fb7d5e49d3ed6eac2ce4e2171dc6be5273324d30
This was caused by the base page tagging. Since that the base page is now required for fixing soft shadows, it would be the first level to be rendered which, combined with the update throttle, lead to only the min LOD to be available when the shadow was updated in viewport. This was affecting the jittered shadows, animation update and viewport transform. The fix is to only request the base page after throttling the updates and only if there is no other LODs to be rendered. This mean jittered shadow in viewport might become affected by the missing base page artifacts, but this is less noticeable than huge light leaking. only if
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