This enum is only used by the node. So it does not need to be declared outside
the scope of its function.
Originally I thought this may be relevant to the collection info node as well,
but the patch for it is defining its own enums.
The issue was that the `offset` in `dst_span[offset]` was out of bounds
when the domain size is 0. The fix is to simply skip copying attributes
in that case.
This reverts commit 76fd41e9db. This should have
been reverted along with 0f95f51361, since this
change by itself is causing crashes when the depsgraph accesses a non-existent
copy-on-write component.
Ref T84717
For buttons that edit array properties, the soft min/max and slider ranges are
based on the range of all values in the array. However for alpha this does not
make much sense, the only reasonable range is 0..1 even when there are RGB
values larger than 1. So treat alpha as an individual property.
Now the icon's rect are drawn wider than it should be, and with
overlapping, probably in order to compensate for the icon's offsets
inside the rect. The solution is to draw icon's rect of the correct
size and center the icon itself.
And make the hotspot exactly match the icon's rect. The last/right
button's hotspot also covers the extra padding on the right.
Differential Revision: https://developer.blender.org/D9936
Reviewed by: Julian Eisel
"Lock Strips" (Shift-L), conflicted with "Select Pick Linked".
Use Ctrl-H, Ctrl-Alt-H for lock & unlock since selected linked
uses bindings which are used in other parts of Blender.
Since 216d78687d the depth function
(glDepthFunc) was left in an undefined state for drawing callbacks that
use the `bgl` module.
This meant enabling depth-test from Python's bgl module also needed
to set the depth function (which previously wasn't necessary).
Set the depth function as part of GPU_bgl_start
Gaussian filter with a too large kernel doesn't make much sense.
This commit caps the Gaussian function radius to MAX_GAUSSTAB_RADIUS.
Reviewed By: sergey
Maniphest Tasks: T84512
Differential Revision: https://developer.blender.org/D10122
Technically, the crash was caused by revert which happened in
rBcd24712c2c5: it reverted some code which is essential for
rB76fd41e9db1.
Bring back the essential code for the removal of un-needed
Copy-on-Write operations, so that the crash doesn't happen.
What was causing the crash is the ID tag assuming Copy-on-Write
operation always exists.
Activating buttons was running too early, before the popup was
positioned on the screen,
causing data-selectors to be positioned incorrectly.
As the early button activation isn't needed, remove this call.
Ensure this doesn't happen again with an assert.
Disable key-accelerators for key-repeat events.
When a key was held it could open the menu and activate the menu
item associated with that key.
With the RMB select option: edit-meshes & edge-selection caused
holding W to open & activate "Edge Bevel Weight".
When using the viewport render animation and saving to an 8 bit
image/movie file, the color management is applied twice. Once on the GPU
and once when saving to disk. Removing this option currently leads to
incorrect Scene strip rendering so needs more research.
When uv editing objects that share the same mesh only the selection
state can get confused. The cause is that the UV editor uses a
particular order of objects and store its state in the first object of a
mesh it hasn't handled. During drawing this state is updated into the
GPU buffers. In the case of linked meshes it can happen that the GPU
buffers are updated based on the object that does not have the correct
selection state making th selection VBOs incorrect.
This patch adds a work around that uses the order that the UV editor is
also using so the GPU buffers are built with the right data.
The "cuda_mem_map_mutex" was potentially being locked recursively during the call to
"CUDADevice::move_textures_to_host", which crashed. This moves around the locking and
unlocking of "cuda_mem_map_mutex", so that it doesn't call a function that locks it while
still holding the lock.
Reviewed By: pmoursnv
Maniphest Tasks: T85089, T84734
Differential Revision: https://developer.blender.org/D10219
Revert "Fix T83411: Crash when using a workspace/layout data path in a driver"
The fix for the crash exposed design violation in the viewport shading updates,
which is for some reason relying on dependency graph tag of interface data.
The viewport module did not respond to the issue in 2 weeks, and the architect
considered missing update for multiple users a more serious issue than a crash
in a very specific case.
This reverts commit 0f95f51361.
BLI_strncpy_wchar_from_utf8 made the assumption that
wchar_t is UTF-32 bit regardless of environment, while
this holds true on both mac and linux, on windows
wchar_t is actually actually UTF-16.
This resulted in the upper 16 bits being dropped from
from some string conversions and prevented blender
from starting when installed in a path with unicode
code-points over 0xffff.
