Part of #118145.
Use vertex indices instead of `PBVHVertRef`. This doesn't lose functionality
because color attribute painting is only supported for base meshes anyway.
The next steps are refactoring the code to have the same structure as the
new brushes and using the same methods to add code paths for the other
data structures.
This patch adds two theme entries for data before/after the current frame.
Those entries control what color to use when displaying
reference data from a different point in time (motion path, onion skins).
They are under the `3D Viewport` section of the theme in the user preferences.
## User Facing Changes
### Grease Pencil
When `Custom Colors` is disabled it will now use the theme instead of the layer default color.
Currently this setting is enabled by default. Disable it to get Blender to use the theme.
### Motion Path
If Custom Color is disabled, read from the Theme.
### Annotations
If onion skin is enabled, and custom onion skin colors is disabled, read from the theme.
**Grease Pencil**
* previously the color used for onion skinning (without custom colors) was `U.gpencil_new_layer_col`. This is used in other places as well so it cannot be removed with this PR
* By default, custom colors are enabled with Grease Pencil objects. I specifically did **not** change that with this PR. I will instead let the GP module handle that on their terms.
This PR has been discussed in the Grease Pencil module meeting
https://devtalk.blender.org/t/2024-05-21-grease-pencil-module-meeting/34755#meeting-notes-2
and in the A&R module meeting
https://devtalk.blender.org/t/2024-05-24-animation-rigging-module-meeting/34813#patches-review-decision-time-4
Pull Request: https://projects.blender.org/blender/blender/pulls/120558
Keep track of which IDs are animated by which Action Binding. This will
be necessary for display in the Action editor, where animation data that
is unrelated to the active object can be shown (when "show all bindings"
is on).
Note: animation evaluation will not be using this cache, at least not in
the near future. Potentially when we introduce animation-level
constraints this will change, but that's for the future.
The user cache isn't actually used in this commit. It will be used soon
in !122672.
Pull Request: https://projects.blender.org/blender/blender/pulls/123187
Pull Request: https://projects.blender.org/blender/blender/pulls/123187
Add a function to get the `Main *bmain` pointer from a
LibraryForeachIDData struct. Since the struct is opaque to the
`..._foreach_id` functions, a separate function like this is necessary
to get that pointer.
Not used yet, but will be in a followup commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/123187
Pass a non-`nullptr` `bmain` to `BKE_library_foreach_ID_link()` wherever
that `bmain` is known at the call site. This will be used in a followup
commit.
This should not introduce any functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/123187
This was the case when the slot index in the active object is greater
than the available slots of other selected objects.
Code was trying to avoid searching all materials by using
`BKE_object_material_get` to get an appropriate index (an addition to
D4441 added in 6b39dc7672). That function has the behavior of clamping
if a target index is greater than the available slots (for good
reasons), so we cant rely on the slot index being the same if
`BKE_object_material_get` finds a material. So in essence, this is not
what we want to use in this case.
Now use the much simpler `BKE_object_material_index_get` to get the
index [this might be less performant in certain scenarios, dont think
this is critical though and correctness should beat performance here]
Pull Request: https://projects.blender.org/blender/blender/pulls/123718
When copying the depth aspect of a depth+stencil image the incorrect
barriers where created. The barrier needs to have the full aspect, even
when we only copy a single aspect from the image.
Pull Request: https://projects.blender.org/blender/blender/pulls/123890
* Better separation between drawing backdrop and main line.
* Pass u and v coordinates of line to fragment shader for further processing.
* Remove `colorGradient` which can also be computed from `lineUV`.
* Simplify drawing potentially more than one parallel line as is done in #112677.
Adding object line art does not work because the wrong source
object (lineart itself is set). `add_type/BKE_object_add_for_data` function
deselects all bases and sets new line art object as active. Get active object
before calling this function to fix this.
Pull Request: https://projects.blender.org/blender/blender/pulls/123836
The goal here is to remove the assumption that multi-inputs will always
have a corresponding node that packs all individual values into a `Vector`
(which is what `LazyFunctionForMultiInput` is doing).
No user visible change expected.
There's no good way to identify items from their base class which is
annoying for development/debugging. I ended up adding a helper like this
a few times, so makes sense to just add this to the API.
Instead of having the Rigify meta-rigs directly in the 'Add → Armature`
menu, move them into 'Add → Armature → Rigify Meta-Rigs`.
This also removes the " (Meta-Rig)" suffix from every individual
meta-rig menu item.
