2024-10-18 14:44:56 +02:00
Julian Eisel
c8e75c03c3 Grease Pencil: Enable available catalogs by default in asset shelf
In grease pencil draw mode, enable the Draw, Erase and Utilities
catalogs by default for the asset shelf, meaning they will show up as
tabs in the shelf. For grease pencil sculpt mode it's the Contrast,
Transform and Utilities mode (consistent with mesh sculpt mode).

This makes the assets of the corresponding types easily available, even
without requiring the "Filter Brushes by Tool" asset shelf option
enabled. It also makes the catalogs and the contained brushes more
discoverable as an organization helper.

These catalogs were added in 09bd5a5777.
2024-10-18 14:42:51 +02:00
Julian Eisel
3a708a27f9 Sculpt/Paint: Disable asset shelf filtering by tool by default
Disables the "Filter Brushes by Tool" toggle of the brush asset shelf
options by default.

After further feedback, we want to keep this option disabled by default.
It's useful to be able to access all brushes from the asset shelf,
regardless of what the active tool is. In many cases you'd see the asset
shelf with only one brush, which wastes space and isn't a good look
design quality wise. The following commit will also enable some more
asset catalogs by default which should be useful for filtering brushes,
and reduce the need for filtering by active tool.

So all things considered, while having this option is useful, it can
remain disabled by default.
2024-10-18 14:16:58 +02:00
Jacques Lucke
c428765b28 Merge branch 'blender-v4.3-release' 2024-10-18 12:38:34 +02:00
Jacques Lucke
30c3d17bb6 Fix #129190: invalid runtime data in lineart modifier after load 2024-10-18 12:38:00 +02:00
Falk David
078f16a8d5 Fix: GPv3: Interpolation not working with no selection
The interpolation tool in edit mode would create an empty keyframe if nothing in the
`from_drawing` and `to_drawing` was selected. This is not how the tool behaved in GPv2
so this is unexpected.

The fix  checks that if `only_selected` is used, there also is a selection in both of the
drawings in the pair, and otherwise fallback to interpolating all the strokes.
This is consistent with how the tool worked in 4.2.

Pull Request: https://projects.blender.org/blender/blender/pulls/129206
2024-10-18 11:38:46 +02:00
Campbell Barton
d9f38fca5f PyAPI: support Python 3.13
- `_PySet_NextEntry` has been removed, use generic iterator access
  which will has some additional overhead as it needs to create
  an iterator to access the values.

- Add v3.13 compatibility defines to account for renaming:
  _PyObject_LookupAttr -> PyObject_GetOptionalAttr
  _PyLong_AsInt -> PyLong_AsInt

- Unfortunately use of Python's internal API needs to be used to
  inspect op-codes in `bpy_driver.cc`.

Testing GLTF/FBX IO there isn't any significant performance impact
from these changes.

Resolves #123871.
2024-10-18 17:22:09 +11:00
John Kiril Swenson
9da2589f5a Merge branch 'blender-v4.3-release' 2024-10-17 22:56:07 -05:00
John Kiril Swenson
d5d81c5078 VSE: Switch to box select default for timeline
PR #128051 made some improvements to code by cleaning up properties and
simplifying logic.

However, the default tool in most spaces is box select. By switching to
box select default, there should be more front-facing consistency across
spaces while still retaining near-identical behavior.

This patch would fix the small bug listed in #128671 while keeping the
simplified code benefits from #128051.

Also:
- Move selection keymap items up in the Sequencer (Global) keymap so it
  is more visible (similar to Node Editor ordering).
- Split `side_of_frame` property for ctrl press keymap item into a
  separate keymap item on ctrl click for both LCS and RCS to avoid
  clashing with ctrl+drag for box selects in RCS.

