Commit Graph

32109 Commits

Author SHA1 Message Date
Sergey Sharybin
33246ea437 Fix #31713: Mask editor: RMB drag crashes Blender
Simple missed NULL check in TransData creation.
2012-06-05 11:28:15 +00:00
Sergey Sharybin
f885306bb8 Fix #31702: Drag and Drop parenting crashes Blender
Crash was caused by recent changes in parent drop operator which were
aimed to prevent parenting objects between different scenes (which probably
makes sense).

The problem was how it was checked if objects belongs to the same scene --
outliner tree with type ID_SCE was used for this which works pretty nice
for All Scenes outliner view. But in other view modes there is no scene
element in outliner tree which lead to some NULL pointer dereferences.

Currently resolved this by assuming that if there's no Scene parent element
in outliner tree parent and child belongs to the same scene which is active
scene. This is truth for current view modes of outliner but if it'll be
changed in the future this assumption shall be updated and re-implemented
with some smarter checks of which scene object from outliner belongs to.
2012-06-05 09:57:19 +00:00
Campbell Barton
ae8103240d mask editing
- clear feather weights (alt+s)
- fix for glitch where placing the feather would jitter.
2012-06-05 09:37:44 +00:00
Sergey Sharybin
0adf252c9b Fix #31593: Every time I switch between edit and object mode, it crashes
Crash was caused by incorrect restoring OpenGL context due to some
weird bit operations used to indicate whether stuff like color arrays
is initialized resulting in some unpredictable results on different
platforms and drivers.
2012-06-05 08:41:53 +00:00
Lukas Toenne
67ba133b19 Fix #31706, Crash loading old file in trunk build. 2012-06-05 08:06:15 +00:00
Campbell Barton
0c59218a1d mask switch direction now swaps handle direction too 2012-06-05 07:01:43 +00:00
Campbell Barton
a0f5e200cc fix for possible uninitialized pointer use in mask rasterize and remove some dead code. 2012-06-05 06:54:18 +00:00
Nicholas Bishop
d24a27ca36 Fix remesh output changing when input is moved relative to origin.
Fixes bug [#31626] Remesh modifier generates different results
depending on object origin position

Was incorrectly initializing bounding box min/max to zero, now uses
INIT_MINMAX.
2012-06-04 23:53:59 +00:00
Nicholas Bishop
4260804c00 Fix NULL free warning in multires. 2012-06-04 23:14:57 +00:00
Campbell Barton
5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
Bastien Montagne
6f0ad4ff0f A few UI messages fixes. 2012-06-04 19:43:12 +00:00
Brecht Van Lommel
4e338e894f Cycles: support for image sequences in image/environment texture node. 2012-06-04 19:38:33 +00:00
Jeroen Bakker
5024996eea * modified vieweroperation to not calculate based on the DO_NODE_OUTPUT
flag of the editorbNode.
2012-06-04 18:07:29 +00:00
Campbell Barton
d46a6dc59c abbreviate mask-editing to mask-edit 2012-06-04 17:30:54 +00:00
Campbell Barton
c517247fc6 include cleanup, also raskter wasn't building on osx 2012-06-04 17:27:22 +00:00
Campbell Barton
0f1fd51c21 picky change - rename keymap since there is no 'mask editor' 2012-06-04 17:13:38 +00:00
Campbell Barton
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
Brecht Van Lommel
eae64f9a0c Antoher fix for library linking issues, must change all entries in the libmap,
not just the first one.
2012-06-04 16:10:20 +00:00
Brecht Van Lommel
874308ba5e Cycles: show frame number in render info. 2012-06-04 16:09:51 +00:00
Campbell Barton
489fa2d108 remaining mask files from tomato. these wont get svn history carried over. 2012-06-04 15:49:58 +00:00
Campbell Barton
070d2122b0 mask header from tomato/ 2012-06-04 15:45:04 +00:00
Campbell Barton
8ffeca1f60 copy mask file from tomato branch, sorry dont know how to do multiple of these at a time... 2012-06-04 15:44:42 +00:00
Campbell Barton
115322ef08 mask merge (initial copy of editor files) 2012-06-04 15:36:16 +00:00
Sergey Sharybin
8e01389a4e Fix #31559: second 3D viewport does not update when paiting vertex/weight
Added notification at the end of weight/vertex paint stroke so all opened
viewports would be updated (same was already done for sculpt mode).
2012-06-04 15:13:36 +00:00
Sergey Sharybin
f53a52ba1c Fix #31697: Blender crashes when using several viewer nodes in tile
Issue was caused by fact that viewer node might re-size ImBuf used for
viewer node result, so if several viewer nodes are running for inputs
with different resolutions it'll result in a crash,

