Commit Graph

120055 Commits

Author SHA1 Message Date
Bastien Montagne
46c180015a Fix #114134: Make Local (All) operator is crashing Blender with Library Override.
Dummy mistake in own a238ab737b, forgot to do a NULL check...
2023-10-31 11:56:18 +01:00
Campbell Barton
5e19245dee Merge branch 'blender-v4.0-release' 2023-10-31 21:49:38 +11:00
Campbell Barton
17d372750b Merge branch 'blender-v4.0-release' 2023-10-31 21:49:33 +11:00
Campbell Barton
ab41558186 Fix #113881: Sculpt Curves: R shortcut conflict
The "Curves" key-map poll function now only works in edit-mode.

Ref !114297.
2023-10-31 21:48:30 +11:00
Jeroen Bakker
f665680024 Vulkan: Mipmap Generation Pipeline Barriers
This PR replaces submissions with pipeline barriers when generating
mipmaps. This would reduce the amount of submissions and improve
performance during mipmap generation as dependencies will be tracked
between commands.

Pull Request: https://projects.blender.org/blender/blender/pulls/114306
2023-10-31 11:46:07 +01:00
Julian Eisel
7c739ad560 Fix #114287: Drawing in post-view draw handlers broken
Mistake in 4d668e6825. `draw_seq_strips()` would use
`UI_view2d_view_orthoSpecial()` to only scale drawing horizontally, but didn't
reset the matrix state for normal view-space drawing. Result is that the
preview range drawing would be broken, and so were add-ons using the
`POST_VIEW` draw callback.

Pull Request: https://projects.blender.org/blender/blender/pulls/114285
2023-10-31 11:41:47 +01:00
Campbell Barton
f60d1b3537 Merge branch 'blender-v4.0-release' 2023-10-31 21:36:37 +11:00
Campbell Barton
ea86a77bc5 Docs: add notes on populating bpy.app.driver_namespace
Address issues raised by #114155.

Also fix sphinx documentation generation using incorrect identifiers
when looking up references from PyStruct types
(was looking for `bpy.app.bpy.app.driver_namespace.py`).
2023-10-31 21:34:32 +11:00
casey bianco-davis
c57fe9a6e0 Curves: Add radius transform mode to edit mode
This adds the radius control operator and active tool
to curves edit mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/114017
2023-10-31 11:33:32 +01:00
Sietse Brouwer
faeb9e7775 Fix: missing attribute finish() in curves selection code
Fixes a missing attribute `finish()` in the curves selection code.

Pull Request: https://projects.blender.org/blender/blender/pulls/114147
2023-10-31 10:31:50 +01:00
Lukas Stockner
d15013b583 Merge branch 'blender-v4.0-release' 2023-10-31 05:48:58 +01:00
Campbell Barton
4bec9d0d71 Fix #114282: Extrude to Cursor tool no longer tweaks on drag
Regression in [0] which only ran drag events if the press event passed
through.

Resolve using the same logic as select picking
(see: WM_operator_flag_only_pass_through_on_press).

[0]: 4d0f846b93
2023-10-31 14:55:12 +11:00
Alaska
a15f9e49ec Shader: Only clamp undefined or unsupported inputs of Principled BSDF
Adjust clamping of inputs in the Principled BSDF to avoid errors and
inconsistencies between render engines, while trying to leave as many
inputs as possible unclamped for artisitc purposes.

Pull Request: https://projects.blender.org/blender/blender/pulls/112895
2023-10-31 03:14:04 +01:00
Iliya Katueshenock
dca2490689 Fix #114240: Initialize output alpha for RGB color
Pull Request: https://projects.blender.org/blender/blender/pulls/114270
2023-10-30 22:19:58 +01:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Thomas Barlow
adc79ac8d8 PyAPI: Enable MeshPolygon.loop_start raw array access
This patch replaces MeshPolygon.loop_start's use of
RNA_def_property_int_funcs with RNA_def_property_int_sdna to enable raw
array access.

