Commit Graph

95398 Commits

Author SHA1 Message Date
Philipp Oeser
30cbbccc60 Fix (unreported) UV shadow not drawing smooth
When showing UV edges after modifiers [draw_uvs_shadow], these were never
drawn anti-aliased [in contrast to the 'main' UVs].

Also: they did not respect the new 'UV Opacity' setting.

Differential Revision: https://developer.blender.org/D7764
2020-05-19 14:42:19 +02:00
Philipp Oeser
675ba2073d Fix T75694: Compositor Backdrop boundbox missing updates
This adds notifiers for backimage_move & backimage_fit.

Maniphest Tasks: T75694

Differential Revision: https://developer.blender.org/D7778
2020-05-19 14:16:22 +02:00
Sebastian Parborg
82bda82ec4 Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: http://developer.blender.org/D7710
2020-05-19 12:22:28 +02:00
Sebastian Parborg
25dea3e65e Fix T76717: Set Rotation Mode Incorrectly Recalculates Bone Rotation In Pose Mode
The issue was that we didn't convert the current rotational values.
We simply just switched mode without doing any data conversions.
2020-05-19 12:22:18 +02:00
Sebastian Parborg
10528a5cd4 Fix Frame Dropping not dropping the correct amount of frames
Previously the playback mode "Frame Dropping" would not drop the correct
number of frames which would lead to slow playback.

For example, the playback target is 60fps.  However we can only muster
around 32 fps.

The delta frames from the last step is in this case ~1.98 or so.

With the previous code, we would floor this.  That would lead us to step
forward one frame each time, effectively playing back the animation at
half the speed as we will try to render every frame.

To fix this we simply save the remaining fraction from the previous
frame and use it to compute the current frame step.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D7694
2020-05-19 12:22:07 +02:00
Sebastian Parborg
24e5c64ea2 Made pose push/relax to breakdown behave smooth on rotations
A follow up to T67212. I missed that the rotation interpolation had its
own code path.

The previous rotation push code was actually wrong (but smooth).

Now all of the actions behave correctly and is smoothly interpolated.
2020-05-19 12:21:53 +02:00
Jeroen Bakker
cddfa7a449 Fix T72729: Mask Modifier Loose Edges Not Shown
When using the mask modifier loose edges could be added to the mesh.
These edges weren't marked as loose edges and wasn't picked up by other
areas of blender.

This fix recalculates the loose edges so they have the correct flag
`ME_LOOSE_EDGE`.

Reviewed By: Sybren Stüvel

Differential Revision: https://developer.blender.org/D7766
2020-05-19 10:12:57 +02:00
Campbell Barton
b96ccb5126 Fix T76865: Vertex paint draws hidden but cannot be painted onto 2020-05-19 18:06:27 +10:00
Sybren A. Stüvel
f89b89fa7f CMake: Enable WITH_USD by default
Having USD disabled by default was an oversight, and could have been
corrected earlier. It's already enabled by default in the
`blender_release.cmake` and `blender_full.cmake`.
2020-05-19 09:39:51 +02:00
Sybren A. Stüvel
291136eece Fix T76689: Armature layers not indicating the existence of bones
From what I can see, there are two issues at play in {T76689} and its merged-in report {T76590}:

- In Blender ≤ 2.79 the bone layer dots were updated in the draw code. This ensured the info was up to date before drawing. This is no longer possible, as the drawing code uses evaluated objects, and those should not be written to. This has been addressed in rB709f126e8143 by calling the update function explicitly in various places in the code. The problem is that this wasn't added to all necessary spots.
- When in edit mode, changes are made to the edit bones but not to the 'actual' bones (this is synced when exiting edit mode). This causes undo to mess up the layer indicators.

I think both issues can be addressed by having the dependency graph update the used layer info as part of the armature evaluation. This will make the undo system work properly, and allows the removal of some `BKE_armature_refresh_layer_used()` from various places.

There is still the issue that there are two functions (`BKE_armature_refresh_layer_used()` and `ED_armature_edit_refresh_layer_used()`) that are both responsible for updating `bArmature::layer_used`. This is a trickier thing to solve, though, as the definition of the `EditBone` struct resides in the armature editor module. This means that blenkernel can't iterate over edit bones, but on the other hand the dependency graph shouldn't call any editor functions either. This is why I left the `ED_armature_edit_refresh_layer_used()` calls untouched.

