10ef436c8f sets the tooltip callback for asset shelf buttons, causing a
code path to be executed that refreshes tooltips in `UI_block_end()`.
This relied on projection matrices being stored for blocks to position
the tooltips, which were incorrect. I think this would be a general
issue for dynamically sized regions, but keeping the fix minimal for now
to avoid further issues.
Layers and layer groups did not generate message bus callbacks.
This was a regression from 4.2. The fix adds
`WM_msg_publish_rna_prop` to (some) places where the layers/groups
change or the active one changes.
Also resolves#129539.
Note: This does not cover every possible scenario and only fixes
the regressions from 4.2. The message bus is still very unreliable
when it comes to detecting changes of properties.
Pull Request: https://projects.blender.org/blender/blender/pulls/130039
The merge layer operator did not copy the parameters of the original
Grease Pencil meaning that it would e.g. loose onion skinning settings.
This fixes the issue by making sure to copy the parameters.
It should be possible to build all other deps when hipcc
is not present on the system, however the hiprt build
errored out during the configuration phase.
This change skips HIPRT when hipcc is not available
Adds the current GPU backend to the `Help -> Report a bug` script
when using the OpenGL or Vulkan backend. This makes it easier for
triagers to figure out if a user is using OpenGL or Vulkan
in cases the user doesn't explictly state which they're using.
Pull Request: https://projects.blender.org/blender/blender/pulls/130006
This was caused by 9a03f283e8.
The change disregarded the `orig_layers_to_apply` mask and
introduced some issues regarding clearing keyframes of deleted layers.
The fix does two things:
* Add a `orig_layers_to_apply` set that contains the pointers of the
original layers that we want to apply.
* Add a `orig_layers_to_clear` set that contains the pointers of original
layers that need their keyframe cleared.
When a layer is removed during modifier execution, we don't want
the layer to be deleted in the original geometry. Instead we clear
the keyframes by deleting all the curves geometry. A layer
can be removed by e.g. using the `Grease Pencil to Curves` node to
get curve instances, then the `Delete Geometry` node to delete
some instances, and finally `Curves to Grease Pencil` to convert back
to Grease Pencil.
Pull Request: https://projects.blender.org/blender/blender/pulls/130028
The list of vulkan devices is empty. This regression was introduced by
91960b07db. Vulkan needs to initialize the
platform twice. Once when the backend starts, and the second time when
the device is selected. The device list is added when the backend
starts, but was cleared when the device was initialized, making the list
empty.
Pull Request: https://projects.blender.org/blender/blender/pulls/130020
When gl_FragDepth is defined in the fragment shader and the depth isn't
written to the driver would reset the value to 0. This PR fixes this by
not putting the gl_FragDepth in the shader when it uses the
`depth_unchanged` qualifier or doesn't find any usage in the GLSL.
Pull Request: https://projects.blender.org/blender/blender/pulls/130016
&subdiv_ccg and node span in fill_mask_grids becomes invalid after
`BKE_sculpt_mask_layers_ensure` call (`sculpt->subdiv_ccg` pointer updated
in `BKE_scene_graph_evaluated_ensure`). To avoid this, move multires
reference and GridNode array after that function.
Pull Request: https://projects.blender.org/blender/blender/pulls/130014
This change makes it so only kernels of the same vendor are compiled in
parallel. For example for the release builds it will be:
1. All CUDA kernels
2. All OptiX kernels
3. All HIP kernels
4. All OneAPI kernels
This potentially leads to a lower CPU utilization, but it makes it much
easier to manage memory usage and tweak per-vendor concurrency.
The goal of this change is to solve occasional out-of-memory during the
GPU kernels compilation step on the CI/CD farm.
This change also includes tweaks to the prallel jobs for HIP-RT and
oneAPI. The tweak is based on measuring apparent memory usage peak on
Linux when doing single-thread compilation, and giving some safe margin
from the available memory on the buildbot.
Pull Request: https://projects.blender.org/blender/blender/pulls/129945
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.
Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.
Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/129790
Applying a modifier on Grease Pencil objects tries to maintain the
original layer order by inserting each layer after the previous. This
ignores layer groups and all layers get move to the root group.
This patch replaces the simple `previous_node` with a per-group pointer
map, which maintains order within each group only.
The code is also creating new layers when the original node of the same
name is a group. This was creating duplicate names which are not allowed
and break various things (layer editing buttons, panel open/close
toggles, etc.). Now these new layer names are made unique to avoid a
name conflict.
One remaining issue is that mixed layer/group ordering is lost: All the
layers get pushed to the bottom of the stack, due to the way
`geometry::merge_layers` ignores layer groups. The existing groups in
the orig data are not sorted along with the evaluated layers, so they
move to the top of the stack. This requires changes to `merge_layers`
and should be handled separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/129943
Implementation in #124333 had versioning code in `versioning_userdef.cc`
to make sure that updated configs would also have connected strips by default,
but forgot to change `userdef_default.c`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129993
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.
For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.
---
### Sculpt Mode Toolbar

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
In `execute_realize_grease_pencil_tasks` we create a new `GreasePencil`
but don't copy the parameters of (one of) the source grease pencils.
The fix adds `BKE_grease_pencil_copy_parameters` to copy the parameters
of the last src grease pencil.
Note: `BKE_grease_pencil_copy_parameters` copies the materials array. We
might want to remove this and always do the copy of this using a separate
function because some callers need their own way of copying them.
Pull Request: https://projects.blender.org/blender/blender/pulls/129977
Delete sceens when their workspace is deleted.
Also remove `IDTYPE_FLAGS_NEVER_UNUSED` tag from bScreen ID type, there
is no more point to keep these IDs around if they are not used, there
are supposed to be mere sub-data of the Workspaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/129975