RNA_def_property_int_funcs disables the PROP_INTERN_RAW_ACCESS flag,
which forces rna_raw_access to fall back to its slower loop when using
bpy_prop_collection.foreach_get/foreach_set from Python.

Because MeshPolygon uses the MIntProperty struct and loop_start accesses
the "i" field of MIntProperty directly, it can use
RNA_def_property_int_sdna like other props that directly access the "i"
field of a StructRNA using the MIntProperty struct.

This then speeds up the Python API bpy_prop_collection.foreach_get/
foreach_set access of MeshPolygon.loop_total to the same speeds as
generic int attributes.

Given a mesh with 98304 faces:

foreach_get with a compatible buffer object:
- Face int attribute: ~0.23ms
- MeshPolygon.loop_start (before): ~1.8ms
- MeshPolygon.loop_start (after): ~0.23ms

foreach_get with a Python list:
- Face int attribute: ~2.2ms
- MeshPolygon.loop_start (before): ~3.4ms
- MeshPolygon.loop_start (after): ~2.2ms

foreach_set with a compatible buffer object:
- Face int attribute: ~0.25ms
- MeshPolygon.loop_start (before): ~2.3ms
- MeshPolygon.loop_start (after): ~0.25ms

foreach_set with a Python list:
- Face int attribute: ~1.1ms
- MeshPolygon.loop_start (before): ~3.1ms
- MeshPolygon.loop_start (after): ~1.1ms

Pull Request: https://projects.blender.org/blender/blender/pulls/114262
2023-10-30 21:03:34 +01:00
Julian Eisel
b659595ab2 Merge remote-tracking branch 'origin/blender-v4.0-release' 2023-10-30 20:26:09 +01:00
Clément Foucault
b26f176d1a Fix #114096: Workbench: Broken thumbnail shadows on Mac
This is the same as 5d06632565
but ported to the no-geometry shader version.

However the rendering is still broken for another reason.
See #114286.
2023-10-30 19:46:09 +01:00
Miguel Pozo
2fc17f5afc FIx: Workbench: Shadow debug mode 2023-10-30 19:15:31 +01:00
Julian Eisel
2e1244f3cf Fix resizing asset shelf header edge not working without region overlap
If region overlap was disabled, the full background of the asset shelf
header would be drawn, unlike usually where we keep the space between
button sections transparent. But resizing the region by dragging wasn't
possible from the space between the button sections, even though the
header was fully opaque.

Button section drawing should only be respected when region overlap is
enabled.
2023-10-30 18:19:08 +01:00
Brecht Van Lommel
10645237e8 Cycles: change default Principled Hair BSDF back to Chiang
The Huang model has issues with fireflies in various scenes, and the
defualt choice is somewhat arbitrary anyway as they have both pros and
cons. For now be conservative and keep the default the same as before.
2023-10-30 18:08:34 +01:00
Julian Eisel
4a89720fe1 Fix asset shelf not hidden for new 3D Views
The asset shelf was hidden by default in 04d22d73f3. But this only
affected existing 3D Views, not newly created ones. This wasn't
intentional, 3D Views should have the same defaults here.
2023-10-30 18:02:51 +01:00
Omar Emara
56ffa441b9 Cleanup: Use input reading shaders for Movie Clip node 2023-10-30 17:33:10 +02:00
Omar Emara
f79b3ffe12 Cleanup: Generalise input reading in compositor
This patch generalises the pass reading shaders into input reading
shaders. This is done make future development easier.
2023-10-30 17:27:07 +02:00
Jeroen Bakker
5ba661b706 EEVEE-Next: Fix Infinite Loop With Reflection Probe
When a spherical reflection probe is in the scene and the viewport
is set to a lookdev world the scene was constantly being updated.

The cause for this was that the reflection probes where updated when
the lookdev shader was compiled, but that is almost always the case.

