The buttons to upgrade or sync extensions called extension
operators via bpy.app.handlers, requiring awkward glue-code
which didn't show error reports in to the user.
Remove these operators and call the upgrade & sync operators directly.
Instead of using "box" layouts for these import/export operators, use
panels instead. Many choices for the layout and organization has come
from the `universal-scene-description` branch though it's not a 1:1
equivalent.
Motivation for using panels is two fold.
Firstly the use of panels instead of boxes is more consistent with other
parts of Blender and with the other IO features.
Secondly, in the case of an Import invoked from drag-n-drop or Export
configured on a Collection, the large number of options exposed results
in a very long layout. Panels allow us to close some sections by default
and allows the user to open/close panels based on their own needs in
general.
Along the way some effort went into standardizing the layout and wording
used as much as possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/122415
Support for "System" extensions as an alternative to the current
"User" extensions repository.
The purpose of this change is to support bundling extensions for
offline work or in environments where users setting up thier own
extensions isn't desirable, see #122512.
Details:
The default "System" repository on Linux will for example use:
- `/usr/share/blender/4.2/extensions/{system}` For system installs.
- `./4.2/extensions/{system}` For portable installs.
- Blender's default startup now has a "System" repository
which users or administrators may populate.
- Repositories can select between User/System paths,
setting a custom path overrides overrides this setting.
- Add "BLENDER_SYSTEM_EXTENSIONS" (matching "BLENDER_LOCAL_EXTENSIONS").
Ref !122832
Changes in view3d_id_path_drop_copy from 8b6a21c122 assumed that
drag-drop filepaths was handled only with FileHandlers in View3d. This
adds the missing drop-box to FileHandler conversion for .vdb files.
Pull Request: https://projects.blender.org/blender/blender/pulls/122839
A few of the recently added submenus are not included in the list of builtin
menus, so node assets under those catalog names will generate redundant submenus.
Fixes same issue as b49c84276c for newly added nested menus.
Pull Request: https://projects.blender.org/blender/blender/pulls/122855
If the mesh has a curve builtin attribute that's not stored on the point domain,
the creation of the attribute will fail and it can't be interpolated. Possibly this
could be supported somehow, by averaging all the values in the curve's points
or so, but for now just avoid the crash.
Only the evaluated positions were changed when deform or subsurf
modifiers were active. This was caused by only writing to the
evaluated positions owned by the PBVH and assuming these were
aliased with the mesh positions.
There were also quite a few TODOs in the area related to an extra
positions array that was passed around that was conceptually
unnecessary. Brush deformations should be based on the evaluated
positions, but only the original positions should be written to.
This PR resolves those TODOs while resolving sculpting with deform
modifiers and shape keys. We do this by only writing to the original
mesh positions. For shape keys we use the existing translations from
the brush rather than recomputing them, and only copy the mesh
original positions to the active shape key.
This also makes it easier to remove the PBVH's copy of vertex
positions in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/122842
Update PBVH GPU argument initialization to prefer using the PBVH mesh
attributes instead of the evaluated mesh attributes for color.
The values can be out of sync due to differences with the evaluated
and original mesh data.
Pull Request: https://projects.blender.org/blender/blender/pulls/122850
The goal is to simplify debugging the "current" simulation step. Previously, when a frame
was cached already, one would have to go back to the beginning to cache everything again.
Now, the last cached simulation step is discarded and simulated again if any property that
affects it is changed.
Pull Request: https://projects.blender.org/blender/blender/pulls/122736
Fix of conversion identity quaternion to axis angle. Basically,
if the length of the imaginary part-vector is zero, it is
incorrect to normalize it. Simple identity should be returned.
Pull Request: https://projects.blender.org/blender/blender/pulls/119762
autopep8_format_paths.py was never wired up in the windows tooling,
this PR wires it up, to get around a 8191 limitation for command
lines on windows an alternative "--no-subprocess" option has been
introduced to call the pep8 module directly from python.
TODO: A subprocess is still used for getting the version information
Contributors:
- @campbellbarton fixes to autopep8_format_paths.py to support
the -no-subprocess option.
Pull Request: https://projects.blender.org/blender/blender/pulls/120794
Fixed a crash when dynamic topology is active on multires displacement smear brush
Added a check for this case at the start of the brush stroke, with a user visible error message
and cancels the operator early so no topology is modified either.
Pull Request: https://projects.blender.org/blender/blender/pulls/122453
We don't have yet the perfect formula, so adding
- An option to disable bone shape for Blender heuristic, if needed
- An option to scale factor the bone shape for Blender heuristic