Commit Graph

23781 Commits

Author SHA1 Message Date
Guillermo S. Romero
30bf23d22d Add support for >2GiB files (as r28267) and some cleanups. 2010-04-18 20:47:05 +00:00
Andrea Weikert
cf4d63c09d == sequencer ==
* new icon for split view (at least temporary)
* icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18 18:46:16 +00:00
Peter Schlaile
4d1903870a Brought back editable anim_startofs and anim_endofs both with shuffle test 2010-04-18 18:30:55 +00:00
Peter Schlaile
f05a7e70b2 This fixes largefile (> 4GB) problems in Linux.
(File browser showing negative file sizes, etc.)
2010-04-18 17:26:37 +00:00
Andrea Weikert
748ad6749e MSVC 9 projectfiles
* update: SCA_PythonKeyboard.c and SCA_PythonMouse.c
2010-04-18 17:09:35 +00:00
Ton Roosendaal
59b661a290 Bugfix: text buttons in zoomed in or out views, didn't get the cursor on the
right location for mouseclicks.
2010-04-18 17:05:55 +00:00
Peter Schlaile
75911e0e30 Brought back negative Channel-Variables in preview header, so
that preview can show final result from inside a meta strip again.
2010-04-18 16:30:46 +00:00
Peter Schlaile
8efdcaf038 removed icons in proxy preview render size selection. (They don't
really help, if they are non-existent...)
2010-04-18 15:30:21 +00:00
Peter Schlaile
f1eab048d3 == Sequencer ==
Removed seqrectx and seqrecty global variables.
2010-04-18 14:48:53 +00:00
Campbell Barton
4fde9823fd possible fix for [#22057] Autoname L/R in bones names center bones as .R
Bone would get a '.' added even when there was no extension.
(center limit would still be useful)

- name flipping function used sizeof() incorrectly.
- ED_lorem should be extern.
2010-04-18 14:47:45 +00:00
Peter Schlaile
153081accd Applied:
[#21390] Sequencer: Shifted frames on Time Flip/Flip Backwards

thanks to Koen Ribus(kori) for the patch.
2010-04-18 13:25:51 +00:00
Peter Schlaile
cf1953bb7e Brought back secondary input filtering, thereby
fixing 
[#21014] SEQUENCER: Can no longer apply colour balance filter to colour effect strip.

Also: reordered some UI elements so that
geometry, time and color modifications are grouped together.
2010-04-18 13:05:17 +00:00
Peter Schlaile
a5431b53dd Brought back N-key for sequencer preview. 2010-04-18 12:19:07 +00:00
Peter Schlaile
4fcbc36c1c Added RAW-DV-files (.dv) to filelist, so that drag-n-drop
to the sequencer timeline works properly.
2010-04-18 12:00:53 +00:00
Campbell Barton
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
Campbell Barton
45441c07d4 various minor fixes
- collada export would run MEM_freeN on an un-initialized pointer in some cases.
- makesrna was missing a call to close a file.
- text cursor update function was missing a NULL check for st->text.
- possible (unlikely) un-initialized return value for bge python lamp.type, set error instead.
- possible (unlikely) missing NULL terminator with strncpy for ffmpeg.
2010-04-18 09:12:18 +00:00
Campbell Barton
01e2de7c53 was using uninitialized string for node name display, also use sizeof() rather then fixed values. 2010-04-18 08:54:42 +00:00
Daniel Salazar
5e186d3de0 Updating operator_simple template with new register functions and
missing bpy import
2010-04-18 05:13:58 +00:00
Guillermo S. Romero
00e46ef739 SVN maintenance. 2010-04-17 22:43:18 +00:00
Campbell Barton
4cf697de89 - for BGE mouse and keyboard events use tuples rather then lists
- pep8 corrections
2010-04-17 19:05:53 +00:00
Campbell Barton
392e1da179 bugfix and cleanup
- BGE Shader.setSampler(name, index): index range check was wrong.
- Compositor check for an invalid channel was incorrect.
- getting the center of selected verts used an uninitalized z axis.
- do_init_render_material() used && rather then & when testing for MA_TRANSP.
- weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17 15:47:00 +00:00
Campbell Barton
3afd8d6cc8 move camera lens/angle conversion to BLI_math 2010-04-17 08:55:31 +00:00
Damien Plisson
c00e7fb89d Quicktime audio export: force AAC sample rate to be <=48kHz to avoid later codec error + potential quicktime mem leaks fixes
AAC Codec does not handle sample rates above 48kHz.
2010-04-17 08:33:42 +00:00
Dalai Felinto
795b438bf5 Patch #21789 - BGE Keyboard and Mouse Python types - by Mitchell Stokes(Moguri)
The patch exposes mouse and keyboard read-only properties in the GameLogic module
Also renames bge.keys to bge.events (* Note: name of bge submodules (logic, render, ...) may change before 2.5 final release [right Campbell?]).

"""
This patch adds two new types to the BGE:
SCA_PythonKeyboard
SCA_PythonMouse

These two types allow users to make use of the keyboard and mouse without the need for a keyboard or mouse sensor.

SCA_PythonKeyboard has an events property that acts just like SCA_KeyboardSensor.events.

SCA_PythonMouse also has an events property to check for mouse events. Further more it supports getting and setting normalized cursor position (from 0.0 to 1.0) with SCA_PythonMouse.position. The cursor can be shown/hidden using SCA_PythonMouse.visible.
"""

Its use is similar with current mouse and keyboard controllers. With the exception of mouse position being normalized and writable as well (replacing Rasterizer.setMousePosition).

