Commit Graph

30826 Commits

Author SHA1 Message Date
Campbell Barton
2f5809d831 make ui_def_but_rna into 2 functions, once which takes a prop, another which takes a propname, no functional change yet but lets us avoid duplicate hash lookups. 2011-08-06 14:57:55 +00:00
Campbell Barton
dc4dede802 for UI text drawing use BLF_ascender(fs->uifont_id) rather then BLF_height(fs->uifont_id, "2"), while profiling draw noticed that the hash lookup on the character and utf8 next were being called on every text draw, use BLF_ascender since it doesn't do any lookups. 2011-08-06 06:38:18 +00:00
Campbell Barton
d78be1f762 remove copy modifiers function, now handled in link data operator. 2011-08-06 04:19:30 +00:00
Brecht Van Lommel
e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
Kent Mein
7368298a45 Messed up char was causing problems on windows even though it was in the
comments.

Kent
2011-08-05 19:55:36 +00:00
Campbell Barton
4d319f8059 fix for GHOST/SDL key input with uppercase keys. 2011-08-05 17:39:44 +00:00
Campbell Barton
3a82a690ab ifdef out support for for python owning and freeing BPy_StructRNA because this is only used for doc generation and it makes _every_ blender/python instance 4 bytes bigger - vertex/bezier point/object/scene/group etc. 2011-08-05 16:29:38 +00:00
Campbell Barton
85fe36ab61 pyrna - add own callable function type rather then using a standard python method, gives small speedup drawing buttons since every layout.prop/col/operator/menu etc creates and throws away one of these. 2011-08-05 16:21:37 +00:00
Campbell Barton
db319f8544 move the ndof menu into the userpref's since it adjusts preferences, also renamed VIEW3D_MT_ndof_settings -> USERPREF_MT_ndof_settings since it has no view3d specific settings. 2011-08-05 14:53:13 +00:00
Campbell Barton
a6b677c81d patch from jensverwiebe to scons to be compatible with gcc llvm. people who copy the darwin-config.py to their user-config.py should update. 2011-08-05 12:07:05 +00:00
Campbell Barton
a157112ac5 fix for icon scaling with the DPI setting
- icons were scaling by the sqrt(dpi)/8.48528, but infact they only need to be scaled by (dpi/72).
- UI_icon_get_width value was being used without multiplying by dpi scale.
2011-08-05 10:45:32 +00:00
Campbell Barton
ad7ea2f892 get a tad more vertical space in the toolbar. 2011-08-05 09:04:11 +00:00
Campbell Barton
f48631e9a4 fix [#28160] Pressing Y on an image sequence to seperate the images takes them out of their meta strips
dont show a popup anymore, was silly because you had to change the value for before anything was done, can use f6 redo popup instead, sequencer should eventually have a view3d operator redo panel.
2011-08-05 06:26:54 +00:00
Campbell Barton
c946969bb9 fix for possible uninitialized RNA strings, when RNA_string_get property is not found, initialize the string to "". 2011-08-05 06:09:30 +00:00
Campbell Barton
82e863bdae fix [#28102] Typing 'C:' into the file selector's directory asks to make a new directory. 2011-08-05 06:06:15 +00:00
Campbell Barton
f77af0a8ce change BLO_library_append_begin to take a main argument rather then a context, means the BGE doesnt need to make a new empty context just to pass as an arg.
added doxygen description too.

this quiets the print when the BGE does linking.
2011-08-05 05:26:19 +00:00
Campbell Barton
36bf4385c2 fix for building with clang. makesrna wasnt linking with sqrt 2011-08-04 13:22:38 +00:00
Jeroen Bakker
26fe903502 Typo when reading line curving. The subversion is 1, so smaller than 1 should be converted 2011-08-04 12:19:50 +00:00
Campbell Barton
cdea64e32c remove append to cursor code, wasnt used and made some naive assumptions about object locations. 2011-08-04 11:27:13 +00:00
Jeroen Bakker
9da70f74d3 UserPref/Node editor feature: Change the level of noodle curving.
Some people like curved lines, other hate them. This commit will let the user change the level of curving.

In UserPreferences=>Themes=>Node editor=>Noodle curving the level can be modified. Allowed range is 0-10 with the default on 5

The patch will default everything to the way blender works ATM.
File subversion has been increased otherwise older 258 files got straight lines.

The data is stored in the ThemeSpace.noodle_curving
the bezierdrawing is done in the drawnode. Also tested the Line cut tool
2011-08-04 10:05:14 +00:00
Dalai Felinto
f3c40df5e3 rst API doc fixes: literalincluding bge.texture and bge.constraints examples + bgl fixes 2011-08-04 09:47:40 +00:00
Campbell Barton
0578d55f1e when appending with a NULL context dont print warnigns about scene not being set - was annoying for BGE LibLoad. 2011-08-04 09:47:09 +00:00
Campbell Barton
af786843b0 patch from jensverwiebe to disable ndof if header is not found. 2011-08-04 08:46:17 +00:00
Mike Erwin
a6fed14da4 stricter guards for disabling NDOF code (will test in 3.. 2.. 1..) 2011-08-04 03:14:00 +00:00
Campbell Barton
e5e6f91856 fix [#28114] Render Crash
existing check for driver to use GIL was not thread safe and could cause, details in the report.

