Commit Graph

150077 Commits

Author SHA1 Message Date
Jacques Lucke
1fae5fd8f6 Core: add concept of invariants in original DNA data
This patch adds a new `BKE_main_ensure_invariants` function. For now it only
ensures node-tree related invariants, but more may be added over time.

The already existing `ED_node_tree_propagate_change` now internally calls
`BKE_main_ensure_invariants`. We can probably remove this indirection at some
point and call the new function directly, but for now it is kept to keep this
patch small.

This is based on a recent discussion in the Core module meeting:
https://devtalk.blender.org/t/2024-12-12-core-meeting/38074

```cpp
/**
 * Makes sure that invariants in original DNA data are maintained after changes.
 *
 * This function has to be idempotent, i.e. after calling it once, additional calls should not
 * modify DNA data further. If it would, it would imply that this function does more than
 * maintaining invariants.
 *
 * This has to be called after any kind of change to original DNA data that may be involved in some
 * of the maintained invariants. It's possible to do multiple changes in a row and then fixing all
 * invariants with a single call in the end. Obviously, the invariants are not maintained in the
 * meantime then and functions relying on them might not work.
 *
 * If nothing is changed, this function does nothing and it should not be slower than checking a
 * flag on every data-block in the given bmain.
 *
 * Sometimes, it is known that only a single or very few data-blocks have been changed (e.g. when a
 * node has been inserted in a node tree). Passing in #modified_ids can speed up the function
 * because it may avoid the need to iterate over all data-blocks to find modified data-blocks.
 *
 * Examples of maintained invariants:
 * - Group nodes need to have the correct sockets based on the referenced node group.
 * - The geometry nodes modifier needs to have the correct inputs based on the referenced group.
 */
void BKE_main_ensure_invariants(Main &bmain,
                                std::optional<blender::Span<ID *>> modified_ids = std::nullopt);
```

This also adds `windowmanager` as a dependency of `blenkernel` to be able to
send notifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/132023
2025-01-13 15:03:24 +01:00
Aras Pranckevicius
e705073f94 Fix #132905: High idle CPU usage with PulseAudio in Linux
Prevents the unnecessary calls to CPU intensive PulseAudio functions
while the stream is corked.

This is re-applying PR #129312 since during Audaspace upstream update
in bc39ee692d the previous fix got lost.

Co-authored-by: Jörg Müller <nexyon@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/132990
2025-01-13 14:33:15 +01:00
Omar Emara
3b28cf276e Compositor: Add Glare Highlights Smoothness and Max
This patch adds two new inputs to the Glare node, Highlights Smoothness
and Max Highlights. Smoothness allows the user to control how smooth the
highlights are after thresholding and Max allows the user to suppress
very high brightness pixels.

Those are essentially similar to the Knee and Clamp options in old EEVEE
bloom, though they work differently.

The issue with the Knee parameter in old EEVEE bloom, aside from being
named after a body part, is that it actually isn't smooth or continuous
around zero if the threshold is sufficiently close to zero relative to
the Knee parameter. That's because zero lies in the smoothing kernel
region in those cases, and since zero pixels becoming highlights is very
bad, EEVEE just returned zero as a special case for zero brightness, but
values like 0.0001 will be full blown highlights.

The new nicely named Smoothness input uses adaptive smoothing such that
the smoothing kernel size will be reduced as the threshold nears zero,
such that smoothed highlights will be continuous and smooth around zero.

The Max Highlights input is similar to clamped, it it suppresses very
bright highlights such that their brightness doesn't exceed the
specified max.

This is a partial implementation of #124176 to address #131325.

Pull Request: https://projects.blender.org/blender/blender/pulls/132864
2025-01-13 13:54:07 +01:00
Bastien Montagne
2fb3d283ef I18N: Updated UI translations from git/weblate repository (64cd67e602728a40). 2025-01-13 13:01:28 +01:00
Damien Picard
52cb367a9b I18n: Allow translation of messages in brush settings
Two messages were not translatable because they used a string stored
in a variable, or an if/else expression.

One was translated when it should not have, because it prints the name
of a material.

