Commit Graph

1981 Commits

Author SHA1 Message Date
Campbell Barton
1a0de15cb5 remove some unused DNA members 2012-01-15 11:53:14 +00:00
Campbell Barton
705f23064e svn merge ^/trunk/blender -r43294:43338 2012-01-13 01:39:57 +00:00
Nicholas Bishop
9fe88a8488 Move unified paint fields from ToolSettings into their own UnifiedPaintSettings struct.
File subversion is bumped to two in order to copy over the old fields.

This removes two RNA properties, sculpt_paint_use_unified_size and
sculpt_paint_use_unified_strength.

Code review link:
http://codereview.appspot.com/5529077
2012-01-12 17:22:32 +00:00
Dalai Felinto
de86d89a9f Cucumber - AA for blenderplayer and fullscreen
..............................................
svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845

Notes:
======
*  we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though;

* (for after commit) it would be nice to gray out the width/height when desktop=True

* for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well.

* there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber.

Commit Logs:
===========
# 40845 by dfelinto
remove desktop and fullscreen properties. They are both part of playerflag now
also I removed the fullscreen from the DNA completely. I don't think we need doversion that..

#39045 by kupoman
The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely.

#38973 by kupoman
Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting.

#38970 by kupoman
Multisampling now works in a fullscreen Blender Player.

#38968 by moguri
Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
2012-01-11 20:53:22 +00:00
Campbell Barton
a7b0a11811 svn merge ^/trunk/blender -r43278:43294 2012-01-11 15:04:54 +00:00
Campbell Barton
e10fd04db0 use BLI_strncpy and BLI_snprintf when the size of the string is known.
fix for sequencer unique naming which was missed with string length update.
2012-01-11 12:33:51 +00:00
Dalai Felinto
782f0b6382 bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face.

Given that Blender takes -Y as the default forward orientation, the current
functionality doesn't let a camera to track an actor from behind.

This patch allows for -X and -Y axis tracking. This way a camera over the
shoulders of a character is possible (without resorting to rotate the
mesh/armature original orientation.

- patch reviewed by Campbell Barton, thanks
2012-01-11 07:27:39 +00:00
Campbell Barton
98bdf0274b svn merge ^/trunk/blender -r43183:43220 2012-01-08 13:09:09 +00:00
Lukas Toenne
3dead22c73 Improved auto-hiding of unused sockets for collapsed nodes.
Instead of generally hiding all unused sockets in collapsed mode, the sockets now have a new explicit flag SOCK_AUTO_HIDDEN, which is only toggled when the hide_toggle operator is called. This way the auto-hidden sockets stay as they are when nodes are duplicated etc. The new flag is necessary to distinguish between manually hidden sockets (via hide_sockets_toggle operator) and automatically hidden sockets and restore the node state when unhiding a node.
2012-01-08 10:23:19 +00:00
Campbell Barton
2b2c1007f6 rename normal calc functions.
comparing bmesh to trunk, mesh_calc_normals() in bmesh is a much more comprehensive function, calculating mpoly,mface normals, where trunk only calculated vertex normals.

renamed:
* mesh_calc_normals() --> mesh_calc_normals_mapping_ex
* mesh_calc_tessface_normals --> mesh_calc_normals_tessface() - only calculates normals from tessface
* added mesh_calc_normals() - only calculates normals from poltys

this way we can have mesh_calc_normals() remain fast for parts of the code which only need vertex normals to be updated.

only refactor, no func changes- didnt replace mesh_calc_normals_mapping_ex() with mesh_calc_normals() anywhere yet.
2012-01-06 00:08:37 +00:00
Campbell Barton
348f116fe5 svn merge ^/trunk/blender -r43124:43160 2012-01-05 11:23:24 +00:00
Campbell Barton
472396945e add _default versions of sequence sound functions since most of their uses passed along the same args from sequence strips. (no functional changes) 2012-01-05 10:34:50 +00:00
Campbell Barton
8a9650e620 disable recent attempt to static link mingw DLL's causes errors for some users.
also remove break statement, mistake on last commit.
2012-01-05 10:05:24 +00:00
Campbell Barton
05436e9a45 replace double prints in readfile.c with a BKE_reportf wrapper 2012-01-05 09:50:07 +00:00
Dalai Felinto
be025ea319 This patch creates an interface for ["Text"] properties in Font objects.
Interface:
http://www.pasteall.org/pic/show.php?id=23785

Simple test file:
http://www.pasteall.org/blend/10616
(I'll commit this to the text suite later)

Code Explanation:
---------------
(1) it adds a toggle to add/remove a "Text" gameproperty.
 - internally this property is just another game property (so we can find it within the game.properties lookup).
 - the property itself has no 'value', the interface shows the content of ob.data.body instead (why? because gameproperties are per object, while the text is per data).

