Commit Graph

120055 Commits

Author SHA1 Message Date
Ton Roosendaal
dabd52f89d Orange: some better support for new bone layers: action window now draws
nicer... it was still counting all bones for defining visible area, so
many times channels got displayed out of view.
2005-12-21 19:58:44 +00:00
Ken Hughes
ea16c447c3 Fix typo in epydocs for Mesh example 2005-12-21 18:12:28 +00:00
Ton Roosendaal
63c8678263 Orange: small fixes as reported,
- follow path constraint + stride path didn't update correct on file load
- selection of 'stick' bones didn't work in object mode, solid view
- change bone layer sends redraw to NLA too
2005-12-21 17:49:43 +00:00
Ton Roosendaal
8349f1bc08 Tinsy wee little commit!
In non-OSX environments, the render window opened too high, due to missing
offset. (Simon can get this in windows build still, DJ?)
2005-12-21 17:24:13 +00:00
Kent Mein
441fe09832 This fixes two things:
http://www.blender.org/forum/viewtopic.php?t=7646
and loading of old corrupt blendfiles.

Makes sure bhead.len is not < 0 (hacked blendfile)
also sets buffer to 0 when fails to read correctly (wasn't set so
was causing problems)

The second thing was provided by pidhash.

Kent
2005-12-21 16:18:59 +00:00
Ton Roosendaal
ce52827a05 Orange; daily noodler update commit.
- Adding execution code for Node trees. Was a bit a puzzle, since I want
  it to be multithreading by design. This now is solved by defining a
  stack per tree for all data that's being written into. This stack, which
  resides now in the NodeTree itself, then can be allocated per thread.

- For testing pleasure, I've added a 'mix node' and a 'show node', so
  you can already see it do something. :)

- reshuffled structure, to put things nice together, and have easier node
  adding. Current state is still WIP though, structure might change.
  For the record; new file node_shaders.c will contain all shader node
  definitions, apart from the drawing callbacks.

Next: I'm going to check on Andrea's work on icons now, since this is very
much needed for true shader/composit work.
Now back to release work...
2005-12-21 14:24:51 +00:00
Ton Roosendaal
b33c68c906 Orange: daily commit of continuing work on noodle editor.
- delete/duplicate with connection links
- type awareness for sockets
- make connections checks for max amount of possible connections
- added dependency sorting of node list
- cyclic connections are drawn red now, press Ckey to see the other bad
  cycles.
- added UI toolkit support in nodes (try shift+a)

So, almost ready for execution code. :)
2005-12-20 15:43:55 +00:00
Ton Roosendaal
0802a953d1 Release code (in Blender) to 2.40
And: first bugfix as found by doing regression files; bowl.blend did not
play realtime due to depsgraph omission.
2005-12-20 15:21:57 +00:00
Matt Ebb
5c51e131d2 * Teeny tiny menu item correction 2005-12-20 15:17:04 +00:00
Ton Roosendaal
e742c61f13 Forgot to remove obsolete button "correct normal mapping" 2005-12-20 15:00:13 +00:00
Ton Roosendaal
b9de4fd0ea Small fix in alpha for icons image. 2005-12-20 14:54:30 +00:00
Matt Ebb
06c5d4a873 orange: updated orange branch splash while I'm at it ;) 2005-12-20 14:36:53 +00:00
Matt Ebb
057c803121 * Updated the splash with credit! 2005-12-20 14:18:14 +00:00
Ton Roosendaal
8b458c0b68 Based on bugreport, fixed the confusing tooltip for Subdivide options
"Short" or "Beauty".
2005-12-20 14:04:41 +00:00
Matt Ebb
c6f80f9a65 * uncommented some pre-2.40 file conversion code for cameras, for the release 2005-12-20 13:27:35 +00:00
Erwin Coumans
d59531226f Forgot to add 'ForgetReference' for game-python objects. 2005-12-20 09:13:06 +00:00
Campbell Barton
73fa63751f Added missing mode rayShadow and updated docs, "NoSpecular" was also missing from the docs too. 2005-12-20 06:50:13 +00:00
Campbell Barton
bbb00043cd When adding a Mesh in python a file saved caused blender to segfault when reloading.
turns out that oops->id->lib isnt initialized? anyhow
if (oops->id && oops->id->lib) // works
where
if (oops->id->lib) // crashes