Pull Request: https://projects.blender.org/blender/blender/pulls/132737
2025-01-13 12:40:51 +01:00
Damien Picard
bec7eadcbf I18n: Allow translation of "Warning" node label
The Warning geometry node uses its warning type as label. These enum
items were extracted using the default context, but translated using
"Nodetree". The items Warning, Info and Error, should be quite
unambiguous and translated using the default context instead.

In addition, a string "Unknown" was translated twice. Replace one of
those translations with a simple `N_()` extraction macro.
2025-01-13 12:40:45 +01:00
Damien Picard
c9a1008d51 I18n: Disambiguate "Strength"
- "Strength" in the context of Grease Pencil, deals with opacity, and
  adjusts the brush stroke alpha.
- "Strength" can mean measurable units like 'noise', 'light', etc.
- Anything else using physical strength in a generic concept.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
08ca59b43b I18n: Disambiguate "Steps"
- "Steps" can refer to staircase steps in the context of curve
  profiles. Use already-extracted "Mesh" context.
- In the context of the Grease Pencil noise modifier, refers to a step
  number between frames.
- In the general context, refers to a number of times to do an
  operation.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
ec9c7ba465 I18n: Disambiguate "Spaces"
"Spaces" as a character in a text, not a Blender UI element.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
49b45a95db I18n: Disambiguate "Space"
- "Space" can be the spacebar key. This uses the UIEvents context
  already. One instance is the event type enum item, where "Spacebar"
  is the label and "Space" is the description. Since there is no way
  to use contexts for descriptions since they are supposed to be more
  verbose, the label was renamed to "Space Bar" (acceptable according
  to Wikipedia), and the description to "Spacebar".
- In the context of the Grease Pencil, "Space" is a method of spacing
  brush strokes.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
e699f0e5c7 I18n: Disambiguate "Smooth"
"Smooth" can be many things, but mostly a verb or adjective depending
on context.

Already handled in the past, but some things were missed or introduced
since then.
2025-01-13 12:40:45 +01:00
Damien Picard
4a8d494240 I18n: Disambiguate "Sharp"
"Sharp" can refer to a curve falloff, not a mesh edge's geometric
property.
For an existing enum property `Brush.curve_preset`, use the same
context ID_CURVE_LEGACY as other messages, instead of ID_CURVES.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
3d254c51f4 I18n: Disambiguate "Shaded"
"Shaded" as in object shading, not UI.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
74f5fa55ac I18n: Disambiguate "Samples"
"Samples" is used in Rigify rig templates, as opposed to rendering.
2025-01-13 12:40:45 +01:00
Damien Picard
4b729022f6 I18n: Disambiguate "Precision"
"Precision" mode for a modal operator, not the measurement.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
c3d071e469 I18n: Disambiguate "Power"
- In the context of color balance, refers to a power function. Uses
  ID_MOVIECLIP context, because the ID_NODE is already used for math
  functions.
- In the context of the scale constraint, also a power function.
- In the context of physics and particle settings, refers to a
  falloff.
- In the context of property subtypes and units, refers to a
  quantity.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
88dbe8dcd1 I18n: Disambiguate "Pattern"
- "Pattern" can mean type of texture.
- It can also refer to refers to a type of matching wildcard.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
5857000a65 I18n: Disambiguate "Normal"
"Normal" means "ordinary", not "perpendicular".

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
466af92f7a I18n: Disambiguate "Light"
"Light" already has multiple contexts, but some were missing:
- In general, "Light" refers to a Blender Light object. In many cases,
  this comes from an `id_type` enum, already using the ID context. Use
  it also for properties that were missing that context.
- In the context of render passes, "Light" is the actual illumination
  factor, not the light emitor. A new "Render Layer" translation
  context is introduced for this purpose as no existing ones are both
  specific and explicit enough.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
1ee31effca I18n: Disambiguate "Jitter"
"Jitter" means a type of keyframe, not a sampling strategy.
2025-01-13 12:40:45 +01:00
Damien Picard
8ff8fc4859 I18n: Disambiguate "Floor"
Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
3029e9ccfe I18n: Disambiguate "Fix"
"Fix" is used in the unusual way of "make one object steady relative
to another", not "repair something".
2025-01-13 12:40:45 +01:00
Damien Picard
f67911cb47 I18n: Disambiguate "Fill"
- In the context of mesh extrusion, "Fill" means "Fill the rim of an
  extruded edge loop" (verb).
- In the context of the file browser, it means select every file
  between beginning and end.
- In the context of an image, fill the tile with  generated image.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
45f0d52dc8 I18n: Disambiguate "Extension"
"Extension" means how to extend an image past its bounds, as opposed
to file extension.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
2b3f0d0110 I18n: Disambiguate "Extend"
- "Extend" usually means making selection bigger around the current
one.
- In the context of Grease Pencil filling, it means lengthen lines.
- In the context of curve mappings, it refers to the extrapolation
  mode.
- In the context of volume sequences, it refers to frame range
extension.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
c2096b1c01 I18n: Disambiguate "Error"
"Error" as difference from expected value, not program error.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
ac419231a8 I18n: Disambiguate "End"
"End" in "Clip End" can be better translated to something like "Far"
in some languages. Using the "Camera" context even when it's not
specifically a camera clipping (also affects light probes).

