Commit Graph

121721 Commits

Author SHA1 Message Date
Hans Goudey
2ee5560b3f Spreadsheet: Add original indices to mesh debug information
Add the `CD_ORIGINDEX` layer to the columns potentially displayed
with the Blender debug value of 4001 from the debug menu. Also
separate the debug columns to separate functions.
2023-02-17 16:24:49 -05:00
Harley Acheson
dd2ab55507 Fix 104816: Ensure Win32 visible title bar
When creating Win32 windows, ensure that the caption bar is visible.

Differential Revision: https://projects.blender.org/blender/blender/pulls/104848

Reviewed by Ray Molenkamp
2023-02-17 20:11:44 +01:00
Hans Goudey
8806d7551d Merge branch 'blender-v3.5-release' 2023-02-17 13:54:16 -05:00
Hans Goudey
8b416f7f60 Fix #104869: Crash converting UV maps to legacy format
When the new UV to legacy format conversion happens, the mesh is in
the middle of being written and is an at best "complicated", at worst
invalid state. The attribute API looks at other domains and is a bit
less forgiving in that respect, and shouldn't really be used here. Use
the CustomData API instead. Also sort the layers the same way as
b642dc7bc7.
2023-02-17 13:41:44 -05:00
Weizhen Huang
d6774174e9 Fix compile error due to previous changes 2023-02-17 19:14:47 +01:00
Dalai Felinto
4b6ce4512c Merge remote-tracking branch 'origin/blender-v3.5-release' 2023-02-17 18:50:52 +01:00
Dalai Felinto
d891b38776 Fix #104850: Create Geometry Nodes operators fails if not in English
Note that the node group has its sockets names translated, while the
built-in nodes don't. So we need to use data_ for the built-in nodes
names, and the sockets of the created node groups.

Pull Request #104889
2023-02-17 18:49:36 +01:00
Dalai Felinto
4ec9aff2af Revert "Fix #104850: Create Geometry Nodes operators fails if not in English"
This reverts commit 68181c2560.

I merged 3.6 into 3.5 by mistake. Basically I had a PR against main,
 then changed it in the last minute to be against 3.5 via the
 web-interface unaware that I shouldn't do it without updating the
 patch.

 Original Pull Request: #104889
2023-02-17 18:45:42 +01:00
Dalai Felinto
68181c2560 Fix #104850: Create Geometry Nodes operators fails if not in English
Note that the node group has its sockets names
translated, while the built-in nodes don't.

So we need to use data_ for the built-in nodes names,
and the sockets of the created node groups.

Pull Request #104889
2023-02-17 18:39:17 +01:00
Christoph Lendenfeld
d7dd7ee24c Animation: Add "Frame Channel" operators
When animating it is often useful to frame the Graph Editor/Dope Sheet to whatever frames are in a given channel.
This patch adds the option to frame on selected channels OR frame on whatever channel is under the cursor.

If a preview range is set it will only focus on keys in that range.

Supports FCurve and keyframe data

Frame to selected is called with
* Right click in the channel section -> Frame Selected Channels
* or in Channel → Frame Selected Channels
* or hitting . on the numpad

Frame to channel under cursor is done with

ALT + Middle Mouse Button

Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104523
2023-02-17 18:10:58 +01:00
Erik Abrahamsson
e95ba8a70e Nodes: Add 'Online Manual' to context menu
Finding the documentation for nodes can be time consuming.
By adding the online manual to the right click context menu in the node
editor the user gets easier access to the documentation.

Can also be used by custom nodes add-ons by registering a manual-map.

Pull Request #104833
2023-02-17 16:59:30 +01:00
Philipp Oeser
a797c0c05c Merge branch 'blender-v3.5-release' 2023-02-17 16:44:32 +01:00
Philipp Oeser
64189ea52f UI: "vertex keys" -> "shape keys"
These are generally referred to as "shape keys"

Pull Request #104887
2023-02-17 16:43:26 +01:00
Philipp Oeser
0e4312ceec Merge branch 'blender-v3.5-release' 2023-02-17 16:33:59 +01:00
Philipp Oeser
2753cc6e39 Fix: python error in Particle Properties without a psys
Code added in 94a54ab554 wasnt checking if there was a particle system
on the object at all.