so made the needed change in a few places.
2005-12-19 23:04:58 +00:00
Johnny Matthews
b05433a095 Bug #3522
Fix from Ken Hughes, just checking a few more faces looking for 'double faces' in removedoublesflag.
2005-12-19 19:39:24 +00:00
Johnny Matthews
67ad2b88e7 Bug #3633
Updating Some W key shortcuts in menus
2005-12-19 19:28:22 +00:00
Ton Roosendaal
72d805f17d Orange: monday merger with bf-blender (loadsa bugfixes).
ALso: a bit tidying up in editaction.c and python Object.c
2005-12-19 18:56:08 +00:00
Ton Roosendaal
75a227e620 Orange:
Preparation for sync... some work done on hilites for node sockets.
2005-12-19 18:45:06 +00:00
Ton Roosendaal
c1a2851c0d Sync of blenderbuttons for orange and bf-blender, including Joilnens new
'sort by extension' icon.
2005-12-19 18:41:52 +00:00
Ton Roosendaal
d1ac57ac20 Bug reported by Andy; pressing Vkey in action editor (vector handles)
crashed when there's a channel with no ipo.
2005-12-19 18:29:05 +00:00
Ton Roosendaal
b4d7f5c581 Inserted a sanity check in the boolean modifier (not the Wkey, but the
modifier buttons). Prevents crashing on input of meshes with less than 4
faces.
2005-12-19 17:21:55 +00:00
Ton Roosendaal
f9b2a189fa #3631
Manipulator now centers on middle point of Bezier handle, when 2 or more
points in handle are selected.
2005-12-19 16:56:28 +00:00
Ton Roosendaal
2d6e7d58d0 #3628
Even while it's not supported, proportional mode was drawing a circle when
in EditMode armature.
2005-12-19 16:45:11 +00:00
Martin Poirier
a96bf9283a Move bug fix hack so it acts only when it needs too.
It was showing "global axis" even when using MMB to access user defined orientation (with Ctrl).
2005-12-19 16:32:18 +00:00
Ton Roosendaal
ec835f3d10 Updated the "multiple library" fixing... it will now also pop up a
menu to warn user that the file needs a saveover to get the fix
permanent.
2005-12-19 16:13:39 +00:00
Ton Roosendaal
bcd8e4aad8 #3635
Vpaint/weight/texture/UV modes were disabling zbuffer draw after drawing
the active object, causing objects to be drawn after (only selected ones)
to have no zbuffer on.
2005-12-19 15:55:26 +00:00
Ton Roosendaal
92e1e16429 Bugfix #3608
More bump issues... Env made very nice examples, but all of it quite nasty
to solve.
Three improvements I found nevertheless:

- bug in mipmap code for bump gave errors in one derivate, causing aliasing
- when Image texture option "Clip" was used, the imagetexture function
  returned wrong value, causing the caller to create own normal based on
  color (zero!).
- Mipmapped bump now also interpolates the samples (never did this...)
2005-12-19 14:00:32 +00:00
Toni Alatalo
20eccd99ab orange: cleaning up / (msvc) compile fixes to the new editnla functions (experimental / made for baking and AvailRot/Loc keying methods) 2005-12-19 13:41:50 +00:00
Ton Roosendaal
74374bcaf9 #3605
Shift+ctrl+A "Apply deformation" didn't work anymore, since we got the
Modifier stack. I've inserted a notice there for now, to point users to
the proper buttons.
2005-12-19 11:55:31 +00:00
Ton Roosendaal
60b22c1e71 #3598
Uninitialized 'alpha' flag in Image texture could cause render errors.
Didn't show in OSX though... (stupid system here inits stack to zero).
But, Ken Hughes found this, so all credits are for him!
2005-12-19 11:30:52 +00:00
Ton Roosendaal
f5b5bd03b5 Orange: Stupid darn branches maintenance is @#@$!
The fix in bf-blender to prevent the release to read groups got in Orange
branch now too... tsk tsk!
2005-12-19 11:13:02 +00:00
Ton Roosendaal
0a64b3e7c4 #3593
The user settings "auto rotate grid" or "auto scale grid" were never
implemented for new transform, apparently.
2005-12-19 11:01:44 +00:00
Ton Roosendaal
5884082ef6 #3581
Using the MMB constraint chooser in Transform, accidentally printed the
setting from the orientation menu (Local, View, Normal).
Martin: not sure if this a solid fix... the print now looks fine, but the
code isn't nicer this way. :) (just a one liner change though!).
2005-12-19 10:49:37 +00:00
Ton Roosendaal
d48c9c416d #3592
Normal rendering; adding gamma corrected halo could cause NaN's because
of a negative sqrt().
2005-12-19 10:31:32 +00:00
Ton Roosendaal
deb804546a Orange: new icon image from andy :) 2005-12-18 23:17:01 +00:00
Ton Roosendaal
be0b59ea6d Orange; update commit on WIP project for Noodle editing. :)
- Grabbing works (Gkey) or tweak (LMB) or use RMB click-drag for grab
- Shift+d works
- Akey: select all
- Drawing links works too now!
2005-12-18 23:08:22 +00:00
Toni Alatalo
87d9ca4b99 orange: py2.3 compat 2005-12-18 21:20:11 +00:00
Toni Alatalo
01d05142b1 orange: bpy Pose type 2005-12-18 21:03:57 +00:00
Ton Roosendaal
2986d03e77 Orange: Made dashed parent-offset lines option for drawing Poses.
Was too ugly! :)
2005-12-18 20:57:04 +00:00
Johnny Matthews
fe74c08510 Tri-Triple Subdivide filling was messed up. This should straigten it out when cuts > 2 2005-12-18 20:50:32 +00:00
Joilnen Leite
9b34c429c7 added ICON_SORTBYEXT for sort by ext feature
.
2005-12-18 20:45:03 +00:00
Toni Alatalo
0c76f64554 orange: fix to complete the uncommitting of Ton's test function 2005-12-18 20:28:38 +00:00
Joilnen Leite
2d223ea655 added icon of sort by extension
.
2005-12-18 20:23:30 +00:00
Joilnen Leite
b5abff6a55 Changed that sortby extension icon for new made by P-Luc_Alclair
agreed by broken, stivs, antont, Unamed and me thanks
.
2005-12-18 20:21:57 +00:00
Toni Alatalo
fae20e494e orange: animation baking code. also a patch to autokey, to only key the keys made. 2005-12-18 20:14:22 +00:00
Jean-Luc Peurière
63d0e03bcf applying Volker Mische engine patch
correct bug #3594
2005-12-18 19:10:26 +00:00