The downside of recalculating `layer_used` from the dependency graph (at least in the way that I did it now) is that it is called every time a user moves a bone in pose mode. This frequency of updates is not necessary.

Differential Revision: https://developer.blender.org/D7709
2020-05-19 09:39:51 +02:00
Jeroen Bakker
888427cabb Fix T76780: Freestyle pass for one scene not accessible in compositor in other scenes
Current implementation would update the nodetree of the freestyle scene not the composite scene.

Reviewed By: Dalai Felinto

Differential Revision: https://developer.blender.org/D7770
2020-05-19 08:24:52 +02:00
Jeroen Bakker
fc06c248ed Fix T73169: Side by Side Stereo Rendering Glitches
Side by side and top down views were rendered using an unset matrix.
This fix will reset the matrix just before copying the views to the
screen.

Reviewed By: Clément Foucault, Dalai Felinto

Differential Revision: https://developer.blender.org/D7777
2020-05-19 08:22:05 +02:00
Aaron Carlisle
ac8b36535e Cleanup: Creator Args Spelling
Differential Revision: https://developer.blender.org/D7735
2020-05-19 00:54:37 -04:00
Aaron Carlisle
5fa58fb8a2 Fix T76821: Generalize Use Flow Tooltip 2020-05-19 00:53:59 -04:00
Campbell Barton
15bf81268c Fix switching to particle edit-mode from editmode
Similar to T76859
2020-05-19 13:27:08 +10:00
Philipp Oeser
1afa97d547 Fix T76859: Cannot switch from editmode to texturepaint mode
Caused by 5159b8e1ea.
2020-05-19 13:18:10 +10:00
Pablo Dobarro
ff7a30d928 Fix sculpt mask interpolation in subdivisions
The interpolation function of the datalayer was misssing so the sculpt
mask data was corrupted every time a subdivision surface modifier was
applied.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7640
2020-05-19 01:31:55 +02:00
Pablo Dobarro
7c9c8cee7b Fix T76397: Missing value property on Clear Mask pie menu
Without this value defined it was reusing the same 1.0 value after using
fill mask, so it was not working.

Reviewed By: jbakker

Maniphest Tasks: T76397

Differential Revision: https://developer.blender.org/D7699
2020-05-19 01:07:38 +02:00
Ray Molenkamp
497cd3d7dd Fix: T71040 / T58983 Ocean Modifier crashes at high resolutions
This is not as much a fix as a work around, but given the real
involves replacing how we build fftw, it is not eligible for 2.83
which is in BCON3 already.

The root of the issue lies with (how we build) fftw3

The first issue is: fftw does not build with MSVC, there are other
dependencies that are not compatible with MSVC and for those we
build the libraries required with mingw64, same for fftw

The second issue is: for reasons unknown we really really really
liked all deps to link statically so wherever possible we did so.

Now during the building of the fftw it linked a few symbols from
libgcc (which we do not ship) like __chkstk_ms, for which we passed
some flags to stop generating calls to it. Problem solved! There
is no way this could possibly turn around and bite us in the rear.

fast forward to today mystery crashes that look like a race condition.

What is happening is, we tell the linker that each thread will require
a 2-megabyte stack, now if every thread immediately allocated 2 megs,
that be 'rough' on the memory usage. So, what happens is (for all apps
not just blender), 2 megs are reserved but not backed by any real memory
and the first page is allocated for use by the stack, now as the stack
grows, it will eventually grow out of that first page, and end up in
an area that has not been allocated yet, to deal with that the allocated
page is followed by a guard page, someone touches the guard page it's
time to grow the stack!

Meanwhile in FFTW is it's doing substantial allocation using alloca
(up to 64 kb) on the stack, jumping over the guard page, and ending
up in reserved but not yet committed memory, causing an access violation.

Now if you think, that doesn't sound right! something should have
protected us from that! You are correct! That thing was __chkstk_ms
which we disabled.

Given we do not want a dependency on libgcc while building with MSVC
the proper solution is to build fftw as a shared library which will
statically link any bits and pieces it needs, however that change
is a little bit too big to be doing in BCON3.