Pull Request #104819
2023-02-17 16:32:37 +01:00
Julian Eisel
08f24553dc Cleanup: Remove accidentally merged TODO comment 2023-02-17 15:05:39 +01:00
Germano Cavalcante
9b129e5533 Fix #104347: Loop Cut Tool becomes impressive with GPU Subdivision
When updating a mesh, the GPU Subdivision code makes calls to
`GPU_indexbuf_bind_as_ssbo()`.

This may cause the current VAO index buffer to change due to calls from
`glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_)` in
`GPU_indexbuf_bind_as_ssbo()`.

The solution is to unbind the VAO (by calling `glBindVertexArray(0)`)
before creating the index buffer IBO.

Co-authored-by: Germano Cavalcante <grmncv@gmail.com>
Pull Request #104873
2023-02-17 10:53:39 -03:00
Sergey Sharybin
7838eb12c6 Merge branch 'blender-v3.5-release' 2023-02-17 14:37:35 +01:00
Sergey Sharybin
54b1e71dda Make update: Allow amd64 architecture
Apparently, the 65bit Intel architecture is presented differently
on Linux and Windows.

Allow both variants for the command line, so that semantically the
command line argument can be seen as a lower case platform.machine.
2023-02-17 14:35:53 +01:00
Germano Cavalcante
69677827ff Fix #104347: Loop Cut Tool becomes impressive with GPU Subdivision
When updating a mesh, the GPU Subdivision code makes calls to
`GPU_indexbuf_bind_as_ssbo()`.

This may cause the current VAO index buffer to change due to calls from
`glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_)` in
`GPU_indexbuf_bind_as_ssbo()`.

The solution is to unbind the VAO (by calling `glBindVertexArray(0)`)
before creating the index buffer IBO.

Co-authored-by: Germano Cavalcante <grmncv@gmail.com>
Pull Request #104873
2023-02-17 14:30:29 +01:00
Sergey Sharybin
42f636f7e8 Merge branch 'blender-v3.5-release' 2023-02-17 13:43:17 +01:00
Sergey Sharybin
60abeddc55 Make update: Add --architecture command line attribute
Possible values are x86_64 and arm64.

Allows to use make_update.py in a cross-compile environment, like
building x86_64 macOS Blender from Apple Silicon machine.

Pull Request #104863
2023-02-17 13:42:15 +01:00
Christoph Lendenfeld
cb95f8aea7 Animation: Clamp V2D so keyframes cannot go offscreen
In the Dope Sheet and the Timeline, it was possible to drag the view until the keyframes were completely out of view.
(Important to drag in the region with the keyframes, dragging in the channel box already did clamping)

This patch adds a clamping mechanism matching that of the channel box. That means the last channel will stick to the bottom of the view.

Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104516
2023-02-17 12:47:45 +01:00
Christoph Lendenfeld
d4480fdfa3 Merge branch 'blender-v3.5-release' 2023-02-17 11:45:49 +01:00
Christoph Lendenfeld
6ffaee8d9a Fix #95400: Crash when running Euler Filter on baked Curves
Fix a crash when using the Euler Filter from the Graph Editor on baked curves.

The crash happened because baked curves have no bezt array.
Skipping any curves where that was missing fixes the issue.

Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104858
2023-02-17 11:45:11 +01:00
Campbell Barton
bf7ccd43ca Cleanup: use PI and PI/2 in compatible_eul
3.2 and 1.6 where used as rough equivalents to M_PI & M_PI_2, however
this raised questions about the significance of these values.

