Campbell Barton
3085edf2af
[ #21219 ] Separate autocomplete text with command prompt in console
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from Aurel W (aurel)
2010-02-18 17:11:12 +00:00
Campbell Barton
b5adeb922f
revert 27010, sorry but this makes playback of animation unusable & jerky, we can provide some sample files for testing.
2010-02-18 17:00:24 +00:00
Campbell Barton
3142c4367c
another speedup to constraint checking, skip the bone list and only lookup pose channels that have constraints.
2010-02-18 16:41:47 +00:00
Campbell Barton
f4b3d2dc9c
constraints were being checked twice (once from rna property update function and once from the constraint panel callback)
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comment the update call in the panel function.
also avoid one bone lookup which was taking a fair bit of CPU when profiling.
2010-02-18 16:05:01 +00:00
Joerg Mueller
b896a007ea
Scons fixes:
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- Removing alut
- Minor changes in linux ffmpeg default config.
2010-02-18 15:59:20 +00:00
Joerg Mueller
007374170b
Calling AV-sync in UI to what it really is!
2010-02-18 14:37:17 +00:00
Joerg Mueller
37d781b868
Basic AV Sync for forward playing.
2010-02-18 14:17:53 +00:00
Campbell Barton
8a3be98403
applying rest pose on a linked proxy would crash because object_data_is_libdata assumed proxy didnt have linked data.
2010-02-18 11:49:17 +00:00
Campbell Barton
42fd22531f
constraints unique name length was set too long (could overrun the buffer), use sizeof() with other instances of BLI_uniquename too
2010-02-18 10:14:49 +00:00
Campbell Barton
cff0110d08
experemental code got mixed up in a patch. removing.
2010-02-18 09:32:24 +00:00
Mitchell Stokes
d4bddd84e5
Update to stubs.c to get the blenderplayer linking again.
2010-02-18 08:34:12 +00:00
Tom Musgrove
0551986ff1
missed a file in previous crosscompiling related commits
2010-02-18 06:53:10 +00:00
Joshua Leung
21a2350248
Animation Playback Option (No negative frames) and Other Bugfixes:
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* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field.
* Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats.
* Fixed some missing channel selection cases in animation editors.
2010-02-18 00:29:08 +00:00
Jens Ole Wund
65cac9ae13
fix for MS compliers
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keep var declaration up in .c files
2010-02-17 23:04:30 +00:00
Campbell Barton
04035b81b7
[ #21207 ] bpy.ops.object.vertex_group_sort() sorts group names, but not group data
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support for vertex group sorting in editmode
2010-02-17 22:26:50 +00:00
Campbell Barton
0dc8026691
mostly fixed [ #21172 ] Reloading scripts leaks memory (F8)
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the same properties were being registered many times with built in structs.
blender memory at least is not leaking, but it seems python is still not freeing some memory.
For the moment dont allow existing properties to be registered again, will need to have a way to unregister rna properties.
2010-02-17 21:58:08 +00:00
Campbell Barton
c72ab0a39e
topology based mirror, (from apricot branch)
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- correct errors with non-mirrored meshes
- mirror weight paint on asymmetrical meshes
2010-02-17 19:50:42 +00:00
Lukas Steiblys
1a6f683b43
another attempt at fixing the VBO buffer deletion bugs
2010-02-17 18:48:02 +00:00
Campbell Barton
3c2d59e032
py/rna api property api functions crashed with empty args.
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eg: bpy.props.BoolProperty()
2010-02-17 17:22:39 +00:00
Campbell Barton
780aa24dfe
Netrender was reloading classes multiple times
2010-02-17 17:16:04 +00:00
Campbell Barton
576b0d9777
join as UVs referenced older api function name
2010-02-17 16:31:37 +00:00
Elia Sarti
a4ed376d3e
Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyone who finds these incorrect feel free to change or make me notice.
2010-02-17 16:18:41 +00:00
William Reynish
9c8406ea5d
*Removed a lingering 'Add' prefix in the Add menu to make it more consistent.
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*Added Extrude Region/Individual to the Mesh menu
2010-02-17 16:04:06 +00:00
Campbell Barton
79b7234c5e
rename rna props for auto-keying to be consistant, user prefs were graying out auto key options that were still in use.
