Commit Graph

120055 Commits

Author SHA1 Message Date
Campbell Barton
b0328f67a9 Fix invalid sizes when clearing gpu::Batch
For Batch::verts some values weren't cleared,
for Batch::inst values after the array would be cleared,
although as these were already zeroed this probably didn't cause
problems in practice.
2024-03-28 13:45:22 +11:00
Campbell Barton
115f8b0c59 Cleanup: clarify variable being iterated over, avoid shadowing 2024-03-28 13:45:20 +11:00
Hans Goudey
2d9f19c962 Cleanup: Use std::move for asset identifier construction
Pass strings by value and move their result. This gives the caller
the potential to move existing strings into the class. Moving the
std::shared_ptr should just avoid reference counting here.
2024-03-27 22:31:44 -04:00
Hans Goudey
94b985371d Cleanup: Use const in more places in mesh modifier evaluation 2024-03-27 22:25:09 -04:00
Hans Goudey
b35831ad6c Mesh: Use shared cache for shrinkwrap boundary data
This is mainly to make the computation threadsafe, to allow computing
the cache on a const mesh, and also to decrease the cost of copying
meshes. Computing caches on const meshes generally makes it easier
to avoid copying meshes unnecessarily in other ways, which would be
useful for some pending fixes and cleanups to modifier evaluation.
2024-03-27 22:25:09 -04:00
Hans Goudey
278c5c9c7e Cleanup: Simplify shrinkwrap cache creation
- Use C++ Array type
- Move to blender::bke::shrinkwrap namespace
- Use edge_is_boundary instead of edge_mode in a few places
- Avoid writing to edge_mode unnecessarily
2024-03-27 22:25:09 -04:00
Hans Goudey
7c01355cad Cleanup: Use forward declaration headers in a few places 2024-03-27 22:25:08 -04:00
Hans Goudey
5d09b0d373 Cleanup: Move remaining curves editors functions to C++ namespace 2024-03-27 22:25:08 -04:00
Harley Acheson
9489173f07 Refactor: Move UI Templates and Regions into Sub-directories
Move interface_region-* files into regions/ folder, and
interface_template-* files into templates/ folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/119991
2024-03-28 03:06:49 +01:00
Campbell Barton
d8c69c84e3 Cleanup: correct the vector copy size in ViewOpsData::state_backup
In practice this didn't cause problems as the correct value was
written afterwards.
2024-03-28 13:01:41 +11:00
Campbell Barton
a2fa743364 Cleanup: pass std::string by reference instead of value 2024-03-28 13:01:39 +11:00
Campbell Barton
8f88487768 Cleanup: pass LogImageElement by reference or pointer instead of value 2024-03-28 13:01:38 +11:00
Campbell Barton
872c997c8f Cleanup: remove redundant break & return statements 2024-03-28 13:01:37 +11:00
Campbell Barton
939e076fdc Cleanup: remove redundant assignment & null check 2024-03-28 13:01:36 +11:00
Campbell Barton
3ad1a2eb62 Cleanup: remove redundant null check 2024-03-28 13:01:34 +11:00
Campbell Barton
49dd5fae40 Cleanup: remove redundant variable & check 2024-03-28 13:01:34 +11:00
Campbell Barton
868d6eb5e8 Cleanup: quiet signed integer overflow warning from cppcheck 2024-03-28 13:01:32 +11:00
Campbell Barton
481bcc14d7 Cleanup: quiet enum conversion warning 2024-03-28 13:01:31 +11:00
Campbell Barton
618788aa7a Cleanup: remove redundant std::string / c_str conversion 2024-03-28 12:23:46 +11:00
Campbell Barton
2a892012be Render: correct buffer sizes for render cache paths
FILE_CACHE_MAX was meant to be larger than FILE_MAX to make room
for additional layers in the path. An error in the define used
`FILE_MAXFILE + FILE_MAXFILE` instead of `FILE_MAXDIR + FILE_MAXFILE`
causing the value to be smaller allowing a buffer overflow when passing
the string into BLI_path_abs.

Correct the define and call on the directory component before
the file is added so it doesn't clamp the string length unnecessarily.

Note that some values weren't correct since the original commit [0],
although [1] moved them to a shared incorrect define.

[0]: 78cdc707ab
[1]: cef1b9c30f
2024-03-28 12:12:05 +11:00
Campbell Barton
db466e9578 Fix buffer overflow from passing undersized buffers to BLI_path_abs 2024-03-28 11:40:50 +11:00
Campbell Barton
da49873e89 Fix buffer overflow with BLI_str_format_uint64_grouped
Caused by cd4328dd82.
2024-03-28 11:40:23 +11:00
Campbell Barton
0d3ea69daa Fix sizeof(sizeof(...)) passed to BLI_path_slash_ensure
Regression in [0] which would cause ensuring the slash to do nothing
in most cases. Note that the slash may not be needed, but that should
be handled separately.