Running thousands of tests with generated euler inputs I wasn't able to
detect a difference so use M_PI & M_PI_2 instead.
2023-02-17 21:18:30 +11:00
Campbell Barton
773903f43c Docs: add doc-string for compatible_eul & improve code-comments 2023-02-17 21:18:30 +11:00
Christoph Lendenfeld
9b3ce950e6 Fix #95400: Crash when running Euler Filter on baked Curves
Fix a crash when using the Euler Filter from the Graph Editor on baked curves.

The crash happened because baked curves have no bezt array.
Skipping any curves where that was missing fixes the issue.

Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104858
2023-02-17 11:05:57 +01:00
Sergey Sharybin
f6c6805226 Merge branch 'blender-v3.5-release' 2023-02-17 10:56:41 +01:00
Sergey Sharybin
a4b92a6814 Fix #104829: Clip editor has poor performance when Metadata panel is closed
According to the report it is a regression since 3.2, but it is tricky
to pin-point which exact commit caused it.

The root of the issue is that under certain circumstances frame might
be read and processed twice, depending on the order in which panels and
the main area is drawn: the footage information panel skips cache, so
it it is drawn prior to the main area it leads to 2 frame reads. Opening
the Metadata panel triggers code path which forces frame to be put to
the cache, solving the double frame read.

Solution is simple: do not skip cache when acquiring image buffer for
the footage information: the same frame will be needed for the main
area as well.

Pull Request #104860
2023-02-17 10:56:10 +01:00
Sergey Sharybin
932148ec54 Merge branch 'blender-v3.5-release' 2023-02-17 10:15:28 +01:00
Sergey Sharybin
09b9106e3d Make update: Use BKE_blender_version to detect release branches
On a user level there are no expected changes, other than being able
to update submodules and libraries from a main repository at a detached
HEAD situation (which did not work before).

On the infrastructure level of things this moves us closer to ability
to use the main make_update.py for the buildbot update-code stage, and
to remove the update-code section from the pipeline_config.yaml.

The initial idea of switching make_update to the pipeline config did
not really work, causing duplicated work done on blender side and the
buildbot side. Additionally, it is not easy to switch make_update.py
to use pipeline_config.yaml because the YAML parser is not included
into default package of Python.

There will be few more steps of updates to this script before we can
actually clean-up the pipeline_config: the changes needs to be also
applied on the buildbot side to switch it to the actual make_update.

Switching buildbot to the official make_update.py allows to much more
easily apply the submodules change as per #104573.
2023-02-17 10:04:37 +01:00
Jeroen Bakker
0250b40750 Cleanup: Silence compiler warning in VKShader. 2023-02-17 09:54:57 +01:00
Campbell Barton
c6ea00de3c BLI_math: correct the threshold for wrapping rotation in compatible_eul
Having a threshold well above PI would result in discontinuity in some
cases.

The discontinuity can be measured by generating euler values (both
random and interpolated rotations), then comparing the accumulated
difference.
Changing the threshold for wrapping rotations produces at least as good
or more compatible results.

This was reported as #17297 and fixed in [0], however the change was
only applied for the game-engine.

Ref !104856

[0]: ab44742cf3
2023-02-17 19:52:15 +11:00
Philipp Oeser
1a6943d553 Merge branch 'blender-v3.5-release' 2023-02-17 09:38:18 +01:00
Philipp Oeser
c624e56ffc Fix #104810: Appending a camera does not pull in background movie clip
This was broken even before 0649e63716 and was always expanding the
`Image`, not the movie clip (even if the source was set to
`CAM_BGIMG_SOURCE_MOVIE`)

Now the rule here seems to be to always expand unconditionally, so
remove checking the source and always expand image and movie clip.

