Two quality-of-life additions to juggle the `Strip` and `KeyframeStrip`
types:
- New function `Layer.strip_add<KeyframeStrip>()` that returns a
`KeyframeStrip` instead of a `Strip`.
- Implicit conversion operator `operator Strip &()` on `KeyframeStrip`
so that `KeyframeStrip` can be passed to a parameter of type
`Strip &`.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/122659
Originally this would replace scripts that come bundled with Blender,
but it's unclear how this is useful.
Searching for this online mainly leads to people asking how they can
use it to add scripts. For example in a studio environment you might
want to deploy add-ons and startup scripts for all users.
Even if you wanted to use it for replacement though, it wasn't really
doing that and inconsistent for different types of scripts:
* startup: ignored
* modules: replaces bundled scripts
* presets: adds to bundled scripts
* addons (in 4.1): ignored
* addons_core (in 4.2): ignored
* startup/bl_app_templates_system: replaces bundled scripts
This change makes it add scripts from this path for all. This is a
breaking change, though arguably this feature was just broken to
begin with and not used much in practice because of that.
The alternative would be add a new set of environment variables to
avoid breaking existing behavior. But that also means keeping around the
broken behavior or fixing it in another way.
Supporting multiple paths may be used too, but for now just support
a single one as doing this for all BLENDER_SYSTEM variables is
non-trivial. The main use case for that would be add-ons anyway, and
those will mainly be handled through upcoming
BLENDER_SYSTEM_EXTENSIONS instead.
Ref #122512
Pull Request: https://projects.blender.org/blender/blender/pulls/122689
Code was often referring to pie menus using the term "radial" which just
obfuscates that it relates to pie menus. Just call it what it is
directly.
Doesn't replace usages of the term for names that are not strictly tied
to pie menus. Also doesn't change instances of the term in the Python
API to keep compatibility, noted in #110461.
Pull Request: https://projects.blender.org/blender/blender/pulls/122825
This PR changes the temporary viewers created in node groups by Connect to Output in two ways:
- Rename it, as it is currently called "tmp_viewer", which stands out
as strange and code-like. It is renamed to "(Viewer)", which can be
translated.
- Use the actual connected socket type.
Currently the viewer uses hardcoded socket types (Geometry for Geometry
Nodes, Shader for shader nodes). While in GN we can only connect
geometry to the output, in shader nodes other types can be inspected.
This change allows the tmp_viewer to use the type of the actual socket
being inspected, to have a better idea of what it contains from
outside the group.
It can be especially useful if a group is used in multiple materials
and different sockets are being previewed in each one.
It also does some cleanup, details in the commits.
Pull Request: https://projects.blender.org/blender/blender/pulls/122520
Update .glb / .gltf extension
Part of #122783
Still remaining the change of default (grayed) value if user didn't set filepath yet
But not sure this can be accessible from python API
Additional requirement is to have OpenImageDenoiser, and the devices
should not support OIDN denoiser.
Reproduced here in the studio with a system on Linux with either double
Quadro GP100 cards, and Limnux with Quadro 6000 + Quadro 6000 ADA.
The reason for the crash is that the find_best_device() might return
nullptr, and it was never checked.
Pull Request: https://projects.blender.org/blender/blender/pulls/122823
When a file is created with pre- 4.2 version, but is open with 4.2 version:
We can now detect the automatically created node setup
Wrong for the exact value of the cutoff, but better than nothing to get it detected
This lookup is only necessary for certain events and if not done in a
pie menu, so it can easily be avoided in many cases. Also reduces
variable scope.
A bit on shaky ground here, but it looks like we actually dont want to
execute the hovered buttons value/op if we chose another item in the pie
menu. This can be achieved by using the **onfree** arg to
`button_activate_exit` called on the active(hovered) button.
Not sure if this is the correct solution tbh (but maybe it demonstrates
where the bug of #122526 can be located).
I have tested pie menus with this patch and they seems to behave
normally (even nested ones).
Pull Request: https://projects.blender.org/blender/blender/pulls/122567
Based on feedback in !122727, include previously built-in add-ons
in the built-in extensions panel even if there is no support for
adding it back via the extensions repository.
The translation extraction goes through each keyconfig preset file and
activates it in order to extract its messages. This change makes it
restore the original config, otherwise it would end up switching to
Industry Compatible.
Pull Request: https://projects.blender.org/blender/blender/pulls/122789
This groups all the add-ons from 4.1 which were enabled but are no
longer distributed with Blender and provides an easy way for users to
install them. This panel is collapsed by default.
Ref !122727
Co-authored-by: Dalai Felinto <dalai@blender.org>
Since import images as mesh planes operator was added recently in core
Blender, it is now easy to also support converting image empties to mesh
planes by reusing the same code.
This results in a fast workflow where you can use Blender's drag & drop
& align feature for reference images, and quickly turn them into meshes
without registering second file handler and clicking anything before
import is finished.
Ref !122546
Change `UndoSculpt` to `StepData` and `usculpt` to `step-data`.
Previously it wasn't clear that the struct contained the data for a
single undo step and wasn't some more general thing.
It's semantically wrong to "create" undo system data just to retrieve
it as original data. This is similar to 28f2383477 which
already made this change in a few places.