Issue reported by Gorazd-Gorup.
2025-01-13 12:40:45 +01:00
Damien Picard
100d7094f1 I18n: Disambiguate "Drag"
- In the context of physics, a force.
- In the context of UI, a mouse action.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
973b981158 I18n: Disambiguate "Cross"
- "Cross" can refer to a cross shape "+" in the context of a gizmo or
  a particle display mode.
- In the context of a sequence, refers to a blending mode (cross
  fade).

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
3c6787fe9f I18n: Disambiguate "Box"
- In a text sequence, "Box" refers to the color rectangle behind the
  text. Reuses the "Sequence" context already used for the same thing.

Issue reported by Gabriel Gazzán.
2025-01-13 12:40:45 +01:00
Damien Picard
54c0c5539a I18n: Disambiguate "Back"
- In the context of Grease Pencil, meaning "Overshoot".
- In the context of XR navigation, meaning "Going backwards".
  This introduces a "Navigation" context. Closest existing match is
  "View3D" but this is already used to refer to view axes.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
f833e915c8 I18n: Disambiguate "Average"
"Average" here is a verb, not a noun.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
434f7e83e8 I18n: Disambiguate "Additive"
- In the Grease Pencil Build modifier, "Additive" describes how it
  works, not a math operation.
- In the Copy Scale constraint, additive mode is not really a math
  operation either.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
ecb4984d65 I18n: Do not disambiguate some messages
- "Match Case" and "Wrap Around" were renamed but they do not need a
  translation context anymore.
- Spreadsheet tooltips with unneeded translation of format
  strings like `fmt::format(TIP_("{}"))`.
2025-01-13 12:40:45 +01:00
Aras Pranckevicius
4515713db7 Fix #132237: crash when opening Ogg file with embedded album art
This works around ffmpeg bug https://trac.ffmpeg.org/ticket/10755
where for specific files that are:

- Ogg container format, with supported audio stream (e.g. Vorbis),
- But the video stream is not Ogg-compatible (e.g. Theora), but rather
  it is an embedded "album art" (AV_DISPOSITION_ATTACHED_PIC) in
  MJPEG, PNG or some other non-Ogg format.

Calling any sort of ffmpeg "seek" function on that video stream just
aborts from innards of ffmpeg.

So to work around this:
- Detect such files (ogg container, non-theora video, attached picture
  disposition) and for those:
- Never seek within them, and only ever decode one frame. Return that
  frame for any & all "give me a frame" requests.
- Additionally, calculating "how many frames this video has" for such
  files also returns nonsense ("millions of frames") since their frame
  rate is set to like 90000 or similar. So pretend they have a "sane"
  frame rate. Do all this frame rate calculation just once when opening
  the video, and use that result in all other places.
- Never build proxies for such video files, since e.g. "timecode"
  for them does not make sense.

All of this could be removed once/if ffmpeg fixes their issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/132920
2025-01-13 12:16:15 +01:00
Richard Antalik
d41a4673d7 Fix #62754: VSE solo preview over sound strip blanks preview
Do not set solo preview if strip is sound type.

Originally I wanted to set solo preview to strip, that is below chosen
sound strip, but now I think, that is would be confusing.

Pull Request: https://projects.blender.org/blender/blender/pulls/132988
2025-01-13 11:59:33 +01:00
YimingWu
de9ded0ec8 Fix (unreported): Grease Pencil: Do not show EEVEE material slot
EEVEE material slots would be erroreously shown when there's no material
slots in a Grease Pencil object. Changed the `poll` function to prevent
this from happening.