Pull Request: https://projects.blender.org/blender/blender/pulls/129028
2024-10-18 05:50:09 +02:00
Harley Acheson
eec04f32eb Merge branch 'blender-v4.3-release' 2024-10-17 19:30:08 -07:00
Harley Acheson
cf2d3d0867 Fix: Docking Called from Shortcut Without Status Bar
When starting a docking operation from an assigned shortcut, the source
area will be incorrect if the Status Bar is not currently being shown.
This PR just adds defaults that are never valid window coordinates.

Pull Request: https://projects.blender.org/blender/blender/pulls/129187
2024-10-18 04:28:33 +02:00
Campbell Barton
89311be66e Merge branch 'blender-v4.3-release' 2024-10-18 10:27:15 +11:00
Campbell Barton
c072d42f6b Fix #129177: name 'bpy' is not defined at exit
Own regression in 1e55d034a1.
2024-10-18 09:37:34 +11:00
Arye Ramaty
116a55e46e Fix #128997: wrong evaluation of outputs in the Index of Nearest node
Pull Request: https://projects.blender.org/blender/blender/pulls/128998
2024-10-17 23:47:13 +02:00
Sean Kim
faef1afb90 Merge branch 'blender-v4.3-release' 2024-10-17 14:14:26 -07:00
Sean Kim
e01713be7c Fix #129135: Automasking topology doesn't work with certain brushes
Introduced in 915be63b01

Also fixes an unreported similar issue with BMesh

Pull Request: https://projects.blender.org/blender/blender/pulls/129139
2024-10-17 23:12:20 +02:00
Jesse Yurkovich
5c65ad4b1b Cleanup: use non-void return types for BKE_*_add functions
Many of the functions were already using proper types. This changes the
others still using `void *` to return their proper types directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/128980
2024-10-17 21:05:18 +02:00
Sybren A. Stüvel
56e6eb6d6d Fix merge issue
Remove an `#endif` that was accidentally merged from
`blender-v4.3-release` to `main`.
2024-10-17 19:12:20 +02:00
Falk David
72aca040e3 Merge branch 'blender-v4.3-release' 2024-10-17 18:35:19 +02:00
Falk David
0a560582b5 Fix: GPv3: Python: Missing parent_group property on layer groups
This property was available for `layers` but was missed for layer groups.
Adds a `parent_group` property for layer groups that returns the
parent group if the group is inside another group.
For groups that are inside the root, returns `None`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129168
2024-10-17 18:34:19 +02:00
Clément Foucault
a4ef779abe Fix: Overlay-Next: Assert caused by unreleased texture 2024-10-17 18:23:45 +02:00
Bastien Montagne
1e55d034a1 Fix massive amount of memleaks on exit in BPY.
Essentially, our current code would not properly remove (dereference)
its python objects matching various RNA data created during execution.

Some cases are fairly trivial to understand (like the lack of handling
of unregstering for our 'startup' operators and UI), other were more
subtle (like unregistered PropertyGroups who would remove/free their RNA
struct definition, without releasing first the potential matching python
object).

Co-authored-by: Campbell Barton <campbell@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/128899
2024-10-17 18:05:31 +02:00
Falk David
649dfb8abc Refactor: GPv3: Use int3 for triangle data type
These were `uint3` before, but they should just be `int3`s.
Also uses `array_utils::copy_group_to_group` with new cpptype `int3`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129166
2024-10-17 17:21:15 +02:00
Jacques Lucke
ca2058ab04 Fix #129128: broken data-block search for short names
If ifdef for `WITH_ANIM_BAKLAVA` accidentally removed the `else { ... }` branch
around `name = RNA_struct_name_get_alloc(...)`. For data-block names,
`BKE_id_full_name_ui_prefix_get` is used above which adds 3 extra letters before
the data-block name. This are removed again by the bug. Later code removes them
again leaving potentially an empty string.