(2) at BGE converter time it sets the current value of the object.data.body to the ["Text"] property.

(3) if you change object.text (bge text property) it automatically convert ["Text"] to a CStringValue.

*** that means if the original property was a CIntegerValue, it will be converted to CStringValue forever ***

* the only to do I can think of is to add a warning at doversion time if user has ["Text"] property for a Font object *
* when that happens we print a warning in console/popup.*
2012-01-04 21:40:00 +00:00
Campbell Barton
68c4368001 dont save MFace's from BMesh, this means they stay used but only for tessface cache.
also saves on undo memory and disk space.
2012-01-02 12:37:58 +00:00
Campbell Barton
78a4e24614 svn merge ^/trunk/blender -r43009:43033 2011-12-31 12:03:36 +00:00
Campbell Barton
81f5c9ed9b svn merge ^/trunk/blender -r42991:43009 2011-12-31 03:07:14 +00:00
Campbell Barton
65c74f1570 workaround for error building with clang and quiet some warnings building without libmv. 2011-12-31 03:01:18 +00:00
Campbell Barton
59457e0184 cache customdata checks to avoid looking up on each call to mesh_loops_to_mface_corners() 2011-12-28 22:37:09 +00:00
Howard Trickey
47007e70f9 Fix compile error from commit 42941 2011-12-28 21:09:29 +00:00
Sergey Sharybin
c2ae77e5bd Merging r42896 through r42944 from trunk into soc-2911-tomato 2011-12-28 18:31:32 +00:00
Campbell Barton
ae2ff6fe47 svn merge ^/trunk/blender -r42935:42940 2011-12-28 15:14:52 +00:00
Campbell Barton
74b3584181 correct define 2011-12-28 15:07:00 +00:00
Campbell Barton
45ac43946f files from bmesh now load in trunk, this way loading (2.64 (or whenever bmesh is merged)), wont crash 2.62. 2011-12-28 14:58:45 +00:00
Campbell Barton
bf4deba4d5 svn merge ^/trunk/blender -r42927:42931 2011-12-28 14:05:02 +00:00
Campbell Barton
5b88e16306 WIP loading bmesh in trunk, some conversion functions for this purpose. 2011-12-28 13:50:33 +00:00
Campbell Barton
337d397d09 merge in customdata changes from BMesh - biggest change is caching the layer index values in a typemap. 2011-12-28 09:11:11 +00:00
Campbell Barton
74b1a6465f saving to legacy mesh format is now functional 2011-12-27 13:44:15 +00:00
Campbell Barton
38f8c897e7 svn merge ^/trunk/blender -r42886:42902 2011-12-27 13:28:30 +00:00
Campbell Barton
0059b8dd96 option to save as older mesh format (ifdef'd for now) 2011-12-27 13:17:58 +00:00
Sergey Sharybin
fd134927dd Merging r42800 through r42895 from trunk into soc-2011-tomato 2011-12-27 10:11:07 +00:00
Campbell Barton
de14457abf option to save bmesh files in older mesh format so they can load in older versoons of blender.
- saves UV's and VCols
- skips NGons
- resulting files load in both BMesh and Trunk.

TODO - add an option in the UI to access this.
2011-12-27 08:39:55 +00:00
Campbell Barton
2cd5436a81 svn merge ^/trunk/blender -r42839:42871 2011-12-25 21:31:19 +00:00
Campbell Barton
eb3beca8d4 replace u_int64_t with cc99's uint64_t as suggested by Nicholas Bishop. 2011-12-24 03:03:42 +00:00
Campbell Barton
4ced91da47 svn merge ^/trunk/blender -r42778:42839 2011-12-23 08:41:53 +00:00
Campbell Barton
51016c4dea split >120 length lines (mostly if statements) 2011-12-22 00:03:20 +00:00
Sergey Sharybin
9774c93435 Merging r42770 through r42799 from trunk into soc-2011-tomato 2011-12-21 14:50:05 +00:00
Sergey Sharybin
8fbff6100d Added Record run no gaps timecode for movie clips.
Also get rid of hardcoded constants in readfile and use constants from ImBuf headers.
2011-12-21 11:01:08 +00:00
Sergey Sharybin
921b2ee2d4 Merging r42723 through r42769 from trunk into soc-2011-tomato 2011-12-20 17:24:20 +00:00
Campbell Barton
84b58df85a svn merge ^/trunk/blender -r42742:42757 2011-12-20 08:09:46 +00:00
Dalai Felinto
32b23b9f74 Cucumber, first batch of merge - UI changes and custom exit key
---------------------------------------------------------------
This was a test drive to see how painful the merge will be.
Next batches are:
- use desktop option for fullscreen
- multisampling option
- bullet collision mask
- python
- storage (vbo, dl, ...)
- lighting