Code Sample:
######
from bge import logic, events

mouse = logic.mouse
keyboard = logic.keyboard

for key,status in keyboard.events:
    if status == logic.KX_INPUT_JUST_ACTIVATED:
        if key == events.WKEY:
            print(mouse.position)
            # move_forward()

mouse.visible = True # turn cursor visible
mouse.position = 0.5,0.5  # centralize mouse - use tuple
######

* Important Note: mouse.position still will not work properly for Letterbox mode.
In order to fix letterboxing I may need to move the set x,y mouse function to inside the canvas code (to avoid duplicated code between mouse sensor and bge.logic.mouse). I'll leave this for another commit though.
Thanks Mitchell for the work on that.
2010-04-17 06:52:14 +00:00
Dalai Felinto
6562e6a4d1 PThreads "fix" for CMake / MSVC
I heard that the actual solution would be to remove #include <pthread.h> from BLI_threads.h
But in the mean time is not fair to CMake/MSVC to be the only system not building ;)
2010-04-16 23:58:12 +00:00
Daniel Salazar
eea3d0225a Added missing/better tooltips for Array modifier 2010-04-16 22:42:35 +00:00
Geoffrey Bantle
2241299c20 -->Fix for compile on MSVC
Expansion of BASE_MATH_MEMBERS macro meant that
two consecutive semicolons were in the source in
most header files that used it.
2010-04-16 16:19:36 +00:00
Campbell Barton
d3f69c8bce fix for uv project modifier, broke when angle was removed. 2010-04-16 15:19:55 +00:00
Campbell Barton
7eb4eebe22 add the modules directory from the user scripts path (if it exists) 2010-04-16 09:31:58 +00:00
Campbell Barton
182587fce1 [#22045] Memory leak in Mathutils.Matrix
own fault when adding mathutils callbacks, generic destructor didnt free the matrix accessor array, made the array apart of the matrix struct since its not worth malloc'ing to save at most 16bytes.
2010-04-16 08:17:13 +00:00
Matt Ebb
0028aa24c1 Fix [#21559] Loopcut and scale problem.
Force mesh out of face select mode and into edge mode when doing loop cut - 
it left an invalid edge selection in face mode, especially with edge slider afterwards.
2010-04-16 08:14:20 +00:00
Sergey Sharybin
7c791ad7df Grease pencil->beizer curve conversion fix: handles used to have
the same coordinates as points.

Also send additional notification at the end of conversion operator,
which is needed for correct interface updating (active object could
be changed in operator but interface wouldn't be updated).
2010-04-16 08:13:30 +00:00
Andrea Weikert
911c136c89 Fix warning, also added error message for the case of no filename passed. 2010-04-16 05:24:58 +00:00
Matt Ebb
ecf98473c2 Turned off 'Emulate 3 button mouse' in default startup blend.
In this day and age most people have 3 button mice, so this option can now be the
exception not the rule  - causes enough issues with conflicts. This commit won't
disturb existing saved configs.
2010-04-16 05:23:04 +00:00
Matt Ebb
07052eb377 Fix for possible null pointer, from uncle entity in irc 2010-04-16 04:44:15 +00:00
Matt Ebb
4ad2b51d64 'Fix' [#21119] volumetric material always casts shadows
Revealed hidden 'options' panel for volumes too.
2010-04-16 04:24:29 +00:00
Matt Ebb
7119d5ba70 Fix [#21492] "Align to view" option from tools panel's operator part doesn't works.
Also changed some usage of CTX_wm_region_view3d(C) to ED_view3d_context_rv3d(C)
2010-04-16 02:14:56 +00:00
Campbell Barton
7c7d93e664 fix for own mistake, from r27961. 2010-04-15 21:58:49 +00:00
Andrea Weikert
83daf2193e File Browser: respect UserPref for filtering.
Setting 'Filter Files' to false, now shows all files in file browser by default when called with any operator.
2010-04-15 20:37:47 +00:00
Guillermo S. Romero
b802ac3cf6 SVN maintenance. 2010-04-15 20:16:10 +00:00
Andrea Weikert
49fa7d02a7 MSVC 9 projectfiles update
* blenlib/math_geom_inline.c
* also fix compile error with MSVC (snprintf not defined)
2010-04-15 17:44:48 +00:00
Campbell Barton
15010c01ae fix for crash when drawing fps 2010-04-15 16:44:38 +00:00
Joseph Eagar
cf2287a27c disable an assert, use a guess assignment instead. 2010-04-15 13:48:03 +00:00
Brecht Van Lommel
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
Matt Ebb
2b01867350 Fix [#22029] Camera in degree mode doesn't update
Removed the camera->angle from DNA, now it just uses RNA to handle the conversions.
Really need to convert this to physical units at some point... :/
2010-04-15 04:56:44 +00:00
Matt Ebb
57a1ff0df0 Allow shift-tweak to be used for border select extend
(end border select on any key modifier + lmb)
2010-04-15 01:35:32 +00:00
Guillermo S. Romero
7d9067ca2c Make memstat easier to read, add missing Intel ID and cleanups. 2010-04-14 21:12:05 +00:00
Andrea Weikert
a02a4f0fc4 fix [#22007] Saving a read-only file on windows : no warning and temporary files left there
* small improvement to last commit: actually pass the error value from WM_write_file back to the operator and cancel the operator if not successful. This also preserves the indication that the file hasn't been saved in case of error.
2010-04-14 20:45:36 +00:00
Andrea Weikert
72a73fc9fb fix [#22007] Saving a read-only file on windows : no warning and temporary files left there
* return OPERATOR_FINISHED from file save, so reports are not suppressed - this results in popup with the expected error in this case.
2010-04-14 20:27:45 +00:00
Ton Roosendaal
3f4a28dcf1 CTRL+SHIFT click on node "Make viewer connect to node" now also works
if there's no active viewer, or no existing link to viewer.
2010-04-14 17:32:28 +00:00