Now copied behavior or pre-tile compositor -- execute viewer node which
has NODE_DO_OUTPUT flag, so no several nodes would be calculated at once.

Should be pretty ok because calculation of several viewers doesn't actually
make sense because there's only one buffer they might use and it's getting
re-calculated when changing active viewer node.
2012-06-04 13:19:17 +00:00
Joshua Leung
d27ea22953 Removed some old cruft - commented out select_actionchannel_by_name() lines 2012-06-04 13:07:41 +00:00
Joshua Leung
0259d5de41 Attempted fix for borderselect crash that Jeremy (@Mango) is getting on a
particular file in Pose Mode
2012-06-04 12:29:37 +00:00
Sergey Sharybin
4b4bf11469 Fix #31172: applying boolean removes uv maps
The issue was caused by CDDM_tessfaces_to_faces not dealing with CD layers.

There was already function BKE_mesh_convert_mfaces_to_mpolys which converted
mfaces to mpolys with converting all CD layers. Made it a bit more general so
it might work with given arrays of faces/polys and re-used it from CDDM module.

Checked with UV and sculpt data from Blender 2.61 and it loaded nice, so
hopefully there's no regressions in loading older files.
2012-06-04 12:10:38 +00:00
Brecht Van Lommel
9a488fd8b8 Fix for recent library linking fix, this triggered another issue that was
hidden by libraries getting loaded twice, hopefully it's working ok now,
tested with various .blend files.
2012-06-04 12:01:49 +00:00
Sergey Sharybin
0f2b4d4dff Fix for relative blur size for non-fast gaussian blur methods.
Call base blur's initExecution from GaussianBokehBlurOperation and GaussianXBlurOperation
2012-06-04 10:51:00 +00:00
Sergey Sharybin
617027fdf3 Fix #31352: Image sequence texture - can't load image after changing image source
Added new flag to Imageuser which indicates whether user frame calculation is needed.
This flag is getting set in BKE_image_signal and handled in actual image usage areas
where both image user and current frame is known.
2012-06-04 10:41:18 +00:00
Sergey Sharybin
1511bd8eb4 Correction to recent changes in paint module -- missed NULL check for active object 2012-06-04 07:44:57 +00:00
Sergey Sharybin
eb81192069 Tag unused variables 2012-06-04 07:43:36 +00:00
Sergey Sharybin
46cd2a6a38 Fix #31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor doesn't work if weight paint mode is active
Some operators like curve presets, color sample and some more were using object's
mode to distinguish in which mode user is currently painting. Such approach fails
in cases when there's paint mode active in 3D viewport and Image Editor.

Changed logic here to use some context's state like active space which helps
distinguishing current paint mode more accurate.