[0]: d66f24cfe3
2024-03-28 11:40:21 +11:00
Hans Goudey
c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00
Hans Goudey
35c6c11c7e Cleanup: Make format 2024-03-27 20:20:07 -04:00
Hans Goudey
aae9446599 Cleanup: Remove unnecessary "using namespace"
This file is in the blender namespace already
2024-03-27 20:19:23 -04:00
Hans Goudey
fc06dc31d8 Cleanup: Sort forward declaration lists, remove duplicate 2024-03-27 20:19:23 -04:00
Hans Goudey
0bde788d63 Cleanup: Use "All" asset library to simplify node link drag search
The "All" library didn't exist internally when this code was first
written. The "skip_local" check that complicated this isn't necessary
because we don't add local node groups that aren't assets anyway.
2024-03-27 20:19:23 -04:00
Campbell Barton
ed5cca4021 Cleanup: quiet missing-declarations warnings 2024-03-28 08:48:03 +11:00
Campbell Barton
cd0b0a9272 CMake: remove non-existing include directory
As of [0] this is no longer created.

[0]: f5f7024040
2024-03-28 08:48:02 +11:00
Harley Acheson
c433a90138 UI: Minimum Width for Large Confirmation Dialogs
We currently have a single minimum width value for confirmation
dialogs, but we need to set this based on which of the two sizes it
is. Otherwise the larger confirmations with icon look too squished
when the content is shorter.

Pull Request: https://projects.blender.org/blender/blender/pulls/119978
2024-03-27 22:28:00 +01:00
Habib Gahbiche
8377f5d0fb Fix: Compositor GPU backdrop not updating when image transform operators are applied
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply operator flip horizontally
- Notice how image editor gets updated but compositor backdrop doesn't

Fixes backdrop for GPU compositor for the following operations:
- image -> transform -> Flip horizontally
- image -> transform -> Flip vertically
- image -> transform -> Rotate 90° clockwise
- image -> transform -> Rotate 90° counter-clockwise
- image -> transform -> Rotate 180°

Pull Request: https://projects.blender.org/blender/blender/pulls/119819
2024-03-27 21:42:47 +01:00
Habib Gahbiche
e1a0b6cd9e Fix compositor backdrop not updating for image invert operator
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply inver image colors operator
- Notice how image editor gets updated but compositor backdrop doesn't

Fixes backdrop updates for GPU compositor for the following operators:
- Image -> Invert -> Invert image colors
- Image -> Invert -> Invert red channel
- Image -> Invert -> Invert green channel
- Image -> Invert -> Invert blue channel
- Image -> Invert -> Invert alpha channel

Pull Request: https://projects.blender.org/blender/blender/pulls/119820
2024-03-27 21:41:25 +01:00
Jonas Holzman
75a9cbed24 UI: Improvements to Revert File Operator Confirmation Popup
Larger, more informative confirmation when reverting the current file
to saved version. Title of "Revert to the Saved File", content of
"Any unsaved changes will be lost." and button text of "Revert".

Pull Request: https://projects.blender.org/blender/blender/pulls/119758
2024-03-27 18:39:09 +01:00
Hans Goudey
10bc136a1a Fix #119935: Attribute set operator support for 2D integer vector lost
Also fix the poll to properly check for the remaining unsupported types.
Don't add back Quaternion support, since that's arguably less useful,
and we might want different ways to set those values compared to
just entering WXYZ.
2024-03-27 13:14:02 -04:00
Brecht Van Lommel
8682ad1908 Fix: Memory leak and race condition with particle effector RNG
Store RNG on per thread data, instead of the effector itself which may
be used by multiple objects evaluated in different threads.

This has been causing the blendfile_versioning test to fail randomly.
Thanks Ray and Aras for helping track this down.

Pull Request: https://projects.blender.org/blender/blender/pulls/119967
2024-03-27 18:06:31 +01:00
Harley Acheson
1984f08250 Fix #119846: EEVEE-Next: Rendering Infinite Samples
When rendering images, and not in the interactive viewport, do not
use infinite samples. Follow the  behavior of Legacy EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/119893
2024-03-27 16:16:34 +01:00
Germano Cavalcante
3031146097 Fix #119957: Crash when using 'angle constraint' Relative in Knife tool
Most likely caused by 6d491da0be

In that commit, `knife_pos_data_clear` started to clear (set `-1`) the
value of the current object (which is expected).

However, `knife_snap_angle_relative` relies on the current object to
transform the face normal to global space.

