Sometimes we could get into scenarios where the prefetch would stop and
restart endlessly. Now we only stop the prefetch job when we don't want
to continue to prefetch anymore. Before we would exit when there is
currently no more prefetch work to do.
Before this change prefetching would not work correctly with only RAW
caches. The RAW caches wouldn't previously be emptied either if
switching them off while prefetching was turned on.
Now the prefetch will start prefetching from the start frame if it hits
the end frame and still have cache space to spare. This improves
playback when playing loops. It also makes it possible for end users to
define an area to pre-fetch by setting the preview range.
When dropping files onto the player window the animation the player
would restart, freeing everything except for the GHOST_System.
This caused a memory leak in the case of an error, returning without
freeing the system.
Resolve by freeing the system along with everything else.
As panels narrow to extremes the various parts overlap oddly. this PR
improves this by fading out icons as their available space becomes too
narrow to fit. Other items stop displaying under limits.
Pull Request: https://projects.blender.org/blender/blender/pulls/136581
As discussed recently in the Sculpt, Paint & Texture module meeting.
There is a desire to move this setting out from being hidden behind
developer extras so that it can be discovered more easily.
Unlike other experimental options, the ability to toggle this setting is
still present in release builds.
Pull Request: https://projects.blender.org/blender/blender/pulls/140169
This PR adds snapping to the sizes of various Sidebars, showing only
the category tabs. While in this state you can click a tab to expand
out that panel, click again to hide it.
Pull Request: https://projects.blender.org/blender/blender/pulls/136575
While individual modes have UI tests related to undo, this new set of
tests in this new file is intended to be a set of very broad sanity
tests that catch the most egregious errors that cause crashing on start
up, whether due to python errors, UI rendering issues, or otherwise.
Running these tests takes approximately 4 seconds currently as it adds
and verifies the loading of each of the workspaces available "out of
the box" to a blender user.
Pull Request: https://projects.blender.org/blender/blender/pulls/139318
Add icons to the list of `Visible Tabs` in the Properties Editor
popover, to make it easier to tell which tab corresponds to which.
See pull request for screenshots.
Pull Request: https://projects.blender.org/blender/blender/pulls/140302
The 2D->2D, 3D->3D, 4D->4D hash functions used in Voronoi node were
using quite an expensive hash function. Switch these to dedicated
2D/3D/4D hash functions (pcg2d, pcg3d, pcg4d) -- these are still very
good quality, but the hash function itself is 3x-4x faster.
Which makes Voronoi node calculation overall be around 2x faster. In
some cases when using OSL, the speedup is even larger.
This visibly changes output of the Voronoi noise however. The actual
noise "behaves" the same, just if someone was depending on the noise
pattern being exactly like it was before, this will change the pattern.
Images, more performance results and details wrt OSL are in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/139520
Move panel header, panel background, and sub-panel background color
settings to be global, under `User Interface`, like other widgets.
Remove per-editor panel styling. This way users can edit the panel
colors once, and affect all panels.
See pull request for screenshots and details.
Pull Request: https://projects.blender.org/blender/blender/pulls/140295
It is possible for a mesh to change topology across frames but still be
detected as not needing a topology update.
Until we can make a finer-grained check against the before and after
topology, unconditionally ensure it's updated for now.
Adds a new test that checks a few frames of changing topology that is
similar, but not the same.
Pull Request: https://projects.blender.org/blender/blender/pulls/140253
Make sidebar tabs use the `wcol_tab` widget colors, instead per editor
settings. Simplifying theme tweaking and the following benefits:
* Set colors in one place, affect all tabs.
* Support for text colors for inactive and active tabs.
* Support for the new `Outline Selected` property.
* In the future sidebar tabs could support `Shaded` style.
The tabs region background color remains per-editor, to be able to
customize it in a way that fits the surrounding colors (sidebar region,
header, or navigation bar background).
See pull request for screenshots and details.
Pull Request: https://projects.blender.org/blender/blender/pulls/140288
The curve interpolation operator write uninitialized data to vertex
attributes if there is more than one interpolated curve pair.
This is because _partial writes_ to `VArraySpan` wrappers only work
if the original VArray is already a span or if the wrapper span is
fully initialized with the original data beforehand.
In the case of the curve interpolation tool for Grease Pencil the
interpolation is invoked for each curve pair separately, creating a
new output attribute `VArraySpan` wrapper each time. This wrapper
is only filled for the curve pair in question and writes uninitialized
data to all the other curves' vertex weight attributes.
To prevent this from happening the simple solution is to use
`lookup_or_add_for_write_span` which initializes the entire span.
This causes quite a lot of unnecessary copying, but that is acceptable
for the Grease Pencil interpolation tool. The alternative is to change
the tool so that the destination GSpanAttributeWriter is only created
once, but that is a much bigger change.
Pull Request: https://projects.blender.org/blender/blender/pulls/140283
This assert added by 321ec72c74 notes that changing the mesh
wrapper type from subdivision to normal mesh data just discards the
potentially-subdivided geometry and doesn't make sense, and possibly
breaks other assumptions.
This wrapper type change was done years ago by 0f89bcdbeb to
fix issues with shared object data during evaluation. It noted that
the mesh drawing data extraction didn't handle BMesh wrappers correctly
when the object isn't in edit mode, but that doesn't seem to be the
case after two trivial changes. The other bugs mentioned by that commit
are still solved after this change.
Pull Request: https://projects.blender.org/blender/blender/pulls/140290
Currently every node tool operation removes all shape keys. This PR
temporarily convert shape keys to attributes for the node group
execution, instead of removing them afterwards.
Fixes#113662.
Pull Request: https://projects.blender.org/blender/blender/pulls/139732
`AssetHandle` was a hacky design solution that was never meant to be
permanent. `AssetRepresentation` is a better designed type superseding
it. A lot of work was put into relying less and less on `AssetHandle`,
now it's finally unused.
Final step for #108806.
The `AssetRepresentation` should now be available directly in context
where previously the `AssetHandle` type was required.
By adding an `"asset"` context member to the file browser, this should
avoid any behavior change. (Previously we would get the asset from
context by constructing a asset handle from the "active_file" context
member. So make sure "asset" is available wherever "active_file" is.)
This is another important step towards removing `AssetHandle`, see
blender/blender#108806.
The `AssetHandle` RNA type was added to enable the asset view template,
which was removed in ae9ca35e3b. The type itself was hacky and always
considered a temporary design, as suggested in the type's RNA
description. It has by now been superseded by the `AssetRepresentation`
type.
This is another important step towards removing `AssetHandle`, see
blender/blender#108806.
This PR moves back the wireframe slider option back to the
bones overlay popover. It is only showed in paint weight mode
and only active if in wireframe mode.
It was concluded that this feature should be revisited to maybe
cover all shading modes in the future. But for now it is safer
for 4.5 to limit it to the weightpaint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/140276
Adds a Shape Method parameter to the UV Pack Islands node, enabling
artists to choose between faster packing and more efficient space
utilization.
Those are the three shape method options:
* Bounding Box: Fastest, less efficient space usage
* Convex Hull: Balanced performance and efficiency
* Exact Shape: Optimal packing, higher computational cost
This change consolidates arguments in `uv_parametrizer_pack()`. Now it
accept ` UVPackIsland_Params` instead of many different separate options.
This also makes it easier to expose more options in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/139110