Pull Request: https://projects.blender.org/blender/blender/pulls/132846
2025-01-13 11:05:23 +01:00
Brecht Van Lommel
cd7e5f0357 Build: Link to fewer Boost libraries
There were still a bunch of indirect dependencies from when static
linking was used. No need to link Blender against them.

Pull Request: https://projects.blender.org/blender/blender/pulls/132914
2025-01-13 10:40:18 +01:00
Brecht Van Lommel
357d748b18 Fix: Invalid memory access closing window with escape
After recent #132539.
2025-01-13 10:07:37 +01:00
Brecht Van Lommel
96eef81d90 Fix: Cycles assert cancelling render during kernel compilation 2025-01-13 10:07:37 +01:00
Brecht Van Lommel
28ecb6ccf0 Fix #132566: Cycles volume render artifact with high res volume
Avoid integer overflow creating bounding mesh.
2025-01-13 10:07:37 +01:00
Brecht Van Lommel
5710e62273 Fix: Hydra MaterialX conversion crash with some image file types
The extension argument to BKE_image_path_ext_from_imformat should be
an array of pointers.
2025-01-13 10:07:37 +01:00
Brecht Van Lommel
612cb61199 Cleanup: Cycles: Use simpler make_float3 for single value 2025-01-13 10:07:37 +01:00
Brecht Van Lommel
f2bf9d747e Cleanup: Cycles: Remove some unused kernel entry points on CPU 2025-01-13 10:07:37 +01:00
Brecht Van Lommel
2bf6d0fd71 Cleanup: Cycles: Remove unnecessary SSE4.2 CPU kernel
This is the minimum requirement, so just the regular kernel already
includes these instructions if supported by the CPU architecture.
2025-01-13 10:07:37 +01:00
Brecht Van Lommel
89b793f130 Cleanup: Compiler warning 2025-01-13 10:07:37 +01:00
Lukas Tönne
3bdc1bfd0a Fix #131573: Ensure vertex group attributes when subdividing Grease Pencil strokes
In order to copy vertex group weights when subdividing strokes the
groups (`bDeformGroup`) must be created in advance, so that the attribute
wrappers correctly write to `CD_MDEFORMVERT` layer instead of creating simple
`CD_PROP_FLOAT` layers.

In addition the subdivision function must take care to fully write the
destination arrays, since initial values must be considered uninitialized (this
is obfuscated for simple CustomData arrays but breaks with more complex
attributes that use a buffer). In order to ensure fully defined destination
buffers without additional copies, the `finish` call to attribute writers is
postponed until the unselected attribute values have also been copied from input
buffers and all the values are properly defined.

Pull Request: https://projects.blender.org/blender/blender/pulls/132854
2025-01-13 09:45:11 +01:00
Jeroen Bakker
a4914b8972 Vulkan: Disable local read on non Qualcomm devices
Only enable by default dynamic rendering local read on Qualcomm devices. NVIDIA, AMD and Intel
performance is better when disabled (20%). On Qualcomm devices the improvement can be
substantial (16% on shader_balls.blend).

`--debug-gpu-vulkan-local-read` can be used to use dynamic rendering local read on any
supported platform.

Future: Check if bottleneck is during command building. If so we could fine-tune this after the
device command building landed (#T132682).

Pull Request: https://projects.blender.org/blender/blender/pulls/132981
2025-01-13 09:29:16 +01:00
Jeff Moguillansky
75dc76bceb Vulkan: Add support for dynamic rendering local read
This will add support for `VK_KHR_dynamic_rendering_local_read` when supported.
The extension allows reading from an attachment that has been written to by a
previous command.

Per platform optimizations still need to happen in future changes. Change will
 be limited to Qualcomm devices (in a future commit).

On Qualcomm devices this provides an uplift of 16% when using shader_balls.blend

Pull Request: https://projects.blender.org/blender/blender/pulls/131053
2025-01-13 08:10:31 +01:00
Campbell Barton
5ceaff9aa6 Fix #132976: Crash animating along a 1-segment path
The binary lookup assumed there was at least two elements in the array.
2025-01-13 16:25:52 +11:00