Thomas Dinges
34009da32e
Cycles / Vector Transform node:
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* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space.
Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform
Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
2013-07-31 21:18:23 +00:00
Thomas Dinges
6d9720ef63
Cycles / Blackbody to RGB node:
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* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature.
= Some common temperatures =
Candle light: 1500 Kelvin
Sunset/Sunrise: 1850 Kelvin
Studio lamps: 3200 Kelvin
Horizon daylight: 5000 Kelvin
Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody
Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :)
This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
2013-07-31 20:56:32 +00:00
Campbell Barton
22dae3e600
fix for BLI_ghash_clear from Sv. Lockal (lockal)
2013-07-31 20:50:55 +00:00
Thomas Dinges
3840e0b234
Cycles / Ray Depth:
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* Added a Ray Depth output to the Light Path node, which gives the user access to the current bounce.
This can be used to limit the maximum ray bounce on a per shader basis. Another use case is to restrict light influence with this, to have a lamp only contribute to the direct lighting.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Path
This is part of my GSoC 2013 project. SVN merge of r58091 and r58772 from soc-2013-dingto.
2013-07-31 20:30:37 +00:00
Joseph Mansfield
c15ae082bb
Code cleanup: libmv C API
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Clean up inconsistencies in the libmv C API:
- All type identifiers are libmv_TypeName
- All function identifiers libmv_functionName
- Prefer libmv_nounVerb function names (e.g. libmv_featuresDestroy)
- Match Blender code formatting rather than Google
- Spelling corrections
Code review: https://codereview.appspot.com/11494044/
2013-07-31 13:48:12 +00:00
Lukas Toenne
81fd056d61
Fix #36267 part 2 of 2: Fix for reroute node values in old shader node stack system. They were overwriting stack values from their input nodes, because the system would not detect that these sockets
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actually just point to existing defined stack values. To make the link check work, set the socket->link pointer if internal node connections exist, this works for both muted and reroute nodes.
2013-07-31 12:26:03 +00:00
Lukas Toenne
3a69398288
Fix #36267 , part 1 of 2: fix for reroute node type updates. The reroute nodes change their socket type based on what they are connected to, to work as pass-through nodes with as little conversion as
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necessary.
Problem was/is that the nodes can set the 'type' property, but in order to actually change the data type they would also need to update the typeinfo pointer (and idname), which is strongly discouraged.
Solution is to just replace the input/output sockets of the reroute node with new sockets of the desired type and port all links over.
2013-07-31 12:26:01 +00:00
Campbell Barton
43ab02db14
code cleanup: remove redundant NULL checks
2013-07-31 09:18:40 +00:00
Campbell Barton
e129211605
add NULL checks in eyedropper_color_sample_fl since BKE_area_find_region_type may not find a region.
2013-07-31 09:17:58 +00:00
Sergey Sharybin
adfc77c1db
Use bool instead of int.
2013-07-31 03:44:45 +00:00
Sergey Sharybin
bf6ea3d717
Fix #36302 : Multires baking to zero 0 was showing error but still was baking
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We do not support baking to level 0, disabled this completely now.
2013-07-31 03:35:45 +00:00
Sergey Sharybin
61c9c82b62
Use malloc in cases when data is getting overwriten after allocation.
2013-07-30 18:49:40 +00:00
Gaia Clary
f7169cd47d
fix: [ #36148 ] Collada instance nodes are not scaled properly during import
2013-07-30 12:18:24 +00:00
Gaia Clary
5c69338fe6
apply world matrix only to armature, Bones and children get it implicit via parenting
2013-07-30 11:10:04 +00:00
Campbell Barton
76e989d7b1
function renaming for own recently added BLI_math functions, suggested by Brecht.
2013-07-30 10:58:36 +00:00
Campbell Barton
298a03ee63
fix for error in own recent changes to transform initialization, proportional editmode needs to skip hidden faces.
2013-07-30 09:50:17 +00:00
Sv. Lockal
793e17ef6c
Remove superfluous iterations (caused by typo) and type casts in outliner
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This significantly lowers the position of outliner_draw_tree_element in profiler
and partially fixes [#36260 ] (2,300 Objects Makes Blender Unresponsive)
2013-07-30 08:45:45 +00:00
Gaia Clary
90eec89125
Collada: renamed size_mat to scale_mat for clarity. removed obsolete variable definition
2013-07-30 07:32:37 +00:00
Gaia Clary
8140f56575
Collada: unit converter was not initialized for ArmatureImporter
2013-07-30 07:22:40 +00:00
Mitchell Stokes
620323a12c
Missed a couple of files for the vsync commit (r58729).
2013-07-29 22:36:51 +00:00
Mitchell Stokes
29f8dfd37a
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
Mitchell Stokes
2840edba84
BGE: Adding bge.physics as another alias for the PhysicsConstraints module.