Pull Request: https://projects.blender.org/blender/blender/pulls/129153
2024-10-17 16:59:35 +02:00
Falk David
d68a79e084 Merge branch 'blender-v4.3-release' 2024-10-17 16:43:11 +02:00
Falk David
c539ea792c Fix: GPv3: Reduce draw tool performance regression
During the painting operation, the `GreasePencilDrawing` is updated in-place.
Previously, we simply tagged the whole drawing for a topology update.
This meant that the triangulation and curve normals were recomputed
for (pretty much) every new input sample.

Since the draw tool only creates one new stroke, we can copy the
triangulation of all the other strokes and only recompute the triangulation
of the newly drawn stroke(s).

First, a new `triangle_offsets_cache` is added that is lazily computed.
The computation for this should be pretty cheap.
Then, a new function `Drawing::tag_topology_changed(const IndexMask &curves_to_update)`
is added. This function takes an index mask of curves and only updates
their triangle cache. The cache for the other curves is copied.

In a test file with around 400k points, recomputing the triangle cache
(every input sample) took around 45ms. This meant that there was a noticable
drop in frame rate. With this patch, the time for each sample goes down to
less than 0.1ms. The frame rate feels much better.

But, drawing a longer and longer stroke still makes this time go up,
because the triangulation for the single stroke becomes more and
more expensive. This will have to be improved further.

Part of #124149.

Pull Request: https://projects.blender.org/blender/blender/pulls/129115
2024-10-17 15:28:44 +02:00
Omar Emara
8a33962357 Compositor: Support passes in new CPU compositor
This patch adds support for passes in the new CPU compositor. This
involves rewriting the get_input_texture method into a get_pass methods
that returns a result as opposed to a texture. The result wraps the
cached GPU texture or image buffer depending on the execution device.

The Render Layers node was implemented for CPU execution and a new
utility constructor for the result class was added to determine type and
precision based on GPU texture format. The fallback depth pass that was
retrieved from the viewport frame buffer was removed, as it was a hack
that can no longer be supported due to the use of stencil format.

Pull Request: https://projects.blender.org/blender/blender/pulls/129154
2024-10-17 15:04:25 +02:00
Philipp Oeser
b5abb8a2e3 Merge branch 'blender-v4.3-release' 2024-10-17 14:55:50 +02:00
Philipp Oeser
3c5103d9c9 Fix #129148: Weight/Vertex paint not switching to Blur with Shift
In both `essentials_brushes-mesh_vertex.blend` and `essentials_brushes-
mesh_weight.blend`, the brush is actually only called "Blur".

Pull Request: https://projects.blender.org/blender/blender/pulls/129158
2024-10-17 14:55:15 +02:00
Philipp Oeser
58248c34cb Fix: Linked/liboverride objects can get their materials assignments modified by drag and drop
Changes would be lost (or worse things can happen, see below), so this
is now prevented by polishing the polls for these operations.

Behavior of Materials in override objects was considered shaky as well (lost
on reload, no undo or crash on undo, see  #127605, #127606, #101552 in
general) , so conclusion was to prevent this on linked as well as liboverride
objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/129064
2024-10-17 14:54:45 +02:00
Julian Eisel
ea8be30386 Merge branch 'blender-v4.3-release' 2024-10-17 14:45:05 +02:00
Julian Eisel
5e5c387159 Fix: Another typo in brush asset deletion confirmation message 2024-10-17 14:44:17 +02:00
Julian Eisel
41b8ee1c48 Sculpt/Paint: Change label of asset update operator in menu for clarity
From feedback: "Update Asset" sounds more like receiving a new version
of the brush, while this actually saves the changed brush to the asset
library. "Save Changes to Asset" is more clear and fits well with the
labels of other menu items in the menu.
2024-10-17 14:36:05 +02:00
Julian Eisel
7decebe2c3 Fix: Typo in brush asset deletion confirmation message
Also use "cannot" instead of "can't", since that's less likely to be
misread. This is also noted in the human interface guidelines:
https://developer.blender.org/docs/features/interface/human_interface_guidelines/writing_style/
2024-10-17 14:20:07 +02:00
Lukas Tönne
d2210df6af Fix: GPv3: Interpolate tool uses selection in paint mode
Follow-up fix for #128769.

