Brecht Van Lommel
3469e623d3
UI/Python: layout API support for setting button emboss style.
2018-05-13 13:44:49 +02:00
Brecht Van Lommel
343c2e94f5
Cleanup: deduplicate layout item initialization.
2018-05-13 12:48:51 +02:00
Campbell Barton
1ec48f8042
Tool System: Support set w/ space-type argument
2018-05-13 11:49:21 +02:00
Campbell Barton
06a786f12d
UI: show toolbar shortcuts
...
When toobar text is expanded, show shortcuts
(normally confined to menus).
2018-05-13 10:27:44 +02:00
Campbell Barton
e7ee9cfd9e
Tool System: tools are now set by name
...
This avoids having to store the tool definition in the operator
properties (on redraw).
Now just set the name, note this means we can't show the keymap in the
tool-tip anymore. This will eventually be shown in the status bar.
2018-05-13 10:01:56 +02:00
Campbell Barton
e1772dac70
WM: utility to create tool keybindings
2018-05-13 09:34:22 +02:00
Campbell Barton
cee39da318
WM: Operator to set the tool by name
...
Needed to bind keys to tools (T55036).
2018-05-13 09:03:37 +02:00
Campbell Barton
03281c080c
Cleanup: indentation
2018-05-13 08:32:47 +02:00
Campbell Barton
0414b0a0be
Cleanup: add function to get class from space type
2018-05-13 08:13:13 +02:00
Campbell Barton
ece3634497
Cleanup: call toolsystem static methods directly
...
Note, may move these static methods into their own module.
2018-05-13 08:07:17 +02:00
Campbell Barton
03e14bfeb6
Versioning: default scene to mean center pivot
2018-05-13 07:29:46 +02:00
Campbell Barton
9d677212ee
Transform: fix regression in bound-box calculation
...
Error in multi-object merge.
2018-05-13 07:20:35 +02:00
Campbell Barton
59c6487e93
Merge branch 'master' into blender2.8
2018-05-13 06:56:51 +02:00
Campbell Barton
b99d064e91
Cleanup: trailing space
2018-05-13 06:44:03 +02:00
Campbell Barton
7a56d31af3
Fix 3D view axis align flag
...
Missed from recent pivot-point move to scene.
2018-05-13 06:38:43 +02:00
Germano
6c6a394373
Cleanup: Remove unused member.
2018-05-12 23:39:36 -03:00
Germano
9c212399c6
BKE_bvhutils: allow caching NULL bvh_trees.
...
This prevents zero-leafs bvhtrees from being recalculated multiple times.
2018-05-12 19:43:36 -03:00
Germano
0d9f77d954
transform_snap_object: perf: Check the distance of the bound_box of objects of type armature and curve first.
...
And remove unused variables.
2018-05-12 19:39:21 -03:00
Germano
375c6a7967
Cleanup: transform_snap_object: Remove unused variables and reuse the precalc used to test the distance to the projected bound_box.
2018-05-12 19:10:23 -03:00
Clément Foucault
5be0dfe086
Eevee: Fix Dof shader compilation.
2018-05-12 23:28:55 +02:00
Clément Foucault
d25ec499d8
Eevee: Depht Of Field: Merge Scatter passes together.
...
This means only one texture to draw to and only one sprite per pixel.
The texture is twice as large and near and far planes are side by side.
The sprite choose the biggest coc to expand to and is redirected to the
area (layer) it belongs to.
The fragment shader discard every pixel that does not belong to the correct
layer.
2018-05-12 23:28:55 +02:00
Clément Foucault
2dc5a84fad
Eevee: Depth of field: Code style fixes.
2018-05-12 23:28:55 +02:00
Clément Foucault
f9cfb221d6
Eevee: Depth of field: Smooth out bokeh shape.
...
Due to the scatter operation being done at half resolution, undersampling
is visible at bokeh shape edges (because of the hard cut).
This commit adds a smoothing function to minimize the problem.
Also optimize the bokeh shape parametrization by precomputing a lot of
constants.
2018-05-12 23:28:55 +02:00
Clément Foucault
74a08cf128
Eevee: Depth of field: Change final blending.
...
This new blending allows background to fill the gaps left by forground
objects. However this has a drawback, background objects that should be
partially occluded in this case can be seen through the blurred objects.
