The old add-ons UI had a "Refresh" operator that would re-scan
the file-system and show any changes.
Add an equivalent operator that works for both extensions and legacy
add-ons and add it to the extension menu.
This is useful for a few situations:
- Refresh based on changes to "System" repositories which are read-only
from Blender and intended to be manipulated outside of Blender.
- Anyone managing their own "User" repository.
- For developers to create extensions, where re-starting to see changes
to meta-data is inconvenient.
- Troubleshooting problems parsing extension meta-data as problems are
reported to the operator.
Although c9fa73a379 made the problem worse. The incorrect to snap to
edges when one of their vertices is behind the viewer is much older.
The problem occurred because, in perspective mode, when we project a
vertex with negative "zfac", its projected value is undefined as it
depends on the position of the other vertex.
Thus, both the distance test and the lambda in these cases were wrong.
The solution was to calculate the snap point directly in 3D, using
`closest_ray_to_segment_v3` and avoiding projecting the edge.
This was caused by the base page tagging.
Since that the base page is now required for fixing
soft shadows, it would be the first level to be rendered
which, combined with the update throttle, lead to only
the min LOD to be available when the shadow was updated
in viewport.
This was affecting the jittered shadows, animation update
and viewport transform.
The fix is to only request the base page after throttling
the updates and only if there is no other LODs to be
rendered. This mean jittered shadow in viewport might
become affected by the missing base page artifacts, but
this is less noticeable than huge light leaking.
only if
The following operations have been removed for system repositories:
- Installing from disk.
- Uninstall extensions.
- Delete files (when removing the repository).
Also change the operator to remove a repository so the option to
remove files is now a boolean instead of an enum. While a dynamic
enum can be made to work, this option is logically a boolean.
Since these actions are no longer blocking, 100 times a second could
add unnecessary overhead (although updates are only shown when changes
are detected). Nevertheless, reduce the frequency to 10 times a second.
When installing extensions, the user could exit Blender which wasn't
being handled properly - the processes would be left running and raise
a broken pipe error (on Linux).
Resolve this by canceling the processes, matching the behavior of when
escape is pressed.
This means exiting Blender while installing/updating wont leave the
repositories in an unknown state.
The `Snap to Grid` and `Snap to Vertex` modes were being mixed if
either mode was enabled.
Support for mixed snap modes doesn't yet fully work for UVs.
When starting a navigation operation that uses `Auto Depth` or
`Orbit Around Selection` the value of `#RegionView3D::dist` is modified
to match the distance from the new pivot.
This value was incorrect when the pivot was behind the viewer.
In these cases `dist` is negative.
This commit, in addition to fixing `dist`, also limits the execution of
this code to only when `Auto Depth` is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/122795
Everything here is drawn as triangles in the end, and currently we use
index buffers either way, so "needs_tri_index" isn't a meaningful name.
What this really controls is whether the layout is flattened to duplicate
each subdiv vertex 4 times, for drawing flat shading.
Retrieve the index buffer data as a span and set it directly rather than
using the API functions to add vertices which add overhead. Also pass
all the necessary data as arguments instead of retrieving them from
the "args" struct on every use.
In a test with a 16 million vertex grid, this reduces the runtime of
generating all the wireframe index buffers by about 25%, from 95 to 76 ms
for that step of the drawing process.
Most functions in `draw_pbvh.cc` are inside of the `PBVHBatch` or
`PBVHBatches` classes, besides the more recently added attribute
copying code. This means they have access to "all the information"
and it's hard to get a sense for the proper order of calculation and
what each function is responsible for. This commit is an attempt to
clarify things a bit by changing to regular static functions.
In Preferences / Themes you can add a new theme with a name that has
multiple words and the resulting file name will have spaces converted
to underscores. Unfortunately such multi-word themes will not pass the
poll function for saving and deletion. This PR just adds calls that
convert from the display name to file name in order for these to work.
Pull Request: https://projects.blender.org/blender/blender/pulls/122848
Allow precompiling specialization constants variations in parallel.
Only supported in OpenGL as the rest of the batch compilation API,
on the other backends the function is a no-op.
This also moves the `SpecializationConstant` from
`gpu_shader_create_info` (private API) into`GPU_common_types`
(public API).
Pull Request: https://projects.blender.org/blender/blender/pulls/122796
This changes fixes a wrong mesh as a result of apply base mesh from the Multires modifier
In the previous code some corner vertices where incorrectly assigned to null and skipped form processing as a safety guard
that was only relevant when the mesh had hidden faces in edit mode. The hidden corner vertices bug is handled now when checking
> if (corner_x_index < 0 || corner_y_index < 0) {
> continue;
> }
Since the patch that caused this error was a fix to a previous infinite loop bug,
I also tested and made sure this updated patch still fixes the original issue it was trying to fix.
Note: This PR replaces #122845 due to a large amount of git rebase issues.
Pull Request: https://projects.blender.org/blender/blender/pulls/122859