Commit Graph

60445 Commits

Author SHA1 Message Date
Bastien Montagne
2e1ac7e2df Static Overrides: disable animated check for now.
This is actually rather slow process, commeting it out gives us another
10% speedup... On a non-animated char! Don't even want to know how much
this would have costed on a rig with hundreds of fcurves!

And checking this is not really critical for us anyway, once animated
you do not really care whether props are also statically overridden or
not.
2018-04-23 16:08:45 +02:00
Bastien Montagne
a7960db471 Static Overrides: hide/deactivate all but 'REPLACE' operation.
Others remain in code for now, just not exposed to user.
2018-04-23 15:15:53 +02:00
Sergey Sharybin
054d7038cc Merge branch 'master' into blender2.8 2018-04-23 14:55:38 +02:00
Sergey Sharybin
0ca7a78f20 Depsgraph: Fix missing update with animated curve path 2018-04-23 14:53:54 +02:00
Joshua Leung
4529192157 Multi-Object Pose: Reset unkeyed works now (Clear User Transforms) 2018-04-23 14:51:24 +02:00
Joshua Leung
375f757a60 Cleanup: Remove old cruft (from 2.4) 2018-04-23 14:51:24 +02:00
Julian Eisel
6c46174662 Fix crash when opening file-browser through top-bar menus
Was probably caused by top-bar merge.
2018-04-23 14:36:42 +02:00
Sergey Sharybin
2183f93dbe Merge branch 'master' into blender2.8 2018-04-23 14:35:46 +02:00
Sergey Sharybin
41cf2d9042 Depsgraph: Cleanup, remove unused relation tag 2018-04-23 14:34:56 +02:00
Bastien Montagne
d276ef7062 Fix typo in error message. 2018-04-23 14:25:42 +02:00
Bastien Montagne
21c250926c Cleanup some remaining LOD stuff after BGE removal. 2018-04-23 14:12:34 +02:00
Joshua Leung
020c93360f Fix: Set defaults for converted timeline editors properly
(Summary channels for the "timeline" dopesheet wasn't collapsed as it should be)
2018-04-23 14:05:55 +02:00
Joshua Leung
9acf3a10cf Fix: Changing bone group color doesn't refresh/redraw viewport 2018-04-23 14:05:55 +02:00
Dalai Felinto
71eca8e82c Indentation cleanup 2018-04-23 13:53:11 +02:00
Brecht Van Lommel
ede19477c8 Fix T54765: build error on macOS. 2018-04-23 13:42:43 +02:00
Campbell Barton
46a0e72540 Merge branch 'master' into blender2.8 2018-04-23 12:59:57 +02:00
Campbell Barton
b14979f91f Cleanup: style 2018-04-23 12:53:45 +02:00
Sergey Sharybin
d68f7c8e11 Depsgraph: Make update flags debug print more useful
Will print list of human-readable update flags, not the combined bitfield
printed as a number.
2018-04-23 12:53:43 +02:00
Clément Foucault
4df12b6ca6 DRW: Antialiased 3D cursor.
Common peeps! Why wasn't it already done?
2018-04-23 12:49:25 +02:00
Joshua Leung
8264b772f5 Fix T54766: "Record With"-NLA "Push Down" discards Blend Mode, Extrapolation, and Influence
Applied similar fix to T54233 to get the "Record with NLA" feature working with
active action blending + influence settings. Extrapolation is explicitly ignored
though, as it shouldn't be used with this feature (i.e. it is already disabled
with the new strips and also on the animdata by default)
2018-04-23 12:35:37 +02:00
Bastien Montagne
dc16f6fedc Fix T54767: Crash in versionning code for recent editors' removal.
Always check for non-Null pointers there! This versionning code is
called from many different places, with many different kind of Main's.
2018-04-23 12:31:03 +02:00
Sergey Sharybin
f19e8eaa4b Depsgraph: Avoid redundant copy-on-write relations
Was adding some relations twice. Harmless, but means extra stuff to do
when evaluating the scene.
2018-04-23 12:18:59 +02:00
Sergey Sharybin
fdf5834b44 Fix crash reading old userpref.blend
While window manager is supposed to exist after file was fully read
and do-versioned, we can not rely on window manager to exist while
reading file and setting up an environment.
2018-04-23 11:45:40 +02:00
Campbell Barton
63c4654135 Cleanup: uninitialized variable 2018-04-23 11:04:10 +02:00
Campbell Barton
fc1374c01b Cleanup: style 2018-04-23 11:04:10 +02:00
Sergey Sharybin
3aa75ba452 Merge branch 'master' into blender2.8 2018-04-23 09:35:20 +02:00
Sergey Sharybin
fa7e19bca4 Depsgraph: Add missing relations builder
Was possible to miss some relations from being built
when parent object is linked to the scene graph indirectly.
2018-04-23 09:33:33 +02:00
Campbell Barton
dea3ba6d81 UI: show arrow for popovers above buttons
Also don't align popover buttons with activated popovers.
2018-04-23 08:51:13 +02:00
Campbell Barton
9971eb4437 Cleanup: includes & comments 2018-04-23 08:10:03 +02:00
Ines Almeida
574c0fe38f Manipulators/Tools: always draw a cursor while interacting
Cursor can be a system one or drawn with OpenGL.
Before, dragging the transform manipulator would hide the cursor and reset it to the initial positon.
2018-04-23 00:59:01 +02:00
Ines Almeida
93adbf8195 Manipulators: tweak plane distance in move manipulator 2018-04-23 00:51:20 +02:00
Ines Almeida
ad0753218f Manipulators: removed unused structure member 2018-04-23 00:51:20 +02:00
Julian Eisel
d8c719d8d8 Replace old Timelines and Logic Editors with new Dopesheet (Timeline mode)
Timelines and Logic Editors are gone. So far they were simply replaced by broken
Info Editors, now they are replaced by Dopesheets in the new Timeline mode.