This is weak and error prone since the face is obtained from the
function itself.

The code could be optimized and reuse the face identified in
`knife_snap_curr`, but for now just identify the face object.
2024-03-27 10:55:38 -03:00
Sergey Sharybin
896b552672 Fix: Unable to change ID property type to Boolean
Caused by 0cdd429b44.

Steps to reproduce:
- Add a custom property to the default Cube object
- Open property editor
- Change type to Boolean
- Apply the changes

Observe that the property is still Int.

On a code side the issue is caused by the change in the idp_from_PyBool()
which used to return property of type IDP_BOOLEAN before the change, but
IDP_INT after the change.

Pull Request: https://projects.blender.org/blender/blender/pulls/119962
2024-03-27 13:43:00 +01:00
Germano Cavalcante
f0479e915f Transform: Implement Snap to Grid mode
Addresses two improvements to `Snap to Grid` as suggested in #73993:
- Make 'Absolute Grid Snapping' a new Snap Mode
- Snap to Grid in Non-Side View performed at ground level

Implementation details:

- Snap to Grid has no cursor symbol, unless we are in `Set Snap Base`
  mode. Similar to the previous 'Absolute Grid Snap' behavior.
- In Non-Side view, Snap to Grid is performed at ground level.
- If `Snap Base` is `Closest`, Snap to Grid uses the transform pivot
  point instead. Similar to the previous 'Absolute Grid Snap' behavior.
- The "Absolute Grid Snap" option has been removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/116109
2024-03-27 13:17:24 +01:00
Pratik Borhade
b3fe97414a Fix: Sculpt paint crash after converting active color attribute
Painting after converting active color attribute in sculpt mode causes crash.
Fix is same as 3641b4b884 with some cleanup

Pull Request: https://projects.blender.org/blender/blender/pulls/119780
2024-03-27 12:28:16 +01:00
Omar Emara
0709c07d04 Cleanup: Use actual class instead of base class
Use the TranslateCanvasOperation class in the declaration instead of its
TranslateOperation class. This is just to clarify the code when reading
it.
2024-03-27 12:54:42 +02:00
Omar Emara
4d9678c483 Fix: Sun Beams node is off by half a pixel
The Sun Beams node is off by half a pixel. That's because we add a half
pixel offset to the initial coordinates, but then sample the texture
with the half pixel. To fix thus, use the texture_bilinear_extend
utility to sample the image, which takes care of the half pixel offset.
2024-03-27 12:49:21 +02:00
Sergey Sharybin
e9dc9ef9a2 Fix #119936: Crash selecting in mask editor
Regression since 7a2d04a5c4.

Mask evaluation is part of parameters component, and there is no explicit
tags other than copy-on-eval for masks in a lot of cases.

Restore the previous graph topology for the link from copy-on-eval to the
parameters components of mask ID.

Potential candidate for 4.1.1.

Pull Request: https://projects.blender.org/blender/blender/pulls/119956
2024-03-27 11:00:55 +01:00
Omar Emara
5ae5614d1e Fix: Chroma Key differs from reference implementation
The GPU compositor Chroma Key node differs from the reference
implementation. This is caused by a typo, where the acceptance angle was
halved after computing tangent instead of before computing it.
2024-03-27 11:10:49 +02:00
Omar Emara
9aa63aa1e8 Fix: Lens Distortion node is off by half a pixel
The Lens Distortion node is off by half a pixel because their normalized
coordinates were at the pixel corners as opposed to their centers, where
this patch changes the behavior to the latter.
2024-03-27 09:04:34 +02:00
Omar Emara
aa208d3d18 Fix: Plane Deform nodes are off by half a pixel
The Plane Track and Corner Pin nodes are off by half a pixel because
their mask is computed at the pixel corners as opposed to their center,
where this patch changes the behavior to the latter.
2024-03-27 08:54:04 +02:00
Omar Emara
7113692206 Fix: Directional Blur node is off by half a pixel
The Directional Blur node is off by half a pixel because it transforms
the pixels at their corner as opposed to their center, where this patch
changes the behavior to the latter.
2024-03-27 08:50:44 +02:00
Omar Emara
6df333a3c7 Fix: Movie Distort node is off by half a pixel
The Movie Distort node is off by half a pixel because it evaluates the
distortion at the corner of pixels as opposed to their center, where
this patch changes the behavior to the latter.
2024-03-27 08:47:07 +02:00
Jonas Holzman
913acaf395 Fix #86325: tilted viewport orientation in default startup
Since v2.5 Blenders viewport view has been tilted by around ~0.8
degrees to the right, resolve this using a lookup table to update
the the defaults.

Ref !113751
2024-03-27 17:13:02 +11:00