Co-authored-by: Philipp Oeser <philipp@blender.org>
Pull Request #104815
2023-02-17 09:36:16 +01:00
Joseph Eagar
5de9a5dea5 Sculpt: Fix 104618: Topology automasking errors
Sculpt island tags are now invalidated whenever the PBVH
is rebuilt.
2023-02-16 22:37:20 -08:00
Campbell Barton
9808d6abd8 Cleanup: loop over axes in compatible_eul
There is no need to inline the loop.
2023-02-17 16:18:43 +11:00
Campbell Barton
6b84636ff2 Cleanup: unused warning 2023-02-17 16:18:31 +11:00
Joseph Eagar
a52c0a252f Cleanup: fix warnings from last commit 2023-02-16 21:14:27 -08:00
Joseph Eagar
c352eeb213 Sculpt: Add support for last operator panel to mesh filter operator
* Repeat last operator now works for mesh filters.
* Added an iteration_count property to repeat the filter.
  This is especially useful when compounded with the repeat
  last operator tool.
* The mouse event history is stored for mesh filters
  with more advanced user input (mostly Smooth and Relax
  filters).
2023-02-16 20:54:56 -08:00
Ray molenkamp
ef60b13c1f Deps: Optimize meson based deps
meson defaults to debug builds [0] unless you tell it differently, this
diff changes the options for

- epoxy
- fribidi
- harfbuzz
- wayland
- wayland_protocols

to be optimized, mesa was already optimized

[0] https://mesonbuild.com/Builtin-options.html#core-options

Pull Request #104802
2023-02-17 01:43:25 +01:00
Jacques Lucke
9c79875f65 Cleanup: use BitSpan instead of BitVector where possible
Passing a `BitSpan` is generally better because then the caller is not
forced to allocate the bits with a `BitVector`. Also, the `BitSpan` can
be stored in the stack, which removes one pointer indirection compared
to accessing bits through a `BitVector &`.
2023-02-17 00:47:02 +01:00
Jacques Lucke
891f47b801 BLI: new bit span data structure
This adds `BitSpan` and `MutableBitSpan`. They work essentially the same as
the normal `Span` and `MutableSpan`, but work on individual bits instead
(the smallest type `Span` can handle is one byte large).

This also splits up `BLI_bit_vector.hh` and introduces two new headers:
`BLI_bit_ref.hh` and `BLI_bit_span.hh`.

The goal here is to make working with dynamically sized bit masks more
convenient. I'm mainly working on this because I might want to use this
in #104629. It can also be used to cleanup function signatures that
currently take a reference to a `BitVector`. Like with `Span` vs. `Vector`,
it is better to pass a `BitSpan` to function than a `const BitVector &`.

Unit tests for the new code are included.

Pull Request #104671
2023-02-17 00:42:44 +01:00
Chris Blackbourn
8094d389f7 Cleanup: format 2023-02-17 11:41:12 +13:00
Hans Goudey
09d3ebfd72 Merge branch 'blender-v3.5-release' 2023-02-16 17:00:18 -05:00
Hans Goudey
efc2e5134f Fix #104841: Split function for Cycles for sharp edges ignores attribute
Cycles uses the "split faces" mesh function to support sharp edges
and auto-smooth. However, 75ad8da1ea updated that
function to ignore the edges that are explicitly tagged as sharp and
only use the edge angle. Fix by taking the attribute into account too.
2023-02-16 16:59:58 -05:00
Hans Goudey
4ebb66864a Fix #104826: Mesh to BMesh with shape keys can corrupt layers
The custom data layer mappings from dfacaf4f40 were created
*before* the BMesh shape key layers were added, invalidating the BMesh
data offsets they stored. Fix by creating the mappings after all layers
have been created.
2023-02-16 16:30:59 -05:00
Hans Goudey
8a51d61b44 Merge branch 'blender-v3.5-release' 2023-02-16 15:20:00 -05:00
Iliya Katueshenock
eb5fead5ac Fix: Use proper types in compare node link drag search options
Clean up logic to make it more clear and formalize the way to choose
fixed node data type based on operation. This make possible to more
easily fix wrong node data type for color type and less than ops.

Pull Request #104617
2023-02-16 15:18:56 -05:00