This bug was caused by a check to avoid hanging, a fix for [#27683] that worked in 2.4x because the UI didn't use python to draw while rendering.

Apply a different fix for [#27683], when calling an operator, call PyEval_SaveThread(), then PyEval_RestoreThread() so the GIL can be aquired by threads started by the operator - in this case bake starting a thread that evaluates drivers.
2011-08-04 01:56:36 +00:00
Kent Mein
79c87852d2 Add .py extension if it is missing from keymap file.
This is for bug #28141
While not really a bug, it makes it a lot easyer to use if it 
has the exension.  (Isn't hidden from the user when they try to load it...)

Kent
2011-08-03 17:58:06 +00:00
Ton Roosendaal
9eef0646d4 Crash in MMB moves (etc): commit of today was reading NULL pointer. 2011-08-03 14:21:49 +00:00
Campbell Barton
48a699d15b enable NDOF by default with cmake again, but check if it can be found on OSX, if not disable.
I cant test this but at least if I made a mistake it will just not find the SDK and disable. an osx dev needs to test.
2011-08-03 14:18:02 +00:00
Nathan Letwory
d795a78cb7 Default to False for WITH_BF_3DMOUSE, since needs separate package installed. 2011-08-03 14:04:48 +00:00
Ton Roosendaal
01b105faa5 Cmake: compile with NDOF default off. This is a dependency on code
that's not in our svn.
2011-08-03 13:31:33 +00:00
Nathan Letwory
289ef16fcf Add win64_scons builder 2011-08-03 13:00:11 +00:00
Nathan Letwory
36887bbc82 Add BF_BITNESS for win32/win64 2011-08-03 12:57:38 +00:00
Sergey Sharybin
aac8bab172 Fixing terrible typo. 2011-08-03 12:20:07 +00:00
Sergey Sharybin
f1fb54e126 Switch slave_pack to use new FFmpeg for windows. 2011-08-03 11:47:03 +00:00
Sergey Sharybin
df6dfb93b2 Switch windows buildbot to new FFmpeg 0.8.1.
Hope it'll work because i haven't got buildbot slave by hand.
2011-08-03 11:10:19 +00:00
Sergey Sharybin
2c4357c1e1 - Move list of FFmpeg DLLs to be installed from SConstruct
to conficuration variable BF_FFMPEG_DDL.
  This would allow to use different FFmpeg in buildbot.
- Added some 3DMOUSE variables to list of command line options.
  Now 3dmouse related-settings can be set from command line.
2011-08-03 10:50:21 +00:00
Campbell Barton
461bb17d31 fix [#27965] VSE: no visual feedback on locked strips
added xpm -> opengl stipple conversion script.
2011-08-03 09:28:16 +00:00
Sergey Sharybin
fd35ee8422 - Switch linux buildbot to FFmpeg-0.8.1
- Enable FFmpeg for blenderplayer for linux buildbot.
2011-08-03 09:07:30 +00:00
Campbell Barton
e320db1066 fix [#28135] Edge slide changes UV 2011-08-03 08:02:32 +00:00
Sergey Sharybin
d4909c5628 - Do not add GHOST_NDOFManager.cpp to list of sources if
NDOF is disabled in CMake.
- Added "default" section to switch in sendMotionEvent.
  It's what strict gcc rules don't like much and it's
  And it's good practice in general, imo.
2011-08-03 07:30:24 +00:00
Nathan Letwory
02ab2b473c Debug print removed. 2011-08-03 07:08:28 +00:00
Mike Erwin
3b541b259f removed attempted WITH_BF_3DMOUSE detection, fixed just one indention (left the others in their ugly new state) 2011-08-03 06:42:55 +00:00
Campbell Barton
9cf3bcd414 add note in scene.frame_current that frace_set() updates animation data. 2011-08-03 06:30:19 +00:00
Campbell Barton
6c9d0f2b7a whitespace edits. 2011-08-03 06:27:44 +00:00
Campbell Barton
a10245a1fa fix [#28151] export OBJ don't save the extension
also correct some typos
2011-08-03 05:32:07 +00:00
Mike Erwin
6233430c23 compensate for lack of 3D mouse calibration on Windows 2011-08-03 05:01:55 +00:00
Nathan Letwory
dc4b104e60 typo fix. 2011-08-02 23:52:07 +00:00
Nathan Letwory
17133e1a1d Compile fix. 2011-08-02 23:49:07 +00:00
Mike Erwin
3af9651b90 ndof changes: turned off 3D mouse during transform, removed timing bug in image/uv, added option for zoom axis (up/down vs. forward/backward) 2011-08-02 22:50:06 +00:00
Thomas Dinges
4fc56e39bd Patch by oenvoyage - olivier amrein, thanks a lot!
* Material Diffuse Ramp was not greyed out when shadeless was enabled.
2011-08-02 18:56:03 +00:00