This PR fixes this by checking the compile status and compile status
change. Only the first time the world has been compiled the world
reflection probe will be marked dirty.

Pull Request: https://projects.blender.org/blender/blender/pulls/114276
2023-10-30 16:00:17 +01:00
Jeroen Bakker
fcb26fe72d EEVEE: Update UI Names
This PR will use "EEVEE (Legacy)" for the legacy EEVEE and renames
"EEVEE Next" to "EEVEE".

When starting Blender EEVEE Legacy will still be the default. We
will change the default to EEVEE when all missing features have been
addressed.

After that we can cleanup idnames and panels etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/114272
2023-10-30 15:04:13 +01:00
Jeroen Bakker
f35b0373d6 Vulkan: Separate DataTransfer, Compute, Graphics Commands
Goal is to reduce the number of command buffer flushes by tracking what is
happening in the different command queues. This is an initial step towards
advanced queue-ing strategies.

The new (intermediate) strategy records commands to different command
buffers based on what they do. There is a command buffer for data transfers,
compute pipelines and graphics pipelines.

When a compute command is recorded it ensures that all graphic commands
are finished. When a graphic command is recorded it ensures all compute
commands are finished. When a graphic or compute command is scheduled
all recorded data transfer commands are scheduled as well.

Some improvements are expected as multiple compute and data transfers
commands can now be scheduled at the same time and don't need to unbind
and rebind render passes. Especially when using EEVEE-Next which is
compute centric the performance change is visible for the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/114104
2023-10-30 14:21:14 +01:00
Lukas Tönne
9c8daeb8c9 Fix WM_draw_region_free function declaration.
02fb605f removed the `hide` argument but did not update the WM_api.hh
header.
2023-10-30 13:48:22 +01:00
Sergey Sharybin
ecb346d9df Merge branch 'blender-v4.0-release' 2023-10-30 12:49:40 +01:00
Julian Eisel
02fb605f8a Cleanup: Don't unset region visibility in unrelated WM function
`WM_draw_region_free()` should manage region-draw data, and not change
region state. This should be done by normal region state management
functions. Especially for a flag like `ARegion::visible` which is just
the cached result of the region's visibility evaluation, not the proper
way to actualy manage the region visibility.
2023-10-30 12:40:00 +01:00
Julian Eisel
28a28b9a2c Cleanup: Rename region visibility update function
The old name `region_subwindow()` wasn't really saying anything, and
basically had nothing to do with what the function actually did. Give it
a name that describes better what it does:
`region_evaluate_visibility()`.
2023-10-30 12:31:16 +01:00
Pratik Borhade
9ac87af839 Cleanup: Wrong comment
Mistake in 2a5c499585
2023-10-30 16:45:51 +05:30
Douglas Paul
b62a5db37b Fix: Node grid dot sizes on Metal
The changes in #112906 (Vulkan: Use Point Shaders When Drawing Points)
broke point sizes for the nodes editor grid on Metal. That PR switched the grid
point drawing code to a shader that sets its own point size, but (at least on Metal)
setting the point size in the shader has no effect unless `GPU_program_point_size(true)`
has been called to allow shader-specified point sizes.

This PR adds the necessary call to `GPU_program_point_size(true)` to fix that problem,
as well as a corresponding "cleanup" call to set it to `false` again.

Pull Request: https://projects.blender.org/blender/blender/pulls/114218
2023-10-30 10:53:13 +01:00
Hans Goudey
ccfe952f34 Depsgraph: Hard-code visibility for "from IDs" builder
`FromIDsBuilderPipeline` is used to build a minimal depsgraph from
a set of IDs. However, the "visibility" of those IDs is still calculated
based on things like the view layer and the relations. Typically we want
all of these to be visible, the builder just happened to be used in
cases when all of the IDs were already visible so far.

This is needed for node tools which may reference objects or other
IDs from outside of the active depsgraph.