Selection is now taken into account for interpolation tool, but should
be ignored in paint mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/129150
2024-10-17 14:09:48 +02:00
Jacques Lucke
a80bb83bff Fix: memory leak with muted group nodes in localized shader node trees
The leak happens when there is a muted group node in a shader node tree which is
rendered. For rendering, the drawing code "localizes" the node tree which also
means duplicating the node groups used by each group node (might even duplicate
the same group more than once if it's used by multiple nodes). Generally, this
works fine, because all of these duplicates are freed when the tree is
flattened.

However, there is a preprocessing step which deletes all muted nodes from the
tree. This code path did not free the groups recursively.

Pull Request: https://projects.blender.org/blender/blender/pulls/129124
2024-10-17 13:48:28 +02:00
Jacques Lucke
8c13316f30 Merge branch 'blender-v4.3-release' 2024-10-17 13:17:31 +02:00
Jacques Lucke
1564e02a8f Fix #128994: crash when extracting point meshes
The domain interpolation can fail when e.g. converting from an
empty to a non-empty domain.
2024-10-17 13:15:54 +02:00
Julian Eisel
36877ce6d9 Fix: Essentials asset library loaded from wrong location if present
Design of the essentials asset library is to treat it as part of
Blender (as if it were compiled into the binary), so the location and
state of these assets is clear and can be assumed in code. User edits
are not expected.

Because of that we should only look for this asset library in the
installation ("system") location, not in the user configuration which
would take priority if present. On some devs machines this location
would actually be present, making the essentials unavailable and causing
confusing/misleading warning prints, see #128420.
2024-10-17 12:16:56 +02:00
Christoph Lendenfeld
328ec2b172 Fix #123963: Unable to select through unselectable bones
When trying to select bones that are inside other bones which are not selectable,
the selection would fail. This is inconsistent with object mode, where unselectable
things are just ignored.
This patch fixes it for pose mode and edit mode.
Note that there are two areas for edit mode that were modified.
The one in `ed_armature_pick_bone_from_selectbuffer/202` is never actually reached,
but I added the code there for completeness.

The code in `get_nearest_editbonepoint` had to be modified some more to
implement a similar logic as `armature_select.cc/220`

Pull Request: https://projects.blender.org/blender/blender/pulls/129120
2024-10-17 12:13:35 +02:00
Falk David
0bc595bbab Merge branch 'blender-v4.3-release' 2024-10-17 11:36:22 +02:00
Falk David
40e1bf214a Fix: GPv3: Don't create handle types attribute for all curve types
The "Set Handle Type" operator didn't check the curve types
(not if the curves are editable for that matter).

This fix retrieves the edtiable bézier curves and only changes
the handle types of those.
2024-10-17 11:35:13 +02:00
Campbell Barton
0625756644 Cleanup: remove unused includes 2024-10-17 16:45:39 +11:00
Jason C. Wenger
da689835e8 Fix #129110: Join triangles can assert when topology influence is used
Also add test.

Ref: !129121
2024-10-17 16:21:49 +11:00
Campbell Barton
b317296772 Merge branch 'blender-v4.3-release' 2024-10-17 11:59:29 +11:00
Campbell Barton
3290e33d34 Cleanup: spelling in comments 2024-10-17 11:53:47 +11:00
Campbell Barton
8752413171 Fix null pointer de-reference in rna_Particle_Material_itemf
Correct error in [0], also break out of the loop once the
object is found.

[0]: 140c0f1db9
2024-10-17 11:53:46 +11:00
Campbell Barton
2d832240a3 Merge branch 'blender-v4.3-release' 2024-10-17 09:51:18 +11:00
Campbell Barton
21aa149568 Cleanup: spelling in comments 2024-10-17 09:48:37 +11:00