There was also a fair bit of code duplication between
BLI_strncpy_wchar_from_utf8 and BLI_str_utf8_as_unicode_and_size
this change essentially removes all logic from
BLI_strncpy_wchar_from_utf8 and calls the right function
for the right environment.
Reviewed By: brecht , Robert Guetzkow
Differential Revision: https://developer.blender.org/D9822
An extra `p->` was added for some reason in a recent commit.
Additionally, there's no reason for the flag to be kept as a pointer,
so just dereference it at the start of both functions.
Apparently things have changed since {rB98d205508977a6f72bf55},
and putting the buttons in two separate rows is no longer enough
to keep the right-most popover button in the timeline header from
aligning with the menu buttons. This just adds a separator large
enough to avoid the alignment.
When the drawing plane was set to view and the user would pan their
camera sideways, the drawing would be more and more distorted and
projected further back.
The fix projects the strokes to view when the user is looking through
the camera or has the drawing plane set to view.
Reviewed By: antoniov
Maniphest Tasks: T85082
Differential Revision: https://developer.blender.org/D10213
Use transform matrices instead of loc, rot, scale variables to store instance transforms.
Reviewed By: JacquesLucke
Differential Revision: http://developer.blender.org/D10211
`seq->tmp` was left in invalid state after
`SEQ_sequence_base_dupli_recursive()` which is run by
`scene_copy_data()`
Ensure all strips have `seq->tmp` set to `NULL` before splitting strips.
Meta strip cache is not invalidated if strip inside of meta strip is
invalidated.
Find all metastrips that contain invalidated strip and invalidate them
recursively.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10192
Workbench engine used active camera to setup DOF effect even when
camera was overridden.
Store camera override in `WORKBENCH_PrivateData` and use it in
`workbench_dof_engine_init()`
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9952
This improves the fix introduced in rBdc8b31af578bfcf9f77dbce6d7b7da1006a3c8c1.
While it did not result in other bugs afaik, I thought it would be
good to make the fix more specific, in case some other code did
expect `layer->data` to be null. This updated fix checks for the
very specific case the fix was intended for.
The changes to the socket API were not applied to the standalone app.
Also modify Camera.compute_auto_viewplane() to use Camera.full_width and Camera.full_height as it is not possible to publicly access Camera.width and Camera.height anymore, so the aspect ratio could be computed with stale data.
Differential Revision: https://developer.blender.org/D9961
Also set default CYCLES_INSTALL_PATH to CMAKE_INSTALL_PREFIX.
By default with a `make cycles` this will build to ${CMAKE_BINARY_DIR}/bin
Differential Revision: https://developer.blender.org/D9961
Change `"active_id"` to `"id"` so that tab completion in the asset browser
context returns the correct properties.
055ef5df61 renamed the `active_id` property
to `id`, but `dir(thecontext)` still returned `"active_id"`.
During viewport rendering the color values were clamped in order to
apply the overlay on top of it. This clamping would show the scene
colors washed out.
This patch adds a work around to skip the clamping when the overlays are
turned off.
Parial fix for {T77909}
The versioning code introduced in rB38df935c0985 skips the composite node
tree that is used by the scene thus not correctly versioning Set Alpha
nodes outside of node groups. This fix iterates through all node trees to
version all Set Alpha nodes.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10110
Hans noticed that these dirty flags are only used for normals currently
and that the edge flag is not used at all. This patch still applies the
"entire" fix with all four flags.
Differential Revision: https://developer.blender.org/D10193
The issue was that boolean custom data layers were not written to files,
because the dna struct name `bool` does not exist. Adding a struct that
just contains a `bool/uint8_t` does not seem to be possible, it looks like
the minimum dna struct size is 4 bytes.
The proposed solution has two parts:
1. Write the custom data layer using `BLO_write_raw` instead of
`BLO_write_struct_array_by_name`.
2. When loading a file, reinitialize any custom data layer that was
not saved correctly (this is just a fix for existing files).
Differential Revision: https://developer.blender.org/D10194
Support recovering blend files with scripts enabled,
needed to fix T85011, can be useful in general too.
Adding this also resolves an assert in BKE_autoexec_match,
since it ran even when scripts were enabled.
- Return success from WM_recover_last_session
- Avoid setting global variables is already called in WM_file_read.
While it didn't cause any problems, these assignments ran even when
recovering the session failed to load the file.
- Return OPERATOR_CANCELLED when the operator fails.
Returning success is needed to fix T85011.