We reuse ScrArea.butspacetype to temporarily store the space-type identifier of
the deprecated editor (see 9db492de6d). That way we can identify it in
versioning code and replace it nicely.
Action editor creation needs a scene to set the scrolling based on frame range.
Active screen-layouts use the active scene of the window they are displayed in.
Inactive screens simply use the first scene in the main data base.
Note that inactive editors don't need version patching, readfile.c converts them
to SPACE_EMPTY already, so users can't activate them.

Files saved since the editors were removed will still be broken.
Workspace config files saved before this will also crash (will update default
one in followup commit).
2018-04-23 00:12:26 +02:00
Julian Eisel
9db492de6d Cleanup: Get rid of ScrArea.butspacetype syncing with ScrArea.spacetype
The only real reason we need `butspacetype` is while switching areas, where we
need to delay the actual switch to the RNA _update callback since only there we
can access context.
So instead of trying to sync it with `spacetype`, only set while needed and
unset it afterwards (as in set to `SPACE_EMPTY`).

This should also allow us to re-use `butspacetype` in versioning code when
trying to read removed editors. It'll store the space type value of the removed
editor which we can then use on versioning.

For backwards compatibility, we store `butspacetype` with the value of
`spacetype`.
2018-04-22 23:23:20 +02:00
Campbell Barton
9eaf00616b UI: draw arrow for popover 2018-04-22 23:03:08 +02:00
Dalai Felinto
387bf726ac UI: Editor outline color themable
Note: Not bothering with doversion, re-using 280, 10 bump.
2018-04-22 22:55:18 +02:00
Campbell Barton
62cd5e0b7b UI: support for center popovers over buttons 2018-04-22 22:13:26 +02:00
Dalai Felinto
46375b8e03 Embossing for the areas only, with unified color
We bring back embossing however only for areas.
We use the same color for the corners.
2018-04-22 22:11:48 +02:00
Brecht Van Lommel
20a713b7ff UI: number button arrows appear on hover, highlight clickable areas. 2018-04-22 21:48:53 +02:00
Brecht Van Lommel
15ca90489f UI: make button roundness themeable. 2018-04-22 21:47:51 +02:00
Brecht Van Lommel
b8404be8a8 Fix missing filter size in Eevee film panel. 2018-04-22 21:47:51 +02:00
Dalai Felinto
3d62230ed6 UI: Remove Embossing
We are using a different visual system to tell the areas apart.
There is no longer need for embossing.
2018-04-22 20:11:36 +02:00
Dalai Felinto
342d62291b Action Zone: No need for drawing (the triangles)
Now that we can easily tell the corners apart, there is no need to
a specific action zone draw here (cursor still changes, naturally).
2018-04-22 19:54:26 +02:00
Dalai Felinto
d5af21f543 Action Zone: Enable them in the four corners 2018-04-22 19:54:26 +02:00
Dalai Felinto
8733ad4d2a UI: Draw round corners between the editors
This makes easier to distinguish between different editors
(as oppose to an editor and its regions).

Note action zones look a bit strange with this. I recommend we do next:
* Make sure all 4 corners can be used as action zones.
* Remove their drawing code (or show them only on mouse hover).
2018-04-22 19:54:26 +02:00
Dalai Felinto
90068773db UI: Move ui_draw_anti_tria to UI_interface.h
Using extern makes too easy to get a crash if the original
function definition changed.
2018-04-22 19:54:26 +02:00
Dalai Felinto
2d0c1f324c UI: Remove hard-code + add comment for aa triangles 2018-04-22 19:54:26 +02:00
Campbell Barton
43bceeedd9 Merge branch 'master' into blender2.8 2018-04-22 19:23:02 +02:00
Campbell Barton
89ab591345 Cleanup: UI naming 2018-04-22 19:22:10 +02:00
Campbell Barton
0d9c97d170 UI: moving the cursor to open other popovers
Match menu behavior
2018-04-22 18:43:59 +02:00