[lighting still needs review]
[python could use review, although it should be straightforward]
[storage should be tested more I think]


Merged /branches/soc-2011-cucumber:r
36991,37059,37157,37416,37497-37499,37501,37522,39036,40593

36991:
==UI==
* Made some options available in Blender Game that were only available in Blender Render (camera resolution, animation fps)
* Created a panel for the embedded player
* Renamed the FPS option for the standalone player to Refresh Rate
* Moved framing options to display
* Made a button to launch the blender player from within blender (only tested on windows for now)

37059:
==UI==
* Added the option to change the exit key for the BGE. The UI currently just sets a number, and this feature most likely does not work for blenderplayer yet. More work on this to come.
* Removed the physics settings from the scene panel for the BGE.
* Added an Add menu in the logic brick header.

37157:
Making the bake options available in Blender Game

37416:
Making the exit key UI element accept key presses instead of numbers. It still does not work for the Blenderplayer, and it does not limit the input to key presses (other events don't work for exiting)

37497:
Some more work on getting the exit key to work in the Blenderplayer.
Input is now restricted to keyboard events only for the exit key UI.
37498:
Some clean up from the last commit.
The exit key setting affects the Blenderplayer now.
37499:
Cleaning up some duplicate code. Now the reverseTranslateTable for converting blender key codes to ketsji key codes is only defined in BL_BlenderDataConverter.
37501:
Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API.

[37517: committed previously]

37522:
Moved control of the exit key away from the keyboard devices, and moved it to ketsjiengine.
Added setExitKey and getExitKey to the python API

39036:
A couple of the doversions were in the wrong spot. This should fix some issues with the exit key not being set.
[not committed entirely, see below]]

40552: space_logic.py (* fixed an error in space_logic.py *)

40593:
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me



########################################################
code left behind (to be included in next commit):
########################################################
		{
			/* Initialize default values for collision masks */
			Object *ob;
			for(ob=main->object.first; ob; ob=ob->id.next)
				ob->col_group = ob->col_mask = 1;
		}
2011-12-20 03:11:56 +00:00
Campbell Barton
efb4eff353 svn merge ^/trunk/blender -r42722:42742 2011-12-20 01:33:14 +00:00
Sergey Sharybin
1dc74acc12 Object tracking: configurable scale for object solution
Added slider to define scale of object solution which is used to define
"depth" of object relative to camera position. This slider effects on all
"users" of object solution such as bundles display, constrained objects and so.

Added new operator called "Set Solution Scale" to set real scale for object
solution based on real distance between two bundles reconstructed for this object.

New slider and operator can be found on "Object" panel in toolbox when in
reconstruction mode and active tracking object isn't a camera.
2011-12-19 15:12:33 +00:00
Lukas Toenne
26b3dfa30e Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.
The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.
2011-12-19 12:04:05 +00:00
Campbell Barton
862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Sergey Sharybin
ba16e7d631 Object tracking: object with object solver constraint is now parented to scene's camera
Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
Sergey Sharybin
deb95ddb44 Merging r42621 through r42647 from trunk into soc-2011-tomato 2011-12-15 16:04:59 +00:00
Campbell Barton
3d5330f789 vertex group changes,
use more api functions more (some vertex group editing functions were copied about), also make some functions int oapi calls.

- remove defgroup_find_index(), use BLI_findlink instead since they both work the same way.
- move static function getNearestPointOnPlane() to BLI_math api function closest_to_plane_v3()
- ED_vgroup_give_parray() added option to return an array where unselected verts are NULL (simplifies code & works for lattice when it didn't before).
- more consistant error checking of ob->actdef.
2011-12-14 21:08:08 +00:00
Sergey Sharybin
b865c0314f Merging r42533 through r42601 from trunk into soc-2011-tomato 2011-12-13 11:58:59 +00:00