This does not fix the problem of blurred foreground over sharp background.
Also cleanup code to be simpler and remove unused geometry shader.
2018-05-12 23:28:55 +02:00
Germano
894639f9a5
Cleanup: BLI_math: Simplify dist_squared_to_projected_aabb functions.
2018-05-12 18:18:32 -03:00
Campbell Barton
f897d95372
EditMBall: multi-object select random
...
D3356 by @Quetzal
2018-05-12 22:16:09 +02:00
Campbell Barton
1422c0650c
UI: move pivot to the topbar
...
Pivot variables are now stored in scene toolsettings.
2018-05-12 22:04:45 +02:00
Campbell Barton
e0a561be1f
UI: move snap & pet options into the topbar
...
See: T55038
2018-05-12 19:13:38 +02:00
Campbell Barton
67dda3611f
UI: use icons for orientation types
...
See: T55038
2018-05-12 19:02:38 +02:00
Germano
817bb5d40d
Remove unused function: BKE_bvhtree_from_mesh_looptri.
2018-05-12 12:05:54 -03:00
Germano
7c1171c246
Replace BKE_bvhtree_from_mesh_looptri with BKE_bvhtree_from_mesh_get.
...
Must have had a conflict in commit rB82d59c6588d7 when merging branchs.
2018-05-12 11:53:27 -03:00
Campbell Barton
7e74916562
UI: move GL render to view menu
...
This was taking valuable header room for a rarely used operator.
2018-05-12 15:02:13 +02:00
Campbell Barton
90b2e4ce28
UI: move orientation to the topbar
...
Move manipulator toggle to overlay popover.
2018-05-12 14:56:07 +02:00
Campbell Barton
b4010005de
UI: move general mode options to right of topbar
2018-05-12 14:43:29 +02:00
Campbell Barton
570455fb83
EditMode: multi-object inset
...
D3305 by @jfmichaud31
2018-05-12 11:01:32 +02:00
Campbell Barton
d1b969a0cd
EditMode: multi-object UV cube project
...
D3346 by @Cykyrios
2018-05-12 10:09:37 +02:00
Campbell Barton
ea43130504
EditMode: multi-object UV cylinder project
...
D3345 by @Cykyrios
2018-05-12 09:59:25 +02:00
Campbell Barton
c35af3b056
EditMode: multi-object UV sphere project
...
D3344 by @Cykyrios
2018-05-12 09:59:18 +02:00
Campbell Barton
f410e83b2c
EditMode: multi-object UV reset
...
D3343 by @Cykyrios
2018-05-12 09:46:35 +02:00
Campbell Barton
dcc55c89fa
Modifiers: port Remesh from DerivedMesh to Mesh
...
D3331 by @alikendarfen
2018-05-12 09:33:30 +02:00
Campbell Barton
df2de43459
Modifiers: ported Wave from DerivedMesh to Mesh
...
D3350 by @alikendarfen
2018-05-12 09:22:34 +02:00
Campbell Barton
4dc91ebf81
Merge branch 'master' into blender2.8
2018-05-12 08:22:03 +02:00
Campbell Barton
1813f00b94
Fix missing fallback in recent aabb precalc func
...
Also comment unused vars
2018-05-12 08:19:20 +02:00
Campbell Barton
c84b8d4801
Cleanup: modifier arg wrapping
2018-05-12 08:04:56 +02:00
Germano
be8add5d50
Refactor: Move functions to get the distance to a projected aabb to BLI_match and remove confusing parameters.
2018-05-11 20:20:51 -03:00
Campbell Barton
e4f75f97ba
Icons: simpler flattened icon style
...
Update from @billreynish
2018-05-11 22:28:39 +02:00
Campbell Barton
6aca3e43ec
UI: tweaks to icon defaults
...
Minor changes to fit w/ new icons.
2018-05-11 22:15:05 +02:00
Campbell Barton
bd30a6350b
Cleanup: remove unused RNA variable
2018-05-11 21:57:02 +02:00
Arto Kitula
f197134426
Platform: macOS. Allow building on directory with whitespace (For example /Volumes/External HD/blender-build)
2018-05-11 21:56:13 +03:00
Germano
5503e2565b
Bmesh: Clear possible geometry saved at runtime when converting bmesh to mesh.
2018-05-11 15:48:14 -03:00