2010-02-17 15:14:09 +00:00
Campbell Barton
f5c9574e68
remove duplicate function.
2010-02-17 14:09:16 +00:00
Campbell Barton
712e8c6a5c
fix for negative frames messing up image sequence name.
2010-02-17 13:43:50 +00:00
Campbell Barton
b9da824821
[ #21197 ] change layer of just linked in objects lets them vanish
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missing undo push in file selector.
2010-02-17 12:21:38 +00:00
Joshua Leung
7790780006
Animation Editors: DopeSheet filter for Object-level animation
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Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settings are transforms, I've used the transform manipulator icon and named the RNA setting display_transforms.
This is useful when trying to filter out only material animation data for example, as requested by Colin.
2010-02-17 12:03:23 +00:00
Brecht Van Lommel
2eeef0ba7b
Remove some unfinished code I accidentally commit for render thread safety.
2010-02-17 11:35:20 +00:00
Joshua Leung
30d01cf240
Cleanup tweaks:
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1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more.
2) Removed various outdated settings from pose bone RNA
2010-02-17 10:23:14 +00:00
Joshua Leung
a6e1998222
Animation Editors - Texture Animation:
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Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them.
There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
2010-02-17 10:21:07 +00:00
William Reynish
c011bbbdb9
Added separate entries for Extrude Region and Extrude Individual in the mesh toolbar.
2010-02-17 09:33:58 +00:00
Daniel Salazar
961207e631
Align Object op: ignore objects other than Mesh type
2010-02-17 08:57:40 +00:00
Joshua Leung
f075308d20
Fill bones between joints (FKEY) was missing a suitable notifier.
2010-02-16 23:51:49 +00:00
Campbell Barton
df4d7b041e
fix for make proxy, was checking dupligroup when it wasnt needed.
2010-02-16 19:41:44 +00:00
Campbell Barton
0b3dfc441e
pyrna, adding back foreach functions from collections. they are needed!
2010-02-16 19:27:38 +00:00
Brecht Van Lommel
ad01c90ee3
Revert render slots commit for release, I can't find the bug or even redo
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it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
Campbell Barton
a4c010975a
extension copying operator and fix in displaying extensions with no docstring
2010-02-16 19:22:37 +00:00
Brecht Van Lommel
f809cb6fcb
Last minute fixes for render crash.
2010-02-16 18:58:15 +00:00
Ton Roosendaal
eb7d8651f1
2.51: second commit, splash png and Makefile fix
2010-02-16 18:16:54 +00:00
Ton Roosendaal
8ca226a3ef
2.51 (2.5 alpha 1) first commit. With original durian render even!
2010-02-16 18:15:26 +00:00
Andrea Weikert
7e5d27502c
compile fixes for MSVC!
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* function must return value!
* missing _USE_MATH_DEFINES for M_PI
2010-02-16 18:12:44 +00:00
Campbell Barton
4405b01586
minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" --> "A.B.002" rather then "A.001"
2010-02-16 18:03:10 +00:00
Campbell Barton
57308d8382
[ #21102 ] Nonunique ID names in sequencer!
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now uniqute names are ensured with recursive name checking on the scene
2010-02-16 17:58:50 +00:00
Brecht Van Lommel
24a0eececf
Fix user preferences window contents being shifted to the left.
2010-02-16 17:07:06 +00:00
Campbell Barton
aefe9be5db
[ #18961 ] Use const char * where appropriate (2.5)
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from Sean Bartell (wtachi)
added own changes bpy_props.c
2010-02-16 16:47:41 +00:00
Damien Plisson
ed540dd1f1
Cocoa : mem leak fix
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This fixes the mem leak part of bug report #21186
2010-02-16 16:38:29 +00:00
Campbell Barton
2036a2638e
[ #21182 ] Make proxy for object without group crash Blender.
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from Banlu Kemiyatorn (suchness), modified with more error messages.
2010-02-16 16:32:25 +00:00
Campbell Barton
bc9b873f60
bugfix [ #20480 ] crash/lock-up for certain aspect ratios
2010-02-16 15:59:36 +00:00
Brecht Van Lommel
2061f91741
Render Slots: change the implementation by moving it from the render to the
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image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00