to take over now, but I'm available for help. Main notes for completing:
- Yafray module uses old global R all over... is now a pointer handle.
It can be temporally bypassed by straight copying, which I do now.
- I am not sure in what pixel format Yafray renders... Blender now only
uses float buffers. In the code, marked with XXX I've added the
rudimentary code for retrieving buffers.
- This integration will skip compositing when Yafray render is used.
- Shaded drawmode is back (shift+z).
Note it still only uses orco texture; but lighting/shading is using
the internal render module entirely.
- "Make Sticky" option back.
(Also fix in sticky texture render, was wrong scaled)
This commit brings back:
- Field Render
- MBlur Render (old style)
- Border render with or without cropping
Note: Field Render is not supported in Compositor yet. Blurring or filter
will destroy field information.
Both MotionBlur as Field render are done before Compositing happens.
Fixes:
- The "Save Buffers" option only worked on single frame renders, not for
Anim render.
- Found an un-initalized variable in Render initialize... this might have
caused the unknown random crashes with render.
Code restructure:
Cleaned up names and calls throughout the pipeline, more clearly telling
what goes on in functions.
This is visible in the updated first image of the Wiki doc:
http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
[ #4228 ] Blender.Image.Load(filename) loads only on the first loading
- Image.Load() will now reload the image buffer when a image of the same name is loaded again
- small textual change in render code
- save_rendered_image_cb_real has a popup window embedded in it that prevents automation through python as a result python scripts would get a popup which is ignorned by the script
- modified so python scripts overwrite the image by default
- added documentation to Render - saveRenderedImage has an option to save the zbuffer along with the image
(off by default)
- fixed a really annoying runtime error of uninitialized data being passed to a method in pipeline.c during a render
Fulfilling a very old feature request: a new Mesh Primitives module is
introduced, which gives script writers access to the Blender mesh datablocks
created from the "Add->Mesh" menu. You can now do this:
from Blender import *
me = Mesh.Primitives.UVsphere(10,20,3) # 10 segments, 20 rings, diameter 3
ob = Object.New('Mesh','mySphere')
ob.link(me)
sc = Scene.GetCurrent()
sc.link(ob)
Using "Fresnel" for transparency only worked when material had "ZTransp"
set. That's not a real problem, but it made Fresnel not work for Materials
used in Nodes.
Now a Fresnel on alpha works always.
"Copy Modifiers" (CTRL+C) only copied a single modifer, when a specific
type was choosen. Now it copies all modifiers with indicated type.
(Like: when you have a X, Y, Z mirror modifier).
Material Nodes: The Texture node didn't do the standard "2d mapping" yet
in case an Image Texture is used. Caused wrong mapping for example for UV
coordinate inputs.
- added a method Action.getFrameNumbers()
returns the frames at which keyframes were inserted for this action
example usage:
import Blender
myobj = Blender.Object.Get('Armature')
myaction = myobj.getAction()
frames = myaction.getFrameNumbers()
for frame in frames:
print 'bones at frame %d' % frame
myobj.evaluatePose(frame)
pose = myobj.getPose()
for bone in pose.bones.values():
print bone.head, bone.tail
only images input in compositor. Currently still renders in the scene's
own resolution. It also doesn't show scanline/tile updates yet while
rendering.
Something to try making import/export script writers happy; Mesh.New() will
not create a new Blender mesh datablock unless the mesh is linked to an
object.
Bugfixes:
- Made the HDD-Audio-Code silence buffers in advance before doing a seek
operation. Stops noise on end of file or decoding errors.
- Corrected hanging of audio decoding loop bug on some MP3-files.
(you had to close blender and restart)
- Made preseeking code not seek before beginning of file.
seqaudio:
- made some "local globals" static.
Problems remaining: VBR-MP3-length isn't detected correctly so the
displayed sequence strip is too long...