So as a work around, we change the size the stack grows from 8k to
68k which gives fftw a little bit more wiggle room to keep it out
of trouble most of the time.

Note this only sidesteps the issue, this may come up again if the
conditions are just right, and a proper solution will need to be
implemented for 2.90.
2020-05-18 16:35:53 -06:00
Brecht Van Lommel
c4ee94328f Fix invalid bit shift when GPU shader attribute is not found 2020-05-18 21:22:02 +02:00
Brecht Van Lommel
0bdb827bdf Fix NULL pointer access reported by ASAN (harmless in practice but still weak) 2020-05-18 21:20:10 +02:00
Brecht Van Lommel
e0ae229acb Fix potential crash due to dyntopo GPU buffer invalid memory access
When the number of triangles in a node became zero, the wireframe batch was
not freed along with the triangles batch and could still reference a freed
vertex buffer.

Ref T76858
2020-05-18 21:01:41 +02:00
Bastien Montagne
46a4a53824 Outliner: Fix (unreported) more data-changing operators missing undo. 2020-05-18 17:56:33 +02:00
Brecht Van Lommel
20b94257dc Fix part of T76544: dyntopo sculpt undo stack memory leak 2020-05-18 17:25:09 +02:00
Sebastián Barschkis
9bc7ea5496 Fix T76814: [Mantaflow] Surface Tension always works
Initialize the curvature grid and compute the laplacian only if the diffusion flag is set.
2020-05-18 17:19:51 +02:00
Jacques Lucke
fa116a9bbe Fix T76795: Missing node tree update after remove-on-cancel
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7775
2020-05-18 17:08:57 +02:00
Antonio Vazquez
0d57ab611c Fix T76851: GPencil brush is reset after change mode
This was introduced by commit rBe58525706328

Now, the brush is not changed when change mode.

Thanks @Alaska for helping with this bug.
2020-05-18 17:04:17 +02:00
Clément Foucault
6eb00fb02e Fix T76730 DRW: Sorting of empty shading groups.
This is to fix an assert in EEVEE caused by a transparent shading group
that is create but not populated by any drawcall.
2020-05-18 16:59:04 +02:00
Clément Foucault
cb8d8335b2 Fix T76828 Grease Pencil: Toggle Caps doesn't work
This was a logic error.
2020-05-18 16:01:07 +02:00
Clément Foucault
19413c4a82 Cleanup: GPencil: Fix float double promotion 2020-05-18 16:01:07 +02:00
Bastien Montagne
121b2c0424 Fix T76799: Crash from undoing the copy-pasting of multiple data blocks.
Bug was actually in outliner code, paste operator would not generate any
undo step...

This was not correct ever, but with new undo code this has become a
critical issue, it cannot survive a situation where current main data
has been changed without a proper undo push.

This illustrates again how much of a catastrophic mess the 'tools'
callbacks of the outliner are currently, it has already caused us quiet
some pain in the past, and will keep doing so until this is fully
sanitized am afraid.

Would strongly suggest getting rid of thosw nasty mix of custom
callbacks requiring manual undo pushes, I do not see the added value of
this compared to regular menus calling regular operators. It only adds
confusion and extra code for nothing...
2020-05-18 15:47:03 +02:00
Campbell Barton
b487ef6116 Fix T76593: Coordinate limit of 10,000 units
This is no longer needed for number button dragging to work properly.
2020-05-18 21:16:00 +10:00
Jacques Lucke
b75ce05c3b Fix T75292: File-select events not handled while modal handler is active
Reviewers: Severin

Differential Revision: https://developer.blender.org/D7720
2020-05-18 11:59:53 +02:00
Campbell Barton
008e964940 Fix T76852: Breakdowner remembers limits last used 2020-05-18 18:49:40 +10:00
Sergey Sharybin
04d15f1625 Fix T76573: Make links with Multires leading to crash 2020-05-18 10:48:45 +02:00
Campbell Barton
52d8b3a014 Fix T76849: Duplicate templates show in the New menu 2020-05-18 17:59:52 +10:00
Campbell Barton
98e18c41b6 Cleanup: unused warning in last commit 2020-05-18 17:11:48 +10:00
Campbell Barton
2a3797b109 Cleanup: remove NULL checks from object mode switching take #2
Re-apply changes from 54ea356240,
with a poll function that uses the same active object as the operator,
matching other mode switching functions.
2020-05-18 17:07:23 +10:00
Jeroen Bakker
ff144edd8c Revert "Cleanup: remove redundant active object NULL check & poll"
This reverts commit 54ea356240 it
introduced crashes when trying to go to edit mode when the active
object was hidden.