2013-07-29 22:20:06 +00:00
Gaia Clary
a5cc8f2c92
Collada: Optimize Scale to scene. Only need to scale the root objects of a hierarchy
2013-07-29 22:15:04 +00:00
Gaia Clary
1a3a252e06
Collada: Import now always rotates input to match blender's Z_UP axis
2013-07-29 21:51:53 +00:00
Gaia Clary
c8958eea29
Added Scene scale calculator to UnitConverter for future usage (wip)
2013-07-29 21:22:59 +00:00
Gaia Clary
966b301546
Added/changed comment for clarification
2013-07-29 17:27:27 +00:00
Lukas Toenne
b517291fe6
Fix #36264 , New modulo math node not viewable in GLSL mode. Modulo math operation was simply missing the switch statement for gpu execution.
2013-07-29 11:42:23 +00:00
Campbell Barton
ac0568d856
fix [ #36280 ] Dynamic Topology crashes with active face
2013-07-29 09:18:35 +00:00
Campbell Barton
1300721d57
add asserts to ensure face normal is up to date.
2013-07-29 09:12:23 +00:00
Campbell Barton
02608d257a
add api call for initializing events from the windows eventstate.
2013-07-29 08:29:04 +00:00
Campbell Barton
c9eb93d9fd
fix for possible dounle fclose in makesrna's replace_if_different function.
2013-07-29 08:01:12 +00:00
Campbell Barton
cdc315a69b
bmesh optimization (noted as todo), avoid recalculating normal every time BM_face_legal_splits() runs,
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assume normal is valid (assert when its not).
2013-07-29 06:04:09 +00:00
Campbell Barton
33a9cb6caa
minor changes for confusing code.
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- memset() was argument was truncated.
- outliner had redundant NULL check.
- node texture was allocating memory to make a unique name which isnt needed for a fixed size string.
2013-07-29 04:45:40 +00:00
Campbell Barton
a25f00301f
make code style of makesrna.c conform to the rest of blender, was also some odd indentation for property and struct definitions.
2013-07-29 04:18:01 +00:00
Campbell Barton
9a4b2126a9
rename term 'grid node' --> 'grid division' wtr snapping tips.
2013-07-29 03:01:53 +00:00
Campbell Barton
4f02555004
new mesh tool for cleaning up meshes, splits up non-planar faces while they exceed a given angle threshold
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(access from the 'Mesh -> Clean' menu).
2013-07-28 19:53:46 +00:00
Campbell Barton
c754eaa0f9
add inline functions getting a single axis from mul_m3_v3()
2013-07-28 19:46:33 +00:00
Campbell Barton
fc4a777511
use '_exec' suffix for operator execute callbacks, also picky change to sizeof() use in BLI_array.h
2013-07-28 17:06:31 +00:00
Campbell Barton
b8e06518c9
add BLI_alloca.h, missed in previous commit
2013-07-28 12:17:00 +00:00
Campbell Barton
1448499d70
patch [ #36233 ] Fix Halo and Billboard Normal and Behavior
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from Vitor Balbio (vitorbalbio)
Fixes billboard flipping (flipped normals and textures too)
2013-07-28 12:03:53 +00:00
Campbell Barton
6864f2c285
move suspicious break statement in drawDispListsolid() to prevent falling through.
2013-07-28 11:15:26 +00:00
Campbell Barton
4982f200fa
move alloca define into its own header since its not related to BLI_array
2013-07-28 10:38:25 +00:00
Campbell Barton
72f2917032
bmesh: skip error checks when building in release mode (minor speedup),
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also more strict use of BLI_array_declare(), only allow after array is declared.
2013-07-28 09:05:27 +00:00
Campbell Barton
b5890b3519
fix for freed memory access clearing tracks in the clip editor.
2013-07-28 07:11:00 +00:00
Campbell Barton
c4a50e9aeb
remove unneeded NULL checks, add one for give_matarar() return value.
2013-07-28 06:37:58 +00:00
Campbell Barton
0cb9a83113
code cleanup: remove unused code
2013-07-27 18:17:19 +00:00
Campbell Barton
684c4cc40d
fix for BKE_deform_split_suffix()
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- out of bounds read when passing in empty string.
- single character prefix didnt work.
- with no suffix, the string body was truncated.
2013-07-27 18:16:22 +00:00
Campbell Barton
52e54d3c01
remove unused code & some redundant NULL checks.
2013-07-27 16:39:00 +00:00
Campbell Barton
aaa284f505
cleanup ED_view3d_from_m4() ambiguity with NULL checks, now assert if dist is set up but ofs.
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also small optimization for matrix conversion.
2013-07-27 14:44:52 +00:00
Campbell Barton
d7ff7ad3e9
correct sloppy NULL checks, in interface code:
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- uiPupMenuBegin was checking for NULL title but would still crash if it were NULL.
- now tag the function as 'nonnull' and remove NULL checks. make sure NULL isnt passed to it.
2013-07-27 14:17:20 +00:00