Co-authored by: "Sergey Sharybin <sergey@blender.org>"
2023-10-30 10:45:30 +01:00
casey bianco-davis
dddd1d224d Fix #114060: GPv3: Transform crash with multiple object editing
The problem was that the array of `IndexMask`s was set to the
number of objects selected and not the number of curves in all
selected objects.

This fixes the transform code from relying on undefined behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/114088
2023-10-30 08:14:51 +01:00
Campbell Barton
dffee8b323 Revert "Revert "Fix #112441: Restore Key Map Item does not restore the active property""
This reverts commit 0f36ac4e66.

This revert was only done for testing and wasn't ment to be pushed.
2023-10-29 20:08:39 +11:00
Campbell Barton
88f63c36db Merge branch 'blender-v4.0-release' 2023-10-29 16:55:25 +11:00
Campbell Barton
e8d532a9b6 Merge branch 'blender-v4.0-release' 2023-10-29 16:55:22 +11:00
Campbell Barton
1dc683e376 Fix #114223: Crash when undo in curves edit mode
Regression in [0], missed scene assignment.

[0]: 585f43064a
2023-10-29 16:53:25 +11:00
Omar Emara
01a2bd0369 Fix #113811: Blender freezes upon adding a Cryptomatte node
Blender freezes when adding a Cryptomatte node and using the GPU
compositor, even if the node is later removed.

This was because the CPU compositor acquired a render result mutex and
never released it due to an early exit that missed that release. This
patch fixes that by adding an appropriate release in that early exist.
2023-10-27 22:25:54 +02:00
Jason Fielder
b0a032e2eb Fix: EEVEE export CMDBuf out of memory in Metal
Previous commit 9333336a73f9e116771a52a2caa96455ea345c71
broke export rendering in Metal due to the command
submission not being flushed between samples.

This would lead to ghosting in export images due
to memory synchronization issues and GPU
scheduling dependency graph problems.

The in-flight memory could also get
extremely high if exporting high numbers
of samples due to all commands being
enqueued within a single submission.

Patch resolves this by flushing for
each render frame sample and
ensuring intermediate in-flight
memory remains controlled.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/114174
2023-10-27 15:13:49 +02:00
Campbell Barton
d31c61edee Cleanup: spelling in comments 2023-10-27 12:13:48 +11:00
Campbell Barton
ce027579e0 Merge branch 'blender-v4.0-release' 2023-10-27 11:53:46 +11:00
Campbell Barton
585f43064a Fix edit-mode undo leaving edit-mode with multiple windows
With two or more windows, edit-mode undo assumed it was
possible to load the undo state into the current scene.

When multiple windows are used this is not always the case.
Edit-mode undo steps now store the scene used to create them
which is used to read undo data back into this scene
(when it's shown in a window). Otherwise the current context is used.
2023-10-27 11:50:07 +11:00
Brecht Van Lommel
d7c2ef16fe Merge branch 'blender-v4.0-release' 2023-10-26 15:51:19 +02:00
Douglas Paul
c50b682858 Fix #114156: animation player assert on launch on macOS
Adds missing calls to GPU_render_begin and GPU_render_end,
required for Metal.

Pull Request: https://projects.blender.org/blender/blender/pulls/114157
2023-10-26 15:50:20 +02:00
Campbell Barton
b5a9cad252 Merge branch 'blender-v4.0-release' 2023-10-26 22:28:00 +11:00
Campbell Barton
4f0d8931f0 Fix undo crash with multiple scenes & windows
Creating a new window then a new scene would crash on undo
because the undo step loaded would not contain the new windows scene.

Regression introduced since 3.6.
2023-10-26 22:26:13 +11:00
Hans Goudey
0e4a3bd7aa Fix: Selection input inivisible in set selection node
It's much simpler to be able to control the selection with a checkbox.
It can still be a field.
2023-10-25 20:44:18 +02:00
Miguel Pozo
247491ef0f Merge branch 'blender-v4.0-release' 2023-10-25 18:58:22 +02:00