Fix T76837
2020-05-18 08:32:07 +02:00
Campbell Barton
cfea716128 Fix error mixing incompatible enums when generating the proxy name 2020-05-18 16:12:17 +10:00
Campbell Barton
9af72792a3 Cleanup: quiet enum conversion warning 2020-05-18 14:36:02 +10:00
Philipp Oeser
e5ace51295 Fix T76734: Changing Envelope FModifier controlpoints missing update
Issue is that update functions defined in
`rna_def_fmodifier_envelope_ctrl` (namely `rna_FModifier_update`) are
actually never called.

This is because UI code for FCurve modifiers often does not use RNA
buttons but uses custom update functions (or non at all). For example,
rB9a88bd55903a did this for the generators, envelope control points did
not have this at all.

This is now changed to use RNA buttons for the envelope control points,
this could done for other non-RNA buttons as well to get rid of
'validate_fmodifier_cb()'.

Maniphest Tasks: T76734

Differential Revision: https://developer.blender.org/D7732
2020-05-15 19:29:33 +02:00
Philipp Oeser
abcb23f5a3 Fix T76698: Movie clip stabilize display ignore footage colorspace
settings

Stabilized ImBuf just needs to use the same colorspace and alpha
settings as the original one.

Maniphest Tasks: T76698

Differential Revision: https://developer.blender.org/D7713
2020-05-15 19:08:58 +02:00
Robert Guetzkow
001d70eb2b Fix T76277: Remove wrong cast in rna_NodeTree_update
This patch fixes T76277 by removing the incorrect cast from
`ptr->data` to `bNode`. The address of `ptr->owner_id` and
`ptr->data` both point to the node tree. Passing the node tree
incorrectly as a node into the `ED_node_tag_update_nodetree`
corrupts the data, because it attempts to set flags on the
node.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7747
2020-05-15 18:29:42 +02:00
Bastien Montagne
9632a06201 Fix embedded IDs not being enough/properly initialized.
Among other things, they were missing library pointer, session uuid
initialization, etc.

Fix T74546: Corrupted nodegroups crash blender when copy pasting or
appending them.

Fix (unreported) asserts when undoing some production scenes (from
coffee run e.g.).

Initialy caused by rB0aac74f18f2d.
2020-05-15 17:57:13 +02:00
Bastien Montagne
0541906162 Cleanup: rename readfile utils dealing with embedded IDs to proper name. 2020-05-15 16:54:03 +02:00
Antonio Vazquez
1cad0a627e GPencil: Fix unreported missing Sculpt/Vertex/Weight paint brushes
This error was introduced wit the change in commit https://developer.blender.org/rB6a850f3cc840

As the brushes were not created, all modes except Edit were broken. 

Now, the brushes and palette are not created when load the file in versioning code, but when the mode is enabled.

Also, if the brush already exist, the parameters are not reset as it was done in the versioning code in order to keep user settings.

The same logic is used for the default palette.
2020-05-15 16:50:38 +02:00
Philipp Oeser
a269761ec1 Cleanup: clang format
Sorry for the noise, somehow missed that in rB0a32f6c8686c.
2020-05-15 16:31:18 +02:00
Philipp Oeser
266caa1820 Fix T76755: texture paint on udims crash
Caused by rB5593efec01c2.

Use first texture if we dont have an ImageUser (instead of multiview
one). Same fix as in rB9ace7e243978 / T74925.

Maniphest Tasks: T76755

Differential Revision: https://developer.blender.org/D7743
2020-05-15 15:56:35 +02:00
Campbell Barton
fe0036c586 Fix T76563: Transforming an auto-aligned point won't set it aligned
When local origins are used or a single control point is selected,
change the handle types from auto to aligned.
2020-05-15 23:13:57 +10:00