This serves multiple purposes:
- It's now clear that these meta-rigs come from Rigify.
- The built-in 'Single Bone' armature now has similar visual weight as
the 'Rigify Meta-Rigs' menu item.
- Opens up the menu in a fairer way to other add-ons, to add their own
entries in a similar way.
Pull Request: https://projects.blender.org/blender/blender/pulls/123833
Run `make format` to reformat the Rigify code. It now adheres to the
global Blender code style standard, rather than having its own style.
Most of the changes are simply adding spaces around operators, newlines
below docstrings, and changing some indentation.
Note that this does not reformat any stored-as-multiline-strings code
blocks.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/123833
The fix is to set local-space Limit Rotation constraints to use the
legacy behavior from pre-4.2. The legacy behavior isn't meaningful/
useful for other spaces, so we leave those constraints alone.
This is one part of a two-part fix for blender/blender#123105. The other part
is blender/blender#123361, which adds the Legacy Behavior option to the Limit
Rotation constraint.
Reviewed-on: https://projects.blender.org/extensions/rigify/pulls/4
Reviewed-by: Sybren A. Stüvel <sybren@blender.org>
Move Rigify from the external add-ons repository into
`scripts/addons_core`.
This commit adds Rigify, from the latest revision in [the add-ons
repo][addons]. It contains work by the following authors:
202 Alexander Gavrilov
67 Campbell Barton
58 Nathan Vegdahl
31 Lucio Rossi
24 Demeter Dzadik
10 Brecht Van Lommel
8 Dalai Felinto
7 Bastien Montagne
7 Sybren A. Stüvel
5 Damien Picard
4 meta-androcto
3 Ines Almeida
2 Jonathan Smith
2 ZanQdo
1 Aaron Carlisle
1 Andrej730
1 Hans Goudey
1 Luca Bonavita
1 Patrick Huang
1 Sergey Sharybin
1 Thomas Dinges
For the full history see the read-only [add-ons repository][addons].
Rigify has existed briefly as an extension on the extensions platform,
and commits were made to Rigify's extension repository (which is
different from the above-mentioned add-ons repository). That repository
will be deleted soon. Its commits that actually changed Rigify will be
committed as followups to this commit. Some commits were necessary to
turn the add-on into an extension; those will be ignored, as they're no
longer relevant.
[addons]: https://projects.blender.org/blender/blender-addons/src/rigify
Ref: !121825
Pull Request: https://projects.blender.org/blender/blender/pulls/123833
This was originally introduced on c6e452d865.
A subsequent Cleanup commit (c3d18854f3) changed this further,
increasing the gap a few extra pixels.
Since no functional/visual change should ever come with a cleanup commit
I'm treating this small regression as a bug, fixed by this commit.
There was something right about c3d18854f3, and one of the align=True
is indeed not needed.
This is implemented as an overloaded function,
`assert_baklava_phase_1_invariants()`, with variants for `Action`, `Layer`, and
`Strip`.
The invariants asserted are those that are specific to phase 1 and which will
later be lifted as more features (such as animation layers, additional strip
types, etc.) are added. The intention is for this to serve as a kind of todo
marker for later phases *and* to help ensure that the phase-1 invariants
currently hold at runtime.
In addition to adding the overloaded function itself, this commit also uses it
in a couple of places in the keyframing code. Upcoming work on the keyframing
code will be using it more.
This is based on a discussion with @dr.sybren.
Pull Request: https://projects.blender.org/blender/blender/pulls/123830
The BLT_I18N_MSGID_MULTI_CTXT() macro allows extracting a single
message into up to 16 different contexts. The regex to do that was
slightly wrong because it did not account for the macro potentially
ending with a ",".
The contexts for "New" were also sorted.
Pull Request: https://projects.blender.org/blender/blender/pulls/123793
This is a follow up to #123022 to clean up the resultant verbose parameter
passing. We add a new struct `FCurveDescriptor` that contains the parameters
needed for either looking up or creating an fcurve, and that in turn is passed
down the keyframing call chains where fcurve lookup/creation needs to be done.
Pull Request: https://projects.blender.org/blender/blender/pulls/123486
In the case of user managed files we can't rely on paths to remove
being directories, they could be symbolic links as developers may point
to their own repository. While unlikely the paths to remove could
be files too.
Use a wrapper for shutil.rmtree(..) that handles symlinks & files,
use when removing paths that are expected to be directories from user
managed locations.