Ported all areas which uses paint_get_active() to new paint_get_active_from_context().
There're still some calls to paint_get_active(), but that shouldn't be harmful due
to that places indeed have object's mode as priority when getting paint mode.
2012-06-04 07:29:45 +00:00
Campbell Barton
4414f38cbf patch [#31644] Py Console: Indent and unindent independent of cursor (aligned) [Tab / Shift + Tab / Ctrl + Tab]
from Sebastian Nell (codemanx)
2012-06-04 07:24:19 +00:00
Joshua Leung
4371ee22f9 Theme Colors for NLA Strips and DopeSheet Summary
* NLA Strip colors are now themable
* Changed the "Active Action"/"Summary" colors to be a bit more muted. The new
colors are now closer to those for keyframes, though they are still different
enough to be clearly distinguishable.
* Removed some colors wihch don't seem to be used (from NLA theme colors)
* Added function to get theme colors + alpha as floats
2012-06-04 01:17:37 +00:00
Campbell Barton
e6d75d8974 fix [#31674] BMesh Corrupt Stack around BMVert array "verts" - ONLY ON DEBUG VERSION 2012-06-03 17:16:20 +00:00
Campbell Barton
9025841cfd rename context menu 'Python Documentation' to 'Online Python Reference' 2012-06-03 16:47:19 +00:00
Campbell Barton
5e424cacb5 minor optimizations to compositor, avoid indirections when operating array members multiple times 2012-06-03 16:23:47 +00:00
Thomas Dinges
c66f357168 Bugfix for [#31692] Blur Node (Flat) X size affects Y size, Y size does nothing
* GaussianYBlurOperation accessed sizex instead of sizey.
2012-06-03 15:44:11 +00:00
Bastien Montagne
d1094b03ce Minor UI message fix 2012-06-03 13:38:27 +00:00
Benoit Bolsee
e063ea222c Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation. 2012-06-03 12:06:42 +00:00
Campbell Barton
1aa27e240c code cleanup: replace some non utf8 chars 2012-06-03 11:16:13 +00:00
Campbell Barton
20e49e7177 quiet warnings 2012-06-03 10:33:28 +00:00
Joshua Leung
85b34cfcde Bugfix: Bone Groups now displayed with correct icon in Outliner 2012-06-03 10:23:48 +00:00
Joshua Leung
7985fd0d1f Part-Bugfix, Part-Feature Completion: 'Armature' Option for Mask Modifier
finally works

This commit finally hooks up the Mask Modifier's "Armature" option with the
relevant depsgraph updates on bone selection. Hence, this feature finally works
as it was originally intended - that is, bone selections can be used to control
which parts of the mesh that the mask modifier is applied to are displayed,
giving riggers more freedom to experiment with rigs that don't necessarily
feature overbearing/cluttering widgets.

Regarding the implementation ("has_viz_deps" flag):
This feature is just the "tip of the iceberg" of a number of related set of
rigging/visual animation tools I've had in mind for a while now (dating back to
the introduction of this modifier). Key considerations
- Not all rigs will use this, so we don't want an extra (depsgraph-flush +
search) recalc cost for those that don't use this.
- There are some planned features which will also use this
2012-06-03 07:49:54 +00:00
Joshua Leung
1d4213b2bc Mask Modifier - Bugfix and dead-code cleanup
'Armature' mode for the Mask Modifier was not working at all anymore even when
the selection <-> depsgraph recalc issue was patched to work (this latter fix is
coming in another commit). It appears that this probably happened during one or
more of the refactors which may have taken place around here over the years
since I first introduced it.

This commit does two things:
* Removed the unused/redundant "vgroupHash"
* Fixed the incorrect assumption used for determining if the vertex actually
belonged to a vgroup corresponding to a selected bone.
2012-06-03 01:05:20 +00:00
Joshua Leung
f69cec4596 Compile fix - "spf" was undefined 2012-06-02 22:47:33 +00:00
Daniel Genrich
76af5fb50d Cloth collisions: Revert 47335. 2012-06-02 22:01:04 +00:00
Bastien Montagne
64039bdf44 Fixing most (if not all) remaining issues with nodes UI i18n.
Note that I had to script-tag all sokets' names, as they are currently completely unknown from bpy.types (and hence unreachable for our po generating scripts).
2012-06-02 19:58:12 +00:00